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Disabled betweenarea state flags until we fix it
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parent
48c4f681f1
commit
21a39a09eb
4 changed files with 17 additions and 6 deletions
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@ -523,7 +523,7 @@ namespace Common {
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LeveStartAnim = 0x66,
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LeveStartError = 0x67,
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DirectorEObjMod = 0x6A,
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DirectorUpdate = 0x6D,
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ItemObtainMsg = 0x75,
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@ -356,6 +356,17 @@ void Core::Entity::Player::returnToHomepoint()
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void Core::Entity::Player::setZone( uint32_t zoneId )
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{
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if( !g_territoryMgr.movePlayer( zoneId, getAsPlayer() ) )
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{
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// todo: this will require proper handling, for now just return the player to their previous area
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m_pos = m_prevPos;
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m_rot = m_prevRot;
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m_zoneId = m_prevZoneId;
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if( !g_territoryMgr.movePlayer( m_zoneId, getAsPlayer() ) )
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return;
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}
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sendZonePackets();
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}
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@ -1570,8 +1581,8 @@ void Player::sendZonePackets()
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}
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// set flags, will be reset automatically by zoning ( only on client side though )
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setStateFlag( PlayerStateFlag::BetweenAreas );
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setStateFlag( PlayerStateFlag::BetweenAreas1 );
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//setStateFlag( PlayerStateFlag::BetweenAreas );
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//setStateFlag( PlayerStateFlag::BetweenAreas1 );
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sendStats();
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@ -373,7 +373,7 @@ void Core::Network::GameConnection::initHandler( const Packets::GamePacket& inPa
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// init handler means this is a login procedure
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player.setIsLogin( true );
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player.setZone( player.getZoneId() );
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player.sendZonePackets();
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}
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@ -25,13 +25,13 @@ public:
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uint32_t instanceContentId );
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virtual ~InstanceContent();
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boost::shared_ptr< Core::Data::InstanceContent > getInstanceContentInfo() const;
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Core::Data::ExdDataGenerated::InstanceContentPtr getInstanceContentInfo() const;
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uint32_t getInstanceContentId() const;
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private:
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Event::DirectorPtr m_pDirector;
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boost::shared_ptr< Core::Data::InstanceContent > m_instanceContentInfo;
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Core::Data::ExdDataGenerated::InstanceContentPtr m_instanceContentInfo;
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uint32_t m_instanceContentId;
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InstanceContentState m_state;
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