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Merge pull request #266 from NotAdam/actor_rewrite
minor instances fixes
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commit
2b3c41c1f2
3 changed files with 33 additions and 16 deletions
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@ -163,14 +163,8 @@ void Core::Network::GameConnection::eventHandlerEnterTerritory( const Packets::G
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player.sendDebug( "Calling: " + objName + "." + eventName + " - " + std::to_string( eventId ) );
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player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId(), 0 );
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if( auto instance = player.getCurrentInstance() )
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{
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// param2 of eventStart
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// 0 = default state?
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// 1 = restore state?
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// (^ Mordred: Nope, i don't think thats it )
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player.eventStart( player.getId(), eventId, Event::EventHandler::EnterTerritory, 0, player.getZoneId(), instance->getDirectorId() & 0xFFFF );
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instance->onEnterTerritory( player, eventId, param1, param2 );
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}
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@ -36,7 +36,8 @@ Core::InstanceContent::InstanceContent( boost::shared_ptr< Core::Data::InstanceC
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m_instanceContentInfo( pInstanceContent ),
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m_instanceContentId( instanceContentId ),
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m_state( Created ),
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m_pEntranceEObj( nullptr )
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m_pEntranceEObj( nullptr ),
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m_instanceCommenceTime( 0 )
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{
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}
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@ -107,10 +108,19 @@ void Core::InstanceContent::onUpdate( uint32_t currTime )
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{
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if( !playerIt.second->isLoadingComplete() ||
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!playerIt.second->isDirectorInitialized() ||
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!playerIt.second->isOnEnterEventDone() )
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!playerIt.second->isOnEnterEventDone() ||
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playerIt.second->hasStateFlag( PlayerStateFlag::WatchingCutscene ) )
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return;
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}
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if( m_instanceCommenceTime == 0 )
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{
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m_instanceCommenceTime = Util::getTimeMs() + instanceStartDelay;
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return;
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}
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else if( Util::getTimeMs() < m_instanceCommenceTime )
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return;
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for( const auto& playerIt : m_playerMap )
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{
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auto pPlayer = playerIt.second;
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@ -119,6 +129,8 @@ void Core::InstanceContent::onUpdate( uint32_t currTime )
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getDirectorId(), 0x40000001, m_instanceContentInfo->timeLimitmin * 60u ) );
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}
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if( m_pEntranceEObj )
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m_pEntranceEObj->setState( 7 );
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m_state = DutyInProgress;
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m_instanceExpireTime = Util::getTimeSeconds() + ( m_instanceContentInfo->timeLimitmin * 60u );
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break;
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@ -275,15 +287,22 @@ void Core::InstanceContent::onRegisterEObj( Entity::EventObjectPtr object )
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void Core::InstanceContent::onBeforePlayerZoneIn( Core::Entity::Player& player )
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{
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if( m_pEntranceEObj != nullptr )
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// if a player has already spawned once inside this instance, don't move them if they happen to zone in again
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auto it = m_spawnedPlayers.find( player.getId() );
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if( it == m_spawnedPlayers.end() )
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{
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player.setRot( PI );
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player.setPos( m_pEntranceEObj->getPos() );
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}
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else
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{
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player.setRot( PI );
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player.setPos( { 0.f, 0.f, 0.f } );
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if( m_pEntranceEObj != nullptr )
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{
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player.setRot( PI );
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player.setPos( m_pEntranceEObj->getPos() );
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}
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else
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{
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player.setRot( PI );
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player.setPos( { 0.f, 0.f, 0.f } );
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}
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m_spawnedPlayers.insert( player.getId() );
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}
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player.resetObjSpawnIndex( );
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@ -52,6 +52,8 @@ public:
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Entity::EventObjectPtr getEObjByName( const std::string& name );
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/*! number of milliseconds after all players are ready for the instance to commence (spawn circle removed) */
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const uint32_t instanceStartDelay = 1250;
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private:
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Event::DirectorPtr m_pDirector;
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boost::shared_ptr< Core::Data::InstanceContent > m_instanceContentInfo;
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@ -59,11 +61,13 @@ private:
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InstanceContentState m_state;
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int64_t m_instanceExpireTime;
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int64_t m_instanceCommenceTime;
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Entity::EventObjectPtr m_pEntranceEObj;
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std::map< std::string, Entity::EventObjectPtr > m_eventObjectMap;
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std::unordered_map< uint32_t, Entity::EventObjectPtr > m_eventIdToObjectMap;
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std::set< uint32_t > m_spawnedPlayers;
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};
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}
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