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generally simplify code and change nativescript to nativescriptmanager

This commit is contained in:
GokuWeedLord 2017-12-13 15:07:03 +11:00
parent f33c59a102
commit 2627b17a37
7 changed files with 166 additions and 182 deletions

View file

@ -19,7 +19,7 @@
#include "Network/PacketWrappers/InitUIPacket.h"
#include "Network/GameConnection.h"
#include "Script/ScriptManager.h"
#include "Script/NativeScript.h"
#include "Script/NativeScriptManager.h"
#include "Actor/Player.h"
#include "Actor/BattleNpc.h"

View file

@ -70,7 +70,7 @@ namespace Core
namespace Scripting
{
class NativeScript;
class NativeScriptManager;
typedef std::function< void( Entity::Player&, uint32_t, uint16_t, uint16_t, uint16_t ) > EventReturnCallback;
}

View file

@ -1,154 +0,0 @@
#include "NativeScript.h"
namespace Core {
namespace Scripting {
NativeScript::NativeScript( )
{ }
StatusEffectScript* NativeScript::getStatusEffectScript( uint32_t statusId )
{
auto script = m_statusEffectScripts.find( statusId );
if( script == m_statusEffectScripts.end() )
return nullptr;
return script->second;
}
ActionScript* NativeScript::getActionScript( uint32_t actionId )
{
auto script = m_actionScripts.find( actionId );
if( script == m_actionScripts.end() )
return nullptr;
return script->second;
}
QuestScript* NativeScript::getQuestScript( uint32_t questId )
{
auto script = m_questScripts.find( questId );
if( script == m_questScripts.end() )
return nullptr;
return script->second;
}
BattleNpcScript* NativeScript::getBattleNpcScript( uint32_t npcId )
{
auto script = m_battleNpcScripts.find( npcId );
if( script == m_battleNpcScripts.end() )
return nullptr;
return script->second;
}
ZoneScript* NativeScript::getZoneScript( uint32_t zoneId )
{
auto script = m_zoneScripts.find( zoneId );
if( script == m_zoneScripts.end() )
return nullptr;
return script->second;
}
bool NativeScript::loadScript( const std::string& path )
{
auto module = m_loader.loadModule( path );
if( module )
{
auto script = m_loader.getScriptObject( module->handle );
if( script )
{
module->script = script;
module->script_name = script->getName();
module->type = script->getType();
switch( script->getType() )
{
case ScriptType::StatusEffect:
m_statusEffectScripts[ script->getId() ] = dynamic_cast< StatusEffectScript* >( script );
break;
case ScriptType::Action:
m_actionScripts[ script->getId() ] = dynamic_cast< ActionScript* >( script );
break;
case ScriptType::Quest:
m_questScripts[ script->getId() ] = dynamic_cast< QuestScript* >( script );
break;
case ScriptType::BattleNpc:
m_battleNpcScripts[ script->getId() ] = dynamic_cast< BattleNpcScript* >( script );
break;
case ScriptType::Zone:
m_zoneScripts[ script->getId() ] = dynamic_cast< ZoneScript* >( script );
break;
default:
m_loader.unloadScript( module );
return false;
}
}
else
{
m_loader.unloadScript( module );
return false;
}
}
else
return false;
return true;
}
const std::string NativeScript::getModuleExtension()
{
return m_loader.getModuleExtension();
}
bool NativeScript::unloadScript( const std::string& name )
{
auto info = m_loader.getScriptInfo( name );
if( info )
{
auto ptr = info->script;
switch( info->type )
{
case ScriptType::StatusEffect:
removeValueFromMap< uint32_t, StatusEffectScript* >( ptr, m_statusEffectScripts );
break;
case ScriptType::Action:
removeValueFromMap< uint32_t, ActionScript* >( ptr, m_actionScripts );
break;
case ScriptType::Quest:
removeValueFromMap< uint32_t, QuestScript* >( ptr, m_questScripts );
break;
case ScriptType::BattleNpc:
removeValueFromMap< uint32_t, BattleNpcScript* >( ptr, m_battleNpcScripts );
break;
case ScriptType::Zone:
removeValueFromMap< uint32_t, ZoneScript* >( ptr, m_zoneScripts );
break;
default:
return false;
}
return m_loader.unloadScript( info );
}
return false;
}
void NativeScript::findScripts( std::set< Core::Scripting::ScriptInfo* >& scripts, const std::string& search )
{
return m_loader.findScripts( scripts, search );
}
boost::shared_ptr< NativeScript > create_script_engine( )
{
return boost::make_shared< NativeScript >();
}
}
}

View file

@ -0,0 +1,144 @@
#include "NativeScriptManager.h"
namespace Core {
namespace Scripting {
NativeScriptManager::NativeScriptManager( )
{ }
StatusEffectScript* NativeScriptManager::getStatusEffectScript( uint32_t statusId )
{
auto script = m_statusEffectScripts.find( statusId );
if( script == m_statusEffectScripts.end() )
return nullptr;
return script->second;
}
ActionScript* NativeScriptManager::getActionScript( uint32_t actionId )
{
auto script = m_actionScripts.find( actionId );
if( script == m_actionScripts.end() )
return nullptr;
return script->second;
}
QuestScript* NativeScriptManager::getQuestScript( uint32_t questId )
{
auto script = m_questScripts.find( questId );
if( script == m_questScripts.end() )
return nullptr;
return script->second;
}
BattleNpcScript* NativeScriptManager::getBattleNpcScript( uint32_t npcId )
{
auto script = m_battleNpcScripts.find( npcId );
if( script == m_battleNpcScripts.end() )
return nullptr;
return script->second;
}
ZoneScript* NativeScriptManager::getZoneScript( uint32_t zoneId )
{
auto script = m_zoneScripts.find( zoneId );
if( script == m_zoneScripts.end() )
return nullptr;
return script->second;
}
bool NativeScriptManager::loadScript( const std::string& path )
{
auto module = m_loader.loadModule( path );
if( !module )
return false;
auto script = m_loader.getScriptObject( module->handle );
if( !script )
return false;
module->script = script;
module->script_name = script->getName();
module->type = script->getType();
switch( script->getType() )
{
case ScriptType::StatusEffect:
m_statusEffectScripts[ script->getId() ] = dynamic_cast< StatusEffectScript* >( script );
break;
case ScriptType::Action:
m_actionScripts[ script->getId() ] = dynamic_cast< ActionScript* >( script );
break;
case ScriptType::Quest:
m_questScripts[ script->getId() ] = dynamic_cast< QuestScript* >( script );
break;
case ScriptType::BattleNpc:
m_battleNpcScripts[ script->getId() ] = dynamic_cast< BattleNpcScript* >( script );
break;
case ScriptType::Zone:
m_zoneScripts[ script->getId() ] = dynamic_cast< ZoneScript* >( script );
break;
default:
m_loader.unloadScript( module );
return false;
}
return true;
}
const std::string NativeScriptManager::getModuleExtension()
{
return m_loader.getModuleExtension();
}
bool NativeScriptManager::unloadScript( const std::string& name )
{
auto info = m_loader.getScriptInfo( name );
if( !info )
return false;
auto ptr = info->script;
switch( info->type )
{
case ScriptType::StatusEffect:
removeValueFromMap< uint32_t, StatusEffectScript* >( ptr, m_statusEffectScripts );
break;
case ScriptType::Action:
removeValueFromMap< uint32_t, ActionScript* >( ptr, m_actionScripts );
break;
case ScriptType::Quest:
removeValueFromMap< uint32_t, QuestScript* >( ptr, m_questScripts );
break;
case ScriptType::BattleNpc:
removeValueFromMap< uint32_t, BattleNpcScript* >( ptr, m_battleNpcScripts );
break;
case ScriptType::Zone:
removeValueFromMap< uint32_t, ZoneScript* >( ptr, m_zoneScripts );
break;
default:
return false;
}
return m_loader.unloadScript( info );
}
void NativeScriptManager::findScripts( std::set< Core::Scripting::ScriptInfo* >& scripts, const std::string& search )
{
return m_loader.findScripts( scripts, search );
}
boost::shared_ptr< NativeScriptManager > createNativeScriptMgr()
{
return boost::make_shared< NativeScriptManager >();
}
}
}

View file

@ -15,7 +15,7 @@
namespace Core {
namespace Scripting {
class NativeScript
class NativeScriptManager
{
protected:
std::unordered_map< uint32_t, StatusEffectScript* > m_statusEffectScripts;
@ -27,7 +27,7 @@ namespace Scripting {
ScriptLoader m_loader;
public:
NativeScript( );
NativeScriptManager( );
StatusEffectScript* getStatusEffectScript( uint32_t statusId );
ActionScript* getActionScript( uint32_t actionId );
@ -59,7 +59,7 @@ namespace Scripting {
boost::shared_ptr< NativeScript > create_script_engine( );
boost::shared_ptr< NativeScriptManager > createNativeScriptMgr();
} }

View file

@ -1,7 +1,7 @@
#include <Server_Common/Logging/Logger.h>
#include <Server_Common/Exd/ExdData.h>
#include "NativeScript.h"
#include "NativeScriptManager.h"
#include "Zone/Zone.h"
#include "Actor/Player.h"
@ -27,7 +27,7 @@ extern Core::ServerZone g_serverZone;
Core::Scripting::ScriptManager::ScriptManager()
{
m_nativeScriptHandler = create_script_engine();
m_nativeScriptManager = createNativeScriptMgr();
}
Core::Scripting::ScriptManager::~ScriptManager()
@ -40,7 +40,7 @@ bool Core::Scripting::ScriptManager::init()
std::set< std::string > files;
loadDir( g_serverZone.getConfig()->getValue< std::string >( "Settings.General.ScriptPath", "./compiledscripts/" ),
files, m_nativeScriptHandler->getModuleExtension() );
files, m_nativeScriptManager->getModuleExtension() );
for( auto itr = files.begin(); itr != files.end(); ++itr )
{
@ -48,7 +48,7 @@ bool Core::Scripting::ScriptManager::init()
g_log.debug( "got module: " + path );
m_nativeScriptHandler->loadScript( path );
m_nativeScriptManager->loadScript( path );
}
return true;
@ -124,7 +124,7 @@ bool Core::Scripting::ScriptManager::onTalk( Entity::Player& player, uint64_t ac
scriptId = EVENTSCRIPT_AETHERNET_ID;
}
auto script = m_nativeScriptHandler->getQuestScript( scriptId );
auto script = m_nativeScriptManager->getQuestScript( scriptId );
if( script )
{
player.sendDebug( "Calling: " + objName + "." + eventName );
@ -159,7 +159,7 @@ bool Core::Scripting::ScriptManager::onEnterTerritory( Entity::Player& player, u
std::string eventName = "onEnterTerritory";
std::string objName = Event::getEventName( eventId );
auto script = m_nativeScriptHandler->getZoneScript( player.getZoneId() );
auto script = m_nativeScriptManager->getZoneScript( player.getZoneId() );
if( script )
{
player.sendDebug( "Calling: " + objName + "." + eventName );
@ -244,7 +244,7 @@ bool Core::Scripting::ScriptManager::onEmote( Entity::Player& player, uint64_t a
std::string eventName = "onEmote";
std::string objName = Event::getEventName( eventId );
auto script = m_nativeScriptHandler->getQuestScript( eventId );
auto script = m_nativeScriptManager->getQuestScript( eventId );
if( script )
{
player.sendDebug( "Calling: " + objName + "." + eventName );
@ -381,7 +381,7 @@ bool Core::Scripting::ScriptManager::onMobKill( Entity::Player& player, uint16_t
uint16_t questId = activeQuests->c.questId;
auto script = m_nativeScriptHandler->getQuestScript( questId );
auto script = m_nativeScriptManager->getQuestScript( questId );
if( script )
{
std::string objName = Event::getEventName( 0x00010000 | questId );
@ -397,7 +397,7 @@ bool Core::Scripting::ScriptManager::onMobKill( Entity::Player& player, uint16_t
bool Core::Scripting::ScriptManager::onCastFinish( Entity::Player& player, Entity::ActorPtr pTarget, uint32_t actionId )
{
auto script = m_nativeScriptHandler->getActionScript( actionId );
auto script = m_nativeScriptManager->getActionScript( actionId );
if( script )
script->onCastFinish( player, *pTarget );
@ -407,7 +407,7 @@ bool Core::Scripting::ScriptManager::onCastFinish( Entity::Player& player, Entit
bool Core::Scripting::ScriptManager::onStatusReceive( Entity::ActorPtr pActor, uint32_t effectId )
{
auto script = m_nativeScriptHandler->getStatusEffectScript( effectId );
auto script = m_nativeScriptManager->getStatusEffectScript( effectId );
if( script )
{
if( pActor->isPlayer() )
@ -423,7 +423,7 @@ bool Core::Scripting::ScriptManager::onStatusReceive( Entity::ActorPtr pActor, u
bool Core::Scripting::ScriptManager::onStatusTick( Entity::ActorPtr pActor, Core::StatusEffect::StatusEffect& effect )
{
auto script = m_nativeScriptHandler->getStatusEffectScript( effect.getId() );
auto script = m_nativeScriptManager->getStatusEffectScript( effect.getId() );
if( script )
{
if( pActor->isPlayer() )
@ -439,7 +439,7 @@ bool Core::Scripting::ScriptManager::onStatusTick( Entity::ActorPtr pActor, Core
bool Core::Scripting::ScriptManager::onStatusTimeOut( Entity::ActorPtr pActor, uint32_t effectId )
{
auto script = m_nativeScriptHandler->getStatusEffectScript( effectId );
auto script = m_nativeScriptManager->getStatusEffectScript( effectId );
if( script )
{
if( pActor->isPlayer() )
@ -455,7 +455,7 @@ bool Core::Scripting::ScriptManager::onStatusTimeOut( Entity::ActorPtr pActor, u
bool Core::Scripting::ScriptManager::onZoneInit( ZonePtr pZone )
{
auto script = m_nativeScriptHandler->getZoneScript( pZone->getId() );
auto script = m_nativeScriptManager->getZoneScript( pZone->getId() );
if( script )
{
script->onZoneInit();
@ -466,7 +466,7 @@ bool Core::Scripting::ScriptManager::onZoneInit( ZonePtr pZone )
return false;
}
Scripting::NativeScript& Core::Scripting::ScriptManager::getNativeScriptHandler()
Scripting::NativeScriptManager& Core::Scripting::ScriptManager::getNativeScriptHandler()
{
return *m_nativeScriptHandler;
return *m_nativeScriptManager;
}

View file

@ -8,12 +8,6 @@
#include <Server_Common/Common.h>
#include "Forwards.h"
namespace chaiscript
{
class ChaiScript;
}
namespace Core
{
namespace Scripting
@ -23,7 +17,7 @@ namespace Core
{
private:
boost::shared_ptr< NativeScript > m_nativeScriptHandler;
boost::shared_ptr< NativeScriptManager > m_nativeScriptManager;
std::function< std::string( Entity::Player& ) > m_onFirstEnterWorld;
// auto fn = m_pChaiHandler->eval< std::function<const std::string( Entity::Player ) > >( "onFirstEnterWorld" );
@ -62,7 +56,7 @@ namespace Core
void loadDir( std::string dirname, std::set<std::string>& files, std::string ext );
NativeScript& getNativeScriptHandler();
NativeScriptManager& getNativeScriptHandler();
};
}
}