From 18a816cd556537464fd90807969b40ddf689fce3 Mon Sep 17 00:00:00 2001 From: dude22072 Date: Sat, 26 Feb 2022 23:30:39 -0600 Subject: [PATCH] More MSQ, beginning of Mor Dhona --- src/scripts/quest/ManFst405.cpp | 183 +++ .../subquest/coerthas_central/GaiUsc405.cpp | 150 +++ .../subquest/coerthas_central/GaiUsc406.cpp | 1106 +++++++++++++++++ .../subquest/coerthas_central/GaiUsc407.cpp | 203 +++ .../subquest/coerthas_central/GaiUsc408.cpp | 343 +++++ .../subquest/coerthas_central/GaiUsc409.cpp | 136 ++ .../quest/subquest/mordhona/GaiUsc411.cpp | 251 ++++ .../subquest/thanalan_west/GaiUsc403.cpp | 143 +++ 8 files changed, 2515 insertions(+) create mode 100644 src/scripts/quest/ManFst405.cpp create mode 100644 src/scripts/quest/subquest/coerthas_central/GaiUsc405.cpp create mode 100644 src/scripts/quest/subquest/coerthas_central/GaiUsc406.cpp create mode 100644 src/scripts/quest/subquest/coerthas_central/GaiUsc407.cpp create mode 100644 src/scripts/quest/subquest/coerthas_central/GaiUsc408.cpp create mode 100644 src/scripts/quest/subquest/coerthas_central/GaiUsc409.cpp create mode 100644 src/scripts/quest/subquest/mordhona/GaiUsc411.cpp create mode 100644 src/scripts/quest/subquest/thanalan_west/GaiUsc403.cpp diff --git a/src/scripts/quest/ManFst405.cpp b/src/scripts/quest/ManFst405.cpp new file mode 100644 index 00000000..c1a08094 --- /dev/null +++ b/src/scripts/quest/ManFst405.cpp @@ -0,0 +1,183 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: ManFst405_00520 +// Quest Name: Reclamation +// Quest ID: 66056 +// Start NPC: 1006730 +// End NPC: 1007630 + +using namespace Sapphire; + +class ManFst405 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1004433 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006730;//Alphinaud (Seq0) + static constexpr auto Actor1 = 1004433;//Elyenora + static constexpr auto Actor2 = 1007630;//Alphinaud (SeqFinish) + static constexpr auto Actor3 = 1007629;//Cid + static constexpr auto CutManfst40510 = 109; + static constexpr auto CutManfst40520 = 110; + static constexpr auto CutManfst40530 = 111; + static constexpr auto CutManfst40540 = 112; + static constexpr auto Poprange0 = 4103351;//Ul'dah Airship + static constexpr auto Poprange1 = 4148347;//The Solar + static constexpr auto Territorytype0 = 130; + +public: + ManFst405() : Sapphire::ScriptAPI::QuestScript( 66056 ){}; + ~ManFst405() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == SeqFinish ) + Scene00003( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == SeqFinish ) + Scene00005( quest, player ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManFst405::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ManFst405::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ManFst405::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + auto& objectCache = Common::Service< Sapphire::InstanceObjectCache >::ref(); + + auto popRangeInfo = objectCache.getPopRangeInfo( Poprange0 ); + + if( popRangeInfo ) + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, popRangeInfo->m_pos, popRangeInfo->m_rotation ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ManFst405::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + auto& objectCache = Common::Service< Sapphire::InstanceObjectCache >::ref(); + + auto popRangeInfo = objectCache.getPopRangeInfo( Poprange1 ); + + if( popRangeInfo ) + { + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, popRangeInfo->m_pos, popRangeInfo->m_rotation ); + Scene00004( quest, player ); + } + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst405::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ManFst405::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } +}; + +EXPOSE_SCRIPT( ManFst405 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/coerthas_central/GaiUsc405.cpp b/src/scripts/quest/subquest/coerthas_central/GaiUsc405.cpp new file mode 100644 index 00000000..4094c178 --- /dev/null +++ b/src/scripts/quest/subquest/coerthas_central/GaiUsc405.cpp @@ -0,0 +1,150 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsc405_00980 +// Quest Name: Eyes on the Empire +// Quest ID: 66516 +// Start NPC: 1006380 +// End NPC: 1006518 + +using namespace Sapphire; + +class GaiUsc405 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006517 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006518 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006380;//PORTELAINE + static constexpr auto Actor1 = 1006517;//BRICELT + static constexpr auto Actor2 = 1006518;//PIERREMONS + static constexpr auto Item0 = 2000842; + +public: + GaiUsc405() : Sapphire::ScriptAPI::QuestScript( 66516 ){}; + ~GaiUsc405() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == SeqFinish ) + Scene00004( quest, player ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc405::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc405::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + quest.setUI8BH( 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc405::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00003( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc405::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 0 ); + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc405::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsc405 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/coerthas_central/GaiUsc406.cpp b/src/scripts/quest/subquest/coerthas_central/GaiUsc406.cpp new file mode 100644 index 00000000..f0d42511 --- /dev/null +++ b/src/scripts/quest/subquest/coerthas_central/GaiUsc406.cpp @@ -0,0 +1,1106 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsc406_00981 +// Quest Name: Footprints in the Snow +// Quest ID: 66517 +// Start NPC: 1006518 +// End NPC: 1006521 + +using namespace Sapphire; + +class GaiUsc406 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002196 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 2002681 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 2002682 + /// Countable Num: 0 Seq: 4 Event: 1 Listener: 2002683 + /// Countable Num: 0 Seq: 5 Event: 1 Listener: 2002684 + /// Countable Num: 0 Seq: 6 Event: 1 Listener: 2002685 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002197 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + Seq5 = 5, + Seq6 = 6, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006518;//PIERREMONS + static constexpr auto Actor1 = 1006519;//Wedge + static constexpr auto Actor2 = 1006521;//Abeline + static constexpr auto Eobject0 = 2002196;//Footprints (Seq1) + static constexpr auto Eobject1 = 2002681; + static constexpr auto Eobject2 = 2002682; + static constexpr auto Eobject3 = 2002683; + static constexpr auto Eobject4 = 2002684; + static constexpr auto Eobject5 = 2002685; + static constexpr auto Eobject6 = 2002197;//Footprints (Seq2) + static constexpr auto Eobject7 = 2002198;//Footprints (Seq3) + static constexpr auto Eobject8 = 2002199;//Footprints (Seq4) + static constexpr auto Eobject9 = 2002200;//Footprints (Seq5) + static constexpr auto EventActionLookoutLong = 41; + static constexpr auto EventActionSearch = 1; + static constexpr auto LocAction1 = 936; + static constexpr auto LocAction2 = 985; + static constexpr auto LocAction3 = 1002; + static constexpr auto LocActor0 = 1003837; + static constexpr auto LocActor1 = 1003855; + static constexpr auto LocBgm1 = 93; + static constexpr auto LocPosActor0 = 4322708; + static constexpr auto LocPosActor1 = 4273899; + static constexpr auto LocSe1 = 42; + static constexpr auto LocTalkshape1 = 6; + +public: + GaiUsc406() : Sapphire::ScriptAPI::QuestScript( 66517 ){}; + ~GaiUsc406() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq6 ) + Scene00062( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == SeqFinish ) + Scene00073( quest, player ); + break; + } + case Eobject0: + { + eventMgr().eventActionStart( + player, getId(), EventActionLookoutLong, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00002( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject6: + { + eventMgr().eventActionStart( + player, getId(), EventActionLookoutLong, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00003( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject7: + { + eventMgr().eventActionStart( + player, getId(), EventActionLookoutLong, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00004( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject8: + { + eventMgr().eventActionStart( + player, getId(), EventActionLookoutLong, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00005( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject9: + { + eventMgr().eventActionStart( + player, getId(), EventActionLookoutLong, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00006( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc406::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc406::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &GaiUsc406::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &GaiUsc406::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &GaiUsc406::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setSeq( Seq4 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &GaiUsc406::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 3, 0 ); + quest.setSeq( Seq5 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &GaiUsc406::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 4, 0 ); + quest.setSeq( Seq6 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, NONE, bindSceneReturn( &GaiUsc406::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &GaiUsc406::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &GaiUsc406::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &GaiUsc406::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &GaiUsc406::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &GaiUsc406::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &GaiUsc406::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &GaiUsc406::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &GaiUsc406::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00016( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &GaiUsc406::Scene00016Return ) ); + } + + void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00017( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &GaiUsc406::Scene00017Return ) ); + } + + void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00018( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &GaiUsc406::Scene00018Return ) ); + } + + void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00019( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &GaiUsc406::Scene00019Return ) ); + } + + void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00020( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &GaiUsc406::Scene00020Return ) ); + } + + void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00021( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &GaiUsc406::Scene00021Return ) ); + } + + void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00022( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &GaiUsc406::Scene00022Return ) ); + } + + void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00023( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &GaiUsc406::Scene00023Return ) ); + } + + void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00024( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 24, NONE, bindSceneReturn( &GaiUsc406::Scene00024Return ) ); + } + + void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00025( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &GaiUsc406::Scene00025Return ) ); + } + + void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00026( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &GaiUsc406::Scene00026Return ) ); + } + + void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00027( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &GaiUsc406::Scene00027Return ) ); + } + + void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00028( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 28, NONE, bindSceneReturn( &GaiUsc406::Scene00028Return ) ); + } + + void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00029( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 29, NONE, bindSceneReturn( &GaiUsc406::Scene00029Return ) ); + } + + void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00030( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 30, NONE, bindSceneReturn( &GaiUsc406::Scene00030Return ) ); + } + + void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00031( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 31, NONE, bindSceneReturn( &GaiUsc406::Scene00031Return ) ); + } + + void Scene00031Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00032( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 32, NONE, bindSceneReturn( &GaiUsc406::Scene00032Return ) ); + } + + void Scene00032Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00033( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 33, NONE, bindSceneReturn( &GaiUsc406::Scene00033Return ) ); + } + + void Scene00033Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00034( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 34, NONE, bindSceneReturn( &GaiUsc406::Scene00034Return ) ); + } + + void Scene00034Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00035( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 35, NONE, bindSceneReturn( &GaiUsc406::Scene00035Return ) ); + } + + void Scene00035Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00036( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 36, NONE, bindSceneReturn( &GaiUsc406::Scene00036Return ) ); + } + + void Scene00036Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00037( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 37, NONE, bindSceneReturn( &GaiUsc406::Scene00037Return ) ); + } + + void Scene00037Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00038( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 38, NONE, bindSceneReturn( &GaiUsc406::Scene00038Return ) ); + } + + void Scene00038Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00039( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 39, NONE, bindSceneReturn( &GaiUsc406::Scene00039Return ) ); + } + + void Scene00039Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00040( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 40, NONE, bindSceneReturn( &GaiUsc406::Scene00040Return ) ); + } + + void Scene00040Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00041( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 41, NONE, bindSceneReturn( &GaiUsc406::Scene00041Return ) ); + } + + void Scene00041Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00042( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 42, NONE, bindSceneReturn( &GaiUsc406::Scene00042Return ) ); + } + + void Scene00042Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00043( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 43, NONE, bindSceneReturn( &GaiUsc406::Scene00043Return ) ); + } + + void Scene00043Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00044( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 44, NONE, bindSceneReturn( &GaiUsc406::Scene00044Return ) ); + } + + void Scene00044Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00045( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 45, NONE, bindSceneReturn( &GaiUsc406::Scene00045Return ) ); + } + + void Scene00045Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00046( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 46, NONE, bindSceneReturn( &GaiUsc406::Scene00046Return ) ); + } + + void Scene00046Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00047( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 47, NONE, bindSceneReturn( &GaiUsc406::Scene00047Return ) ); + } + + void Scene00047Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00048( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 48, NONE, bindSceneReturn( &GaiUsc406::Scene00048Return ) ); + } + + void Scene00048Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00049( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 49, NONE, bindSceneReturn( &GaiUsc406::Scene00049Return ) ); + } + + void Scene00049Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00050( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 50, NONE, bindSceneReturn( &GaiUsc406::Scene00050Return ) ); + } + + void Scene00050Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00051( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 51, NONE, bindSceneReturn( &GaiUsc406::Scene00051Return ) ); + } + + void Scene00051Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00052( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 52, NONE, bindSceneReturn( &GaiUsc406::Scene00052Return ) ); + } + + void Scene00052Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00053( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 53, NONE, bindSceneReturn( &GaiUsc406::Scene00053Return ) ); + } + + void Scene00053Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00054( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 54, NONE, bindSceneReturn( &GaiUsc406::Scene00054Return ) ); + } + + void Scene00054Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00055( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 55, NONE, bindSceneReturn( &GaiUsc406::Scene00055Return ) ); + } + + void Scene00055Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00056( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 56, NONE, bindSceneReturn( &GaiUsc406::Scene00056Return ) ); + } + + void Scene00056Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00057( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 57, NONE, bindSceneReturn( &GaiUsc406::Scene00057Return ) ); + } + + void Scene00057Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00058( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 58, NONE, bindSceneReturn( &GaiUsc406::Scene00058Return ) ); + } + + void Scene00058Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00059( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 59, NONE, bindSceneReturn( &GaiUsc406::Scene00059Return ) ); + } + + void Scene00059Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00060( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 60, NONE, bindSceneReturn( &GaiUsc406::Scene00060Return ) ); + } + + void Scene00060Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00061( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 61, NONE, bindSceneReturn( &GaiUsc406::Scene00061Return ) ); + } + + void Scene00061Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00062( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 62, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsc406::Scene00062Return ) ); + } + + void Scene00062Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 5, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00063( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 63, NONE, bindSceneReturn( &GaiUsc406::Scene00063Return ) ); + } + + void Scene00063Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00064( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 64, NONE, bindSceneReturn( &GaiUsc406::Scene00064Return ) ); + } + + void Scene00064Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00065( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 65, NONE, bindSceneReturn( &GaiUsc406::Scene00065Return ) ); + } + + void Scene00065Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00066( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 66, NONE, bindSceneReturn( &GaiUsc406::Scene00066Return ) ); + } + + void Scene00066Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00067( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 67, NONE, bindSceneReturn( &GaiUsc406::Scene00067Return ) ); + } + + void Scene00067Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00068( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 68, NONE, bindSceneReturn( &GaiUsc406::Scene00068Return ) ); + } + + void Scene00068Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00069( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 69, NONE, bindSceneReturn( &GaiUsc406::Scene00069Return ) ); + } + + void Scene00069Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00070( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 70, NONE, bindSceneReturn( &GaiUsc406::Scene00070Return ) ); + } + + void Scene00070Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00071( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 71, NONE, bindSceneReturn( &GaiUsc406::Scene00071Return ) ); + } + + void Scene00071Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00072( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 72, NONE, bindSceneReturn( &GaiUsc406::Scene00072Return ) ); + } + + void Scene00072Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00073( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 73, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsc406::Scene00073Return ) ); + } + + void Scene00073Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00074( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 74, NONE, bindSceneReturn( &GaiUsc406::Scene00074Return ) ); + } + + void Scene00074Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00075( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 75, NONE, bindSceneReturn( &GaiUsc406::Scene00075Return ) ); + } + + void Scene00075Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00076( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 76, NONE, bindSceneReturn( &GaiUsc406::Scene00076Return ) ); + } + + void Scene00076Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00077( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 77, NONE, bindSceneReturn( &GaiUsc406::Scene00077Return ) ); + } + + void Scene00077Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00078( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 78, NONE, bindSceneReturn( &GaiUsc406::Scene00078Return ) ); + } + + void Scene00078Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00079( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 79, NONE, bindSceneReturn( &GaiUsc406::Scene00079Return ) ); + } + + void Scene00079Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00080( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 80, NONE, bindSceneReturn( &GaiUsc406::Scene00080Return ) ); + } + + void Scene00080Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00081( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 81, NONE, bindSceneReturn( &GaiUsc406::Scene00081Return ) ); + } + + void Scene00081Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00082( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 82, NONE, bindSceneReturn( &GaiUsc406::Scene00082Return ) ); + } + + void Scene00082Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00083( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 83, NONE, bindSceneReturn( &GaiUsc406::Scene00083Return ) ); + } + + void Scene00083Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } +}; + +EXPOSE_SCRIPT( GaiUsc406 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/coerthas_central/GaiUsc407.cpp b/src/scripts/quest/subquest/coerthas_central/GaiUsc407.cpp new file mode 100644 index 00000000..007a88c9 --- /dev/null +++ b/src/scripts/quest/subquest/coerthas_central/GaiUsc407.cpp @@ -0,0 +1,203 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: GaiUsc407_00982 +// Quest Name: Monumental Hopes +// Quest ID: 66518 +// Start NPC: 1006520 +// End NPC: 1006520 + +using namespace Sapphire; + +class GaiUsc407 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006521 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 2002265 + /// Countable Num: 0 Seq: 255 Event: 5 Listener: 305 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006520;//Wedge + static constexpr auto Actor1 = 1006521;//Abeline + static constexpr auto Enemy0 = 4301775; + static constexpr auto Enemy1 = 4301776; + static constexpr auto Enemy2 = 4301778; + static constexpr auto Eobject0 = 2002265;//Destination + static constexpr auto EventActionLookoutLong = 41; + static constexpr auto EventActionSearch = 1; + +public: + GaiUsc407() : Sapphire::ScriptAPI::QuestScript( 66518 ){}; + ~GaiUsc407() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00005( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + case Eobject0: + { + eventMgr().eventActionStart( + player, getId(), EventActionLookoutLong, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00004( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override + { + switch( bnpc.getLayoutId() ) + { + case Enemy0: + case Enemy1: + case Enemy2: + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + if( quest.getUI8AL() >= 3 ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( SeqFinish ); + quest.setUI8AL( 0 ); + } + break; + } + } + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc407::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc407::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc407::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc407::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc407::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setBitFlag8( 1, true ); + + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + + auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + auto enemy2 = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + + enemy0->hateListAddDelayed( player.getAsPlayer(), 1 ); + enemy1->hateListAddDelayed( player.getAsPlayer(), 1 ); + enemy2->hateListAddDelayed( player.getAsPlayer(), 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc407::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult(1) ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsc407 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/coerthas_central/GaiUsc408.cpp b/src/scripts/quest/subquest/coerthas_central/GaiUsc408.cpp new file mode 100644 index 00000000..993328c3 --- /dev/null +++ b/src/scripts/quest/subquest/coerthas_central/GaiUsc408.cpp @@ -0,0 +1,343 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsc408_00983 +// Quest Name: Notorious Biggs +// Quest ID: 66519 +// Start NPC: 1006520 +// End NPC: 1006520 + +using namespace Sapphire; + +class GaiUsc408 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag16 + // UI8AH + // UI8AL + // UI8BH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006522 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1006525 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006524 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006520;//Wedge + static constexpr auto Actor1 = 1006522;//Ignace + static constexpr auto Actor2 = 1006525;//Y'shtola + static constexpr auto Actor3 = 1006524;//Yda + static constexpr auto Actor4 = 1006523; + static constexpr auto Actor5 = 1006527; + static constexpr auto Actor6 = 1006727; + static constexpr auto Actor7 = 1006728; + static constexpr auto Actor8 = 1006729; + static constexpr auto Eobject0 = 2002334; + static constexpr auto Eobject1 = 2002573; + static constexpr auto Eventrange0 = 4330077; + static constexpr auto EventActionSearch = 1; + static constexpr auto LocActor0 = 1003837; + static constexpr auto LocActor1 = 1003836; + static constexpr auto LocActor2 = 1003855; + static constexpr auto LocActor3 = 1002275; + static constexpr auto LocActor4 = 1003782; + static constexpr auto LocBgm1 = 99; + static constexpr auto LocSe1 = 44; + static constexpr auto LocSe2 = 45; + static constexpr auto Questbattle0 = 62; + static constexpr auto Territorytype0 = 304; + +public: + GaiUsc408() : Sapphire::ScriptAPI::QuestScript( 66519 ){}; + ~GaiUsc408() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00015( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq2 ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( SeqFinish ); + playerMgr().sendUrgent( player, "QuestBattle Unimplemented, skipping..." ); + } + //Scene00003( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == Seq2 ) + Scene00004( quest, player ); + break; + } + case Actor4: + { + break; + } + case Actor5: + { + break; + } + case Actor6: + { + break; + } + case Actor7: + { + break; + } + case Actor8: + { + break; + } + } + } + + void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override + { + if( param1 == Eventrange0 ) + Scene00014( quest, player ); + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc408::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc408::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc408::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc408::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + + eventMgr().eventFinish( player, result.eventId, 0 ); + pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc408::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc408::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsc408::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsc408::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsc408::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsc408::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsc408::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &GaiUsc408::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &GaiUsc408::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &GaiUsc408::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &GaiUsc408::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + + eventMgr().eventFinish( player, result.eventId, 0 ); + pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 15, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsc408::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsc408 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/coerthas_central/GaiUsc409.cpp b/src/scripts/quest/subquest/coerthas_central/GaiUsc409.cpp new file mode 100644 index 00000000..64b32043 --- /dev/null +++ b/src/scripts/quest/subquest/coerthas_central/GaiUsc409.cpp @@ -0,0 +1,136 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsc409_00984 +// Quest Name: Come-Into-My-Castrum +// Quest ID: 66520 +// Start NPC: 1006528 +// End NPC: 1006531 + +using namespace Sapphire; + +class GaiUsc409 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006530 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006531 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006528;//Cid + static constexpr auto Actor1 = 1006530;//Slafborn + static constexpr auto Actor2 = 1006531;//Glaumunt + static constexpr auto LocActor0 = 1003855; + static constexpr auto LocActor1 = 1003782; + static constexpr auto LocActor2 = 1002275; + +public: + GaiUsc409() : Sapphire::ScriptAPI::QuestScript( 66520 ){}; + ~GaiUsc409() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == SeqFinish ) + Scene00003( quest, player ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc409::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc409::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsc409::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc409::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsc409 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/mordhona/GaiUsc411.cpp b/src/scripts/quest/subquest/mordhona/GaiUsc411.cpp new file mode 100644 index 00000000..8f53e246 --- /dev/null +++ b/src/scripts/quest/subquest/mordhona/GaiUsc411.cpp @@ -0,0 +1,251 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: GaiUsc411_00986 +// Quest Name: Getting Even with Garlemald +// Quest ID: 66522 +// Start NPC: 1006531 +// End NPC: 1006535 + +using namespace Sapphire; + +class GaiUsc411 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002201 + /// Countable Num: 0 Seq: 2 Event: 5 Listener: 43 + /// Countable Num: 0 Seq: 3 Event: 5 Listener: 43 + /// Countable Num: 0 Seq: 255 Event: 5 Listener: 43 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006531;//Glaumunt + static constexpr auto Actor1 = 1006534;//Alphinaud + static constexpr auto Actor2 = 1006535;//Cid + static constexpr auto Enemy0 = 4301976; + static constexpr auto Enemy1 = 4301980; + static constexpr auto Enemy2 = 4301981; + static constexpr auto Enemy3 = 4301983; + static constexpr auto Eobject0 = 2002201;//Drainage Pipe (Seq1) + static constexpr auto Eobject1 = 2002202;//Drainage Pipe (Seq2) + static constexpr auto EventActionSearch = 1; + +public: + GaiUsc411() : Sapphire::ScriptAPI::QuestScript( 66522 ){}; + ~GaiUsc411() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq3 ) + Scene00006( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == SeqFinish ) + Scene00007( quest, player ); + break; + } + case Eobject0: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00003( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject1: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00005( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override + { + switch( bnpc.getLayoutId() ) + { + case Enemy0: + case Enemy1: + case Enemy2: + case Enemy3: + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + if( quest.getUI8AL() >= 4 ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + quest.setUI8AL( 0 ); + quest.setBitFlag8( 1, false ); + } + break; + } + } + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc411::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc411::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc411::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc411::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setBitFlag8( 1, true ); + + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + + auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + auto enemy2 = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + auto enemy3 = instance->createBNpcFromLayoutId( Enemy3, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + + enemy0->hateListAdd( player.getAsPlayer(), 1 ); + enemy1->hateListAdd( player.getAsPlayer(), 1 ); + enemy2->hateListAdd( player.getAsPlayer(), 1 ); + enemy3->hateListAdd( player.getAsPlayer(), 1 ); + + + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc411::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsc411::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsc411::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsc411::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsc411 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/thanalan_west/GaiUsc403.cpp b/src/scripts/quest/subquest/thanalan_west/GaiUsc403.cpp new file mode 100644 index 00000000..a3857a5b --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_west/GaiUsc403.cpp @@ -0,0 +1,143 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsc403_00978 +// Quest Name: Casing the Castrum +// Quest ID: 66514 +// Start NPC: 1007473 +// End NPC: 1006380 + +using namespace Sapphire; + +class GaiUsc403 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006380 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1007473;//Y'shtola + static constexpr auto Actor1 = 1006380; + static constexpr auto CutGaiusc40301 = 254; + static constexpr auto LocAction1 = 793; + static constexpr auto LocActor0 = 1006382; + static constexpr auto LocActor1 = 1003855; + static constexpr auto LocActor2 = 1003782; + static constexpr auto LocActor3 = 1002275; + static constexpr auto LocPosActor0 = 4260909; + static constexpr auto LocPosTarget = 4260908; + +public: + GaiUsc403() : Sapphire::ScriptAPI::QuestScript( 66514 ){}; + ~GaiUsc403() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == SeqFinish ) + Scene00002( quest, player ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc403::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc403::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc403::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + Scene00003( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsc403::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + Scene00004( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsc403::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + player.finishQuest( getId() ); + } +}; + +EXPOSE_SCRIPT( GaiUsc403 ); \ No newline at end of file