1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-05-02 08:57:44 +00:00

Removed a unused class

This commit is contained in:
Mordred 2017-08-17 00:09:28 +02:00
parent a3f87125ef
commit 213a85be08
2 changed files with 0 additions and 860 deletions

View file

@ -1,561 +0,0 @@
#include "CharaPc.h"
uint8_t Core::Entity::CharaDetail::getClass() const
{
return m_class;
}
void Core::Entity::CharaDetail::setClass( uint8_t class_ )
{
m_class = class_;
}
bool Core::Entity::CharaDetail::getBIsNewGame() const
{
return m_bIsNewGame;
}
void Core::Entity::CharaDetail::setBIsNewGame( bool isNewGame )
{
m_bIsNewGame = isNewGame;
}
uint8_t Core::Entity::CharaDetail::getMakeValid() const
{
return m_makeValid;
}
void Core::Entity::CharaDetail::setMakeValid( uint8_t makeValid )
{
m_makeValid = makeValid;
}
uint8_t Core::Entity::CharaDetail::getLegacyEmployEnable() const
{
return m_legacyEmployEnable;
}
void Core::Entity::CharaDetail::setLegacyEmployEnable( uint8_t legacyEmployEnable )
{
m_legacyEmployEnable = legacyEmployEnable;
}
uint8_t Core::Entity::CharaDetail::getLegacyCompleteFlag() const
{
return m_legacyCompleteFlag;
}
void Core::Entity::CharaDetail::setLegacyCompleteFlag( uint8_t legacyCompleteFlag )
{
m_legacyCompleteFlag = legacyCompleteFlag;
}
uint32_t Core::Entity::CharaDetail::getRemakeFlag() const
{
return m_remakeFlag;
}
void Core::Entity::CharaDetail::setRemakeFlag( uint32_t remakeFlag )
{
m_remakeFlag = remakeFlag;
}
uint32_t Core::Entity::CharaDetail::getTotalPlayTime() const
{
return m_totalPlayTime;
}
void Core::Entity::CharaDetail::setTotalPlayTime( uint32_t totalPlayTime )
{
m_totalPlayTime = totalPlayTime;
}
float Core::Entity::CharaDetail::getTotalPlayTimeSecond() const
{
return m_totalPlayTimeSecond;
}
void Core::Entity::CharaDetail::setTotalPlayTimeSecond( float totalPlayTimeSecond )
{
m_totalPlayTimeSecond = totalPlayTimeSecond;
}
uint8_t Core::Entity::CharaDetail::getInvisible() const
{
return m_invisible;
}
void Core::Entity::CharaDetail::setInvisible( uint8_t invisible )
{
m_invisible = invisible;
}
uint8_t Core::Entity::CharaDetail::getFirstClass() const
{
return m_firstClass;
}
void Core::Entity::CharaDetail::setFirstClass( uint8_t firstClass )
{
m_firstClass = firstClass;
}
uint8_t Core::Entity::CharaDetail::getHomePoint() const
{
return m_homePoint;
}
void Core::Entity::CharaDetail::setHomePoint( uint8_t homePoint )
{
m_homePoint = homePoint;
}
uint32_t Core::Entity::CharaDetail::getRestPoint() const
{
return m_restPoint;
}
void Core::Entity::CharaDetail::setRestPoint( uint32_t restPoint )
{
m_restPoint = restPoint;
}
float Core::Entity::CharaDetail::getRentalTimer() const
{
return m_rentalTimer;
}
void Core::Entity::CharaDetail::setRentalTimer( float rentalTimer )
{
m_rentalTimer = rentalTimer;
}
float Core::Entity::CharaDetail::getBuddyUpdateTimer() const
{
return m_buddyUpdateTimer;
}
void Core::Entity::CharaDetail::setBuddyUpdateTimer( float buddyUpdateTimer )
{
m_buddyUpdateTimer = buddyUpdateTimer;
}
float Core::Entity::CharaDetail::getBuddyTimer() const
{
return m_buddyTimer;
}
void Core::Entity::CharaDetail::setBuddyTimer( float buddyTimer )
{
m_buddyTimer = buddyTimer;
}
uint8_t Core::Entity::CharaDetail::getBuddyRank() const
{
return m_buddyRank;
}
void Core::Entity::CharaDetail::setBuddyRank( uint8_t buddyRank )
{
m_buddyRank = buddyRank;
}
uint8_t Core::Entity::CharaDetail::getBuddyAdditionSkillPoint() const
{
return m_buddyAdditionSkillPoint;
}
void Core::Entity::CharaDetail::setBuddyAdditionSkillPoint( uint8_t buddyAdditionSkillPoint )
{
m_buddyAdditionSkillPoint = buddyAdditionSkillPoint;
}
uint32_t Core::Entity::CharaDetail::getBuddyExp() const
{
return m_buddyExp;
}
void Core::Entity::CharaDetail::setBuddyExp( uint32_t buddyExp )
{
m_buddyExp = buddyExp;
}
uint32_t Core::Entity::CharaDetail::getBuddyCommand() const
{
return m_buddyCommand;
}
void Core::Entity::CharaDetail::setBuddyCommand( uint32_t buddyCommand )
{
m_buddyCommand = buddyCommand;
}
uint32_t Core::Entity::CharaDetail::getBuddyHp() const
{
return m_buddyHp;
}
void Core::Entity::CharaDetail::setBuddyHp( uint32_t buddyHp )
{
m_buddyHp = buddyHp;
}
uint8_t Core::Entity::CharaDetail::getGuardianDeity() const
{
return m_guardianDeity;
}
void Core::Entity::CharaDetail::setGuardianDeity( uint8_t guardianDeity )
{
m_guardianDeity = guardianDeity;
}
uint8_t Core::Entity::CharaDetail::getBirthMonth() const
{
return m_birthMonth;
}
void Core::Entity::CharaDetail::setBirthMonth( uint8_t birthMonth )
{
m_birthMonth = birthMonth;
}
uint8_t Core::Entity::CharaDetail::getBirthday() const
{
return m_birthday;
}
void Core::Entity::CharaDetail::setBirthday( uint8_t birthday )
{
m_birthday = birthday;
}
uint8_t Core::Entity::CharaDetail::getStartTown() const
{
return m_startTown;
}
void Core::Entity::CharaDetail::setStartTown( uint8_t startTown )
{
m_startTown = startTown;
}
uint16_t Core::Entity::CharaDetail::getActiveTitle() const
{
return m_activeTitle;
}
void Core::Entity::CharaDetail::setActiveTitle( uint16_t activeTitle )
{
m_activeTitle = activeTitle;
}
uint16_t Core::Entity::CharaDetail::getEquippedMannequin() const
{
return m_equippedMannequin;
}
void Core::Entity::CharaDetail::setEquippedMannequin( uint16_t equippedMannequin )
{
m_equippedMannequin = equippedMannequin;
}
uint32_t Core::Entity::CharaDetail::getTomeStoneCounter() const
{
return m_tomeStoneCounter;
}
void Core::Entity::CharaDetail::setTomeStoneCounter( uint32_t tomeStoneCounter )
{
m_tomeStoneCounter = tomeStoneCounter;
}
float Core::Entity::CharaDetail::getTomeStomeTimer() const
{
return m_tomeStomeTimer;
}
void Core::Entity::CharaDetail::setTomeStomeTimer( float tomeStomeTimer )
{
m_tomeStomeTimer = tomeStomeTimer;
}
uint16_t Core::Entity::CharaDetail::getConfigFlags() const
{
return m_configFlags;
}
void Core::Entity::CharaDetail::setConfigFlags( uint16_t configFlags )
{
m_configFlags = configFlags;
}
uint8_t Core::Entity::CharaDetail::getGmIcon() const
{
return m_gmIcon;
}
void Core::Entity::CharaDetail::setGmIcon( uint8_t gmIcon )
{
m_gmIcon = gmIcon;
}
uint8_t Core::Entity::CharaDetail::getGmBind() const
{
return m_gmBind;
}
void Core::Entity::CharaDetail::setGmBind( uint8_t gmBind )
{
m_gmBind = gmBind;
}
uint32_t Core::Entity::CharaDetail::getCatchCount() const
{
return m_catchCount;
}
void Core::Entity::CharaDetail::setCatchCount( uint32_t catchCount )
{
m_catchCount = catchCount;
}
uint32_t Core::Entity::CharaDetail::getUseBaitCatalogId() const
{
return m_useBaitCatalogId;
}
void Core::Entity::CharaDetail::setUseBaitCatalogId( uint32_t useBaitCatalogId )
{
m_useBaitCatalogId = useBaitCatalogId;
}
uint8_t Core::Entity::CharaDetail::getOpeningSequence() const
{
return m_openingSequence;
}
void Core::Entity::CharaDetail::setOpeningSequence( uint8_t openingSequence )
{
m_openingSequence = openingSequence;
}
uint8_t Core::Entity::CharaDetail::getLeveTicketNum() const
{
return m_leveTicketNum;
}
void Core::Entity::CharaDetail::setLeveTicketNum( uint8_t leveTicketNum )
{
m_leveTicketNum = leveTicketNum;
}
uint32_t Core::Entity::CharaDetail::getLeveTicketLastGetTime() const
{
return m_leveTicketLastGetTime;
}
void Core::Entity::CharaDetail::setLeveTicketLastGetTime( uint32_t leveTicketLastGetTime )
{
m_leveTicketLastGetTime = leveTicketLastGetTime;
}
uint16_t Core::Entity::CharaDetail::getLeveAssignmentSeed() const
{
return m_leveAssignmentSeed;
}
void Core::Entity::CharaDetail::setLeveAssignmentSeed( uint16_t leveAssignmentSeed )
{
m_leveAssignmentSeed = leveAssignmentSeed;
}
uint8_t Core::Entity::CharaDetail::getLeveAssignmentCount() const
{
return m_leveAssignmentCount;
}
void Core::Entity::CharaDetail::setLeveAssignmentCount( uint8_t leveAssignmentCount )
{
m_leveAssignmentCount = leveAssignmentCount;
}
uint16_t Core::Entity::CharaDetail::getGuildleveFactionCreditBr() const
{
return m_guildleveFactionCreditBr;
}
void Core::Entity::CharaDetail::setGuildleveFactionCreditBr( uint16_t guildleveFactionCreditBr )
{
m_guildleveFactionCreditBr = guildleveFactionCreditBr;
}
uint16_t Core::Entity::CharaDetail::getGuildleveFactionCreditAz() const
{
return m_guildleveFactionCreditAz;
}
void Core::Entity::CharaDetail::setGuildleveFactionCreditAz( uint16_t guildleveFactionCreditAz )
{
m_guildleveFactionCreditAz = guildleveFactionCreditAz;
}
uint16_t Core::Entity::CharaDetail::getGuildleveFactionCreditHo() const
{
return m_guildleveFactionCreditHo;
}
void Core::Entity::CharaDetail::setGuildleveFactionCreditHo( uint16_t guildleveFactionCreditHo )
{
m_guildleveFactionCreditHo = guildleveFactionCreditHo;
}
uint8_t Core::Entity::CharaDetail::getGrandCompany() const
{
return m_grandCompany;
}
void Core::Entity::CharaDetail::setGrandCompany( uint8_t grandCompany )
{
m_grandCompany = grandCompany;
}
uint8_t Core::Entity::CharaDetail::getGearsetMaxNum() const
{
return m_gearsetMaxNum;
}
void Core::Entity::CharaDetail::setGearsetMaxNum( uint8_t gearsetMaxNum )
{
m_gearsetMaxNum = gearsetMaxNum;
}
uint32_t Core::Entity::CharaDetail::getContentJoinTime() const
{
return m_contentJoinTime;
}
void Core::Entity::CharaDetail::setContentJoinTime( uint32_t contentJoinTime )
{
m_contentJoinTime = contentJoinTime;
}
uint32_t Core::Entity::CharaDetail::getPathId() const
{
return m_pathId;
}
void Core::Entity::CharaDetail::setPathId( uint32_t pathId )
{
m_pathId = pathId;
}
uint16_t Core::Entity::CharaDetail::getStepIndex() const
{
return m_stepIndex;
}
void Core::Entity::CharaDetail::setStepIndex( uint16_t stepIndex )
{
m_stepIndex = stepIndex;
}
uint32_t Core::Entity::CharaDetail::getPathIdBackUp() const
{
return m_pathIdBackUp;
}
void Core::Entity::CharaDetail::setPathIdBackUp( uint32_t pathIdBackUp )
{
m_pathIdBackUp = pathIdBackUp;
}
uint16_t Core::Entity::CharaDetail::getStepIndexBackUp() const
{
return m_stepIndexBackUp;
}
void Core::Entity::CharaDetail::setStepIndexBackUp( uint16_t stepIndexBackUp )
{
m_stepIndexBackUp = stepIndexBackUp;
}
uint8_t Core::Entity::CharaDetail::getGcSupplySeed() const
{
return m_gcSupplySeed;
}
void Core::Entity::CharaDetail::setGcSupplySeed( uint8_t gcSupplySeed )
{
m_gcSupplySeed = gcSupplySeed;
}
uint32_t Core::Entity::CharaDetail::getGcSupplyTime() const
{
return m_gcSupplyTime;
}
void Core::Entity::CharaDetail::setGcSupplyTime( uint32_t gcSupplyTime )
{
m_gcSupplyTime = gcSupplyTime;
}
uint32_t Core::Entity::CharaDetail::getLayerSet() const
{
return m_layerSet;
}
void Core::Entity::CharaDetail::setLayerSet( uint32_t layerSet )
{
m_layerSet = layerSet;
}
uint16_t Core::Entity::CharaDetail::getGcChangeTime() const
{
return m_gcChangeTime;
}
void Core::Entity::CharaDetail::setGcChangeTime( uint16_t gcChangeTime )
{
m_gcChangeTime = gcChangeTime;
}
uint8_t Core::Entity::CharaDetail::getFateFlag() const
{
return m_fateFlag;
}
void Core::Entity::CharaDetail::setFateFlag( uint8_t fateFlag )
{
m_fateFlag = fateFlag;
}
uint8_t Core::Entity::CharaDetail::getContentRaidCounter() const
{
return m_contentRaidCounter;
}
void Core::Entity::CharaDetail::setContentRaidCounter( uint8_t contentRaidCounter )
{
m_contentRaidCounter = contentRaidCounter;
}
uint16_t Core::Entity::CharaDetail::getContentRaidTimer() const
{
return m_contentRaidTimer;
}
void Core::Entity::CharaDetail::setContentRaidTimer( uint16_t contentRaidTimer )
{
m_contentRaidTimer = contentRaidTimer;
}
uint64_t Core::Entity::CharaDetail::getId() const
{
return m_id;
}
void Core::Entity::CharaDetail::setId( uint64_t id )
{
m_id = id;
}

View file

@ -1,299 +0,0 @@
#ifndef _CHARA_H_
#define _CHARA_H_
#include <Server_Common/Common.h>
#include <boost/enable_shared_from_this.hpp>
#include "Forwards.h"
#include <set>
#include <map>
namespace Core
{
namespace Entity
{
class CharaDetail
{
private:
// CHARAPC data ------------------------------------------------------------------------------------
uint8_t m_class;
bool m_bIsNewGame;
uint8_t m_makeValid;
struct RetainerInfo
{
uint32_t retainerId;
char retainerName[32];
uint32_t createUnixTime;
bool isActive;
bool isRename;
uint8_t status;
} m_retainerInfo[8];
uint8_t m_legacyEmployEnable;
char m_platform[32];
uint8_t m_legacyCompleteFlag;
uint32_t m_remakeFlag;
uint32_t m_totalPlayTime;
float m_totalPlayTimeSecond;
uint8_t m_invisible;
uint8_t m_firstClass;
uint8_t m_homePoint;
uint8_t m_favoritePoint[3];
uint32_t m_restPoint;
float m_rentalTimer;
float m_buddyUpdateTimer;
float m_buddyTimer;
char m_buddyName[21];
uint8_t m_possession[8];
uint8_t m_buddyEquip[3];
uint8_t m_buddyRank;
uint8_t m_buddyAdditionSkillPoint;
uint8_t m_buddySkillLine[3];
uint32_t m_buddyExp;
uint32_t m_buddyCommand;
uint32_t m_buddyHp;
uint8_t m_guardianDeity;
uint8_t m_birthMonth;
uint8_t m_birthday;
uint8_t m_startTown;
uint8_t m_mountList[11];
uint16_t m_activeTitle;
uint8_t m_titleList[32];
uint8_t m_reward[16];
struct HuntingLogInfo
{
uint8_t killCount[40];
uint64_t completeFlags;
uint8_t currentRank;
uint32_t isNewFlags;
} m_huntingLogInfo[10];
uint8_t m_aetheryteList[12];
uint8_t m_howTo[32];
uint8_t m_minions[32];
uint8_t m_cutScene[64];
uint16_t m_equippedMannequin;
uint32_t m_tomeStoneCounter;
float m_tomeStomeTimer;
uint16_t m_configFlags;
uint8_t m_gmIcon;
uint8_t m_gmBind;
uint32_t m_catchCount;
uint8_t m_isFishCaught[50];
uint8_t m_isSpotVisited[25];
uint8_t m_lastFishSize[36];
uint8_t m_lastFishId[36];
uint32_t m_useBaitCatalogId;
uint8_t m_gatheringHistoryPointId[8];
uint8_t m_gatheringDivisionOpenFlags[40];
uint8_t m_gatheringItemGetFlags[60];
uint8_t m_recipeDevisionOpenFlags[80];
uint8_t m_recipeCreateFlags[250];
uint8_t m_questCompleteFlags[200];
uint8_t m_legacyQuestCompleteFlags[40];
uint8_t m_legacyCompleteFlags[200];
struct LeveInfo
{
uint8_t leves[28];
} m_leveInfo[16];
uint8_t m_openingSequence;
// I really do not know what this is for
//`Type` TINYINT( 3 ) UNSIGNED,
//`Index` TINYINT( 3 ) UNSIGNED,
//Type_0 TINYINT( 3 ) UNSIGNED,
//Index_0 TINYINT( 3 ) UNSIGNED,
//Type_1 TINYINT( 3 ) UNSIGNED,
//Index_1 TINYINT( 3 ) UNSIGNED,
//Type_2 TINYINT( 3 ) UNSIGNED,
//Index_2 TINYINT( 3 ) UNSIGNED,
//Type_3 TINYINT( 3 ) UNSIGNED,
//Index_3 TINYINT( 3 ) UNSIGNED,
uint8_t m_leveTicketNum;
uint32_t m_leveTicketLastGetTime;
uint16_t m_leveAssignmentSeed;
uint8_t m_leveAssignmentCount;
uint16_t m_guildleveFactionCreditBr;
uint16_t m_guildleveFactionCreditAz;
uint16_t m_guildleveFactionCreditHo;
uint8_t m_grandCompany;
uint8_t m_grandCompanyRank[3];
uint8_t m_gearsetMaxNum;
uint8_t m_discoveryWork[414];
uint32_t m_contentJoinTime;
uint8_t m_contentRaidClearFlags[28];
uint8_t m_contentDungeonClearFlags[18];
uint8_t m_contentGuildOrderClearFlags[10];
uint8_t m_contentBossBattleClearFlags[6];
uint8_t m_contentColosseumClearFlags[2];
uint8_t m_contentRaidAttainFlags[28];
uint8_t m_contentDungeonAttainFlag[18];
uint8_t m_contentGuildOrderAttainFlags[10];
uint8_t m_contentBossBattleAttainFlags[6];
uint8_t m_contentColosseumAttainFlags[2];
// related to currently active choco taxi??
uint32_t m_pathId;
uint16_t m_stepIndex;
uint32_t m_pathIdBackUp;
uint16_t m_stepIndexBackUp;
uint8_t m_chocoboTaxiStandFlags[8];
uint8_t m_companion[16];
uint8_t m_cabinet[32];
uint8_t m_contentFinderPenalties[2];
uint8_t m_gcSupplyItemFlags[4];
uint8_t m_gcSupplySeed;
uint32_t m_gcSupplyTime;
uint8_t m_gcSupplyClassLevel[11];
uint32_t m_layerSet;
uint8_t m_trophyAcquisitionFlags[8];
uint16_t m_gcChangeTime;
uint8_t m_fateFlag;
uint8_t m_contentRaidCounter;
uint16_t m_contentRaidTimer;
uint64_t m_id;
public:
uint8_t getClass() const;
void setClass( uint8_t class_ );
bool getBIsNewGame() const;
void setBIsNewGame( bool isNewGame );
uint8_t getMakeValid() const;
void setMakeValid( uint8_t makeValid );
uint8_t getLegacyEmployEnable() const;
void setLegacyEmployEnable( uint8_t legacyEmployEnable );
uint8_t getLegacyCompleteFlag() const;
void setLegacyCompleteFlag( uint8_t legacyCompleteFlag );
uint32_t getRemakeFlag() const;
void setRemakeFlag( uint32_t remakeFlag );
uint32_t getTotalPlayTime() const;
void setTotalPlayTime( uint32_t totalPlayTime );
float getTotalPlayTimeSecond() const;
void setTotalPlayTimeSecond( float totalPlayTimeSecond );
uint8_t getInvisible() const;
void setInvisible( uint8_t invisible );
uint8_t getFirstClass() const;
void setFirstClass( uint8_t firstClass );
uint8_t getHomePoint() const;
void setHomePoint( uint8_t homePoint );
uint32_t getRestPoint() const;
void setRestPoint( uint32_t restPoint );
float getRentalTimer() const;
void setRentalTimer( float rentalTimer );
float getBuddyUpdateTimer() const;
void setBuddyUpdateTimer( float buddyUpdateTimer );
float getBuddyTimer() const;
void setBuddyTimer( float buddyTimer );
uint8_t getBuddyRank() const;
void setBuddyRank( uint8_t buddyRank );
uint8_t getBuddyAdditionSkillPoint() const;
void setBuddyAdditionSkillPoint( uint8_t buddyAdditionSkillPoint );
uint32_t getBuddyExp() const;
void setBuddyExp( uint32_t buddyExp );
uint32_t getBuddyCommand() const;
void setBuddyCommand( uint32_t buddyCommand );
uint32_t getBuddyHp() const;
void setBuddyHp( uint32_t buddyHp );
uint8_t getGuardianDeity() const;
void setGuardianDeity( uint8_t guardianDeity );
uint8_t getBirthMonth() const;
void setBirthMonth( uint8_t birthMonth );
uint8_t getBirthday() const;
void setBirthday( uint8_t birthday );
uint8_t getStartTown() const;
void setStartTown( uint8_t startTown );
uint16_t getActiveTitle() const;
void setActiveTitle( uint16_t activeTitle );
uint16_t getEquippedMannequin() const;
void setEquippedMannequin( uint16_t equippedMannequin );
uint32_t getTomeStoneCounter() const;
void setTomeStoneCounter( uint32_t tomeStoneCounter );
float getTomeStomeTimer() const;
void setTomeStomeTimer( float tomeStomeTimer );
uint16_t getConfigFlags() const;
void setConfigFlags( uint16_t configFlags );
uint8_t getGmIcon() const;
void setGmIcon( uint8_t gmIcon );
uint8_t getGmBind() const;
void setGmBind( uint8_t gmBind );
uint32_t getCatchCount() const;
void setCatchCount( uint32_t catchCount );
uint32_t getUseBaitCatalogId() const;
void setUseBaitCatalogId( uint32_t useBaitCatalogId );
uint8_t getOpeningSequence() const;
void setOpeningSequence( uint8_t openingSequence );
uint8_t getLeveTicketNum() const;
void setLeveTicketNum( uint8_t leveTicketNum );
uint32_t getLeveTicketLastGetTime() const;
void setLeveTicketLastGetTime( uint32_t leveTicketLastGetTime );
uint16_t getLeveAssignmentSeed() const;
void setLeveAssignmentSeed( uint16_t leveAssignmentSeed );
uint8_t getLeveAssignmentCount() const;
void setLeveAssignmentCount( uint8_t leveAssignmentCount );
uint16_t getGuildleveFactionCreditBr() const;
void setGuildleveFactionCreditBr( uint16_t guildleveFactionCreditBr );
uint16_t getGuildleveFactionCreditAz() const;
void setGuildleveFactionCreditAz( uint16_t guildleveFactionCreditAz );
uint16_t getGuildleveFactionCreditHo() const;
void setGuildleveFactionCreditHo( uint16_t guildleveFactionCreditHo );
uint8_t getGrandCompany() const;
void setGrandCompany( uint8_t grandCompany );
uint8_t getGearsetMaxNum() const;
void setGearsetMaxNum( uint8_t gearsetMaxNum );
uint32_t getContentJoinTime() const;
void setContentJoinTime( uint32_t contentJoinTime );
uint32_t getPathId() const;
void setPathId( uint32_t pathId );
uint16_t getStepIndex() const;
void setStepIndex( uint16_t stepIndex );
uint32_t getPathIdBackUp() const;
void setPathIdBackUp( uint32_t pathIdBackUp );
uint16_t getStepIndexBackUp() const;
void setStepIndexBackUp( uint16_t stepIndexBackUp );
uint8_t getGcSupplySeed() const;
void setGcSupplySeed( uint8_t gcSupplySeed );
uint32_t getGcSupplyTime() const;
void setGcSupplyTime( uint32_t gcSupplyTime );
uint32_t getLayerSet() const;
void setLayerSet( uint32_t layerSet );
uint16_t getGcChangeTime() const;
void setGcChangeTime( uint16_t gcChangeTime );
uint8_t getFateFlag() const;
void setFateFlag( uint8_t fateFlag );
uint8_t getContentRaidCounter() const;
void setContentRaidCounter( uint8_t contentRaidCounter );
uint16_t getContentRaidTimer() const;
void setContentRaidTimer( uint16_t contentRaidTimer );
uint64_t getId() const;
void setId( uint64_t id );
// CHARAPC data END ------------------------------------------------------------------------------------
};
}
}
#endif