From 233bef18863b624e5b622d751a0a326156388efa Mon Sep 17 00:00:00 2001 From: Mordred Date: Sat, 28 Jan 2023 17:44:01 +0100 Subject: [PATCH] Fixed large house zoning --- src/world/Territory/Housing/HousingInteriorTerritory.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/world/Territory/Housing/HousingInteriorTerritory.cpp b/src/world/Territory/Housing/HousingInteriorTerritory.cpp index 5f7477b3..9296f73b 100644 --- a/src/world/Territory/Housing/HousingInteriorTerritory.cpp +++ b/src/world/Territory/Housing/HousingInteriorTerritory.cpp @@ -101,9 +101,10 @@ void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onPlayerZone } case HouseSize::HOUSE_SIZE_L: { - auto objectInitPacket = makeZonePacket< FFXIVIpcFurnitureListL >( player.getId() ); + auto objectInitPacket = makeZonePacket< FFXIVIpcFurnitureListL >( player.getId() ); memcpy( &objectInitPacket->data().LandId, &m_landIdent, sizeof( Common::LandIdent ) ); memcpy( &objectInitPacket->data().Furnitures, m_housingObjects.data(), sizeof( Common::Furniture ) * 200 ); + server.queueForPlayer( player.getCharacterId(), objectInitPacket ); break; } }