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ActionMount;
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parent
30aa9fe211
commit
240e06a634
6 changed files with 152 additions and 19 deletions
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@ -604,7 +604,8 @@ struct FFXIVIpcActorSetPos : FFXIVIpcBasePacket<ActorSetPos>
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struct FFXIVIpcActorCast : FFXIVIpcBasePacket<ActorCast>
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struct FFXIVIpcActorCast : FFXIVIpcBasePacket<ActorCast>
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{
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{
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uint16_t action_id;
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uint16_t action_id;
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uint16_t unknown;
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Common::SkillType skillType;
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uint8_t unknown;
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uint32_t unknown_1; // Also action id
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uint32_t unknown_1; // Also action id
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float cast_time;
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float cast_time;
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uint32_t target_id;
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uint32_t target_id;
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@ -53,7 +53,7 @@ void Core::Action::ActionCast::onStart()
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GamePacketNew< FFXIVIpcActorCast, ServerZoneIpcType > castPacket( m_pSource->getId() );
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GamePacketNew< FFXIVIpcActorCast, ServerZoneIpcType > castPacket( m_pSource->getId() );
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castPacket.data().action_id = m_id;
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castPacket.data().action_id = m_id;
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castPacket.data().unknown = 1;
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castPacket.data().skillType = Common::SkillType::Normal;
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castPacket.data().unknown_1 = m_id;
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castPacket.data().unknown_1 = m_id;
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castPacket.data().cast_time = static_cast< float >( m_castTime / 1000 ); // This is used for the cast bar above the target bar of the caster.
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castPacket.data().cast_time = static_cast< float >( m_castTime / 1000 ); // This is used for the cast bar above the target bar of the caster.
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castPacket.data().target_id = m_pTarget->getId();
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castPacket.data().target_id = m_pTarget->getId();
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115
src/servers/Server_Zone/Action/ActionMount.cpp
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115
src/servers/Server_Zone/Action/ActionMount.cpp
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@ -0,0 +1,115 @@
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#include "ActionMount.h"
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#include <src/servers/Server_Common/Common.h>
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#include <src/servers/Server_Common/Util/Util.h>
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#include <src/servers/Server_Common/Util/UtilMath.h>
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#include <src/servers/Server_Common/Exd/ExdData.h>
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#include <src/servers/Server_Common/Logging/Logger.h>
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket142.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket143.h"
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#include "src/servers/Server_Zone/Network/PacketWrappers/ActorControlPacket144.h"
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#include "src/servers/Server_Zone/Actor/Player.h"
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#include "src/servers/Server_Zone/Script/ScriptManager.h"
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using namespace Core::Common;
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using namespace Core::Network;
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using namespace Core::Network::Packets;
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using namespace Core::Network::Packets::Server;
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extern Core::Data::ExdData g_exdData;
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extern Core::Logger g_log;
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extern Core::Scripting::ScriptManager g_scriptMgr;
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Core::Action::ActionMount::ActionMount()
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{
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m_handleActionType = Common::HandleActionType::Event;
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}
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Core::Action::ActionMount::ActionMount( Entity::ActorPtr pActor, Entity::ActorPtr pTarget, uint32_t actionId )
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{
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m_startTime = 0;
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m_id = actionId;
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m_handleActionType = HandleActionType::Spell;
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m_castTime = 1000;
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m_pSource = pActor;
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m_pTarget = pTarget;
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m_bInterrupt = false;
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}
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Core::Action::ActionMount::~ActionMount()
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{
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}
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void Core::Action::ActionMount::onStart()
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{
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if( !m_pSource )
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return;
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m_pSource->getAsPlayer()->sendDebug( "ActionMount::onStart()" );
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m_startTime = Util::getTimeMs();
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GamePacketNew< FFXIVIpcActorCast, ServerZoneIpcType > castPacket( m_pSource->getId() );
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castPacket.data().action_id = m_id;
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castPacket.data().skillType = Common::SkillType::MountSkill;
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castPacket.data().unknown_1 = m_id;
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castPacket.data().cast_time = static_cast< float >( m_castTime / 1000 ); // This is used for the cast bar above the target bar of the caster.
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castPacket.data().target_id = m_pTarget->getId();
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m_pSource->sendToInRangeSet( castPacket, true );
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m_pSource->getAsPlayer()->setStateFlag( PlayerStateFlag::Casting );
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m_pSource->getAsPlayer()->sendStateFlags();
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}
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void Core::Action::ActionMount::onFinish()
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{
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if( !m_pSource )
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return;
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auto pPlayer = m_pSource->getAsPlayer();
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pPlayer->sendDebug( "ActionMount::onFinish()" );
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pPlayer->unsetStateFlag( PlayerStateFlag::Casting );
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pPlayer->sendStateFlags();
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GamePacketNew< FFXIVIpcEffect, ServerZoneIpcType > effectPacket(pPlayer->getId());
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effectPacket.data().targetId = pPlayer->getId();
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effectPacket.data().actionAnimationId = m_id;
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effectPacket.data().unknown_62 = 13; // Affects displaying action name next to number in floating text
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effectPacket.data().actionTextId = 4;
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effectPacket.data().numEffects = 1;
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effectPacket.data().rotation = Math::Util::floatToUInt16Rot(pPlayer->getRotation());
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effectPacket.data().effectTarget = INVALID_GAME_OBJECT_ID;
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effectPacket.data().effects[0].effectType = ActionEffectType::Mount;
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effectPacket.data().effects[0].hitSeverity = ActionHitSeverityType::CritDamage;
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effectPacket.data().effects[0].value = m_id;
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pPlayer->sendToInRangeSet(effectPacket, true);
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pPlayer->sendToInRangeSet(ActorControlPacket142(pPlayer->getId(), ActorControlType::SetStatus, 4), true); //?
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pPlayer->sendToInRangeSet(ActorControlPacket143(pPlayer->getId(), 0x39e, 12), true); //?
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pPlayer->mount( m_id );
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}
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void Core::Action::ActionMount::onInterrupt()
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{
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if( !m_pSource )
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return;
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m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Occupied1 );
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m_pSource->getAsPlayer()->unsetStateFlag( PlayerStateFlag::Casting );
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m_pSource->getAsPlayer()->sendStateFlags();
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auto control = ActorControlPacket142( m_pSource->getId(), ActorControlType::CastInterrupt,
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0x219, 1, m_id, 0 );
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// Note: When cast interrupt from taking too much damage, set the last value to 1. This enables the cast interrupt effect. Example:
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// auto control = ActorControlPacket142( m_pSource->getId(), ActorControlType::CastInterrupt, 0x219, 1, m_id, 0 );
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m_pSource->sendToInRangeSet( control, true );
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}
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28
src/servers/Server_Zone/Action/ActionMount.h
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28
src/servers/Server_Zone/Action/ActionMount.h
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@ -0,0 +1,28 @@
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#ifndef _ACTIONMOUNT_H_
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#define _ACTIONMOUNT_H_
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#include "src/servers/Server_Zone/Forwards.h"
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#include "Action.h"
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namespace Core { namespace Action {
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class ActionMount : public Action
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{
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private:
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public:
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ActionMount();
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~ActionMount();
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ActionMount( Entity::ActorPtr pActor, Entity::ActorPtr pTarget, uint32_t actionId );
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void onStart() override;
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void onFinish() override;
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void onInterrupt() override;
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};
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}
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}
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#endif
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@ -44,6 +44,7 @@ namespace Core
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TYPE_FORWARD( Action );
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TYPE_FORWARD( Action );
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TYPE_FORWARD( ActionTeleport );
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TYPE_FORWARD( ActionTeleport );
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TYPE_FORWARD( ActionCast );
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TYPE_FORWARD( ActionCast );
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TYPE_FORWARD( ActionMount );
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TYPE_FORWARD( EventAction );
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TYPE_FORWARD( EventAction );
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}
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}
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@ -25,8 +25,8 @@
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#include "src/servers/Server_Zone/Forwards.h"
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#include "src/servers/Server_Zone/Forwards.h"
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#include "src/servers/Server_Zone/Action/Action.h"
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#include "src/servers/Server_Zone/Action/Action.h"
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#include "src/servers/Server_Zone/Action/ActionTeleport.h"
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#include "src/servers/Server_Zone/Action/ActionCast.h"
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#include "src/servers/Server_Zone/Action/ActionCast.h"
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#include "src/servers/Server_Zone/Action/ActionMount.h"
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#include "src/servers/Server_Zone/Script/ScriptManager.h"
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#include "src/servers/Server_Zone/Script/ScriptManager.h"
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#include "Server_Zone/Network/PacketWrappers/MoveActorPacket.h"
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#include "Server_Zone/Network/PacketWrappers/MoveActorPacket.h"
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@ -118,22 +118,10 @@ void Core::Network::GameConnection::skillHandler( const Packets::GamePacket& inP
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pPlayer->sendDebug( "Request mount " + std::to_string( action ) );
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pPlayer->sendDebug( "Request mount " + std::to_string( action ) );
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GamePacketNew< FFXIVIpcEffect, ServerZoneIpcType > effectPacket(pPlayer->getId());
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Action::ActionMountPtr pActionMount(new Action::ActionMount(pPlayer, pPlayer, action));
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effectPacket.data().targetId = pPlayer->getId();
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pPlayer->setCurrentAction(pActionMount);
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effectPacket.data().actionAnimationId = action;
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pPlayer->sendDebug("setCurrentAction()");
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effectPacket.data().unknown_62 = 13; // Affects displaying action name next to number in floating text
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pPlayer->getCurrentAction()->onStart();
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effectPacket.data().actionTextId = 4;
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effectPacket.data().numEffects = 1;
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effectPacket.data().rotation = Math::Util::floatToUInt16Rot(pPlayer->getRotation());
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effectPacket.data().effectTarget = INVALID_GAME_OBJECT_ID;
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effectPacket.data().effects[0].effectType = ActionEffectType::Mount;
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effectPacket.data().effects[0].hitSeverity = ActionHitSeverityType::CritDamage;
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effectPacket.data().effects[0].value = action;
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pPlayer->sendToInRangeSet( ActorControlPacket142( pPlayer->getId(), ActorControlType::SetStatus, 4 ), true ); //?
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pPlayer->sendToInRangeSet( ActorControlPacket143( pPlayer->getId(), 0x39e, 12 ), true ); //?
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pPlayer->mount( action );
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pPlayer->sendToInRangeSet( effectPacket, true );
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break;
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break;
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