From c536b0e7cffce68fd63a2f17257c3266d055d334 Mon Sep 17 00:00:00 2001 From: dude22072 Date: Tue, 17 Jan 2023 00:22:24 -0600 Subject: [PATCH 1/2] WHM ARR Relic Quest --- .../quest/classquest/WHM/JobWhm001.cpp | 722 ++++++++++++++++++ .../subquest/thanalan_west/SubWil142.cpp | 150 ++++ 2 files changed, 872 insertions(+) create mode 100644 src/scripts/quest/classquest/WHM/JobWhm001.cpp create mode 100644 src/scripts/quest/subquest/thanalan_west/SubWil142.cpp diff --git a/src/scripts/quest/classquest/WHM/JobWhm001.cpp b/src/scripts/quest/classquest/WHM/JobWhm001.cpp new file mode 100644 index 00000000..22d8a59d --- /dev/null +++ b/src/scripts/quest/classquest/WHM/JobWhm001.cpp @@ -0,0 +1,722 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Inventory/Item.h"; + +// Quest Script: JobWhm001_01124 +// Quest Name: A Relic Reborn (Thyrus) +// Quest ID: 66660 +// Start NPC: 1003075 +// End NPC: 1003075 + +using namespace Sapphire; + +class JobWhm001 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + // UI8BL + // UI8CH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002496 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1003075 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1003075 + /// Countable Num: 0 Seq: 4 Event: 1 Listener: 5010000 + /// Countable Num: 0 Seq: 5 Event: 1 Listener: 1003075 + /// Countable Num: 0 Seq: 6 Event: 1 Listener: 1003075 + /// Countable Num: 0 Seq: 7 Event: 1 Listener: 1001304 + /// Countable Num: 0 Seq: 8 Event: 1 Listener: 5010000 + /// Countable Num: 0 Seq: 9 Event: 1 Listener: 1001304 + /// Countable Num: 0 Seq: 10 Event: 1 Listener: 1003075 + /// Countable Num: 0 Seq: 10 Event: 5 Listener: 756 + /// Countable Num: 0 Seq: 10 Event: 5 Listener: 758 + /// Countable Num: 0 Seq: 11 Event: 5 Listener: 757 + /// Countable Num: 0 Seq: 12 Event: 1 Listener: 1008161 + /// Countable Num: 0 Seq: 13 Event: 1 Listener: 1003075 + /// Countable Num: 0 Seq: 14 Event: 1 Listener: 1003075 + /// Countable Num: 0 Seq: 15 Event: 1 Listener: 5010000 + /// Countable Num: 0 Seq: 16 Event: 1 Listener: 1008161 + /// Countable Num: 0 Seq: 17 Event: 1 Listener: 1003075 + /// Countable Num: 0 Seq: 18 Event: 1 Listener: 1004582 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1003075 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + Seq5 = 5, + Seq6 = 6, + Seq7 = 7, + Seq8 = 8, + Seq9 = 9, + Seq10 = 10, + Seq11 = 11, + Seq12 = 12, + Seq13 = 13, + Seq14 = 14, + Seq15 = 15, + Seq16 = 16, + Seq17 = 17, + Seq18 = 18, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1003075;//Gerolt + static constexpr auto Actor1 = 5010000;//Portley Moogle? + static constexpr auto Actor2 = 1001304;//Rowena + static constexpr auto Actor3 = 1008161; + static constexpr auto Actor4 = 1004582; //Fafajoni <> + static constexpr auto Enemy0 = 756; //U'Ghamoro Quarryman + static constexpr auto Enemy1 = 758; //U'Ghamoro Priest + static constexpr auto Enemy2 = 757; //U'Ghamoro Bedesman + static constexpr auto Eobject0 = 2002496;//Treasure Coffer + static constexpr auto EventActionProcessMiddle = 16; + static constexpr auto EventActionSearch = 1; + static constexpr auto Instancedungeon0 = 20019;//Assumed to be A Relic Reborn: Chimera + static constexpr auto Instancedungeon1 = 14; + static constexpr auto Instancedungeon2 = 20020; + static constexpr auto Instancedungeon3 = 20004; + static constexpr auto Instancedungeon4 = 20006; + static constexpr auto Instancedungeon5 = 20005; + static constexpr auto Item0 = 2000993; + static constexpr auto Item1 = 2001002; + static constexpr auto Item2 = 2001011; + static constexpr auto Item3 = 2001020; + static constexpr auto Item4 = 2001029; + static constexpr auto Item5 = 2001038; + static constexpr auto Item6 = 2001047; + static constexpr auto LocAction0 = 858; + static constexpr auto LocAction1 = 995; + static constexpr auto LocAction2 = 936; + static constexpr auto LocItem1 = 2052; + static constexpr auto LocPosActor0 = 4311940; + static constexpr auto Ritem0 = 2049;//Madman's Whispering Rod + static constexpr auto Ritem1 = 2046;//Unfinished Thyrus + static constexpr auto Ritem2 = 6267;//Radz-at-Han Quenching Oil + +public: + JobWhm001() : Sapphire::ScriptAPI::QuestScript( 66660 ){}; + ~JobWhm001() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00004( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00006( quest, player ); + else if( quest.getSeq() == Seq4 ) + Scene00008( quest, player ); + else if( quest.getSeq() == Seq5 ) + Scene00009( quest, player ); + else if( quest.getSeq() == Seq9 ) + Scene00014( quest, player ); + else if( quest.getSeq() == Seq10 ) + Scene00017( quest, player ); + else if( quest.getSeq() == Seq11 ) + Scene00018( quest, player ); + else if( quest.getSeq() == Seq12 ) + Scene00020( quest, player ); + else if( quest.getSeq() == Seq13 ) + Scene00022( quest, player ); + else if( quest.getSeq() == Seq14 ) + Scene00023( quest, player ); + else if( quest.getSeq() == Seq15 ) + Scene00026( quest, player ); + else if( quest.getSeq() == Seq16 ) + Scene00027( quest, player ); + else if( quest.getSeq() == Seq17 ) + Scene00028( quest, player ); + else if( quest.getSeq() == Seq18 ) + Scene00029( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00031( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq10 ) + Scene00016( quest, player ); + else if( quest.getSeq() == Seq11 ) + Scene00019( quest, player ); + else if( quest.getSeq() == Seq14 ) + Scene00025( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq6 ) + Scene00011( quest, player ); + else if( quest.getSeq() == Seq8 ) + Scene00012( quest, player ); + break; + } + case Actor3: + { + break; + } + case Actor4: + { + if( quest.getSeq() == Seq12 ) + Scene00021( quest, player ); + break; + } + case Eobject0: + { + eventMgr().eventActionStart( + player, getId(), EventActionProcessMiddle, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00002( quest, player ); + }, + nullptr, 0 ); + } + } + } + + void onBNpcKill( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override + { + if( player.getEquippedWeapon()->getId() != Ritem1 ) return; + switch( bnpc.getBNpcBaseId() ) + { + case Enemy0: + { + if( quest.getUI8AL() < 8 ) + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + eventMgr().sendEventNotice( player, getId(), 9, 2, quest.getUI8AL(), 8 ); + checkQuestCompletion( quest, player ); + } + break; + } + case Enemy1: + { + if( quest.getUI8BH() < 8 ) + { + quest.setUI8BH( quest.getUI8BH() + 1 ); + eventMgr().sendEventNotice( player, getId(), 10, 2, quest.getUI8BH(), 8 ); + checkQuestCompletion( quest, player ); + } + break; + } + case Enemy2: + { + if( quest.getUI8BL() < 8 ) + { + quest.setUI8BL( quest.getUI8BL() + 1 ); + eventMgr().sendEventNotice( player, getId(), 11, 2, quest.getUI8BL(), 8 ); + checkQuestCompletion( quest, player ); + } + break; + } + } + } + + //TODO:Placeholder, not really a func + void onDungeonComplete( World::Quest& quest, Sapphire::Entity::Player& player, int dungeon ) + { + if( quest.getSeq() == Seq4 && dungeon == Instancedungeon0 )//A Relic Reborn: Chimera + { + quest.setUI8BH( 1 ); + eventMgr().sendEventNotice( player, getId(), 3, 0 ); + quest.setSeq( Seq5 ); + } + else if( quest.getSeq() == Seq7 && dungeon == Instancedungeon1 )//Amdapor Keep + { + quest.setUI8BH( 1 ); + eventMgr().sendEventNotice( player, getId(), 6, 0 ); + quest.setSeq( Seq8 ); + } + else if( quest.getSeq() == Seq12 && dungeon == Instancedungeon2 )//A Relic Reborn: Hydra + { + eventMgr().sendEventNotice( player, getId(), 13, 0 ); + quest.setSeq( Seq13 ); + } + else if( quest.getSeq() == Seq15 && dungeon == Instancedungeon3 )//Bowl of Embers (Hard) + { + quest.setUI8BH( 1 ); + eventMgr().sendEventNotice( player, getId(), 16, 0 ); + quest.setSeq( Seq16 ); + } + else if( quest.getSeq() == Seq16 && dungeon == Instancedungeon4 )//Howling Eye (Hard) + { + quest.setUI8BL( 1 ); + eventMgr().sendEventNotice( player, getId(), 17, 0 ); + quest.setSeq( Seq17 ); + } + else if( quest.getSeq() == Seq17 && dungeon == Instancedungeon5 )//Navel (Hard) + { + quest.setUI8CH( 1 ); + eventMgr().sendEventNotice( player, getId(), 18, 0 ); + quest.setSeq( Seq18 ); + } + } + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + if( quest.getSeq() == Seq10 ) + { + if( quest.getUI8AL() >= 8 && quest.getUI8BH() >= 8 && quest.getUI8BL() >= 8 ) + { + quest.setUI8AL( 0 ); + quest.setUI8BH( 0 ); + quest.setUI8BL( 0 ); + quest.setSeq( Seq11 ); + } + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &JobWhm001::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &JobWhm001::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &JobWhm001::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + eventMgr().sendEventNotice( player, getId(), 0, 0 );//TODO:Item Icon + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &JobWhm001::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &JobWhm001::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00005( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &JobWhm001::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 0 ); + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &JobWhm001::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00007( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &JobWhm001::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //TODO: Unlock "A Relic Reborn: The Chimera" + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setSeq( Seq4 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &JobWhm001::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &JobWhm001::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00010( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &JobWhm001::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 0 ); + eventMgr().sendEventNotice( player, getId(), 4, 0 ); + quest.setSeq( Seq6 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &JobWhm001::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 5, 0 ); + quest.setSeq( Seq7 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &JobWhm001::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00013( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &JobWhm001::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 7, 0 );//TODO: Item Icon + quest.setSeq( Seq9 ); + quest.setUI8BH( 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &JobWhm001::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00015( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &JobWhm001::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 0 ); + eventMgr().sendEventNotice( player, getId(), 8, 0 );//TODO: Item Icon? + player.addItem( Ritem1 ); + quest.setSeq( Seq10 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00016( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &JobWhm001::Scene00016Return ) ); + } + + void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + player.addItem( Ritem1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00017( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &JobWhm001::Scene00017Return ) ); + } + + void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00018( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &JobWhm001::Scene00018Return ) ); + } + + void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 12, 0 ); + quest.setSeq( Seq12 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00019( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &JobWhm001::Scene00019Return ) ); + } + + void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + player.addItem( Ritem1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00020( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &JobWhm001::Scene00020Return ) ); + } + + void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00021( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &JobWhm001::Scene00021Return ) ); + } + + void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00022( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &JobWhm001::Scene00022Return ) ); + } + + void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 14, 0 ); + quest.setSeq( Seq14 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00023( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 23, NONE, bindSceneReturn( &JobWhm001::Scene00023Return ) ); + } + + void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00024( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00024( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 24, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &JobWhm001::Scene00024Return ) ); + } + + void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( player.collectHandInItems( { Ritem1 } ) ) + { + eventMgr().sendEventNotice( player, getId(), 15, 0 ); + quest.setSeq( Seq15 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00025( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &JobWhm001::Scene00025Return ) ); + } + + void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + player.addItem( Ritem1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00026( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &JobWhm001::Scene00026Return ) ); + } + + void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00027( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 27, NONE, bindSceneReturn( &JobWhm001::Scene00027Return ) ); + } + + void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00028( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 28, NONE, bindSceneReturn( &JobWhm001::Scene00028Return ) ); + } + + void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00029( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 29, NONE, bindSceneReturn( &JobWhm001::Scene00029Return ) ); + } + + void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00030( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00030( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 30, NONE, bindSceneReturn( &JobWhm001::Scene00030Return ) ); + } + + void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 0 ); + quest.setUI8BL( 0 ); + quest.setUI8CH( 0 ); + eventMgr().sendEventNotice( player, getId(), 19, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00031( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 31, NONE, bindSceneReturn( &JobWhm001::Scene00031Return ) ); + } + + void Scene00031Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00032( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00032( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 32, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &JobWhm001::Scene00032Return ) ); + } + + void Scene00032Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + if( player.collectHandInItems( { Ritem2 } ) ) + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( JobWhm001 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/thanalan_west/SubWil142.cpp b/src/scripts/quest/subquest/thanalan_west/SubWil142.cpp new file mode 100644 index 00000000..a2914859 --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_west/SubWil142.cpp @@ -0,0 +1,150 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: SubWil142_00705 +// Quest Name: The Weaponsmith of Legend +// Quest ID: 66241 +// Start NPC: 1005021 +// End NPC: 1003075 + +using namespace Sapphire; + +class SubWil142 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1001304 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1003075 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1005021;//Nedrick Ironheart + static constexpr auto Actor1 = 1001304;//Rowena + static constexpr auto Actor2 = 1003075; + static constexpr auto Item0 = 2000987; + static constexpr auto LocAction1 = 682; + +public: + SubWil142() : Sapphire::ScriptAPI::QuestScript( 66241 ){}; + ~SubWil142() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == SeqFinish ) + Scene00003( quest, player ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubWil142::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubWil142::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, NONE, bindSceneReturn( &SubWil142::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + quest.setSeq( SeqFinish ); + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, NONE, bindSceneReturn( &SubWil142::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00004( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &SubWil142::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( SubWil142 ); \ No newline at end of file From 50b288f8c93f6967d3dba96964f9ec54b05cb2d5 Mon Sep 17 00:00:00 2001 From: dude22072 Date: Tue, 17 Jan 2023 00:24:25 -0600 Subject: [PATCH 2/2] Update JobWhm001.cpp --- src/scripts/quest/classquest/WHM/JobWhm001.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/scripts/quest/classquest/WHM/JobWhm001.cpp b/src/scripts/quest/classquest/WHM/JobWhm001.cpp index 22d8a59d..0c607406 100644 --- a/src/scripts/quest/classquest/WHM/JobWhm001.cpp +++ b/src/scripts/quest/classquest/WHM/JobWhm001.cpp @@ -714,7 +714,7 @@ private: if( result.getResult( 0 ) == 1 ) { if( player.collectHandInItems( { Ritem2 } ) ) - player.finishQuest( getId() ); + player.finishQuest( getId() ); //TODO: Achievement } } };