mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-05-08 03:37:45 +00:00
generally simplify code and change nativescript to nativescriptmanager
This commit is contained in:
parent
f33c59a102
commit
2627b17a37
7 changed files with 166 additions and 182 deletions
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@ -19,7 +19,7 @@
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#include "Network/PacketWrappers/InitUIPacket.h"
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#include "Network/GameConnection.h"
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#include "Script/ScriptManager.h"
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#include "Script/NativeScript.h"
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#include "Script/NativeScriptManager.h"
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#include "Actor/Player.h"
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#include "Actor/BattleNpc.h"
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@ -70,7 +70,7 @@ namespace Core
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namespace Scripting
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{
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class NativeScript;
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class NativeScriptManager;
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typedef std::function< void( Entity::Player&, uint32_t, uint16_t, uint16_t, uint16_t ) > EventReturnCallback;
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}
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@ -1,154 +0,0 @@
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#include "NativeScript.h"
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namespace Core {
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namespace Scripting {
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NativeScript::NativeScript( )
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{ }
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StatusEffectScript* NativeScript::getStatusEffectScript( uint32_t statusId )
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{
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auto script = m_statusEffectScripts.find( statusId );
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if( script == m_statusEffectScripts.end() )
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return nullptr;
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return script->second;
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}
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ActionScript* NativeScript::getActionScript( uint32_t actionId )
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{
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auto script = m_actionScripts.find( actionId );
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if( script == m_actionScripts.end() )
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return nullptr;
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return script->second;
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}
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QuestScript* NativeScript::getQuestScript( uint32_t questId )
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{
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auto script = m_questScripts.find( questId );
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if( script == m_questScripts.end() )
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return nullptr;
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return script->second;
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}
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BattleNpcScript* NativeScript::getBattleNpcScript( uint32_t npcId )
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{
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auto script = m_battleNpcScripts.find( npcId );
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if( script == m_battleNpcScripts.end() )
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return nullptr;
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return script->second;
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}
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ZoneScript* NativeScript::getZoneScript( uint32_t zoneId )
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{
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auto script = m_zoneScripts.find( zoneId );
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if( script == m_zoneScripts.end() )
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return nullptr;
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return script->second;
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}
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bool NativeScript::loadScript( const std::string& path )
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{
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auto module = m_loader.loadModule( path );
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if( module )
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{
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auto script = m_loader.getScriptObject( module->handle );
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if( script )
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{
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module->script = script;
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module->script_name = script->getName();
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module->type = script->getType();
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switch( script->getType() )
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{
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case ScriptType::StatusEffect:
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m_statusEffectScripts[ script->getId() ] = dynamic_cast< StatusEffectScript* >( script );
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break;
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case ScriptType::Action:
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m_actionScripts[ script->getId() ] = dynamic_cast< ActionScript* >( script );
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break;
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case ScriptType::Quest:
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m_questScripts[ script->getId() ] = dynamic_cast< QuestScript* >( script );
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break;
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case ScriptType::BattleNpc:
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m_battleNpcScripts[ script->getId() ] = dynamic_cast< BattleNpcScript* >( script );
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break;
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case ScriptType::Zone:
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m_zoneScripts[ script->getId() ] = dynamic_cast< ZoneScript* >( script );
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break;
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default:
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m_loader.unloadScript( module );
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return false;
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}
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}
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else
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{
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m_loader.unloadScript( module );
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return false;
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}
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}
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else
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return false;
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return true;
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}
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const std::string NativeScript::getModuleExtension()
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{
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return m_loader.getModuleExtension();
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}
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bool NativeScript::unloadScript( const std::string& name )
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{
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auto info = m_loader.getScriptInfo( name );
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if( info )
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{
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auto ptr = info->script;
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switch( info->type )
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{
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case ScriptType::StatusEffect:
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removeValueFromMap< uint32_t, StatusEffectScript* >( ptr, m_statusEffectScripts );
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break;
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case ScriptType::Action:
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removeValueFromMap< uint32_t, ActionScript* >( ptr, m_actionScripts );
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break;
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case ScriptType::Quest:
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removeValueFromMap< uint32_t, QuestScript* >( ptr, m_questScripts );
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break;
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case ScriptType::BattleNpc:
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removeValueFromMap< uint32_t, BattleNpcScript* >( ptr, m_battleNpcScripts );
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break;
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case ScriptType::Zone:
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removeValueFromMap< uint32_t, ZoneScript* >( ptr, m_zoneScripts );
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break;
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default:
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return false;
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}
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return m_loader.unloadScript( info );
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}
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return false;
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}
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void NativeScript::findScripts( std::set< Core::Scripting::ScriptInfo* >& scripts, const std::string& search )
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{
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return m_loader.findScripts( scripts, search );
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}
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boost::shared_ptr< NativeScript > create_script_engine( )
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{
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return boost::make_shared< NativeScript >();
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}
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}
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}
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144
src/servers/Server_Zone/Script/NativeScriptManager.cpp
Normal file
144
src/servers/Server_Zone/Script/NativeScriptManager.cpp
Normal file
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#include "NativeScriptManager.h"
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namespace Core {
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namespace Scripting {
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NativeScriptManager::NativeScriptManager( )
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{ }
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StatusEffectScript* NativeScriptManager::getStatusEffectScript( uint32_t statusId )
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{
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auto script = m_statusEffectScripts.find( statusId );
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if( script == m_statusEffectScripts.end() )
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return nullptr;
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return script->second;
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}
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ActionScript* NativeScriptManager::getActionScript( uint32_t actionId )
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{
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auto script = m_actionScripts.find( actionId );
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if( script == m_actionScripts.end() )
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return nullptr;
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return script->second;
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}
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QuestScript* NativeScriptManager::getQuestScript( uint32_t questId )
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{
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auto script = m_questScripts.find( questId );
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if( script == m_questScripts.end() )
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return nullptr;
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return script->second;
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}
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BattleNpcScript* NativeScriptManager::getBattleNpcScript( uint32_t npcId )
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{
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auto script = m_battleNpcScripts.find( npcId );
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if( script == m_battleNpcScripts.end() )
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return nullptr;
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return script->second;
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}
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ZoneScript* NativeScriptManager::getZoneScript( uint32_t zoneId )
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{
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auto script = m_zoneScripts.find( zoneId );
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if( script == m_zoneScripts.end() )
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return nullptr;
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return script->second;
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}
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bool NativeScriptManager::loadScript( const std::string& path )
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{
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auto module = m_loader.loadModule( path );
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if( !module )
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return false;
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auto script = m_loader.getScriptObject( module->handle );
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if( !script )
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return false;
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module->script = script;
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module->script_name = script->getName();
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module->type = script->getType();
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switch( script->getType() )
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{
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case ScriptType::StatusEffect:
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m_statusEffectScripts[ script->getId() ] = dynamic_cast< StatusEffectScript* >( script );
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break;
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case ScriptType::Action:
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m_actionScripts[ script->getId() ] = dynamic_cast< ActionScript* >( script );
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break;
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case ScriptType::Quest:
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m_questScripts[ script->getId() ] = dynamic_cast< QuestScript* >( script );
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break;
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case ScriptType::BattleNpc:
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m_battleNpcScripts[ script->getId() ] = dynamic_cast< BattleNpcScript* >( script );
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break;
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case ScriptType::Zone:
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m_zoneScripts[ script->getId() ] = dynamic_cast< ZoneScript* >( script );
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break;
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default:
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m_loader.unloadScript( module );
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return false;
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}
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return true;
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}
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const std::string NativeScriptManager::getModuleExtension()
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{
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return m_loader.getModuleExtension();
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}
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bool NativeScriptManager::unloadScript( const std::string& name )
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{
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auto info = m_loader.getScriptInfo( name );
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if( !info )
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return false;
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auto ptr = info->script;
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switch( info->type )
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{
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case ScriptType::StatusEffect:
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removeValueFromMap< uint32_t, StatusEffectScript* >( ptr, m_statusEffectScripts );
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break;
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case ScriptType::Action:
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removeValueFromMap< uint32_t, ActionScript* >( ptr, m_actionScripts );
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break;
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case ScriptType::Quest:
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removeValueFromMap< uint32_t, QuestScript* >( ptr, m_questScripts );
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break;
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case ScriptType::BattleNpc:
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removeValueFromMap< uint32_t, BattleNpcScript* >( ptr, m_battleNpcScripts );
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break;
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case ScriptType::Zone:
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removeValueFromMap< uint32_t, ZoneScript* >( ptr, m_zoneScripts );
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break;
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default:
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return false;
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}
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return m_loader.unloadScript( info );
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}
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void NativeScriptManager::findScripts( std::set< Core::Scripting::ScriptInfo* >& scripts, const std::string& search )
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{
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return m_loader.findScripts( scripts, search );
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}
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boost::shared_ptr< NativeScriptManager > createNativeScriptMgr()
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{
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return boost::make_shared< NativeScriptManager >();
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}
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}
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}
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@ -15,7 +15,7 @@
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namespace Core {
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namespace Scripting {
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class NativeScript
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class NativeScriptManager
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{
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protected:
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std::unordered_map< uint32_t, StatusEffectScript* > m_statusEffectScripts;
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@ -27,7 +27,7 @@ namespace Scripting {
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ScriptLoader m_loader;
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public:
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NativeScript( );
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NativeScriptManager( );
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StatusEffectScript* getStatusEffectScript( uint32_t statusId );
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ActionScript* getActionScript( uint32_t actionId );
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@ -59,7 +59,7 @@ namespace Scripting {
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boost::shared_ptr< NativeScript > create_script_engine( );
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boost::shared_ptr< NativeScriptManager > createNativeScriptMgr();
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} }
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@ -1,7 +1,7 @@
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#include <Server_Common/Logging/Logger.h>
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#include <Server_Common/Exd/ExdData.h>
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#include "NativeScript.h"
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#include "NativeScriptManager.h"
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#include "Zone/Zone.h"
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#include "Actor/Player.h"
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@ -27,7 +27,7 @@ extern Core::ServerZone g_serverZone;
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Core::Scripting::ScriptManager::ScriptManager()
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{
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m_nativeScriptHandler = create_script_engine();
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m_nativeScriptManager = createNativeScriptMgr();
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}
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Core::Scripting::ScriptManager::~ScriptManager()
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@ -40,7 +40,7 @@ bool Core::Scripting::ScriptManager::init()
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std::set< std::string > files;
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loadDir( g_serverZone.getConfig()->getValue< std::string >( "Settings.General.ScriptPath", "./compiledscripts/" ),
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files, m_nativeScriptHandler->getModuleExtension() );
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files, m_nativeScriptManager->getModuleExtension() );
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for( auto itr = files.begin(); itr != files.end(); ++itr )
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{
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@ -48,7 +48,7 @@ bool Core::Scripting::ScriptManager::init()
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g_log.debug( "got module: " + path );
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m_nativeScriptHandler->loadScript( path );
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m_nativeScriptManager->loadScript( path );
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}
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return true;
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@ -124,7 +124,7 @@ bool Core::Scripting::ScriptManager::onTalk( Entity::Player& player, uint64_t ac
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scriptId = EVENTSCRIPT_AETHERNET_ID;
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}
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auto script = m_nativeScriptHandler->getQuestScript( scriptId );
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auto script = m_nativeScriptManager->getQuestScript( scriptId );
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if( script )
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{
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player.sendDebug( "Calling: " + objName + "." + eventName );
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@ -159,7 +159,7 @@ bool Core::Scripting::ScriptManager::onEnterTerritory( Entity::Player& player, u
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std::string eventName = "onEnterTerritory";
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std::string objName = Event::getEventName( eventId );
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auto script = m_nativeScriptHandler->getZoneScript( player.getZoneId() );
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auto script = m_nativeScriptManager->getZoneScript( player.getZoneId() );
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if( script )
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{
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player.sendDebug( "Calling: " + objName + "." + eventName );
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@ -244,7 +244,7 @@ bool Core::Scripting::ScriptManager::onEmote( Entity::Player& player, uint64_t a
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std::string eventName = "onEmote";
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std::string objName = Event::getEventName( eventId );
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auto script = m_nativeScriptHandler->getQuestScript( eventId );
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auto script = m_nativeScriptManager->getQuestScript( eventId );
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if( script )
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{
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player.sendDebug( "Calling: " + objName + "." + eventName );
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@ -381,7 +381,7 @@ bool Core::Scripting::ScriptManager::onMobKill( Entity::Player& player, uint16_t
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uint16_t questId = activeQuests->c.questId;
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auto script = m_nativeScriptHandler->getQuestScript( questId );
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auto script = m_nativeScriptManager->getQuestScript( questId );
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if( script )
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{
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std::string objName = Event::getEventName( 0x00010000 | questId );
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@ -397,7 +397,7 @@ bool Core::Scripting::ScriptManager::onMobKill( Entity::Player& player, uint16_t
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bool Core::Scripting::ScriptManager::onCastFinish( Entity::Player& player, Entity::ActorPtr pTarget, uint32_t actionId )
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{
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auto script = m_nativeScriptHandler->getActionScript( actionId );
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auto script = m_nativeScriptManager->getActionScript( actionId );
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if( script )
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script->onCastFinish( player, *pTarget );
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@ -407,7 +407,7 @@ bool Core::Scripting::ScriptManager::onCastFinish( Entity::Player& player, Entit
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bool Core::Scripting::ScriptManager::onStatusReceive( Entity::ActorPtr pActor, uint32_t effectId )
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{
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auto script = m_nativeScriptHandler->getStatusEffectScript( effectId );
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auto script = m_nativeScriptManager->getStatusEffectScript( effectId );
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if( script )
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{
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if( pActor->isPlayer() )
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@ -423,7 +423,7 @@ bool Core::Scripting::ScriptManager::onStatusReceive( Entity::ActorPtr pActor, u
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bool Core::Scripting::ScriptManager::onStatusTick( Entity::ActorPtr pActor, Core::StatusEffect::StatusEffect& effect )
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{
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auto script = m_nativeScriptHandler->getStatusEffectScript( effect.getId() );
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auto script = m_nativeScriptManager->getStatusEffectScript( effect.getId() );
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if( script )
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{
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if( pActor->isPlayer() )
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@ -439,7 +439,7 @@ bool Core::Scripting::ScriptManager::onStatusTick( Entity::ActorPtr pActor, Core
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bool Core::Scripting::ScriptManager::onStatusTimeOut( Entity::ActorPtr pActor, uint32_t effectId )
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{
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auto script = m_nativeScriptHandler->getStatusEffectScript( effectId );
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auto script = m_nativeScriptManager->getStatusEffectScript( effectId );
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if( script )
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{
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if( pActor->isPlayer() )
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@ -455,7 +455,7 @@ bool Core::Scripting::ScriptManager::onStatusTimeOut( Entity::ActorPtr pActor, u
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bool Core::Scripting::ScriptManager::onZoneInit( ZonePtr pZone )
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{
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auto script = m_nativeScriptHandler->getZoneScript( pZone->getId() );
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auto script = m_nativeScriptManager->getZoneScript( pZone->getId() );
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if( script )
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{
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script->onZoneInit();
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@ -466,7 +466,7 @@ bool Core::Scripting::ScriptManager::onZoneInit( ZonePtr pZone )
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return false;
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}
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Scripting::NativeScript& Core::Scripting::ScriptManager::getNativeScriptHandler()
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Scripting::NativeScriptManager& Core::Scripting::ScriptManager::getNativeScriptHandler()
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{
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return *m_nativeScriptHandler;
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return *m_nativeScriptManager;
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}
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@ -8,12 +8,6 @@
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#include <Server_Common/Common.h>
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#include "Forwards.h"
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namespace chaiscript
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{
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class ChaiScript;
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}
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namespace Core
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{
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namespace Scripting
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@ -23,7 +17,7 @@ namespace Core
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{
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private:
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boost::shared_ptr< NativeScript > m_nativeScriptHandler;
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boost::shared_ptr< NativeScriptManager > m_nativeScriptManager;
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std::function< std::string( Entity::Player& ) > m_onFirstEnterWorld;
|
||||
// auto fn = m_pChaiHandler->eval< std::function<const std::string( Entity::Player ) > >( "onFirstEnterWorld" );
|
||||
|
@ -62,7 +56,7 @@ namespace Core
|
|||
|
||||
void loadDir( std::string dirname, std::set<std::string>& files, std::string ext );
|
||||
|
||||
NativeScript& getNativeScriptHandler();
|
||||
NativeScriptManager& getNativeScriptHandler();
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue