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Merge pull request #6 from SapphireMordred/housing

Housing
This commit is contained in:
XeAri 2018-11-16 12:14:53 +01:00 committed by GitHub
commit 218febd2fe
15 changed files with 141 additions and 85 deletions

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@ -292,6 +292,7 @@ enum ActorControlType : uint16_t
RequestHousingBuildPreset = 0x44C,
RequestLandSignFree = 0x451,
RequestLandSignOwned = 0x452,
RequestLandRelinquish = 0x454,
RequestEstateRename = 0x45A,
RequestHousingItemUI = 0x463,
RequestSharedEstateSettings = 0x46F,

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@ -2,8 +2,10 @@
#include <Actor/Player.h>
#include <Zone/Zone.h>
#include <Zone/HousingZone.h>
#include <Zone/HousingMgr.h>
#include <Network/PacketWrappers/ActorControlPacket143.h>
#include <Network/CommonActorControl.h>
#include "Framework.h"
using namespace Core;
@ -22,6 +24,9 @@ public:
{
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result )
{
auto pFw = getFramework();
if( !pFw )
return LandPurchaseResult::ERR_INTERNAL;
// Purchase Land
if( result.param2 == 2 )
{
@ -30,8 +35,9 @@ public:
auto pTerritory = player.getCurrentZone();
auto pHousing = std::dynamic_pointer_cast< HousingZone >( pTerritory );
auto pHouMgr = pFw->get< Core::HousingMgr >();
LandPurchaseResult res = pHousing->purchseLand( player, activeLand.plot,
LandPurchaseResult res = pHouMgr->purchseLand( player, activeLand.plot,
static_cast< uint8_t >( result.param2 ) );
switch( res )

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@ -1792,3 +1792,16 @@ void Core::Entity::Player::sendLandPermissions()
queuePacket( landPermissions );
}
void Core::Entity::Player::sendLandPermissionSlot( uint8_t slotId, uint8_t landId, uint8_t wardId, uint16_t zoneId )
{
auto landPermissions = makeZonePacket< FFXIVIpcLandPermissionSlot >( getId() );
landPermissions->data().type = slotId;
landPermissions->data().permissionSet.landId = landId;
landPermissions->data().permissionSet.wardNum = wardId;
landPermissions->data().permissionSet.zoneId = zoneId;
landPermissions->data().permissionSet.worldId = 67;
landPermissions->data().permissionSet.permissionMask = 0;
queuePacket( landPermissions );
}

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@ -766,6 +766,7 @@ namespace Core::Entity
void setLandPermissions( uint8_t permissionSet, uint32_t permissionMask, int16_t landId, int16_t wardNum, int16_t zoneId );
void sendLandPermissions();
void sendLandPermissionSlot( uint8_t slotId, uint8_t landId, uint8_t wardId, uint16_t zoneId );
// Player Battle Handling
//////////////////////////////////////////////////////////////////////////////////////////////////////

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@ -312,17 +312,14 @@ void Core::Network::GameConnection::clientTriggerHandler( const Packets::FFXIVAR
}
case ClientTriggerType::RequestHousingBuildPreset:
{
auto pShowBuildPresetUIPacket = makeActorControl142( player.getId(), ShowBuildPresetUI, param11 );
auto zone = player.getCurrentZone();
auto hZone = std::dynamic_pointer_cast< HousingZone >( zone );
if (!hZone)
return;
player.setActiveLand( param11, hZone->getWardNum() );
auto pShowBuildPresetUIPacket = makeActorControl142( player.getId(), ShowBuildPresetUI, param11 );
player.queuePacket( pShowBuildPresetUIPacket );
break;
@ -343,6 +340,15 @@ void Core::Network::GameConnection::clientTriggerHandler( const Packets::FFXIVAR
pHousingMgr->sendLandSignOwned( player, ward, plot );
break;
}
case ClientTriggerType::RequestLandRelinquish:
{
auto ward = static_cast< uint8_t >( ( param12 & 0xFF00 ) >> 8 );
auto plot = static_cast< uint8_t >( param12 & 0xFF );
auto pHousingMgr = g_fw.get< HousingMgr >();
pLog->debug( "Request to relinquish plot " + std::to_string( plot ) );
// TODO: do stuff!
break;
}
case ClientTriggerType::RequestEstateRename:
{
// removed temporarly, there is no such thing as a LandName

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@ -549,7 +549,7 @@ void Core::Network::GameConnection::chatHandler( const Core::Network::Packets::F
if( player.isActingAsGm() )
chatPacket->data().chatType = ChatType::GMSay;
player.getCurrentZone()->queueOutPacketForRange( player, 50, chatPacket );
player.getCurrentZone()->queuePacketForRange( player, 50, chatPacket );
break;
}
case ChatType::Yell:
@ -557,7 +557,7 @@ void Core::Network::GameConnection::chatHandler( const Core::Network::Packets::F
if( player.isActingAsGm() )
chatPacket->data().chatType = ChatType::GMYell;
player.getCurrentZone()->queueOutPacketForRange( player, 6000, chatPacket );
player.getCurrentZone()->queuePacketForRange( player, 6000, chatPacket );
break;
}
case ChatType::Shout:
@ -565,12 +565,12 @@ void Core::Network::GameConnection::chatHandler( const Core::Network::Packets::F
if( player.isActingAsGm() )
chatPacket->data().chatType = ChatType::GMShout;
player.getCurrentZone()->queueOutPacketForRange( player, 6000, chatPacket );
player.getCurrentZone()->queuePacketForRange( player, 6000, chatPacket );
break;
}
default:
{
player.getCurrentZone()->queueOutPacketForRange( player, 50, chatPacket );
player.getCurrentZone()->queuePacketForRange( player, 50, chatPacket );
break;
}
}

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@ -1,5 +1,4 @@
#include "HousingMgr.h"
#include "HousingMgr.h"
#include <Logging/Logger.h>
#include <Database/DatabaseDef.h>
#include <Exd/ExdDataGenerated.h>
@ -145,3 +144,60 @@ void Core::HousingMgr::sendLandSignFree( Entity::Player& player, uint8_t ward, u
plotPricePacket->data().timeLeft = land->getDevaluationTime();
player.queuePacket( plotPricePacket );
}
Core::LandPurchaseResult Core::HousingMgr::purchseLand( Entity::Player& player, uint8_t plot, uint8_t state )
{
auto pHousing = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() );
auto plotPrice = pHousing->getLand( plot )->getCurrentPrice();
auto gilAvailable = player.getCurrency( CurrencyType::Gil );
auto pLand = pHousing->getLand( plot );
if( !pLand )
return LandPurchaseResult::ERR_INTERNAL;
if( pLand->getState() != HouseState::forSale )
return LandPurchaseResult::ERR_NOT_AVAILABLE;
if( gilAvailable < plotPrice )
return LandPurchaseResult::ERR_NOT_ENOUGH_GIL;
switch( static_cast< LandPurchaseMode >( state ) )
{
case LandPurchaseMode::FC:
player.sendDebug( "Free company house purchase aren't supported at this time." );
return LandPurchaseResult::ERR_INTERNAL;
case LandPurchaseMode::PRIVATE:
{
auto pOldLand = getLandByOwnerId( player.getId() );
if( pOldLand )
return LandPurchaseResult::ERR_NO_MORE_LANDS_FOR_CHAR;
player.removeCurrency( CurrencyType::Gil, plotPrice );
pLand->setPlayerOwner( player.getId() );
pLand->setState( HouseState::sold );
pLand->setLandType( Common::LandType::Private );
player.setLandPermissions( LandPermissionSlot::Private, 0x00, plot,
pHousing->getWardNum(), pHousing->getTerritoryTypeId() );
player.sendLandPermissionSlot( static_cast< uint8_t >( LandType::Private ), plot, pHousing->getWardNum(),
pHousing->getTerritoryTypeId() );
//pLand->setLandName( "Private Estate" + std::to_string( pHousing->getWardNum() ) + "-" + std::to_string( plot ) );
pLand->updateLandDb();
pHousing->sendLandUpdate( plot );
return LandPurchaseResult::SUCCESS;
}
default:
return LandPurchaseResult::ERR_INTERNAL;
}
}

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@ -30,6 +30,7 @@ namespace Core
void sendLandSignOwned( Entity::Player& player, uint8_t ward, uint8_t plot );
void sendLandSignFree( Entity::Player& player, uint8_t ward, uint8_t plot );
LandPurchaseResult purchseLand( Entity::Player& player, uint8_t plot, uint8_t state );
private:
using HousingZonePtrMap = std::unordered_map< uint16_t, Core::Data::HousingZonePtr >;

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@ -129,13 +129,14 @@ void Core::HousingZone::sendLandSet( Entity::Player& player )
for( uint8_t i = startIndex, count = 0; i < ( startIndex + 30 ); ++i, ++count )
{
landsetInitializePacket->data().land[ count ].plotSize = getLand( i )->getSize();
landsetInitializePacket->data().land[ count ].houseState = getLand( i )->getState();
landsetInitializePacket->data().land[ count ].type = static_cast< uint8_t >( getLand( i )->getLandType() );
landsetInitializePacket->data().land[ count ].iconAddIcon = getLand( i )->getSharing();
landsetInitializePacket->data().land[ count ].fcId = getLand( i )->getFcId();
landsetInitializePacket->data().land[ count ].fcIcon = getLand( i )->getFcIcon();
landsetInitializePacket->data().land[ count ].fcIconColor = getLand( i )->getFcColor();
auto pLand = getLand( i );
landsetInitializePacket->data().land[ count ].plotSize = pLand->getSize();
landsetInitializePacket->data().land[ count ].houseState = pLand->getState();
landsetInitializePacket->data().land[ count ].type = static_cast< uint8_t >( pLand->getLandType() );
landsetInitializePacket->data().land[ count ].iconAddIcon = pLand->getSharing();
landsetInitializePacket->data().land[ count ].fcId = pLand->getFcId();
landsetInitializePacket->data().land[ count ].fcIcon = pLand->getFcIcon();
landsetInitializePacket->data().land[ count ].fcIconColor = pLand->getFcColor();
}
player.queuePacket( landsetInitializePacket );
@ -143,10 +144,10 @@ void Core::HousingZone::sendLandSet( Entity::Player& player )
void Core::HousingZone::sendLandUpdate( uint8_t landId )
{
auto pLand = getLand( landId );
for( const auto& playerIt : m_playerMap )
{
auto pPlayer = playerIt.second;
auto pLand = getLand( landId );
auto landUpdatePacket = makeZonePacket< FFXIVIpcLandUpdate >( pPlayer->getId() );
landUpdatePacket->data().landId = landId;
@ -167,63 +168,11 @@ bool Core::HousingZone::isPlayerSubInstance( Entity::Player& player )
return player.getPos().x < -15000.0f; //ToDo: get correct pos
}
Core::LandPurchaseResult Core::HousingZone::purchseLand( Entity::Player& player, uint8_t plot, uint8_t state )
{
auto plotPrice = getLand( plot )->getCurrentPrice();
auto gilAvailable = player.getCurrency( CurrencyType::Gil );
auto pLand = getLand( plot );
if( !pLand )
return LandPurchaseResult::ERR_INTERNAL;
if( pLand->getState() != HouseState::forSale )
return LandPurchaseResult::ERR_NOT_AVAILABLE;
if( gilAvailable < plotPrice )
return LandPurchaseResult::ERR_NOT_ENOUGH_GIL;
auto pHousing = std::dynamic_pointer_cast< HousingZone >( player.getCurrentZone() );
switch( static_cast< LandPurchaseMode >( state ) )
{
case LandPurchaseMode::FC:
player.sendDebug( "Free company house purchase aren't supported at this time." );
return LandPurchaseResult::ERR_INTERNAL;
case LandPurchaseMode::PRIVATE:
{
auto pHousingMgr = g_fw.get< HousingMgr >();
auto pOldLand = pHousingMgr->getLandByOwnerId( player.getId() );
if( pOldLand )
return LandPurchaseResult::ERR_NO_MORE_LANDS_FOR_CHAR;
player.removeCurrency( CurrencyType::Gil, plotPrice );
pLand->setPlayerOwner( player.getId() );
pLand->setState( HouseState::sold );
pLand->setLandType( Common::LandType::Private );
player.setLandPermissions( LandPermissionSlot::Private, 0x00, plot,
pHousing->getWardNum(), pHousing->getTerritoryTypeId() );
player.sendLandPermissions();
//pLand->setLandName( "Private Estate" + std::to_string( pHousing->getWardNum() ) + "-" + std::to_string( plot ) );
pLand->UpdateLandDb();
sendLandUpdate( plot );
return LandPurchaseResult::SUCCESS;
}
default:
return LandPurchaseResult::ERR_INTERNAL;
}
}
void Core::HousingZone::onUpdate( uint32_t currTime )
{
for( uint8_t i = 0; i < 60; i++ )
for( auto pLandItr : m_landPtrMap )
{
getLand( i )->Update( currTime );
pLandItr.second->update( currTime );
}
}

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@ -42,8 +42,6 @@ namespace Core
void sendLandUpdate( uint8_t landId );
bool isPlayerSubInstance( Entity::Player& player );
LandPurchaseResult purchseLand( Entity::Player& player, uint8_t plot, uint8_t state );
/* returns current ward number for this zone */
uint8_t getWardNum() const;

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@ -224,7 +224,7 @@ void Core::Land::init()
}
}
void Core::Land::UpdateLandDb()
void Core::Land::updateLandDb()
{
auto pDb = g_fw.get< Db::DbWorkerPool< Db::ZoneDbConnection > >();
pDb->directExecute( "UPDATE land SET status = " + std::to_string( m_state )
@ -237,7 +237,7 @@ void Core::Land::UpdateLandDb()
+ " AND LandId = " + std::to_string( m_landId ) + ";" );
}
void Core::Land::Update( uint32_t currTime )
void Core::Land::update( uint32_t currTime )
{
if( getState() == HouseState::forSale )
{
@ -245,7 +245,7 @@ void Core::Land::Update( uint32_t currTime )
{
m_nextDrop = currTime + 21600;
m_currentPrice = ( m_currentPrice / 100 ) * 99.58;
UpdateLandDb();
updateLandDb();
}
}
}

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@ -47,8 +47,8 @@ namespace Core
uint32_t getPlayerOwner();
//Housing Functions
void setPreset( uint32_t itemId );
void UpdateLandDb();
void Update( uint32_t currTime );
void updateLandDb();
void update( uint32_t currTime );
uint32_t getMaxItems();
uint32_t getCurrentPrice() const;

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@ -277,7 +277,7 @@ void Core::Zone::removeActor( Entity::ActorPtr pActor )
}
void Core::Zone::queueOutPacketForRange( Entity::Player& sourcePlayer, uint32_t range,
void Core::Zone::queuePacketForRange( Entity::Player& sourcePlayer, uint32_t range,
Network::Packets::FFXIVPacketBasePtr pPacketEntry )
{
auto pTeriMgr = g_fw.get< TerritoryMgr >();
@ -306,6 +306,28 @@ void Core::Zone::queueOutPacketForRange( Entity::Player& sourcePlayer, uint32_t
}
}
void Core::Zone::queuePacketForZone( Entity::Player& sourcePlayer,
Network::Packets::FFXIVPacketBasePtr pPacketEntry,
bool forSelf )
{
auto pTeriMgr = g_fw.get< TerritoryMgr >();
if( pTeriMgr->isPrivateTerritory( getTerritoryTypeId() ) )
return;
auto pServerZone = g_fw.get< ServerZone >();
for( auto entry : m_playerMap )
{
auto player = entry.second;
if( ( sourcePlayer.getId() != player->getId() ) ||
( ( sourcePlayer.getId() == player->getId() ) && forSelf ) )
{
auto pSession = pServerZone->getSession( player->getId() );
if( pSession )
pSession->getZoneConnection()->queueOutPacket( pPacketEntry );
}
}
}
uint32_t Core::Zone::getTerritoryTypeId() const
{
return m_territoryTypeId;

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@ -114,9 +114,12 @@ public:
void updateInRangeSet( Entity::ActorPtr pActor, Cell* pCell );
void queueOutPacketForRange( Entity::Player& sourcePlayer, uint32_t range,
void queuePacketForRange( Entity::Player& sourcePlayer, uint32_t range,
Network::Packets::FFXIVPacketBasePtr pPacketEntry );
void queuePacketForZone( Entity::Player& sourcePlayer, Network::Packets::FFXIVPacketBasePtr pPacketEntry,
bool forSelf = false );
uint32_t getGuId() const;
uint32_t getNextEObjId();