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Merge pull request #257 from GokuWeedLord/actor_rewrite
eobj crash fix, ignore cotire generated files, director branch/seq setters
This commit is contained in:
commit
20bb4f452d
11 changed files with 114 additions and 11 deletions
6
.gitignore
vendored
6
.gitignore
vendored
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@ -113,4 +113,8 @@ src/common/Version\.cpp
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.mtime_cache
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# generated script loader files
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src/servers/sapphire_zone/Script/Scripts/*/ScriptLoader.cpp
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src/servers/sapphire_zone/Script/Scripts/*/ScriptLoader.cpp
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# cotire generated files/folders
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cotire/
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*_cotire.cmake
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@ -16,6 +16,7 @@ namespace Common {
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// 99 is the last spawn id that seems to spawn any actor
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const uint8_t MAX_DISPLAYED_ACTORS = 99;
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const uint8_t MAX_DISPLAYED_EOBJS = 40;
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const int32_t INVALID_GAME_OBJECT_ID = 0xE0000000;
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@ -1316,7 +1316,7 @@ struct FFXIVIpcMSQTrackerComplete : FFXIVIpcBasePacket<MSQTrackerComplete>
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struct FFXIVIpcObjectSpawn : FFXIVIpcBasePacket<ObjectSpawn>
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{
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uint8_t count;
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uint8_t spawnIndex;
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uint8_t objKind;
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uint8_t state;
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uint8_t unknown3;
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@ -100,7 +100,7 @@ void Core::Entity::EventObject::spawn( Core::Entity::PlayerPtr pTarget )
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{
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g_log.debug( "Spawning EObj: id:" + std::to_string( getId() ) + " name:" + getName() );
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ZoneChannelPacket< FFXIVIpcObjectSpawn > eobjStatePacket( getId(), pTarget->getId() );
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eobjStatePacket.data().count = pTarget->getNextObjCount();
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eobjStatePacket.data().spawnIndex = pTarget->getNextObjSpawnIndexForActorId( getId( ));
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eobjStatePacket.data().objKind = getObjKind();
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eobjStatePacket.data().state = getState();
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eobjStatePacket.data().objId = getObjectId();
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@ -115,6 +115,8 @@ void Core::Entity::EventObject::spawn( Core::Entity::PlayerPtr pTarget )
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void Core::Entity::EventObject::despawn( Core::Entity::PlayerPtr pTarget )
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{
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g_log.debug( "despawn eobj: " + std::to_string( getId() ) );
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pTarget->freeObjSpawnIndexForActorId( getId( ));
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}
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const std::string& Core::Entity::EventObject::getName() const
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@ -1659,9 +1659,38 @@ void Core::Entity::Player::teleportQuery( uint16_t aetheryteId )
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}
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}
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uint8_t Core::Entity::Player::getNextObjCount()
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uint8_t Core::Entity::Player::getNextObjSpawnIndexForActorId( uint32_t actorId )
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{
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return m_objCount++;
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// todo: fix it so the case where there's no ids available doesn't break everything :(
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auto nextCount = m_freeObjCounts.front();
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m_freeObjCounts.pop();
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m_actorIdToObjCountMap[actorId] = nextCount;
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return nextCount;
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}
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void Core::Entity::Player::resetObjSpawnIndex()
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{
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while( m_freeObjCounts.empty() )
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m_freeObjCounts.pop();
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for( uint32_t i = 0; i < MAX_DISPLAYED_EOBJS; ++i )
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m_freeObjCounts.push( i );
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m_actorIdToObjCountMap.clear();
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}
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void Core::Entity::Player::freeObjSpawnIndexForActorId( uint32_t actorId )
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{
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auto it = m_actorIdToObjCountMap.find( actorId );
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if( it == m_actorIdToObjCountMap.end() )
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return;
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auto freeCount = m_actorIdToObjCountMap[actorId];
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m_freeObjCounts.push( freeCount );
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m_actorIdToObjCountMap.erase( actorId );
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}
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void Core::Entity::Player::setOnEnterEventDone( bool isDone )
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@ -562,7 +562,12 @@ public:
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void setOnEnterEventDone( bool isDone );
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bool isOnEnterEventDone() const;
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uint8_t getNextObjCount();
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/*! gets the next available obj count */
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uint8_t getNextObjSpawnIndexForActorId( uint32_t actorId );
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/*! resets the players obj count */
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void resetObjSpawnIndex();
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/*! frees an obj count to be used by another eobj */
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void freeObjSpawnIndexForActorId( uint32_t actorId );
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private:
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uint32_t m_lastWrite;
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@ -679,6 +684,8 @@ private:
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// counter used to index objects spawned for the player
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uint8_t m_objCount;
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std::queue< uint8_t > m_freeObjCounts;
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std::map< uint32_t, uint8_t > m_actorIdToObjCountMap;
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};
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}
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@ -709,15 +709,13 @@ void Core::DebugCommandHandler::instance( char* data, Entity::Player &player, bo
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}
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else if( subCommand == "set" )
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{
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uint32_t instanceId;
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uint32_t index;
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uint32_t value;
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sscanf( params.c_str(), "%d %d %d", &instanceId, &index, &value );
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sscanf( params.c_str(), "%d %d", &index, &value );
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auto pInstance = g_territoryMgr.getInstanceZonePtr( instanceId );
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if( !pInstance )
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auto instance = boost::dynamic_pointer_cast< InstanceContent >( player.getCurrentZone() );
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if( !instance )
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return;
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auto instance = boost::dynamic_pointer_cast< InstanceContent >( pInstance );
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instance->setVar( static_cast< uint8_t >( index ), static_cast< uint8_t >( value ) );
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}
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@ -738,6 +736,30 @@ void Core::DebugCommandHandler::instance( char* data, Entity::Player &player, bo
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obj->setState( state );
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}
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else if( subCommand == "seq" )
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{
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uint8_t seq;
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sscanf( params.c_str(), "%hhu", &seq );
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auto instance = boost::dynamic_pointer_cast< InstanceContent >( player.getCurrentZone() );
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if( !instance )
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return;
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instance->setSequence( seq );
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}
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else if( subCommand == "branch" )
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{
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uint8_t branch;
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sscanf( params.c_str(), "%hhu", &branch );
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auto instance = boost::dynamic_pointer_cast< InstanceContent >( player.getCurrentZone() );
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if( !instance )
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return;
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instance->setBranch( branch );
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}
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else if( subCommand == "festival" )
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{
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uint32_t festivalId;
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@ -168,3 +168,13 @@ void Core::Event::Director::setDirectorUI8JH( uint8_t value )
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{
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m_unionData.ui8lh.UI8JH = value;
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}
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void Core::Event::Director::setDirectorBranch( uint8_t value )
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{
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m_branch = value;
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}
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void Core::Event::Director::setDirectorSequence( uint8_t value )
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{
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m_sequence = value;
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}
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@ -72,6 +72,9 @@ public:
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void setDirectorUI8JL( uint8_t value );
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void setDirectorUI8JH( uint8_t value );
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void setDirectorSequence( uint8_t value );
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void setDirectorBranch( uint8_t value );
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private:
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/*! Id of the content of the director */
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uint16_t m_contentId;
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@ -221,6 +221,27 @@ void Core::InstanceContent::setVar( uint8_t index, uint8_t value )
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}
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// todo: genericise this?
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for( const auto &playerIt : m_playerMap )
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{
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sendDirectorVars( *playerIt.second );
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}
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}
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void Core::InstanceContent::setSequence( uint8_t value )
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{
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setDirectorSequence( value );
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for( const auto &playerIt : m_playerMap )
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{
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sendDirectorVars( *playerIt.second );
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}
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}
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void Core::InstanceContent::setBranch( uint8_t value )
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{
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setDirectorBranch( value );
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for( const auto &playerIt : m_playerMap )
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{
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sendDirectorVars( *playerIt.second );
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@ -254,6 +275,8 @@ void Core::InstanceContent::onBeforeEnterTerritory( Core::Entity::Player &player
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player.setRot( PI );
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player.setPos( { 0.f, 0.f, 0.f } );
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}
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player.resetObjSpawnIndex( );
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}
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Core::Entity::EventObjectPtr Core::InstanceContent::getEObjByName( const std::string &name )
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@ -41,6 +41,8 @@ public:
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void onRegisterEObj( Entity::EventObjectPtr object ) override;
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void setVar( uint8_t index, uint8_t value );
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void setSequence( uint8_t value );
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void setBranch( uint8_t value );
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boost::shared_ptr< Core::Data::InstanceContent > getInstanceContentInfo() const;
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