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Avoid copying modifiers to applyStatusEffect
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parent
b4dd70b98e
commit
241ac491ef
7 changed files with 13 additions and 13 deletions
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@ -624,7 +624,7 @@ void Action::Action::handleStatusEffects()
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{
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for( auto& status : m_lutEntry.statuses.caster )
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{
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pActionBuilder->applyStatusEffectSelf( status.id, status.duration, 0, status.modifiers, status.flag, true );
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pActionBuilder->applyStatusEffectSelf( status.id, status.duration, 0, std::move( status.modifiers ), status.flag, true );
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}
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}
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@ -635,7 +635,7 @@ void Action::Action::handleStatusEffects()
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{
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for( auto& status : m_lutEntry.statuses.target )
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{
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pActionBuilder->applyStatusEffect( actor, status.id, status.duration, 0, status.modifiers, status.flag, true );
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pActionBuilder->applyStatusEffect( actor, status.id, status.duration, 0, std::move( status.modifiers ), status.flag, true );
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}
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if( actor->getStatusEffectMap().size() > 0 )
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@ -78,7 +78,7 @@ void ActionResult::applyStatusEffect( uint32_t id, int32_t duration, Entity::Cha
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}
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void ActionResult::applyStatusEffect( uint32_t id, int32_t duration, Entity::Chara& source, uint8_t param,
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std::vector< StatusModifier > modifiers, uint32_t flag, bool shouldOverride )
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const std::vector< StatusModifier >& modifiers, uint32_t flag, bool shouldOverride )
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{
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m_result.Value = static_cast< int16_t >( id );
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m_result.Arg2 = param;
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@ -101,7 +101,7 @@ void ActionResult::applyStatusEffectSelf( uint32_t id, int32_t duration, uint8_t
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m_pStatus->setParam( param );
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}
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void ActionResult::applyStatusEffectSelf( uint32_t id, int32_t duration, uint8_t param, std::vector< World::Action::StatusModifier > modifiers,
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void ActionResult::applyStatusEffectSelf( uint32_t id, int32_t duration, uint8_t param, const std::vector< World::Action::StatusModifier >& modifiers,
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uint32_t flag, bool shouldOverride )
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{
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m_result.Value = static_cast< int16_t >( id );
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@ -22,9 +22,9 @@ namespace Sapphire::World::Action
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void comboSucceed();
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void applyStatusEffect( uint32_t id, int32_t duration, Entity::Chara& source, uint8_t param, bool shouldOverride );
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void applyStatusEffect( uint32_t id, int32_t duration, Entity::Chara& source, uint8_t param,
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std::vector< World::Action::StatusModifier > modifiers, uint32_t flag, bool shouldOverride );
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const std::vector< World::Action::StatusModifier >& modifiers, uint32_t flag, bool shouldOverride );
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void applyStatusEffectSelf( uint32_t id, int32_t duration, uint8_t param, bool shouldOverride );
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void applyStatusEffectSelf( uint32_t id, int32_t duration, uint8_t param, std::vector< World::Action::StatusModifier > modifiers,
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void applyStatusEffectSelf( uint32_t id, int32_t duration, uint8_t param, const std::vector< World::Action::StatusModifier >& modifiers,
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uint32_t flag, bool shouldOverride );
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void mount( uint16_t mountId );
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@ -94,7 +94,7 @@ void ActionResultBuilder::applyStatusEffect( Entity::CharaPtr& target, uint16_t
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}
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void ActionResultBuilder::applyStatusEffect( Entity::CharaPtr& target, uint16_t statusId, uint32_t duration, uint8_t param,
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std::vector< World::Action::StatusModifier > modifiers, uint32_t flag, bool shouldOverride )
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const std::vector< World::Action::StatusModifier >& modifiers, uint32_t flag, bool shouldOverride )
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{
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ActionResultPtr nextResult = make_ActionResult( target );
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nextResult->applyStatusEffect( statusId, duration, *m_sourceChara, param, modifiers, flag, shouldOverride );
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@ -108,7 +108,7 @@ void ActionResultBuilder::applyStatusEffectSelf( uint16_t statusId, uint32_t dur
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addResultToActor( m_sourceChara, nextResult );
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}
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void ActionResultBuilder::applyStatusEffectSelf( uint16_t statusId, uint32_t duration, uint8_t param, std::vector< World::Action::StatusModifier > modifiers,
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void ActionResultBuilder::applyStatusEffectSelf( uint16_t statusId, uint32_t duration, uint8_t param, const std::vector< World::Action::StatusModifier >& modifiers,
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uint32_t flag, bool shouldOverride )
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{
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ActionResultPtr nextResult = make_ActionResult( m_sourceChara );
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@ -28,9 +28,9 @@ namespace Sapphire::World::Action
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void applyStatusEffect( Entity::CharaPtr& target, uint16_t statusId, uint32_t duration, uint8_t param, bool shouldOverride = false );
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void applyStatusEffect( Entity::CharaPtr& target, uint16_t statusId, uint32_t duration, uint8_t param,
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std::vector< World::Action::StatusModifier > modifiers, uint32_t flag = 0, bool shouldOverride = false );
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const std::vector< World::Action::StatusModifier >& modifiers, uint32_t flag = 0, bool shouldOverride = false );
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void applyStatusEffectSelf( uint16_t statusId, uint32_t duration, uint8_t param, bool shouldOverride = false );
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void applyStatusEffectSelf( uint16_t statusId, uint32_t duration, uint8_t param, std::vector< World::Action::StatusModifier > modifiers,
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void applyStatusEffectSelf( uint16_t statusId, uint32_t duration, uint8_t param, const std::vector< World::Action::StatusModifier >& modifiers,
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uint32_t flag = 0, bool shouldOverride = false );
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void mount( Entity::CharaPtr& target, uint16_t mountId );
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@ -22,11 +22,11 @@ using namespace Sapphire::Network::Packets;
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//using namespace Sapphire::Network::Packets::WorldPackets::Server;
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Sapphire::StatusEffect::StatusEffect::StatusEffect( uint32_t id, Entity::CharaPtr sourceActor, Entity::CharaPtr targetActor,
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uint32_t duration,std::vector< World::Action::StatusModifier >& modifiers,
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uint32_t duration, const std::vector< World::Action::StatusModifier >& modifiers,
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uint32_t flag, uint32_t tickRate ) :
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StatusEffect( id, sourceActor, targetActor, duration, tickRate )
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{
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m_statusModifiers = std::move( modifiers );
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m_statusModifiers = modifiers;
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m_flag = flag;
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}
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@ -12,7 +12,7 @@ class StatusEffect
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{
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public:
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StatusEffect( uint32_t id, Entity::CharaPtr sourceActor, Entity::CharaPtr targetActor,
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uint32_t duration, std::vector< World::Action::StatusModifier >& modifiers, uint32_t flag, uint32_t tickRate );
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uint32_t duration, const std::vector< World::Action::StatusModifier >& modifiers, uint32_t flag, uint32_t tickRate );
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StatusEffect( uint32_t id, Entity::CharaPtr sourceActor, Entity::CharaPtr targetActor,
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uint32_t duration, uint32_t tickRate );
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