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Merge pull request #125 from itsMaru/master
Player title implementation;
This commit is contained in:
commit
2781f86eef
11 changed files with 101 additions and 17 deletions
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@ -23,5 +23,9 @@
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-- ALTER TABLE `charadetail` CHANGE `OpeningSequence` `OpeningSequence` INT(3) NULL DEFAULT '0';
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-- -------------------------------------------
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-- update.sql Before Merge into Other SQL's 30/08/2017
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-- -------------------------------------------
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-- ALTER TABLE `charadetail` ADD `EquipDisplayFlags` int(3) DEFAULT '0' AFTER `GMRank`;
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-- -------------------------------------------
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-- update.sql before titles added 09/10/2017
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ALTER TABLE `charadetail` ADD `EquipDisplayFlags` int(3) DEFAULT '0' AFTER `GMRank`;
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ALTER TABLE `charadetail` CHANGE `TitleList` `Titlelist` BINARY(48) NULL DEFAULT NULL;
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@ -288,6 +288,7 @@ namespace Core {
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Aetherytes = 0x00000080, // Attuned aetherytes
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HomePoint = 0x00000100, // Current homepoint
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HowTo = 0x00000200,
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Title = 0x00000400,
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HpMp = 0x00000800,
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QuestTracker = 0x00001000,
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@ -114,6 +114,7 @@ namespace Packets {
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ActorFreeSpawn = 0x0191, // unchanged for sb
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InitZone = 0x019A, // unchanged for sb
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WeatherChange = 0x01AF, // updated for sb
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PlayerTitleList = 0x01B1, // updated for 4.06
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Discovery = 0x01B2, // updated for sb
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EorzeaTimeOffset = 0x01B4,
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@ -639,6 +639,14 @@ struct FFXIVIpcUpdateClassInfo : FFXIVIpcBasePacket<UpdateClassInfo>
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uint32_t restedExp;
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};
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/**
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* Structural representation of the packet sent by the server
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* to send the titles available to the player
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*/
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struct FFXIVIpcPlayerTitleList : FFXIVIpcBasePacket<PlayerTitleList>
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{
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uint8_t titleList[48];
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};
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/**
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* Structural representation of the packet sent by the server
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@ -175,6 +175,9 @@ namespace Core {
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char unlocks[64];
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memset( unlocks, 0, 64 );
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char titleList[48];
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memset( titleList, 0, 48 );
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int16_t questTracking[5] = { -1, -1, -1, -1, -1 };
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uint16_t size = static_cast< uint16_t >( m_lookMap.size() );
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@ -270,6 +273,7 @@ namespace Core {
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" unlocks, "
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" QuestTracking, "
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" Aetheryte, "
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" TitleList, "
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" GMRank, "
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" UPDATE_DATE ) "
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" VALUES (" + std::to_string( m_iD ) + ", "
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@ -285,6 +289,7 @@ namespace Core {
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+ "UNHEX('" + std::string( Util::binaryToHexString( (uint8_t*)unlocks, 64 ) ) + "'), "
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+ "UNHEX('" + std::string( Util::binaryToHexString( (uint8_t*)questTracking, 10 ) ) + "'), "
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+ "UNHEX('" + std::string( Util::binaryToHexString( (uint8_t*)aetherytes, 12 ) ) + "'),"
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+ "UNHEX('" + std::string( Util::binaryToHexString( (uint8_t*)titleList, 48 ) ) + "'),"
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+ std::to_string( m_gmRank ) + ", NOW());" );
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@ -1420,10 +1420,39 @@ void Core::Entity::Player::setIsLogin( bool bIsLogin )
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m_bIsLogin = bIsLogin;
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}
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uint8_t * Core::Entity::Player::getTitleList()
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{
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return m_titleList;
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}
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uint16_t Core::Entity::Player::getTitle() const
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{
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return m_title;
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}
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void Core::Entity::Player::addTitle( uint16_t titleId )
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{
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uint16_t index;
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uint8_t value;
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Util::valueToFlagByteIndexValue( titleId, value, index );
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m_titleList[index] |= value;
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setSyncFlag( PlayerSyncFlags::Title );
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}
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void Core::Entity::Player::setTitle( uint16_t titleId )
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{
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uint16_t index;
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uint8_t value;
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Util::valueToFlagByteIndexValue( titleId, value, index );
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if ( ( m_titleList[index] & value ) == 0 ) // Player doesn't have title - bail
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return;
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m_title = titleId;
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sendToInRangeSet( ActorControlPacket142( getId(), SetTitle, titleId ), true );
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setSyncFlag( PlayerSyncFlags::Title );
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}
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void Core::Entity::Player::setEquipDisplayFlags( uint8_t state )
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@ -328,7 +328,13 @@ public:
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void teleport( uint16_t aetheryteId, uint8_t type = 1 );
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/*! prepares zoning / fades out the screen */
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void prepareZoning( uint16_t targetZone, bool fadeOut, uint8_t fadoutTime = 0, uint16_t animation = 0 );
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/*! change player's title */
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/*! get player's title list (available titles) */
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uint8_t * getTitleList();
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/*! get player's active title */
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uint16_t getTitle() const;
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/*! add title to player title list */
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void addTitle( uint16_t titleId );
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/*! change player's active title */
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void setTitle( uint16_t titleId );
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/*! change gear param state */
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void setEquipDisplayFlags( uint8_t state );
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@ -572,7 +578,7 @@ private:
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} m_retainerInfo[8];
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uint16_t m_title;
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uint16_t m_titleList[32];
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uint8_t m_titleList[48];
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uint8_t m_achievement[16];
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uint8_t m_howTo[33];
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uint8_t m_homePoint;
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@ -82,7 +82,9 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
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"cd.CFPenaltyUntil, "
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"cd.OpeningSequence, "
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"cd.GMRank, "
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"cd.EquipDisplayFlags "
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"cd.EquipDisplayFlags, "
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"cd.ActiveTitle, "
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"cd.TitleList " // 40
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"FROM charabase AS c "
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" INNER JOIN charadetail AS cd "
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" ON c.CharacterId = cd.CharacterId "
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@ -176,6 +178,9 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
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m_gmRank = field[37].get< uint8_t >();
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m_equipDisplayFlags = field[38].get< uint8_t >();
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m_title = field[39].get< uint8_t >();
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field[40].getBinary( reinterpret_cast< char* >( m_titleList ), sizeof( m_titleList ) );
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m_pCell = nullptr;
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if( !loadActiveQuests() || !loadClassData() || !loadSearchInfo() )
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@ -316,6 +321,12 @@ void Core::Entity::Player::createUpdateSql()
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if( m_updateFlags & PlayerSyncFlags::HowTo )
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charaDetailSet.insert( " HowTo = UNHEX('" + std::string( Util::binaryToHexString( static_cast< uint8_t* >( m_howTo ), sizeof( m_howTo ) ) ) + "')" );
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if ( m_updateFlags & PlayerSyncFlags::Title )
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{
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charaDetailSet.insert( " ActiveTitle = " + std::to_string( m_title ) );
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charaDetailSet.insert( " TitleList = UNHEX('" + std::string( Util::binaryToHexString( reinterpret_cast< uint8_t* >( m_titleList ), sizeof( m_titleList ) ) ) + "')" );
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}
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if( m_updateFlags & PlayerSyncFlags::Aetherytes )
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charaDetailSet.insert( " Aetheryte = UNHEX('" + std::string( Util::binaryToHexString( reinterpret_cast< uint8_t* >( m_aetheryte ), sizeof( m_aetheryte ) ) ) + "')" );
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@ -257,13 +257,6 @@ void Core::DebugCommandHandler::set( char * data, Core::Entity::PlayerPtr pPlaye
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pPlayer->sendModel();
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pPlayer->sendDebug( "Model updated" );
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}
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else if ( subCommand == "title" )
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{
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uint32_t titleId;
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sscanf( params.c_str(), "%d", &titleId );
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pPlayer->setTitle( titleId );
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}
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else
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{
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pPlayer->sendUrgent( subCommand + " is not a valid SET command." );
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@ -311,6 +304,14 @@ void Core::DebugCommandHandler::add( char * data, Core::Entity::PlayerPtr pPlaye
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pPlayer->addStatusEffect( effect );
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}
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else if ( subCommand == "title" )
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{
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uint32_t titleId;
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sscanf( params.c_str(), "%d", &titleId );
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pPlayer->addTitle( titleId );
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pPlayer->sendNotice( "Added title (ID: " + std::to_string( titleId ) + ")" );
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}
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else if( subCommand == "spawn" )
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{
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int32_t model, name;
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@ -333,7 +334,6 @@ void Core::DebugCommandHandler::add( char * data, Core::Entity::PlayerPtr pPlaye
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pPlayer->queuePacket( pPe );
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}
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else if( subCommand == "actrl" )
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{
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// temporary research packet
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@ -118,6 +118,19 @@ void Core::Network::GameConnection::actionHandler( const Packets::GamePacket& in
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pPlayer->getCurrentAction()->setInterrupted();
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break;
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}
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case 0x12E: // Set player title
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{
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pPlayer->setTitle( param1 );
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break;
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}
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case 0x12F: // Get title list
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{
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GamePacketNew< FFXIVIpcPlayerTitleList, ServerZoneIpcType > titleListPacket( pPlayer->getId() );
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memcpy( titleListPacket.data().titleList, pPlayer->getTitleList(), sizeof( titleListPacket.data().titleList ) );
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pPlayer->queuePacket( titleListPacket );
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break;
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}
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case 0x133: // Update howtos seen
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{
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uint32_t howToId = static_cast< uint32_t >( param1 );
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@ -36,36 +36,42 @@ namespace Server {
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// TODO: temporary gm rank
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//m_data.gmRank = 0xff;
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m_data.currentMount = 0;
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m_data.classJob = pPlayer->getClass();
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//m_data.status = static_cast< uint8_t >( pPlayer->getStatus() );
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m_data.hPCurr = pPlayer->getHp();
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m_data.mPCurr = pPlayer->getMp();
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m_data.tPCurr = pPlayer->getTp();
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m_data.hPMax = pPlayer->getMaxHp();
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m_data.mPMax = pPlayer->getMaxMp();
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m_data.gmRank = pPlayer->getGmRank();
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//m_data.tPMax = 3000;
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m_data.level = pPlayer->getLevel();
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m_data.gmRank = pPlayer->getGmRank();
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memcpy( m_data.look, pPlayer->getLookArray(), 26 );
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auto item = pPlayer->getInventory()->getItemAt( Inventory::GearSet0, Inventory::EquipSlot::MainHand );
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if( item )
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m_data.mainWeaponModel = item->getModelId1();
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m_data.secWeaponModel = pPlayer->getModelSubWeapon();
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m_data.models[0] = pPlayer->getModelForSlot( Inventory::EquipSlot::Head );
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m_data.models[1] = pPlayer->getModelForSlot( Inventory::EquipSlot::Body );
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m_data.models[2] = pPlayer->getModelForSlot( Inventory::EquipSlot::Hands );
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m_data.models[3] = pPlayer->getModelForSlot( Inventory::EquipSlot::Legs );
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m_data.models[4] = pPlayer->getModelForSlot( Inventory::EquipSlot::Feet );
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strcpy( m_data.name, pPlayer->getName().c_str() );
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m_data.pos.x = pPlayer->getPos().x;
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m_data.pos.y = pPlayer->getPos().y;
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m_data.pos.z = pPlayer->getPos().z;
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m_data.voice = pPlayer->getVoiceId();
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m_data.rotation = Math::Util::floatToUInt16Rot( pPlayer->getRotation() );
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m_data.title = pPlayer->getTitle();
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m_data.voice = pPlayer->getVoiceId();
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m_data.currentMount = 0;
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m_data.onlineStatus = static_cast< uint8_t >( pPlayer->getOnlineStatus() );
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//m_data.u23 = 0x04;
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