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https://github.com/SapphireServer/Sapphire.git
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add posix stack dump on crash
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parent
b3c191fb74
commit
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3 changed files with 181 additions and 0 deletions
140
src/common/Util/CrashHandler.cpp
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140
src/common/Util/CrashHandler.cpp
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#include "CrashHandler.h"
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#include <signal.h>
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#include <Logging/Logger.h>
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#ifndef _WIN32
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#include <execinfo.h>
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#include <cxxabi.h>
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#else
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#endif
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using namespace Sapphire::Common;
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Util::CrashHandler::CrashHandler()
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{
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signal( SIGABRT, signalHandler );
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signal( SIGSEGV, signalHandler );
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signal( SIGILL, signalHandler );
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signal( SIGFPE, signalHandler );
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#ifndef _WIN32
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// SIGBUS not supported on windows
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signal( SIGBUS, signalHandler );
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#endif
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#undef REGISTER_SIGNAL
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}
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void Util::CrashHandler::signalHandler( int sigNum )
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{
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#define ADD_SIGNAL_MAP( x ) case x: name = #x; break;
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const char* name = nullptr;
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switch( sigNum )
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{
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ADD_SIGNAL_MAP( SIGABRT );
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ADD_SIGNAL_MAP( SIGSEGV );
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ADD_SIGNAL_MAP( SIGILL );
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ADD_SIGNAL_MAP( SIGFPE );
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#ifndef _WIN32
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// SIGBUS not supported on windows
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ADD_SIGNAL_MAP( SIGBUS );
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#endif
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}
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#undef ADD_SIGNAL_MAP
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if( name )
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{
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Logger::fatal( "Caught signal {} ({})", sigNum, name );
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}
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else
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{
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Logger::fatal( "Caught signal {}", sigNum );
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}
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printStackTrace();
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exit( sigNum );
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}
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void Util::CrashHandler::printStackTrace( unsigned int max_frames )
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{
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Logger::fatal( "Stack trace:" );
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#ifndef _WIN32
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void* addrlist[ max_frames + 1 ];
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int addrlen = backtrace( addrlist, sizeof( addrlist ) / sizeof( void* ) );
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if ( addrlen == 0 )
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{
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Logger::fatal( "No stack addresses available." );
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return;
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}
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char** symbollist = backtrace_symbols( addrlist, addrlen );
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size_t funcnamesize = 1024;
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char funcname[1024];
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// iterate over the returned symbol lines. skip the first, it is the
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// address of this function.
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for ( unsigned int i = 0; i < addrlen; i++ )
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{
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char* begin_name = NULL;
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char* begin_offset = NULL;
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char* end_offset = NULL;
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// find parentheses and +address offset surrounding the mangled name
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for ( char *p = symbollist[i]; *p; ++p )
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{
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if ( *p == '(' )
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begin_name = p;
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else if ( *p == '+' )
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begin_offset = p;
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else if ( *p == ')' && ( begin_offset || begin_name ))
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end_offset = p;
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}
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if ( begin_name && end_offset && ( begin_name < end_offset ))
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{
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*begin_name++ = '\0';
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*end_offset++ = '\0';
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if( begin_offset )
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*begin_offset++ = '\0';
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// mangled name is now in [begin_name, begin_offset) and caller
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// offset in [begin_offset, end_offset). now apply
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// __cxa_demangle():
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int status = 0;
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char* ret = abi::__cxa_demangle( begin_name, funcname,
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&funcnamesize, &status );
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char* fname = begin_name;
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if( status == 0 )
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fname = ret;
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const char* format = " {} {:40} {} + {}";
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if( begin_offset )
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{
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Logger::fatal( format, end_offset, symbollist[ i ], fname, begin_offset );
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}
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else
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{
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Logger::fatal( format, end_offset, symbollist[ i ], fname, "" );
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}
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}
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}
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free( symbollist );
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#else
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#warning Crash handling isn''t supported on Windows yet.
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#endif
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}
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28
src/common/Util/CrashHandler.h
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28
src/common/Util/CrashHandler.h
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#ifndef SAPPHIRE_SIGNALHANDLER_H
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#define SAPPHIRE_SIGNALHANDLER_H
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// based on: https://oroboro.com/stack-trace-on-crash/
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namespace Sapphire::Common::Util
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{
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/*!
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* @brief Provides cross platform stack trace dumping.
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*
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* Statically init it somewhere so it registers the signal handlers before main runs and you're good to go.
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*/
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class CrashHandler
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{
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public:
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CrashHandler();
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virtual ~CrashHandler() = default;
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private:
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static void signalHandler( int sigNum );
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static void printStackTrace( unsigned int max_frames = 63 );
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};
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}
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#endif //SAPPHIRE_CRASHHANDLER_H
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#include <streambuf>
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#include <streambuf>
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#include <regex>
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#include <regex>
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#include <Util/CrashHandler.h>
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Sapphire::Common::Util::CrashHandler crashHandler;
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Sapphire::Data::ExdDataGenerated g_exdData;
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Sapphire::Data::ExdDataGenerated g_exdData;
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using namespace Sapphire;
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using namespace Sapphire;
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@ -23,12 +27,21 @@ using namespace Sapphire;
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//const std::string datLocation( "/opt/sapphire_3_15_0/bin/sqpack" );
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//const std::string datLocation( "/opt/sapphire_3_15_0/bin/sqpack" );
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const std::string datLocation( "/mnt/c/Program Files (x86)/Steam/steamapps/common/FINAL FANTASY XIV Online/game/sqpack" );
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const std::string datLocation( "/mnt/c/Program Files (x86)/Steam/steamapps/common/FINAL FANTASY XIV Online/game/sqpack" );
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int shit()
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{
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int* ptr = nullptr;
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*ptr = 1;
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}
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int main()
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int main()
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{
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{
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Logger::init( "struct_test" );
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Logger::init( "struct_test" );
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shit();
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Logger::info( "Setting up EXD data" );
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Logger::info( "Setting up EXD data" );
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if( !g_exdData.init( datLocation ) )
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if( !g_exdData.init( datLocation ) )
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{
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{
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