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Added two more gridania main story quests
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parent
28f47643aa
commit
1f51299ccf
3 changed files with 287 additions and 2 deletions
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@ -64,9 +64,28 @@ class ManFst005 : public Sapphire::ScriptAPI::EventScript
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auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 )
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Scene00000( player );
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{
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if( !player.hasQuest( eventId ) )
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{
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Scene00000( player );
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}
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else
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{
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Scene00009( player );
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}
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}
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if( actor == Eobject0 )
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Scene00002( player );
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if( actor == Eobject1 )
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{
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player.eventActionStart( getId(), EventActionProcessShor,
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[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional )
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{
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player.updateQuest( getId(), SeqFinish );
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},
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nullptr, getId() );
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}
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}
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void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override
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@ -177,14 +196,20 @@ class ManFst005 : public Sapphire::ScriptAPI::EventScript
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player.playScene( getId(), 9, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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Scene00010( player );
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} );
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}
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void Scene00010( Entity::Player& player )
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{
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player.playScene( getId(), 10, HIDE_HOTBAR,
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player.playScene( getId(), 10, FADE_OUT | HIDE_HOTBAR | CONDITION_CUTSCENE | HIDE_UI,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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} );
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}
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154
src/scripts/quest/subquest/gridania/SubFst034.cpp
Normal file
154
src/scripts/quest/subquest/gridania/SubFst034.cpp
Normal file
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@ -0,0 +1,154 @@
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#include <Script/NativeScriptApi.h>
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#include <Actor/Player.h>
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#include "Manager/EventMgr.h"
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#include <ScriptObject.h>
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#include "Framework.h"
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using namespace Sapphire;
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// Quest Script: SubFst034_00128
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// Quest Name: Eggs over Queasy
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// Quest ID: 65664
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// Start NPC: 1000421
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// End NPC: 1000449
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class SubFst034 : public Sapphire::ScriptAPI::EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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// GetQuestUI8BH
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 200;
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static constexpr auto RewardGil = 151;
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static constexpr auto RewardItem = { 4552, 0, 0, 0, 0, 0 };
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static constexpr auto RewardItemCount = { 1, 0, 0, 0, 0, 0 };
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static constexpr auto RewardItemOptional = { 0, 0, 0, 0, 0 };
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static constexpr auto RewardItemOptionalCount = { 0, 0, 0, 0, 0 };
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000421;
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static constexpr auto Actor1 = 1000449;
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static constexpr auto Enemy0 = 43;
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static constexpr auto Item0 = 2000062;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq2Actor1 = 1;
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static constexpr auto Seq2Actor1Npctradeno = 99;
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static constexpr auto Seq2Actor1Npctradeok = 100;
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public:
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SubFst034() : Sapphire::ScriptAPI::EventScript( 65664 ){};
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~SubFst034() = default;
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
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auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 && !player.hasQuest( getId() ) )
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{
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Scene00000( player );
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}
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if( actor == Actor1 )
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{
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player.setQuestUI8BH( getId(), 8 );
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Scene00001( player );
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}
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}
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void onBNpcKill( uint32_t npcId, Entity::Player& player )
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{
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switch( npcId )
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{
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case Enemy0:
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{
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if( player.getQuestSeq( getId() ) != Seq1 )
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return;
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auto currentKC = player.getQuestUI8AL( getId() ) + 1;
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if( currentKC >= 8 )
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{
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player.updateQuest( getId(), SeqFinish );
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player.setQuestUI8BH( getId(), 8 );
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}
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else
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{
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player.setQuestUI8AL( getId(), currentKC );
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player.setQuestUI8BH( getId(), currentKC );
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}
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player.sendQuestMessage( getId(), 0, 2, currentKC, 8 );
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break;
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}
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}
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, 0,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.updateQuest( getId(), Seq1 );
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}
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});
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, 0,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param1 == 0 )
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Scene00099( player );
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else
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Scene00100( player );
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});
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}
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void Scene00099( Entity::Player& player )
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{
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player.playScene( getId(), 99, 0,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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});
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}
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void Scene00100( Entity::Player& player )
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{
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player.playScene( getId(), 100, 0,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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}
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});
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}
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};
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EXPOSE_SCRIPT( SubFst034 );
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106
src/scripts/quest/subquest/gridania/SubFst039.cpp
Normal file
106
src/scripts/quest/subquest/gridania/SubFst039.cpp
Normal file
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@ -0,0 +1,106 @@
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#include <Script/NativeScriptApi.h>
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#include <Actor/Player.h>
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#include "Manager/EventMgr.h"
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#include <ScriptObject.h>
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#include "Framework.h"
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using namespace Sapphire;
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// Quest Script: SubFst039_00196
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// Quest Name: An Eft for Effort
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// Quest ID: 65732
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// Start NPC: 1000421
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// End NPC: 1000421
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class SubFst039 : public Sapphire::ScriptAPI::EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestUI8AL
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// Steps in this quest ( 0 is before accepting,
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// 1 is first, 255 means ready for turning it in
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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SeqFinish = 255,
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};
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1000421;
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static constexpr auto Enemy0 = 196;
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static constexpr auto Seq0Actor0 = 0;
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static constexpr auto Seq2Actor0 = 1;
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public:
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SubFst039() : Sapphire::ScriptAPI::EventScript( 65732 ){};
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~SubFst039(){};
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//////////////////////////////////////////////////////////////////////
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// Event Handlers
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto pEventMgr = m_framework->get< World::Manager::EventMgr >();
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auto actor = pEventMgr->mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 && !player.hasQuest( getId() ) )
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{
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Scene00000( player );
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}
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else if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
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{
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Scene00001( player );
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}
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}
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void onBNpcKill( uint32_t npcId, Entity::Player& player ) override
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{
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if( npcId != Enemy0 )
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return;
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auto currentKC = player.getQuestUI8AL( getId() ) + 1;
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if( currentKC >= 4 )
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player.updateQuest( getId(), SeqFinish );
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else
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{
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player.setQuestUI8AL( getId(), currentKC );
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}
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player.sendQuestMessage( getId(), 0, 2, currentKC, 4 );
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}
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private:
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//////////////////////////////////////////////////////////////////////
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// Available Scenes in this quest, not necessarly all are used
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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player.updateQuest( getId(), Seq1 );
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}
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[ & ]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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}
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} );
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};
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};
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EXPOSE_SCRIPT( SubFst039 );
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