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fix mob movement, hopefully.

This commit is contained in:
collett 2023-07-20 15:30:55 +09:00
parent adfd397bba
commit 249194630c
4 changed files with 31 additions and 49 deletions

View file

@ -83,6 +83,7 @@ Sapphire::Entity::BNpc::BNpc( uint32_t id, BNpcTemplatePtr pTemplate, float posX
m_pCurrentTerritory = std::move( pZone );
m_spawnPos = m_pos;
m_isMoving = false;
m_timeOfDeath = 0;
m_targetId = Common::INVALID_GAME_OBJECT_ID64;
@ -116,9 +117,7 @@ Sapphire::Entity::BNpc::BNpc( uint32_t id, BNpcTemplatePtr pTemplate, float posX
m_radius *= modelSkeleton->radius;
}
// todo: is this actually good?
//m_naviTargetReachedDistance = m_scale * 2.f;
m_naviTargetReachedDistance = 4.f;
m_naviTargetReachedDistance = m_radius;
calculateStats();
auto& scriptMgr = Common::Service< Sapphire::Scripting::ScriptMgr >::ref();
@ -194,7 +193,7 @@ void Sapphire::Entity::BNpc::setState( BNpcState state )
m_state = state;
}
bool Sapphire::Entity::BNpc::moveTo( const FFXIVARR_POSITION3& pos )
bool Sapphire::Entity::BNpc::moveTo( const FFXIVARR_POSITION3& pos, float radius )
{
auto pNaviProvider = m_pCurrentTerritory->getNaviProvider();
@ -208,14 +207,15 @@ bool Sapphire::Entity::BNpc::moveTo( const FFXIVARR_POSITION3& pos )
}
auto pos1 = pNaviProvider->getMovePos( *this );
if( Util::distance( pos1, pos ) < getRadius() + 3.f )
if( Util::distance( pos1, pos ) < getNaviTargetReachedDistance() + radius )
{
// Reached destination
face( pos );
setPos( pos1 );
sendPositionUpdate();
pNaviProvider->updateAgentPosition( *this );
m_isMoving = false;
return true;
}
@ -223,59 +223,38 @@ bool Sapphire::Entity::BNpc::moveTo( const FFXIVARR_POSITION3& pos )
face( pos );
setPos( pos1 );
sendPositionUpdate();
m_isMoving = true;
return false;
}
bool Sapphire::Entity::BNpc::moveTo( const Entity::Chara& targetChara )
{
auto pNaviProvider = m_pCurrentTerritory->getNaviProvider();
if( !pNaviProvider )
{
Logger::error( "No NaviProvider for zone#{0} - {1}",
m_pCurrentTerritory->getGuId(),
m_pCurrentTerritory->getInternalName() );
return false;
}
auto pos1 = pNaviProvider->getMovePos( *this );
if( Util::distance( pos1, targetChara.getPos() ) <= ( getRadius() + targetChara.getRadius() ) + 3.f )
{
// Reached destination
face( targetChara.getPos() );
setPos( pos1 );
sendPositionUpdate();
pNaviProvider->updateAgentPosition( *this );
return true;
}
m_pCurrentTerritory->updateActorPosition( *this );
face( targetChara.getPos() );
setPos( pos1 );
sendPositionUpdate();
return false;
return moveTo( targetChara.getPos(), targetChara.getRadius() );
}
void Sapphire::Entity::BNpc::stopMoving()
{
auto pNaviProvider = m_pCurrentTerritory->getNaviProvider();
if( !pNaviProvider )
if( !pNaviProvider || !m_isMoving )
return;
sendPositionUpdate();
pNaviProvider->updateAgentPosition( *this );
m_isMoving = false;
}
void Sapphire::Entity::BNpc::sendPositionUpdate()
{
uint8_t unk1 = 0x3a;
uint8_t animationType = 2;
uint16_t moveSpeed = MoveSpeed::Walk;
if( m_state == BNpcState::Combat || m_state == BNpcState::Retreat )
{
animationType = 0;
moveSpeed = MoveSpeed::Run;
}
auto movePacket = std::make_shared< MoveActorPacket >( *getAsChara(), unk1, animationType, 0, 0x5A );
auto movePacket = std::make_shared< MoveActorPacket >( *getAsChara(), unk1, animationType, 0, moveSpeed );
sendToInRangeSet( movePacket );
}
@ -496,6 +475,7 @@ void Sapphire::Entity::BNpc::doDefaultBNpcUpdate( uint64_t tickCount )
m_roamPos = pNaviProvider->findRandomPositionInCircle( m_spawnPos, 5 );
m_state = BNpcState::Roaming;
pNaviProvider->updateAgentParameters( *this );
}
checkAggro();
@ -527,9 +507,6 @@ void Sapphire::Entity::BNpc::doDefaultBNpcUpdate( uint64_t tickCount )
return;
}
if( pNaviProvider->syncPosToChara( *this ) )
sendPositionUpdate();
auto distance = Util::distance( getPos().x, getPos().y, getPos().z,
pHatedActor->getPos().x, pHatedActor->getPos().y, pHatedActor->getPos().z );
@ -543,7 +520,7 @@ void Sapphire::Entity::BNpc::doDefaultBNpcUpdate( uint64_t tickCount )
break;
}
if( distance > ( getRadius() + pHatedActor->getRadius() ) )
if( distance > ( getNaviTargetReachedDistance() + pHatedActor->getRadius() ) )
{
if( hasFlag( Immobile ) )
break;
@ -556,6 +533,8 @@ void Sapphire::Entity::BNpc::doDefaultBNpcUpdate( uint64_t tickCount )
if( distance < ( getRadius() + pHatedActor->getRadius() + 3.f ) )
{
stopMoving();
if( !hasFlag( TurningDisabled ) && face( pHatedActor->getPos() ) )
sendPositionUpdate();

View file

@ -75,7 +75,7 @@ namespace Sapphire::Entity
float getNaviTargetReachedDistance() const;
// return true if it reached the position
bool moveTo( const Common::FFXIVARR_POSITION3& pos );
bool moveTo( const Common::FFXIVARR_POSITION3& pos, float radius = 0 );
bool moveTo( const Entity::Chara& targetChara );
@ -149,6 +149,7 @@ namespace Sapphire::Entity
Common::FFXIVARR_POSITION3 m_spawnPos;
Common::FFXIVARR_POSITION3 m_roamPos;
bool m_isMoving;
BNpcState m_state;
std::set< std::shared_ptr< HateListEntry > > m_hateList;

View file

@ -1244,13 +1244,13 @@ void Sapphire::Entity::Player::update( uint64_t tickCount )
auto chara = actor->getAsChara();
// default autoattack range
float range = 3.f + chara->getRadius();
float range = 3.f + chara->getRadius() + getRadius() * 0.5f;
// default autoattack range for ranged classes
if( getClass() == ClassJob::Machinist ||
getClass() == ClassJob::Bard ||
getClass() == ClassJob::Archer )
range = 25;
range = 25.f + chara->getRadius() + getRadius() * 0.5f;
if( Util::distance( getPos().x, getPos().y, getPos().z,

View file

@ -24,9 +24,9 @@ Sapphire::World::Navi::NaviProvider::NaviProvider( const std::string& internalNa
m_internalName( internalName )
{
// Set defaults
m_polyFindRange[ 0 ] = 10;
m_polyFindRange[ 0 ] = 20;
m_polyFindRange[ 1 ] = 20;
m_polyFindRange[ 2 ] = 10;
m_polyFindRange[ 2 ] = 20;
}
bool Sapphire::World::Navi::NaviProvider::init()
@ -355,7 +355,7 @@ std::vector< Sapphire::Common::FFXIVARR_POSITION3 >
// iterPos[ 0 ], iterPos[ 1 ], iterPos[ 2 ],
// targetPos[ 0 ], targetPos[ 1 ], targetPos[ 2 ] );
const float STEP_SIZE = 1.2f;
const float STEP_SIZE = 0.5f;
const float SLOP = 0.15f;
int32_t numSmoothPath = 0;
@ -573,7 +573,8 @@ int32_t Sapphire::World::Navi::NaviProvider::addAgent( Entity::Chara& chara )
std::memset( &params, 0, sizeof( params ) );
params.height = 3.f;
params.maxAcceleration = 25.f;
params.maxSpeed = std::pow( 2, chara.getRadius() * 0.35f ) + 1.f;
//params.maxSpeed = std::pow( 2, chara.getRadius() * 0.35f ) + 1.f;
params.maxSpeed = ( std::pow( 2.f, 1.f * 0.35f ) + 1.f ) * 0.5f;
params.radius = ( chara.getRadius() ) * 0.75f;
params.collisionQueryRange = params.radius * 12.0f;
params.pathOptimizationRange = params.radius * 20.0f;
@ -589,9 +590,10 @@ void Sapphire::World::Navi::NaviProvider::updateAgentParameters( Entity::BNpc& b
std::memset( &params, 0, sizeof( params ) );
params.height = 3.f;
params.maxAcceleration = 25.f;
params.maxSpeed = std::pow( 2, bnpc.getRadius() * 0.35f ) + 1.f;
//params.maxSpeed = std::pow( 2, bnpc.getRadius() * 0.35f ) + 1.f;
params.maxSpeed = ( std::pow( 2.f, 1.f * 0.35f ) + 1.f ) * 0.5f;
if( bnpc.getState() == Entity::BNpcState::Combat || bnpc.getState() == Entity::BNpcState::Retreat )
params.maxSpeed *= 2;
params.maxSpeed *= 2.5f;
params.radius = ( bnpc.getRadius() ) * 0.75f;
params.collisionQueryRange = params.radius * 12.0f;
params.pathOptimizationRange = params.radius * 20.0f;