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Basic title list handling;
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commit
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3 changed files with 20 additions and 1 deletions
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@ -114,6 +114,7 @@ namespace Packets {
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ActorFreeSpawn = 0x0191, // unchanged for sb
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InitZone = 0x019A, // unchanged for sb
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WeatherChange = 0x01AF, // updated for sb
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PlayerTitleList = 0x01B1, // updated for 4.06
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Discovery = 0x01B2, // updated for sb
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EorzeaTimeOffset = 0x01B4,
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@ -638,7 +638,15 @@ struct FFXIVIpcUpdateClassInfo : FFXIVIpcBasePacket<UpdateClassInfo>
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uint32_t currentExp;
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uint32_t restedExp;
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};
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/**
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* Structural representation of the packet sent by the server
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* to send the titles available to the player
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*/
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struct FFXIVIpcPlayerTitleList : FFXIVIpcBasePacket<PlayerTitleList>
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{
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char padding;
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uint32_t bitmask;
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};
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/**
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* Structural representation of the packet sent by the server
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@ -118,6 +118,16 @@ void Core::Network::GameConnection::actionHandler( const Packets::GamePacket& in
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pPlayer->getCurrentAction()->setInterrupted();
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break;
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}
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case 0x12F: // Get title list
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{
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g_log.debug( "for real" );
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/*
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GamePacketNew< FFXIVIpcPlayerTitleList, ServerZoneIpcType > titleListPacket( pPlayer->getId() );
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titleListPacket.data().bitmask = 0;
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titleListPacket.data().bitmask |= 1;
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pPlayer->queuePacket( titleListPacket );
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*/
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}
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case 0x133: // Update howtos seen
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{
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uint32_t howToId = static_cast< uint32_t >( param1 );
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