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This commit is contained in:
Mordred 2018-06-07 20:33:06 +02:00
parent 78f8cdbaf5
commit 2d5d0debca
4 changed files with 167 additions and 185 deletions

View file

@ -7,16 +7,17 @@
#include <boost/format.hpp>
#include "Util/Util.h"
Core::Network::Packets::GamePacket::GamePacket( uint16_t subType, uint16_t size, uint32_t id1, uint32_t id2, uint16_t type )
Core::Network::Packets::GamePacket::GamePacket( uint16_t subType, uint16_t size,
uint32_t id1, uint32_t id2, uint16_t type )
{
m_dataBuf = std::vector<uint8_t>( size );
m_dataBuf = std::vector< uint8_t >( size );
memset( &m_segHdr, 0, sizeof( m_segHdr ) );
setHeader( size, type, id1, id2, subType, 0x00 );
}
void Core::Network::Packets::GamePacket::setHeader( uint16_t size, uint16_t type, uint32_t id1, uint32_t id2, uint16_t subType, uint32_t unknown )
void Core::Network::Packets::GamePacket::setHeader( uint16_t size, uint16_t type, uint32_t id1,
uint32_t id2, uint16_t subType, uint32_t unknown )
{
m_segHdr.size = size;
@ -40,7 +41,7 @@ void Core::Network::Packets::GamePacket::setHeader( uint16_t size, uint16_t type
Core::Network::Packets::GamePacket::GamePacket( char * pData, uint16_t size, bool bWriteStamp )
{
m_dataBuf = std::vector<uint8_t>( size );
m_dataBuf = std::vector< uint8_t >( size );
memcpy( &m_dataBuf[0], pData, size );
m_unknown2 = 0;
@ -65,9 +66,12 @@ Core::Network::Packets::GamePacket::GamePacket( const Packets::FFXIVARR_PACKET_R
{
m_segHdr = packetData.segHdr;
m_dataBuf = std::vector<uint8_t>( m_segHdr.size );
m_dataBuf = std::vector< uint8_t >( m_segHdr.size );
memcpy( &m_dataBuf[0] + sizeof( Packets::FFXIVARR_PACKET_SEGMENT_HEADER ),
&packetData.data[0],
m_segHdr.size - sizeof( Packets::FFXIVARR_PACKET_SEGMENT_HEADER ) );
memcpy( &m_dataBuf[0] + sizeof( Packets::FFXIVARR_PACKET_SEGMENT_HEADER ), &packetData.data[0], m_segHdr.size - sizeof( Packets::FFXIVARR_PACKET_SEGMENT_HEADER ) );
memcpy( &m_dataBuf[0], &m_segHdr, sizeof( Packets::FFXIVARR_PACKET_SEGMENT_HEADER ) );
m_subType = *reinterpret_cast< uint16_t* >( &m_dataBuf[0] + 0x12 );
@ -98,5 +102,5 @@ void Core::Network::Packets::GamePacket::savePacket()
std::string Core::Network::Packets::GamePacket::toString() const
{
return Core::Util::binaryToHexDump( const_cast<uint8_t *>( &m_dataBuf[0] ), getSize() );
return Core::Util::binaryToHexDump( const_cast< uint8_t* >( &m_dataBuf[0] ), getSize() );
}

View file

@ -20,7 +20,7 @@ template < typename T, typename T1 >
class GamePacketNew;
template < typename T, typename T1 >
std::ostream& operator<< ( std::ostream& os, const GamePacketNew< T, T1 >& packet );
std::ostream& operator << ( std::ostream& os, const GamePacketNew< T, T1 >& packet );
template< class T >
using ZoneChannelPacket = GamePacketNew< T, ServerZoneIpcType >;
@ -32,15 +32,15 @@ using ChatChannelPacket = GamePacketNew< T, ServerChatIpcType >;
* The base implementation of a game packet. Needed for parsing packets.
*/
template < typename T1 >
class FFXIVPacketBase
class FFXIVIpcPacketBase
{
public:
virtual ~FFXIVPacketBase() = default;
virtual ~FFXIVIpcPacketBase() = default;
/**
* @brief Gets the IPC type of this packet. (Useful for determining the
* type of a parsed packet.)
*/
virtual T1 ipcType( void ) = 0;
virtual T1 ipcType() = 0;
};
/**
@ -50,7 +50,7 @@ public:
* 32 byte header information.)
*/
template < typename T, typename T1 >
class GamePacketNew : public FFXIVPacketBase< T1 >
class GamePacketNew : public FFXIVIpcPacketBase< T1 >
{
public:
/**
@ -96,7 +96,7 @@ protected:
};
public:
virtual T1 ipcType( void )
virtual T1 ipcType()
{
return static_cast< T1 >( m_data._ServerIpcType );
};

View file

@ -5,131 +5,122 @@
using namespace Core::Network::Packets;
namespace Core
PacketParseResult Core::Network::Packets::getHeader( const std::vector< uint8_t > &buffer,
const uint32_t offset,
FFXIVARR_PACKET_HEADER &header )
{
namespace Network
{
namespace Packets
{
PacketParseResult getHeader( const std::vector< uint8_t > &buffer,
const uint32_t offset,
FFXIVARR_PACKET_HEADER &header )
{
const auto headerSize = sizeof( FFXIVARR_PACKET_HEADER );
const auto headerSize = sizeof( FFXIVARR_PACKET_HEADER );
// Check if we have enough bytes in the buffer.
auto remainingBytes = buffer.size() - offset;
if( remainingBytes < headerSize )
return Incomplete;
// Check if we have enough bytes in the buffer.
auto remainingBytes = buffer.size() - offset;
if( remainingBytes < headerSize )
return Incomplete;
// Copy packet header.
memcpy( &header, buffer.data() + offset, headerSize );
// Copy packet header.
memcpy( &header, buffer.data() + offset, headerSize );
if( !checkHeader(header) )
return Malformed;
if( !checkHeader(header) )
return Malformed;
return Success;
}
PacketParseResult getSegmentHeader( const std::vector< uint8_t > &buffer,
const uint32_t offset,
FFXIVARR_PACKET_SEGMENT_HEADER &header )
{
const auto headerSize = sizeof( FFXIVARR_PACKET_SEGMENT_HEADER );
// Check if we have enough bytes in the buffer.
auto remainingBytes = buffer.size() - offset;
if( remainingBytes < headerSize )
return Incomplete;
// Copy segment header
memcpy( &header, buffer.data() + offset, headerSize );
return Success;
}
PacketParseResult getPackets( const std::vector< uint8_t > &buffer,
const uint32_t offset,
const FFXIVARR_PACKET_HEADER &packetHeader,
std::vector< FFXIVARR_PACKET_RAW > &packets )
{
// sanity check: check there's enough bytes in the buffer
const auto bytesExpected = packetHeader.size - sizeof( struct FFXIVARR_PACKET_HEADER );
if( buffer.size() - offset < bytesExpected )
return Incomplete;
// Loop each message
uint32_t count = 0;
uint32_t bytesProcessed = 0;
while( count < packetHeader.count )
{
FFXIVARR_PACKET_RAW rawPacket;
// Copy ipc packet message
const auto packetResult = getPacket( buffer, offset + bytesProcessed, rawPacket );
if( packetResult != Success )
return packetResult;
// NOTE: isn't rawPacket is allocated on stack?
// why is okay to do this?
packets.push_back( rawPacket );
// Add message size and count
bytesProcessed += rawPacket.segHdr.size;
count += 1;
}
// sanity check: check if we processed all bytes.
// this check can fail if size of messages don't add up to size reported from packet header.
if( bytesExpected != bytesProcessed )
return Malformed;
return Success;
}
PacketParseResult getPacket( const std::vector< uint8_t > &buffer, const uint32_t offset,
FFXIVARR_PACKET_RAW &packet )
{
// Copy segment header
const auto headerResult = getSegmentHeader( buffer, offset, packet.segHdr );
if( headerResult != Success )
return headerResult;
// Check header sanity and it's size
if( !checkSegmentHeader( packet.segHdr ) )
return Malformed;
const auto dataOffset = offset + sizeof( struct FFXIVARR_PACKET_SEGMENT_HEADER );
const auto dataSize = packet.segHdr.size;
// Allocate data buffer and copy
packet.data.resize( dataSize );
memcpy( packet.data.data(), buffer.data() + dataOffset, dataSize );
return Success;
}
bool checkHeader( const FFXIVARR_PACKET_HEADER &header )
{
// Max size of the packet is capped at 1MB for now.
if( header.size > 1 * 1024 * 1024 )
return false;
// Max number of message is capped at 255 for now.
if( header.count > 255 )
return false;
return true;
}
bool checkSegmentHeader( const FFXIVARR_PACKET_SEGMENT_HEADER &header )
{
// Max size of individual message is capped at 256KB for now.
if( header.size > 256 * 1024 )
return false;
return true;
}
}
}
return Success;
}
PacketParseResult Core::Network::Packets::getSegmentHeader( const std::vector< uint8_t > &buffer,
const uint32_t offset,
FFXIVARR_PACKET_SEGMENT_HEADER &header )
{
const auto headerSize = sizeof( FFXIVARR_PACKET_SEGMENT_HEADER );
// Check if we have enough bytes in the buffer.
auto remainingBytes = buffer.size() - offset;
if( remainingBytes < headerSize )
return Incomplete;
// Copy segment header
memcpy( &header, buffer.data() + offset, headerSize );
return Success;
}
PacketParseResult Core::Network::Packets::getPackets( const std::vector< uint8_t > &buffer,
const uint32_t offset,
const FFXIVARR_PACKET_HEADER &packetHeader,
std::vector< FFXIVARR_PACKET_RAW > &packets )
{
// sanity check: check there's enough bytes in the buffer
const auto bytesExpected = packetHeader.size - sizeof( struct FFXIVARR_PACKET_HEADER );
if( buffer.size() - offset < bytesExpected )
return Incomplete;
// Loop each message
uint32_t count = 0;
uint32_t bytesProcessed = 0;
while( count < packetHeader.count )
{
FFXIVARR_PACKET_RAW rawPacket;
// Copy ipc packet message
const auto packetResult = getPacket( buffer, offset + bytesProcessed, rawPacket );
if( packetResult != Success )
return packetResult;
// NOTE: isn't rawPacket is allocated on stack?
// why is okay to do this?
packets.push_back( rawPacket );
// Add message size and count
bytesProcessed += rawPacket.segHdr.size;
count += 1;
}
// sanity check: check if we processed all bytes.
// this check can fail if size of messages don't add up to size reported from packet header.
if( bytesExpected != bytesProcessed )
return Malformed;
return Success;
}
PacketParseResult Core::Network::Packets::getPacket( const std::vector< uint8_t > &buffer, const uint32_t offset,
FFXIVARR_PACKET_RAW &packet )
{
// Copy segment header
const auto headerResult = getSegmentHeader( buffer, offset, packet.segHdr );
if( headerResult != Success )
return headerResult;
// Check header sanity and it's size
if( !checkSegmentHeader( packet.segHdr ) )
return Malformed;
const auto dataOffset = offset + sizeof( struct FFXIVARR_PACKET_SEGMENT_HEADER );
const auto dataSize = packet.segHdr.size;
// Allocate data buffer and copy
packet.data.resize( dataSize );
memcpy( packet.data.data(), buffer.data() + dataOffset, dataSize );
return Success;
}
bool Core::Network::Packets::checkHeader( const FFXIVARR_PACKET_HEADER &header )
{
// Max size of the packet is capped at 1MB for now.
if( header.size > 1 * 1024 * 1024 )
return false;
// Max number of message is capped at 255 for now.
if( header.count > 255 )
return false;
return true;
}
bool Core::Network::Packets::checkSegmentHeader( const FFXIVARR_PACKET_SEGMENT_HEADER &header )
{
// Max size of individual message is capped at 256KB for now.
if( header.size > 256 * 1024 )
return false;
return true;
}

View file

@ -2,62 +2,49 @@
#define _GAMEPACKETPARSER_H
#include "CommonNetwork.h"
namespace Core
{
namespace Network
namespace Core {
namespace Network {
namespace Packets {
enum PacketParseResult
{
namespace Packets
{
enum PacketParseResult
{
/// Dissected game packet successfully
Success,
/// Dissected game packet successfully
Success,
/// Buffer is too short to dissect a message.
Incomplete,
/// Invalid data detected.
Malformed
};
/// Buffer is too short to dissect a message.
Incomplete,
/// Read packet header from buffer with given offset.
/// Buffer with given offset must be pointing to start of the new FFXIV packet.
PacketParseResult getHeader(
const std::vector< uint8_t > &buffer,
const uint32_t offset,
FFXIVARR_PACKET_HEADER &header
);
/// Invalid data detected.
Malformed
};
/// Read packet header from buffer with given offset.
/// Buffer with given offset must be pointing to start of FFXIVARR_PACKET_SEGMENT_HEADER data.
/// Keep in mind that this function does check for data validity. Call checkSegmentHeader() if that's needed.
PacketParseResult getSegmentHeader(
const std::vector< uint8_t > &buffer,
const uint32_t offset,
FFXIVARR_PACKET_SEGMENT_HEADER &header
);
/// Read packet header from buffer with given offset.
/// Buffer with given offset must be pointing to start of the new FFXIV packet.
PacketParseResult getHeader( const std::vector< uint8_t > &buffer, const uint32_t offset,
FFXIVARR_PACKET_HEADER &header );
/// Read packets from the buffer with given offset.
/// Buffer with given offset must be pointing to end of FFXIVARR_PACKET_HEADER data.
PacketParseResult getPackets(
const std::vector< uint8_t > &buffer,
const uint32_t offset,
const FFXIVARR_PACKET_HEADER &header,
std::vector< Packets::FFXIVARR_PACKET_RAW > &packets);
/// Read single packet from the buffer with given offset.
/// Buffer with an offset must be pointing to start of FFXIVARR_PACKET_SEGMENT_HEADER data.
PacketParseResult getPacket(
const std::vector< uint8_t > &buffer,
const uint32_t offset,
FFXIVARR_PACKET_RAW &packet
);
/// Read packet header from buffer with given offset.
/// Buffer with given offset must be pointing to start of FFXIVARR_PACKET_SEGMENT_HEADER data.
/// Keep in mind that this function does check for data validity. Call checkSegmentHeader() if that's needed.
PacketParseResult getSegmentHeader( const std::vector< uint8_t > &buffer, const uint32_t offset,
FFXIVARR_PACKET_SEGMENT_HEADER &header );
bool checkHeader(const FFXIVARR_PACKET_HEADER &header);
bool checkSegmentHeader(const FFXIVARR_PACKET_SEGMENT_HEADER &header);
/// Read packets from the buffer with given offset.
/// Buffer with given offset must be pointing to end of FFXIVARR_PACKET_HEADER data.
PacketParseResult getPackets( const std::vector< uint8_t > &buffer, const uint32_t offset,
const FFXIVARR_PACKET_HEADER &header,
std::vector< Packets::FFXIVARR_PACKET_RAW > &packets );
}
}
/// Read single packet from the buffer with given offset.
/// Buffer with an offset must be pointing to start of FFXIVARR_PACKET_SEGMENT_HEADER data.
PacketParseResult getPacket( const std::vector< uint8_t > &buffer, const uint32_t offset,
FFXIVARR_PACKET_RAW &packet );
bool checkHeader(const FFXIVARR_PACKET_HEADER &header);
bool checkSegmentHeader(const FFXIVARR_PACKET_SEGMENT_HEADER &header);
}
}
}