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Fixed common defs which could result in crashes
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1 changed files with 3 additions and 3 deletions
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@ -21,11 +21,11 @@ namespace Sapphire::Common
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const int32_t INVALID_GAME_OBJECT_ID = 0xE0000000;
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const int32_t INVALID_GAME_OBJECT_ID = 0xE0000000;
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const uint64_t INVALID_GAME_OBJECT_ID64 = 0xE0000000;
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const uint64_t INVALID_GAME_OBJECT_ID64 = 0xE0000000;
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const uint16_t MAX_PLAYER_LEVEL = 80;
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const uint16_t MAX_PLAYER_LEVEL = 60;
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const uint8_t CURRENT_EXPANSION_ID = 3;
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const uint8_t CURRENT_EXPANSION_ID = 3;
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const uint8_t CLASSJOB_TOTAL = 33;
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const uint8_t CLASSJOB_TOTAL = 23;
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const uint8_t CLASSJOB_SLOTS = 20;
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const uint8_t CLASSJOB_SLOTS = 23;
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const uint8_t TOWN_COUNT = 6;
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const uint8_t TOWN_COUNT = 6;
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