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Update GaiUsb914.cpp
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1 changed files with 6 additions and 5 deletions
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@ -3,6 +3,7 @@
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// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
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#include "Manager/EventMgr.h"
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#include <Actor/BNpc.h>
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#include <Actor/Player.h>
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#include <ScriptObject.h>
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#include <Service.h>
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@ -70,9 +71,9 @@ public:
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}
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}
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void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
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void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
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{
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switch( nameId )
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switch( bnpc.getBNpcNameId() )
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{
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case Enemy0:
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{
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