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Disabled betweenarea state flags until we fix it

This commit is contained in:
Mordred 2018-02-04 18:53:19 +01:00
parent 48c4f681f1
commit 21a39a09eb
4 changed files with 17 additions and 6 deletions

View file

@ -523,7 +523,7 @@ namespace Common {
LeveStartAnim = 0x66,
LeveStartError = 0x67,
DirectorEObjMod = 0x6A,
DirectorUpdate = 0x6D,
ItemObtainMsg = 0x75,

View file

@ -356,6 +356,17 @@ void Core::Entity::Player::returnToHomepoint()
void Core::Entity::Player::setZone( uint32_t zoneId )
{
if( !g_territoryMgr.movePlayer( zoneId, getAsPlayer() ) )
{
// todo: this will require proper handling, for now just return the player to their previous area
m_pos = m_prevPos;
m_rot = m_prevRot;
m_zoneId = m_prevZoneId;
if( !g_territoryMgr.movePlayer( m_zoneId, getAsPlayer() ) )
return;
}
sendZonePackets();
}
@ -1570,8 +1581,8 @@ void Player::sendZonePackets()
}
// set flags, will be reset automatically by zoning ( only on client side though )
setStateFlag( PlayerStateFlag::BetweenAreas );
setStateFlag( PlayerStateFlag::BetweenAreas1 );
//setStateFlag( PlayerStateFlag::BetweenAreas );
//setStateFlag( PlayerStateFlag::BetweenAreas1 );
sendStats();

View file

@ -373,7 +373,7 @@ void Core::Network::GameConnection::initHandler( const Packets::GamePacket& inPa
// init handler means this is a login procedure
player.setIsLogin( true );
player.setZone( player.getZoneId() );
player.sendZonePackets();
}

View file

@ -25,13 +25,13 @@ public:
uint32_t instanceContentId );
virtual ~InstanceContent();
boost::shared_ptr< Core::Data::InstanceContent > getInstanceContentInfo() const;
Core::Data::ExdDataGenerated::InstanceContentPtr getInstanceContentInfo() const;
uint32_t getInstanceContentId() const;
private:
Event::DirectorPtr m_pDirector;
boost::shared_ptr< Core::Data::InstanceContent > m_instanceContentInfo;
Core::Data::ExdDataGenerated::InstanceContentPtr m_instanceContentInfo;
uint32_t m_instanceContentId;
InstanceContentState m_state;