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Player title SQL; Handle set player title;

This commit is contained in:
Maru 2017-10-09 01:56:47 -03:00
parent eb445fcdc3
commit 20daf4cdc2
7 changed files with 44 additions and 19 deletions

View file

@ -23,5 +23,9 @@
-- ALTER TABLE `charadetail` CHANGE `OpeningSequence` `OpeningSequence` INT(3) NULL DEFAULT '0';
-- -------------------------------------------
-- update.sql Before Merge into Other SQL's 30/08/2017
-- -------------------------------------------
-- ALTER TABLE `charadetail` ADD `EquipDisplayFlags` int(3) DEFAULT '0' AFTER `GMRank`;
-- -------------------------------------------
-- update.sql before titles added 09/10/2017
ALTER TABLE `charadetail` ADD `EquipDisplayFlags` int(3) DEFAULT '0' AFTER `GMRank`;
ALTER TABLE `charadetail` CHANGE `TitleList` `Titlelist` BINARY(48) NULL DEFAULT NULL;

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@ -645,7 +645,7 @@ struct FFXIVIpcUpdateClassInfo : FFXIVIpcBasePacket<UpdateClassInfo>
*/
struct FFXIVIpcPlayerTitleList : FFXIVIpcBasePacket<PlayerTitleList>
{
uint8_t titleList[0x30];
uint8_t titleList[48];
};
/**

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@ -175,6 +175,9 @@ namespace Core {
char unlocks[64];
memset( unlocks, 0, 64 );
char titleList[48];
memset( titleList, 0, 48 );
int16_t questTracking[5] = { -1, -1, -1, -1, -1 };
uint16_t size = static_cast< uint16_t >( m_lookMap.size() );
@ -270,6 +273,7 @@ namespace Core {
" unlocks, "
" QuestTracking, "
" Aetheryte, "
" TitleList, "
" GMRank, "
" UPDATE_DATE ) "
" VALUES (" + std::to_string( m_iD ) + ", "
@ -285,6 +289,7 @@ namespace Core {
+ "UNHEX('" + std::string( Util::binaryToHexString( (uint8_t*)unlocks, 64 ) ) + "'), "
+ "UNHEX('" + std::string( Util::binaryToHexString( (uint8_t*)questTracking, 10 ) ) + "'), "
+ "UNHEX('" + std::string( Util::binaryToHexString( (uint8_t*)aetherytes, 12 ) ) + "'),"
+ "UNHEX('" + std::string( Util::binaryToHexString( (uint8_t*)titleList, 48 ) ) + "'),"
+ std::to_string( m_gmRank ) + ", NOW());" );

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@ -1427,27 +1427,27 @@ uint8_t * Core::Entity::Player::getTitleList()
void Core::Entity::Player::addTitle( uint16_t titleId )
{
uint8_t index = titleId / 8; // Find what index of uint8_t array this title will fit in
uint16_t index;
uint8_t value;
Util::valueToFlagByteIndexValue( titleId, value, index );
uint8_t bitVal;
if ( titleId < 8 )
{
bitVal = titleId;
}
else
{
bitVal = 1 << ( titleId % ( index * 8 ) );
}
m_titleList[index] |= bitVal;
m_titleList[index] |= value;
setSyncFlag( PlayerSyncFlags::Title );
}
void Core::Entity::Player::setTitle( uint16_t titleId )
{
// todo: add check to see if player actually has title from titlelist. packet injection n stuff
uint16_t index;
uint8_t value;
Util::valueToFlagByteIndexValue( titleId, value, index );
if ( ( m_titleList[index] & value ) == 0 ) // Player doesn't have title - bail
return;
m_title = titleId;
sendToInRangeSet( ActorControlPacket142( getId(), SetTitle, titleId ), true );
setSyncFlag( PlayerSyncFlags::Title );
}
void Core::Entity::Player::setEquipDisplayFlags( uint8_t state )

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@ -576,7 +576,7 @@ private:
} m_retainerInfo[8];
uint16_t m_title;
uint8_t m_titleList[30];
uint8_t m_titleList[48];
uint8_t m_achievement[16];
uint8_t m_howTo[33];
uint8_t m_homePoint;

View file

@ -82,7 +82,9 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
"cd.CFPenaltyUntil, "
"cd.OpeningSequence, "
"cd.GMRank, "
"cd.EquipDisplayFlags "
"cd.EquipDisplayFlags, "
"cd.ActiveTitle, "
"cd.TitleList " // 40
"FROM charabase AS c "
" INNER JOIN charadetail AS cd "
" ON c.CharacterId = cd.CharacterId "
@ -176,6 +178,9 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
m_gmRank = field[37].get< uint8_t >();
m_equipDisplayFlags = field[38].get< uint8_t >();
m_title = field[39].get< uint8_t >();
field[40].getBinary( reinterpret_cast< char* >( m_titleList ), sizeof( m_titleList ) );
m_pCell = nullptr;
if( !loadActiveQuests() || !loadClassData() || !loadSearchInfo() )
@ -316,6 +321,12 @@ void Core::Entity::Player::createUpdateSql()
if( m_updateFlags & PlayerSyncFlags::HowTo )
charaDetailSet.insert( " HowTo = UNHEX('" + std::string( Util::binaryToHexString( static_cast< uint8_t* >( m_howTo ), sizeof( m_howTo ) ) ) + "')" );
if ( m_updateFlags & PlayerSyncFlags::Title )
{
charaDetailSet.insert( " ActiveTitle = " + std::to_string( m_title ) );
charaDetailSet.insert( " TitleList = UNHEX('" + std::string( Util::binaryToHexString( reinterpret_cast< uint8_t* >( m_titleList ), sizeof( m_titleList ) ) ) + "')" );
}
if( m_updateFlags & PlayerSyncFlags::Aetherytes )
charaDetailSet.insert( " Aetheryte = UNHEX('" + std::string( Util::binaryToHexString( reinterpret_cast< uint8_t* >( m_aetheryte ), sizeof( m_aetheryte ) ) ) + "')" );

View file

@ -118,13 +118,18 @@ void Core::Network::GameConnection::actionHandler( const Packets::GamePacket& in
pPlayer->getCurrentAction()->setInterrupted();
break;
}
case 0x12E: // Set player title
{
pPlayer->setTitle( param1 );
break;
}
case 0x12F: // Get title list
{
GamePacketNew< FFXIVIpcPlayerTitleList, ServerZoneIpcType > titleListPacket( pPlayer->getId() );
memcpy( titleListPacket.data().titleList, pPlayer->getTitleList(), sizeof( titleListPacket.data().titleList ) );
pPlayer->queuePacket( titleListPacket );
break;
}
case 0x133: // Update howtos seen
{