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add the unknown CF packet used to reset UI state
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3 changed files with 15 additions and 0 deletions
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@ -78,6 +78,7 @@ enum ServerZoneIpcType :
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CFPlayerInNeed = 0xF07F,
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CFPreferredRole = 0x282, // updated 6.58 hotfix 2
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CFCancel = 0x384, // updated 6.58 hotfix 2
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CFUnk = 0x196, // updated 6.58 hotfix 2
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SocialRequestError = 0xF0AD,
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CFRegistered = 0x029F, // updated 5.58h
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@ -2123,6 +2123,15 @@ namespace Sapphire::Network::Packets::Server
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uint32_t unknown2;
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};
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// used to clear CF state, otherwise the UI stays locked and cannot queue again.
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struct FFXIVIpcCFUnk : FFXIVIpcBasePacket< CFUnk >
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{
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uint16_t cfConditionId;
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uint16_t unknown1;
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uint32_t five;
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uint32_t unknown2[2];
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};
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struct FFXIVIpcShopMessage : FFXIVIpcBasePacket< ShopMessage >
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{
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uint32_t shopId;
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@ -571,6 +571,11 @@ bool Sapphire::Entity::Player::exitInstance()
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p->data().param[3] = d->getContentId();
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queuePacket( p );
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auto p2 = makeZonePacket< FFXIVIpcCFUnk >( getId() );
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p2->data().cfConditionId = d->getContentFinderConditionId();
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p2->data().five = 5;
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queuePacket( p2 );
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prepareZoning( 0, 1, 1, 0, 0, 1, 9 );
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}
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