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Avoid copying modifiers to applyStatusEffect

This commit is contained in:
Rushi 2024-06-21 10:48:32 +02:00
parent b4dd70b98e
commit 241ac491ef
7 changed files with 13 additions and 13 deletions

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@ -624,7 +624,7 @@ void Action::Action::handleStatusEffects()
{ {
for( auto& status : m_lutEntry.statuses.caster ) for( auto& status : m_lutEntry.statuses.caster )
{ {
pActionBuilder->applyStatusEffectSelf( status.id, status.duration, 0, status.modifiers, status.flag, true ); pActionBuilder->applyStatusEffectSelf( status.id, status.duration, 0, std::move( status.modifiers ), status.flag, true );
} }
} }
@ -635,7 +635,7 @@ void Action::Action::handleStatusEffects()
{ {
for( auto& status : m_lutEntry.statuses.target ) for( auto& status : m_lutEntry.statuses.target )
{ {
pActionBuilder->applyStatusEffect( actor, status.id, status.duration, 0, status.modifiers, status.flag, true ); pActionBuilder->applyStatusEffect( actor, status.id, status.duration, 0, std::move( status.modifiers ), status.flag, true );
} }
if( actor->getStatusEffectMap().size() > 0 ) if( actor->getStatusEffectMap().size() > 0 )

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@ -78,7 +78,7 @@ void ActionResult::applyStatusEffect( uint32_t id, int32_t duration, Entity::Cha
} }
void ActionResult::applyStatusEffect( uint32_t id, int32_t duration, Entity::Chara& source, uint8_t param, void ActionResult::applyStatusEffect( uint32_t id, int32_t duration, Entity::Chara& source, uint8_t param,
std::vector< StatusModifier > modifiers, uint32_t flag, bool shouldOverride ) const std::vector< StatusModifier >& modifiers, uint32_t flag, bool shouldOverride )
{ {
m_result.Value = static_cast< int16_t >( id ); m_result.Value = static_cast< int16_t >( id );
m_result.Arg2 = param; m_result.Arg2 = param;
@ -101,7 +101,7 @@ void ActionResult::applyStatusEffectSelf( uint32_t id, int32_t duration, uint8_t
m_pStatus->setParam( param ); m_pStatus->setParam( param );
} }
void ActionResult::applyStatusEffectSelf( uint32_t id, int32_t duration, uint8_t param, std::vector< World::Action::StatusModifier > modifiers, void ActionResult::applyStatusEffectSelf( uint32_t id, int32_t duration, uint8_t param, const std::vector< World::Action::StatusModifier >& modifiers,
uint32_t flag, bool shouldOverride ) uint32_t flag, bool shouldOverride )
{ {
m_result.Value = static_cast< int16_t >( id ); m_result.Value = static_cast< int16_t >( id );

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@ -22,9 +22,9 @@ namespace Sapphire::World::Action
void comboSucceed(); void comboSucceed();
void applyStatusEffect( uint32_t id, int32_t duration, Entity::Chara& source, uint8_t param, bool shouldOverride ); void applyStatusEffect( uint32_t id, int32_t duration, Entity::Chara& source, uint8_t param, bool shouldOverride );
void applyStatusEffect( uint32_t id, int32_t duration, Entity::Chara& source, uint8_t param, void applyStatusEffect( uint32_t id, int32_t duration, Entity::Chara& source, uint8_t param,
std::vector< World::Action::StatusModifier > modifiers, uint32_t flag, bool shouldOverride ); const std::vector< World::Action::StatusModifier >& modifiers, uint32_t flag, bool shouldOverride );
void applyStatusEffectSelf( uint32_t id, int32_t duration, uint8_t param, bool shouldOverride ); void applyStatusEffectSelf( uint32_t id, int32_t duration, uint8_t param, bool shouldOverride );
void applyStatusEffectSelf( uint32_t id, int32_t duration, uint8_t param, std::vector< World::Action::StatusModifier > modifiers, void applyStatusEffectSelf( uint32_t id, int32_t duration, uint8_t param, const std::vector< World::Action::StatusModifier >& modifiers,
uint32_t flag, bool shouldOverride ); uint32_t flag, bool shouldOverride );
void mount( uint16_t mountId ); void mount( uint16_t mountId );

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@ -94,7 +94,7 @@ void ActionResultBuilder::applyStatusEffect( Entity::CharaPtr& target, uint16_t
} }
void ActionResultBuilder::applyStatusEffect( Entity::CharaPtr& target, uint16_t statusId, uint32_t duration, uint8_t param, void ActionResultBuilder::applyStatusEffect( Entity::CharaPtr& target, uint16_t statusId, uint32_t duration, uint8_t param,
std::vector< World::Action::StatusModifier > modifiers, uint32_t flag, bool shouldOverride ) const std::vector< World::Action::StatusModifier >& modifiers, uint32_t flag, bool shouldOverride )
{ {
ActionResultPtr nextResult = make_ActionResult( target ); ActionResultPtr nextResult = make_ActionResult( target );
nextResult->applyStatusEffect( statusId, duration, *m_sourceChara, param, modifiers, flag, shouldOverride ); nextResult->applyStatusEffect( statusId, duration, *m_sourceChara, param, modifiers, flag, shouldOverride );
@ -108,7 +108,7 @@ void ActionResultBuilder::applyStatusEffectSelf( uint16_t statusId, uint32_t dur
addResultToActor( m_sourceChara, nextResult ); addResultToActor( m_sourceChara, nextResult );
} }
void ActionResultBuilder::applyStatusEffectSelf( uint16_t statusId, uint32_t duration, uint8_t param, std::vector< World::Action::StatusModifier > modifiers, void ActionResultBuilder::applyStatusEffectSelf( uint16_t statusId, uint32_t duration, uint8_t param, const std::vector< World::Action::StatusModifier >& modifiers,
uint32_t flag, bool shouldOverride ) uint32_t flag, bool shouldOverride )
{ {
ActionResultPtr nextResult = make_ActionResult( m_sourceChara ); ActionResultPtr nextResult = make_ActionResult( m_sourceChara );

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@ -28,9 +28,9 @@ namespace Sapphire::World::Action
void applyStatusEffect( Entity::CharaPtr& target, uint16_t statusId, uint32_t duration, uint8_t param, bool shouldOverride = false ); void applyStatusEffect( Entity::CharaPtr& target, uint16_t statusId, uint32_t duration, uint8_t param, bool shouldOverride = false );
void applyStatusEffect( Entity::CharaPtr& target, uint16_t statusId, uint32_t duration, uint8_t param, void applyStatusEffect( Entity::CharaPtr& target, uint16_t statusId, uint32_t duration, uint8_t param,
std::vector< World::Action::StatusModifier > modifiers, uint32_t flag = 0, bool shouldOverride = false ); const std::vector< World::Action::StatusModifier >& modifiers, uint32_t flag = 0, bool shouldOverride = false );
void applyStatusEffectSelf( uint16_t statusId, uint32_t duration, uint8_t param, bool shouldOverride = false ); void applyStatusEffectSelf( uint16_t statusId, uint32_t duration, uint8_t param, bool shouldOverride = false );
void applyStatusEffectSelf( uint16_t statusId, uint32_t duration, uint8_t param, std::vector< World::Action::StatusModifier > modifiers, void applyStatusEffectSelf( uint16_t statusId, uint32_t duration, uint8_t param, const std::vector< World::Action::StatusModifier >& modifiers,
uint32_t flag = 0, bool shouldOverride = false ); uint32_t flag = 0, bool shouldOverride = false );
void mount( Entity::CharaPtr& target, uint16_t mountId ); void mount( Entity::CharaPtr& target, uint16_t mountId );

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@ -22,11 +22,11 @@ using namespace Sapphire::Network::Packets;
//using namespace Sapphire::Network::Packets::WorldPackets::Server; //using namespace Sapphire::Network::Packets::WorldPackets::Server;
Sapphire::StatusEffect::StatusEffect::StatusEffect( uint32_t id, Entity::CharaPtr sourceActor, Entity::CharaPtr targetActor, Sapphire::StatusEffect::StatusEffect::StatusEffect( uint32_t id, Entity::CharaPtr sourceActor, Entity::CharaPtr targetActor,
uint32_t duration,std::vector< World::Action::StatusModifier >& modifiers, uint32_t duration, const std::vector< World::Action::StatusModifier >& modifiers,
uint32_t flag, uint32_t tickRate ) : uint32_t flag, uint32_t tickRate ) :
StatusEffect( id, sourceActor, targetActor, duration, tickRate ) StatusEffect( id, sourceActor, targetActor, duration, tickRate )
{ {
m_statusModifiers = std::move( modifiers ); m_statusModifiers = modifiers;
m_flag = flag; m_flag = flag;
} }

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@ -12,7 +12,7 @@ class StatusEffect
{ {
public: public:
StatusEffect( uint32_t id, Entity::CharaPtr sourceActor, Entity::CharaPtr targetActor, StatusEffect( uint32_t id, Entity::CharaPtr sourceActor, Entity::CharaPtr targetActor,
uint32_t duration, std::vector< World::Action::StatusModifier >& modifiers, uint32_t flag, uint32_t tickRate ); uint32_t duration, const std::vector< World::Action::StatusModifier >& modifiers, uint32_t flag, uint32_t tickRate );
StatusEffect( uint32_t id, Entity::CharaPtr sourceActor, Entity::CharaPtr targetActor, StatusEffect( uint32_t id, Entity::CharaPtr sourceActor, Entity::CharaPtr targetActor,
uint32_t duration, uint32_t tickRate ); uint32_t duration, uint32_t tickRate );