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Update GaiUsb914.cpp
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1 changed files with 6 additions and 5 deletions
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@ -3,6 +3,7 @@
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include "Manager/EventMgr.h"
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#include <Actor/BNpc.h>
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#include <Actor/Player.h>
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <ScriptObject.h>
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#include <Service.h>
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#include <Service.h>
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@ -36,8 +37,8 @@ private:
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// Entities found in the script data of the quest
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1006461;//Cid
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static constexpr auto Actor0 = 1006461;//Cid
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static constexpr auto Enemy0 = 114;//Ice Sprite (INCORRECT: 132)
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static constexpr auto Enemy0 = 114; //Ice Sprite (INCORRECT: 132)
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static constexpr auto Item0 = 2000732;//Ice Sprit Core (UI8BH)
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static constexpr auto Item0 = 2000732; //Ice Sprit Core (UI8BH)
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static constexpr auto LocAction1 = 990;
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static constexpr auto LocAction1 = 990;
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static constexpr auto LocAction2 = 80;
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static constexpr auto LocAction2 = 80;
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static constexpr auto LocAction3 = 81;
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static constexpr auto LocAction3 = 81;
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@ -70,9 +71,9 @@ public:
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}
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}
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}
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}
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void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
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void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
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{
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{
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switch( nameId )
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switch( bnpc.getBNpcNameId() )
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{
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{
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case Enemy0:
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case Enemy0:
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{
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{
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@ -142,7 +143,7 @@ private:
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if( result.getResult( 0 ) == 1 )
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if( result.getResult( 0 ) == 1 )
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{
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{
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player.finishQuest( getId(), result.getResult(1) );
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player.finishQuest( getId(), result.getResult( 1 ) );
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}
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}
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}
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}
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};
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};
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