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Update GaiUsb914.cpp

This commit is contained in:
dude22072 2022-02-23 02:46:02 -06:00
parent eb6f7777e8
commit 2bb30ecb3e

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@ -3,6 +3,7 @@
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/BNpc.h>
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
@ -36,8 +37,8 @@ private:
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1006461;//Cid
static constexpr auto Enemy0 = 114;//Ice Sprite (INCORRECT: 132)
static constexpr auto Item0 = 2000732;//Ice Sprit Core (UI8BH)
static constexpr auto Enemy0 = 114; //Ice Sprite (INCORRECT: 132)
static constexpr auto Item0 = 2000732; //Ice Sprit Core (UI8BH)
static constexpr auto LocAction1 = 990;
static constexpr auto LocAction2 = 80;
static constexpr auto LocAction3 = 81;
@ -70,9 +71,9 @@ public:
}
}
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
{
switch( nameId )
switch( bnpc.getBNpcNameId() )
{
case Enemy0:
{
@ -142,7 +143,7 @@ private:
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult(1) );
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
};