From 8da13e9971113f4ecf826ba8ead83311e244428e Mon Sep 17 00:00:00 2001 From: dude22072 Date: Mon, 28 Feb 2022 20:11:49 -0600 Subject: [PATCH] MSQ up to Camp Bluefrog --- src/scripts/quest/ManFst407.cpp | 883 +++++++++++++++++ src/scripts/quest/ManFst408.cpp | 202 ++++ .../quest/subquest/mordhona/GaiUsc605.cpp | 902 ++++++++++++++++++ .../subquest/thanalan_west/GaiUsc901.cpp | 318 ++++++ .../subquest/thanalan_west/GaiUsc902.cpp | 125 +++ 5 files changed, 2430 insertions(+) create mode 100644 src/scripts/quest/ManFst407.cpp create mode 100644 src/scripts/quest/ManFst408.cpp create mode 100644 src/scripts/quest/subquest/mordhona/GaiUsc605.cpp create mode 100644 src/scripts/quest/subquest/thanalan_west/GaiUsc901.cpp create mode 100644 src/scripts/quest/subquest/thanalan_west/GaiUsc902.cpp diff --git a/src/scripts/quest/ManFst407.cpp b/src/scripts/quest/ManFst407.cpp new file mode 100644 index 00000000..3ee6af0d --- /dev/null +++ b/src/scripts/quest/ManFst407.cpp @@ -0,0 +1,883 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Inventory/Item.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: ManFst407_00521 +// Quest Name: Escape from Castrum Centri +// Quest ID: 66057 +// Start NPC: 1006555 +// End NPC: 1006573 + +using namespace Sapphire; + +class ManFst407 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AH + // UI8AL + // UI8BH + // UI8BL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006530 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1007538 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1007539 + /// Countable Num: 0 Seq: 4 Event: 1 Listener: 1007670 + /// Countable Num: 0 Seq: 5 Event: 1 Listener: 1007537 + /// Countable Num: 0 Seq: 6 Event: 1 Listener: 1006531 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006567 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + Seq5 = 5, + Seq6 = 6,//Fake Seq for Cutscene + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006555;//Cid (Cid's Workshop) + static constexpr auto Actor1 = 1006530;//Slafborn + static constexpr auto Actor2 = 1007538; + static constexpr auto Actor3 = 1007539; + static constexpr auto Actor4 = 1007670; + static constexpr auto Actor5 = 1007537;//Cid (Overworld Seq1/Seq2/Seq3/Seq4) + static constexpr auto Actor6 = 1006531;//Glaumunt + static constexpr auto Actor7 = 1006567;//Imperial Decurion + static constexpr auto Actor8 = 1007614; + static constexpr auto Actor9 = 1006568; //Imperial Courier + static constexpr auto Actor10 = 1006569;//Imperial Guard + static constexpr auto Actor11 = 1007611;//Imperial Centurion + static constexpr auto Actor12 = 1006562;//Bigs (Castrum) + static constexpr auto Actor13 = 1007694; + static constexpr auto Actor14 = 1007696; + static constexpr auto Actor15 = 1006573;//Minfilia + static constexpr auto Actor16 = 1004433;//Elyenora + static constexpr auto CutScene01 = 293; + static constexpr auto CutScene02 = 113; + static constexpr auto CutSceneAfter00 = 456; + static constexpr auto CutSceneAfter01 = 287; + static constexpr auto CutSceneAfter02 = 114; + static constexpr auto CutSceneAfter03 = 288; + static constexpr auto CutSceneAfter04 = 260; + static constexpr auto Eobject0 = 2002376;//Steel Door + static constexpr auto EventActionTouchMiddle = 46; + static constexpr auto Item0 = 2000773; + static constexpr auto LocAction1 = 990; + static constexpr auto LocActor0 = 1007697; + static constexpr auto LocActor1 = 1007006; + static constexpr auto LocActor2 = 1007023; + static constexpr auto LocActor8 = 1006563; + static constexpr auto LocActor9 = 1007614; + static constexpr auto LocFace1 = 617; + static constexpr auto LocFace2 = 620; + static constexpr auto LocPosActor0 = 4332128; + static constexpr auto LocPosActor1 = 4332129; + static constexpr auto LocSe1 = 44; + static constexpr auto LocSe2 = 45; + static constexpr auto Poprange0 = 4321644;//Cid's Workshop + static constexpr auto Poprange1 = 4304063;//Castrum Centri + static constexpr auto Poprange2 = 4305281;//Castrum Centri (Part 2) + static constexpr auto Poprange3 = 4103351;//Ul'Dah Airship Landing + static constexpr auto Questbattle0 = 65; + static constexpr auto Ritem0 = 6223; + static constexpr auto Ritem1 = 6224; + static constexpr auto Territorytype0 = 156; + static constexpr auto Territorytype1 = 335; + static constexpr auto Territorytype2 = 305; + static constexpr auto Territorytype3 = 130; + +public: + ManFst407() : Sapphire::ScriptAPI::QuestScript( 66057 ){}; + ~ManFst407() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq0 ) + Scene00003( quest, player ); + break; + } + case Actor2: + { + break; + } + case Actor3: + { + break; + } + case Actor4: + { + break; + } + case Actor5: + { + if( quest.getSeq() == Seq1 ) + { + if( checkRequiredItems( player ) ) + Scene00008( quest, player ); + else + Scene00009( quest, player ); + } + else if( quest.getSeq() == Seq2 ) + Scene00014( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00026( quest, player ); + else if( quest.getSeq() == Seq4 ) + Scene00031( quest, player ); + else if( quest.getSeq() == Seq5 ) + Scene00036( quest, player ); + break; + } + case Actor6: + { + if( quest.getSeq() == Seq1 ) + Scene00010( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00015( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00027( quest, player ); + else if( quest.getSeq() == Seq4 ) + Scene00032( quest, player ); + else if( quest.getSeq() == Seq5 ) + Scene00037( quest, player ); + break; + } + case Actor7: + { + if( quest.getSeq() == Seq2 ) + Scene00011( quest, player ); + break; + } + case Actor8: + { + break; + } + case Actor9: + { + if( quest.getSeq() == Seq2 ) + Scene00017( quest, player ); + break; + } + case Actor10: + { + if( quest.getSeq() == Seq2 ) + Scene00020( quest, player ); + break; + } + case Actor11: + { + if( quest.getSeq() == Seq3 ) + Scene00023( quest, player ); + break; + } + case Actor12: + { + if( quest.getSeq() == Seq4 ) + Scene00029( quest, player ); + break; + } + case Actor13: + { + break; + } + case Actor14: + { + break; + } + case Actor15: + { + if( quest.getSeq() == SeqFinish ) + Scene00041( quest, player ); + break; + } + case Actor16: + { + if( quest.getSeq() == SeqFinish ) + Scene00042( quest, player ); + break; + } + case Eobject0: + { + eventMgr().eventActionStart( + player, getId(), EventActionTouchMiddle, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + //Scene00035( quest, player ); + Scene00038( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Entity::Player& player ) override + { + //Imperial Salute:59 + if( quest.getSeq() == Seq2 ) + { + if( actorId == Actor7 ) + { + if( emoteId == 59 ) + Scene00012( quest, player ); + else + Scene00013( quest, player ); + } + else if( actorId == Actor9 ) + { + if( emoteId == 59 ) + Scene00018( quest, player ); + else + Scene00019( quest, player ); + } + else if( actorId == Actor10 ) + { + if( emoteId == 59 ) + Scene00021( quest, player ); + else + Scene00022( quest, player ); + } + } + else if( quest.getSeq() == Seq3 ) + { + if( actorId == Actor11 ) + { + if( emoteId == 59 ) + Scene00024( quest, player ); + else + Scene00025( quest, player ); + } + } + } + + void onEnterTerritory( World::Quest& quest, Entity::Player& player, uint16_t param1, uint16_t param2 ) override + { + if( quest.getSeq() == Seq6 ) + Scene00040( quest, player ); + } + + +private: + void travelToPoprange( Entity::Player& player, uint32_t poprangeId, bool sameTerritory, bool mustBePrivate = false ) + { + auto& objectCache = Common::Service< Sapphire::InstanceObjectCache >::ref(); + + auto popRangeInfo = objectCache.getPopRangeInfo( poprangeId ); + + if( popRangeInfo ) + { + if( mustBePrivate ) + { + auto privTeri = teriMgr().createTerritoryInstance( popRangeInfo->m_territoryTypeId ); + warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, privTeri->getGuId(), popRangeInfo->m_pos, popRangeInfo->m_rotation ); + } + else if( sameTerritory ) + { + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, popRangeInfo->m_pos, popRangeInfo->m_rotation ); + } + else + { + auto pTeri = teriMgr().getZoneByTerritoryTypeId( popRangeInfo->m_territoryTypeId ); + warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, pTeri->getGuId(), popRangeInfo->m_pos, popRangeInfo->m_rotation ); + } + } + } + + bool checkRequiredItems( Entity::Player& player ) + { + auto headEquipped = player.getItemAt( Common::InventoryType::GearSet0, Common::GearSetSlot::Head ); + auto bodyEquipped = player.getItemAt( Common::InventoryType::GearSet0, Common::GearSetSlot::Body ); + return ( headEquipped && bodyEquipped && headEquipped->getId() == Ritem0 && bodyEquipped->getId() == Ritem1 ); + } + + void giveRequiredItems( Entity::Player& player ) + { + Inventory::InventoryContainerPair pair; + std::initializer_list< Common::InventoryType > bagsToCheck = { Common::InventoryType::Bag0, Common::InventoryType::Bag1, Common::InventoryType::Bag2, Common::InventoryType::Bag3, Common::InventoryType::ArmoryHead, Common::InventoryType::ArmoryBody }; + bool hasItem0 = player.findFirstItemWithId( Ritem0, pair, bagsToCheck ); + bool hasItem1 = player.findFirstItemWithId( Ritem1, pair, bagsToCheck ); + + if( !hasItem0 ) + player.addItem( Ritem0, 1 ); + if( !hasItem1 ) + player.addItem( Ritem1, 1 ); + } + + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AH(), 3 ); + if( quest.getUI8AH() >= 3 ) + { + quest.setUI8AH( 0 ); + quest.setUI8BL( 0 ); + quest.setUI8AL( 0 ); + quest.setUI8BH( 0 ); + quest.setSeq( Seq3 ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ManFst407::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst407::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + travelToPoprange( player, Poprange0, true ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst407::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq2 ); + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + travelToPoprange( player, Poprange1, false, true ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + giveRequiredItems( player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AH( quest.getUI8AH() + 1 ); + quest.setUI8BL( 1 ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + travelToPoprange( player, Poprange1, false, true ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + giveRequiredItems( player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00016( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00016Return ) ); + } + + void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00017( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00017Return ) ); + } + + void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00018( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00018Return ) ); + } + + void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AH( quest.getUI8AH() + 1 ); + quest.setUI8AL( 1 ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00019( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00019Return ) ); + } + + void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00020( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00020Return ) ); + } + + void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00021( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00021Return ) ); + } + + void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AH( quest.getUI8AH() + 1 ); + quest.setUI8BH( 1 ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00022( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 22, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00022Return ) ); + } + + void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00023( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 23, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00023Return ) ); + } + + void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00024( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00024Return ) ); + } + + void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + quest.setSeq( Seq4 ); + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00025( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 25, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00025Return ) ); + } + + void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00026( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 26, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00026Return ) ); + } + + void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + travelToPoprange( player, Poprange1, false, true ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00027( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 27, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00027Return ) ); + } + + void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + giveRequiredItems( player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00028( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 28, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00028Return ) ); + } + + void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00029( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 29, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00029Return ) ); + } + + void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00030( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00030( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 30, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst407::Scene00030Return ) ); + } + + void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 3, 0 ); + quest.setSeq( Seq5 ); + quest.setUI8BH( 0 ); + travelToPoprange( player, Poprange2, false, true ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00031( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 31, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00031Return ) ); + } + + void Scene00031Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + travelToPoprange( player, Poprange1, false, true ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00032( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 32, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00032Return ) ); + } + + void Scene00032Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + giveRequiredItems( player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00033( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 33, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00033Return ) ); + } + + void Scene00033Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00034( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 34, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00034Return ) ); + } + + void Scene00034Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00035( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 35, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00035Return ) ); + } + + void Scene00035Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + + eventMgr().eventFinish( player, result.eventId, 0 ); + pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00036( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 36, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00036Return ) ); + } + + void Scene00036Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + travelToPoprange( player, Poprange2, false, true ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00037( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 37, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00037Return ) ); + } + + void Scene00037Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + giveRequiredItems( player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00038( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 38, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00038Return ) ); + } + + void Scene00038Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + //TODO: Empty Scene being used for quest battle skipping purposes + quest.setSeq( Seq6 ); + eventMgr().sendEventNotice( player, getId(), 4, 0 ); + playerMgr().sendUrgent( player, "QuestBattle Unimplemented, skipping..." ); + player.exitInstance(); + travelToPoprange( player, Poprange3, false ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00039( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 39, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00039Return ) ); + } + + void Scene00039Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00040( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 40, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst407::Scene00040Return ) ); + } + + void Scene00040Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00041( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 41, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00041Return ) ); + } + + void Scene00041Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00042( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 42, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00042Return ) ); + } + + void Scene00042Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + travelToPoprange( player, Poprange3, true ); + } +}; + +EXPOSE_SCRIPT( ManFst407 ); \ No newline at end of file diff --git a/src/scripts/quest/ManFst408.cpp b/src/scripts/quest/ManFst408.cpp new file mode 100644 index 00000000..96e8e1f8 --- /dev/null +++ b/src/scripts/quest/ManFst408.cpp @@ -0,0 +1,202 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: ManFst408_00522 +// Quest Name: The Black Wolf's Ultimatum +// Quest ID: 66058 +// Start NPC: 1006573 +// End NPC: 1006690 + +using namespace Sapphire; + +class ManFst408 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1004433 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1001821 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006573;//Minfilia (Ul'dah) + static constexpr auto Actor1 = 1004433;//Elyenora + static constexpr auto Actor2 = 1001821;//Bartholomew + static constexpr auto Actor3 = 1006690;//Minfilia (Waking Sands) + static constexpr auto CutManfst40810 = 115; + static constexpr auto CutManfst40820 = 116; + static constexpr auto Poprange0 = 4103351;//Ul'dah Airship Landing + static constexpr auto Territorytype0 = 130; + +public: + ManFst408() : Sapphire::ScriptAPI::QuestScript( 66058 ){}; + ~ManFst408() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq0 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq1 ) + Scene00003( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == SeqFinish ) + Scene00005( quest, player ); + break; + } + } + } + + +private: + void travelToPoprange( Entity::Player& player, uint32_t poprangeId, bool sameTerritory ) + { + auto& objectCache = Common::Service< Sapphire::InstanceObjectCache >::ref(); + + auto popRangeInfo = objectCache.getPopRangeInfo( poprangeId ); + + if( popRangeInfo ) + { + if( sameTerritory ) + { + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, popRangeInfo->m_pos, popRangeInfo->m_rotation ); + } + else + { + auto pTeri = teriMgr().getZoneByTerritoryTypeId( popRangeInfo->m_territoryTypeId ); + warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, pTeri->getGuId(), popRangeInfo->m_pos, popRangeInfo->m_rotation ); + } + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManFst408::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ManFst408::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ManFst408::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + travelToPoprange( player, Poprange0, true ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ManFst408::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + Scene00004( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst408::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst408::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + Scene00006( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ManFst408::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( ManFst408 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/mordhona/GaiUsc605.cpp b/src/scripts/quest/subquest/mordhona/GaiUsc605.cpp new file mode 100644 index 00000000..243bc6f7 --- /dev/null +++ b/src/scripts/quest/subquest/mordhona/GaiUsc605.cpp @@ -0,0 +1,902 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: GaiUsc605_01005 +// Quest Name: Every Little Thing She Does Is Magitek +// Quest ID: 66541 +// Start NPC: 1006555 +// End NPC: 1006555 + +using namespace Sapphire; + +class GaiUsc605 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AH + // UI8AL + // UI8BH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006530 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1006557 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1006530 + /// Countable Num: 0 Seq: 4 Event: 1 Listener: 1004093 + /// Countable Num: 0 Seq: 5 Event: 1 Listener: 1006557 + /// Countable Num: 0 Seq: 6 Event: 1 Listener: 1006530 + /// Countable Num: 0 Seq: 7 Event: 1 Listener: 1006559 + /// Countable Num: 0 Seq: 8 Event: 1 Listener: 1006558 + /// Countable Num: 0 Seq: 9 Event: 1 Listener: 1006560 + /// Countable Num: 0 Seq: 10 Event: 1 Listener: 1006561 + /// Countable Num: 0 Seq: 255 Event: 10 Listener: 5000000 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + Seq5 = 5, + Seq6 = 6, + Seq7 = 7, + Seq8 = 8, + Seq9 = 9, + Seq10 = 10, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006555;//Cid (Cid's Workshop) + static constexpr auto Actor1 = 1006530;//Slafborn + static constexpr auto Actor2 = 1006557;//Wedge (Cid's Workshop) + static constexpr auto Actor3 = 1004093;//Serendipity + static constexpr auto Actor4 = 1006559;//Wedge (Overworld) + static constexpr auto Actor5 = 1006558;//Cid (Overworld) + static constexpr auto Actor6 = 1006560;//Biggs (Overworld) + static constexpr auto Actor7 = 1006561;//Magitek Armor + static constexpr auto Eobject0 = 2002523; + static constexpr auto Eobject1 = 2002524; + static constexpr auto Eobject2 = 2002525; + static constexpr auto Eobject3 = 2002531; + static constexpr auto Eventrange0 = 4322856; + static constexpr auto Eventrange1 = 4322857; + static constexpr auto Eventrange2 = 4322858; + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2000772; + static constexpr auto LevelArmorId = 4265706; + static constexpr auto LevelBiggsId = 4265705; + static constexpr auto LevelCidId = 4265703; + static constexpr auto LevelWedgeId = 4265704; + static constexpr auto LinkSe1 = 42; + static constexpr auto LinkTalkshape1 = 6; + static constexpr auto LocAction0 = 1015; + static constexpr auto LocAction1 = 858; + static constexpr auto LocAction2 = 112; + static constexpr auto LocAction3 = 1005; + static constexpr auto LocActor0 = 1002908; + static constexpr auto LocActor1 = 1003837; + static constexpr auto LocActor2 = 1003855; + static constexpr auto LocActor3 = 1003836; + static constexpr auto LocActor9 = 1003075; + static constexpr auto LocFace0 = 604; + static constexpr auto LocFace1 = 605; + static constexpr auto LocFace2 = 620; + static constexpr auto LocPosActor0 = 4330073; + static constexpr auto LocPosActor1 = 4330075; + static constexpr auto LocSe1 = 46; + static constexpr auto Mount0 = 14; //Magitek Armor (Quest version) + static constexpr auto Poprange0 = 4321644;//Cid's Workshop + static constexpr auto Poprange1 = 4322935; + static constexpr auto Questbattle0 = 64; + static constexpr auto Territorytype0 = 156; + static constexpr auto Territorytype1 = 309; + +public: + GaiUsc605() : Sapphire::ScriptAPI::QuestScript( 66541 ){}; + ~GaiUsc605() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00050( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq0 ) + Scene00002( quest, player ); + else if( quest.getSeq() == Seq1 ) + Scene00004( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00008( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00051( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq1 ) + Scene00003( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00006( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == Seq2 ) + Scene00005( quest, player ); + break; + } + case Actor4: + { + if( quest.getSeq() == Seq4 ) + Scene00009( quest, player ); + else if( quest.getSeq() == Seq5 ) + Scene00017( quest, player ); + else if( quest.getSeq() == Seq6 ) + Scene00023( quest, player ); + else if( quest.getSeq() == Seq7 ) + Scene00030( quest, player ); + else if( quest.getSeq() == Seq8 ) + Scene00034( quest, player ); + else if( quest.getSeq() == Seq9 ) + Scene00038( quest, player ); + else if( quest.getSeq() == Seq10 ) + Scene00046( quest, player ); + break; + } + case Actor5: + { + if( quest.getSeq() == Seq4 ) + Scene00010( quest, player ); + else if( quest.getSeq() == Seq5 ) + Scene00016( quest, player ); + else if( quest.getSeq() == Seq6 ) + Scene00022( quest, player ); + else if( quest.getSeq() == Seq7 ) + Scene00029( quest, player ); + else if( quest.getSeq() == Seq8 ) + Scene00035( quest, player ); + else if( quest.getSeq() == Seq9 ) + Scene00039( quest, player ); + else if( quest.getSeq() == Seq10 ) + Scene00045( quest, player ); + break; + } + case Actor6: + { + if( quest.getSeq() == Seq4 ) + Scene00011( quest, player ); + else if( quest.getSeq() == Seq5 ) + Scene00018( quest, player ); + else if( quest.getSeq() == Seq6 ) + Scene00024( quest, player ); + else if( quest.getSeq() == Seq7 ) + Scene00031( quest, player ); + else if( quest.getSeq() == Seq8 ) + Scene00036( quest, player ); + else if( quest.getSeq() == Seq9 ) + Scene00040( quest, player ); + else if( quest.getSeq() == Seq10 ) + { + playerMgr().sendUrgent( player, "QuestBattle Unimplemented, skipping..." ); + eventMgr().sendEventNotice( player, getId(), 9, 0 ); + quest.setSeq( SeqFinish ); + } + //Scene00044( quest, player ); + break; + } + case Actor7: + { + if( quest.getSeq() == Seq4 ) + Scene00012( quest, player ); + else if( quest.getSeq() == Seq8 ) + Scene00037( quest, player ); + else if( quest.getSeq() == Seq9 ) + Scene00041( quest, player ); + else if( quest.getSeq() == Seq10 ) + Scene00047( quest, player ); + break; + } + } + } + + void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Entity::Player& player ) override + { + if( actorId == Actor7 && quest.getSeq() == Seq9 ) + { + if( emoteId == 41 )//Welcome emtoe + Scene00042( quest, player ); + else + Scene00043( quest, player ); + } + } + + void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override + { + if( param1 == Eventrange0 ) + Scene00014( quest, player ); + else if( param1 == Eventrange1 ) + Scene00021( quest, player ); + else if( param1 == Eventrange2 ) + Scene00027( quest, player ); + } + + +private: + void travelToPoprange( Entity::Player& player, uint32_t poprangeId, bool sameTerritory ) + { + auto& objectCache = Common::Service< Sapphire::InstanceObjectCache >::ref(); + + auto popRangeInfo = objectCache.getPopRangeInfo( poprangeId ); + + if( popRangeInfo ) + { + if( sameTerritory ) + { + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, popRangeInfo->m_pos, popRangeInfo->m_rotation ); + } + else + { + auto pTeri = teriMgr().getZoneByTerritoryTypeId( popRangeInfo->m_territoryTypeId ); + warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, pTeri->getGuId(), popRangeInfo->m_pos, popRangeInfo->m_rotation ); + } + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + travelToPoprange( player, Poprange0, true ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + travelToPoprange( player, Poprange0, true ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + quest.setUI8BH( 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00007( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsc605::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setSeq( Seq4 ); + quest.setUI8BH( 0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + travelToPoprange( player, Poprange0, true ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 3, 0 ); + quest.setSeq( Seq5 ); + player.setMount( Mount0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( player.getCurrentMount() == Mount0 ) + { + eventMgr().sendEventNotice( player, getId(), 4, 0 ); + quest.setSeq( Seq6 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00016( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00016Return ) ); + } + + void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00017( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00017Return ) ); + } + + void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + player.setMount( Mount0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00018( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00018Return ) ); + } + + void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00019( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00019Return ) ); + } + + void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00020( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00020Return ) ); + } + + void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00021( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00021Return ) ); + } + + void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( player.getCurrentMount() == Mount0 ) + { + eventMgr().sendEventNotice( player, getId(), 5, 0 ); + quest.setSeq( Seq7 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00022( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 22, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00022Return ) ); + } + + void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00023( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 23, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00023Return ) ); + } + + void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + player.setMount( Mount0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00024( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00024Return ) ); + } + + void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00025( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 25, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00025Return ) ); + } + + void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00026( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 26, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00026Return ) ); + } + + void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00027( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 27, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00027Return ) ); + } + + void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( player.getCurrentMount() == Mount0 ) + { + eventMgr().sendEventNotice( player, getId(), 6, 0 ); + quest.setSeq( Seq8 ); + player.setMount( 0 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00028( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 28, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00028Return ) ); + } + + void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00029( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 29, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00029Return ) ); + } + + void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00030( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 30, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00030Return ) ); + } + + void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + player.setMount( Mount0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00031( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 31, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00031Return ) ); + } + + void Scene00031Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00032( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 32, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00032Return ) ); + } + + void Scene00032Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00033( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 33, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00033Return ) ); + } + + void Scene00033Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00034( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 34, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00034Return ) ); + } + + void Scene00034Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 7, 0 ); + quest.setSeq( Seq9 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00035( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 35, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00035Return ) ); + } + + void Scene00035Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00036( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 36, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00036Return ) ); + } + + void Scene00036Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00037( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 37, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00037Return ) ); + } + + void Scene00037Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00038( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 38, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00038Return ) ); + } + + void Scene00038Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00039( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 39, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00039Return ) ); + } + + void Scene00039Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00040( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 40, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00040Return ) ); + } + + void Scene00040Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00041( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 41, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00041Return ) ); + } + + void Scene00041Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00042( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 42, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00042Return ) ); + } + + void Scene00042Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 8, 0 ); + quest.setSeq( Seq10 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00043( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 43, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00043Return ) ); + } + + void Scene00043Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00044( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 44, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00044Return ) ); + } + + void Scene00044Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + + eventMgr().eventFinish( player, result.eventId, 0 ); + pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00045( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 45, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00045Return ) ); + } + + void Scene00045Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00046( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 46, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00046Return ) ); + } + + void Scene00046Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00047( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 47, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00047Return ) ); + } + + void Scene00047Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00048( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 48, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00048Return ) ); + } + + void Scene00048Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00049( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 49, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00049Return ) ); + } + + void Scene00049Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00050( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 50, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00050Return ) ); + } + + void Scene00050Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00051( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 51, HIDE_HOTBAR, bindSceneReturn( &GaiUsc605::Scene00051Return ) ); + } + + void Scene00051Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + travelToPoprange( player, Poprange0, true ); + } +}; + +EXPOSE_SCRIPT( GaiUsc605 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/thanalan_west/GaiUsc901.cpp b/src/scripts/quest/subquest/thanalan_west/GaiUsc901.cpp new file mode 100644 index 00000000..541b3312 --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_west/GaiUsc901.cpp @@ -0,0 +1,318 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsc901_01036 +// Quest Name: Operation Archon +// Quest ID: 66572 +// Start NPC: 1006690 +// End NPC: 1006578 + +using namespace Sapphire; + +class GaiUsc901 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006578 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1006633 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1006712 + /// Countable Num: 0 Seq: 4 Event: 1 Listener: 1006713 + /// Countable Num: 0 Seq: 5 Event: 1 Listener: 1006578 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002252 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + Seq5 = 5,//Fake Sequence for Cutscene + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006690;//Minfilia (Waking Sands) + static constexpr auto Actor1 = 1006578;//Allied Communitcations Officer + static constexpr auto Actor2 = 1006633;//Adalbert + static constexpr auto Actor3 = 1006712; + static constexpr auto Actor4 = 1006713; + static constexpr auto CutScene01 = 117; + static constexpr auto CutScene02 = 261; + static constexpr auto CutSceneAfter01 = 294; + static constexpr auto CutSceneAfter02 = 264; + static constexpr auto Eobject0 = 2002252;//Destination + static constexpr auto EventActionTouchMiddle = 46; + static constexpr auto Instancedungeon0 = 20007; + static constexpr auto Poprange0 = 4309569; + static constexpr auto Territorytype0 = 140; + static constexpr auto UnlockAddNewContentToCf = 3702; + static constexpr auto UnlockImageContentBattle = 114; + +public: + GaiUsc901() : Sapphire::ScriptAPI::QuestScript( 66572 ){}; + ~GaiUsc901() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00006( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00010( quest, player ); + else if( quest.getSeq() == Seq4 ) + Scene00012( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00014( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq2 ) + Scene00003( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00009( quest, player ); + else if( quest.getSeq() == Seq4 ) + Scene00011( quest, player ); + break; + } + case Actor3: + { + break; + } + case Actor4: + { + break; + } + case Eobject0: + { + eventMgr().eventActionStart( + player, getId(), EventActionTouchMiddle, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00008( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + void onEnterTerritory( World::Quest& quest, Entity::Player& player, uint16_t param1, uint16_t param2 ) override + { + if( quest.getSeq() == Seq5 ) + Scene00013( quest, player ); + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc901::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsc901::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsc901::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsc901::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsc901::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsc901::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsc901::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsc901::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsc901::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setSeq( Seq4 ); + //TODO:Unlock Cape Westwind + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsc901::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsc901::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &GaiUsc901::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &GaiUsc901::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsc901::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &GaiUsc901::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult(1) ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsc901 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/thanalan_west/GaiUsc902.cpp b/src/scripts/quest/subquest/thanalan_west/GaiUsc902.cpp new file mode 100644 index 00000000..8402f045 --- /dev/null +++ b/src/scripts/quest/subquest/thanalan_west/GaiUsc902.cpp @@ -0,0 +1,125 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsc902_01037 +// Quest Name: A Hero in Need +// Quest ID: 66573 +// Start NPC: 1006578 +// End NPC: 1006638 + +using namespace Sapphire; + +class GaiUsc902 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006638 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006578;//Allied Comunications Officer + static constexpr auto Actor1 = 1006638; + static constexpr auto LocBgm1 = 82; + +public: + GaiUsc902() : Sapphire::ScriptAPI::QuestScript( 66573 ){}; + ~GaiUsc902() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00003( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == SeqFinish ) + Scene00002( quest, player ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsc902::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsc902::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsc902::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsc902::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } +}; + +EXPOSE_SCRIPT( GaiUsc902 ); \ No newline at end of file