1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-27 22:57:45 +00:00

ignore invalid actions and pass action data into manager

This commit is contained in:
NotAdam 2019-02-09 14:45:22 +11:00
parent 6f5591220b
commit 2cf1b5aaf7
3 changed files with 46 additions and 32 deletions

View file

@ -1,5 +1,12 @@
#include "ActionMgr.h"
#include "Action/Action.h"
#include "Script/ScriptMgr.h"
#include "Actor/Player.h"
#include <Exd/ExdDataGenerated.h>
using namespace Sapphire;
World::Manager::ActionMgr::ActionMgr( Sapphire::FrameworkPtr pFw ) :
@ -9,13 +16,13 @@ World::Manager::ActionMgr::ActionMgr( Sapphire::FrameworkPtr pFw ) :
}
void World::Manager::ActionMgr::handleAoEPlayerAction( Entity::Player& player, uint8_t type,
uint32_t actionId, Common::FFXIVARR_POSITION3 pos )
Data::ActionPtr action, Common::FFXIVARR_POSITION3 pos )
{
player.sendDebug( "got aoe act: {0}", action->name );
}
void World::Manager::ActionMgr::handleTargetedPlayerAction( Entity::Player& player, uint8_t type,
uint32_t actionId, uint64_t targetId )
Data::ActionPtr action, uint64_t targetId )
{
player.sendDebug( "got act: {0}", action->name );
}

View file

@ -4,6 +4,12 @@
#include "BaseManager.h"
#include "ForwardsZone.h"
namespace Sapphire::Data
{
class Action;
using ActionPtr = std::shared_ptr< Action >;
}
namespace Sapphire::World::Manager
{
class ActionMgr : public Manager::BaseManager
@ -12,8 +18,8 @@ namespace Sapphire::World::Manager
explicit ActionMgr( FrameworkPtr pFw );
~ActionMgr() = default;
void handleTargetedPlayerAction( Entity::Player& player, uint8_t type, uint32_t actionId, uint64_t targetId );
void handleAoEPlayerAction( Entity::Player& player, uint8_t type, uint32_t actionId, Common::FFXIVARR_POSITION3 pos );
void handleTargetedPlayerAction( Entity::Player& player, uint8_t type, Data::ActionPtr action, uint64_t targetId );
void handleAoEPlayerAction( Entity::Player& player, uint8_t type, Data::ActionPtr action, Common::FFXIVARR_POSITION3 pos );
};
}

View file

@ -1,35 +1,18 @@
#include <Common.h>
#include <Network/CommonNetwork.h>
#include <Exd/ExdDataGenerated.h>
#include <Network/GamePacketNew.h>
#include <Network/PacketContainer.h>
#include <Network/CommonActorControl.h>
#include <Network/PacketDef/Zone/ClientZoneDef.h>
#include <Logging/Logger.h>
#include <Util/Util.h>
#include <Actor/Player.h>
#include "Network/GameConnection.h"
#include "Network/PacketWrappers/ServerNoticePacket.h"
#include "Network/PacketWrappers/ActorControlPacket142.h"
#include "Network/PacketWrappers/ActorControlPacket143.h"
#include "Network/PacketWrappers/ActorControlPacket144.h"
#include "Network/PacketWrappers/MoveActorPacket.h"
#include "Network/PacketWrappers/PlayerStateFlagsPacket.h"
#include "Manager/DebugCommandMgr.h"
#include "Manager/ActionMgr.h"
#include "Action/Action.h"
#include "Script/ScriptMgr.h"
#include "Session.h"
#include "Framework.h"
#include "Manager/ActionMgr.h"
using namespace Sapphire::Common;
using namespace Sapphire::Network::Packets;
using namespace Sapphire::Network::Packets::Server;
using namespace Sapphire::Network::ActorControl;
void Sapphire::Network::GameConnection::actionHandler( FrameworkPtr pFw,
const Packets::FFXIVARR_PACKET_RAW& inPacket,
@ -38,14 +21,23 @@ void Sapphire::Network::GameConnection::actionHandler( FrameworkPtr pFw,
const auto packet = ZoneChannelPacket< Client::FFXIVIpcSkillHandler >( inPacket );
const auto type = packet.data().type;
const auto action = packet.data().actionId;
const auto actionId = packet.data().actionId;
const auto sequence = packet.data().sequence;
const auto targetId = packet.data().targetId;
player.sendDebug( "Skill type: {0}, sequence: {1}, actionId: {2}, targetId: {3}", type, sequence, action, targetId );
auto exdData = m_pFw->get< Data::ExdDataGenerated >();
assert( exdData );
auto action = exdData->get< Data::Action >( actionId );
// ignore invalid actions
if( !action )
return;
auto actionMgr = pFw->get< World::Manager::ActionMgr >();
actionMgr->handleTargetedPlayerAction( player, type, action, targetId );
player.sendDebug( "Skill type: {0}, sequence: {1}, actionId: {2}, targetId: {3}", type, sequence, actionId, targetId );
}
void Sapphire::Network::GameConnection::aoeActionHandler( FrameworkPtr pFw,
@ -55,13 +47,22 @@ void Sapphire::Network::GameConnection::aoeActionHandler( FrameworkPtr pFw,
const auto packet = ZoneChannelPacket< Client::FFXIVIpcAoESkillHandler >( inPacket );
const auto type = packet.data().type;
const auto action = packet.data().actionId;
const auto actionId = packet.data().actionId;
const auto sequence = packet.data().sequence;
const auto pos = packet.data().pos;
auto exdData = m_pFw->get< Data::ExdDataGenerated >();
assert( exdData );
auto action = exdData->get< Data::Action >( actionId );
// ignore invalid actions
if( !action )
return;
auto actionMgr = pFw->get< World::Manager::ActionMgr >();
actionMgr->handleAoEPlayerAction( player, type, action, pos );
player.sendDebug( "Skill type: {0}, sequence: {1}, actionId: {2}\nx:{3}, y:{4}, z:{5}",
type, sequence, action, pos.x, pos.y, pos.z );
player.sendDebug( "Skill type: {0}, sequence: {1}, actionId: {2}, x:{3}, y:{4}, z:{5}",
type, sequence, actionId, pos.x, pos.y, pos.z );
}