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opcode update, cleanup and maybe disconnect issue fixed?
it works on my machine™️
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parent
8a77925c30
commit
1fc4a1676d
3 changed files with 2 additions and 11 deletions
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@ -141,7 +141,7 @@ namespace Packets {
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PlayerTitleList = 0x01EB, // updated 4.2
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PlayerTitleList = 0x01EB, // updated 4.2
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Discovery = 0x01EC, // updated 4.2
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Discovery = 0x01EC, // updated 4.2
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EorzeaTimeOffset = 0x01C0, // updated 4.1
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EorzeaTimeOffset = 0x01EE, // updated 4.2
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EquipDisplayFlags = 0x01FA, // updated 4.2
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EquipDisplayFlags = 0x01FA, // updated 4.2
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@ -702,15 +702,6 @@ void Core::DebugCommandHandler::script( char* data, Entity::Player &player, boos
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player.sendDebug( "Queued script reload for script: " + params );
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player.sendDebug( "Queued script reload for script: " + params );
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}
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}
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}
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}
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else if( subCommand == "build" || subCommand == "b" )
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{
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if( subCommand == params )
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player.sendDebug( "Command failed: requires name of cmake target" );
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else
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{
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}
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}
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else
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else
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{
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{
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player.sendDebug( "Unknown script subcommand: " + subCommand );
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player.sendDebug( "Unknown script subcommand: " + subCommand );
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@ -282,7 +282,7 @@ void Core::ServerZone::mainLoop()
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auto it = this->m_sessionMapById.begin();
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auto it = this->m_sessionMapById.begin();
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for( ; it != this->m_sessionMapById.end(); )
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for( ; it != this->m_sessionMapById.end(); )
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{
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{
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int64_t diff = currTime - it->second->getLastDataTime();
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auto diff = std::difftime( currTime, it->second->getLastDataTime() );
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auto pPlayer = it->second->getPlayer();
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auto pPlayer = it->second->getPlayer();
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