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Merge pull request #809 from dude22072/ThreePointOh

[3.0] Add variables for quest achievement IDs
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Mordred 2022-03-01 09:27:15 +01:00 committed by GitHub
commit 2df911238f
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GPG key ID: 4AEE18F83AFDEB23
7 changed files with 183 additions and 0 deletions

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@ -67,6 +67,7 @@ private:
static constexpr auto LocSe1 = 42; static constexpr auto LocSe1 = 42;
static constexpr auto LocTalkshape1 = 6; static constexpr auto LocTalkshape1 = 6;
static constexpr auto Territorytype0 = 212; static constexpr auto Territorytype0 = 212;
static constexpr auto AchievementCompleteQuest = 785; //Those Who Wait
public: public:
ManFst313() : Sapphire::ScriptAPI::QuestScript( 66053 ){}; ManFst313() : Sapphire::ScriptAPI::QuestScript( 66053 ){};

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@ -66,6 +66,7 @@ private:
static constexpr auto Territorytype1 = 331; static constexpr auto Territorytype1 = 331;
static constexpr auto Territorytype2 = 130; static constexpr auto Territorytype2 = 130;
static constexpr auto UnlockAddNewContentToCf = 3702; static constexpr auto UnlockAddNewContentToCf = 3702;
static constexpr auto AchievementCompleteQuest = 787; //Free Wing Night
public: public:
ManFst404() : Sapphire::ScriptAPI::QuestScript( 66055 ){}; ManFst404() : Sapphire::ScriptAPI::QuestScript( 66055 ){};

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@ -0,0 +1,177 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: FesEvn001_01287
// Quest Name: Burgeoning Dread
// Quest ID: 66823
// Start NPC: 1005540
// End NPC: 1000168
using namespace Sapphire;
class FesEvn001 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// UI8AH
// UI8AL
// UI8BH
// UI8DL
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 5010000
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 5010000
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1005540;//Khloe Pajhiri
static constexpr auto Actor2 = 1000168;//Vorsaile Heuloix
static constexpr auto CutEvent1 = 416;
static constexpr auto Fate0 = 680;//Tower of Power (Lower La Noscea)
static constexpr auto Fate1 = 682;//Tower of Power (South Shroud)
static constexpr auto Fate2 = 684;//Tower of Power (Western Thanalan)
static constexpr auto Fate3 = 686;//Tower of Power (Southern Thanalan)
static constexpr auto Fate4 = 688;//Tower of Power (Middle La Noscea)
static constexpr auto Fate5 = 690;//Tower of Power (Eastern La Noscea)
//TODO: Might need FateIDs 679,681,683,685,687,689 for Embiggened Spriggans FATE
static constexpr auto Item0 = 2001165;
static constexpr auto ScreenimageAccepted = 127;
static constexpr auto ScreenimageComplete = 128;
public:
FesEvn001() : Sapphire::ScriptAPI::QuestScript( 66823 ){};
~FesEvn001() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
if( quest.getSeq() == Seq0 )
Scene00000( quest, player );
break;
}
case Actor2:
{
if( quest.getSeq() == SeqFinish )
Scene00002( quest, player );
break;
}
}
}
//TODO: This func doesn't exist, leaving behind for future implementation
void onFateComplete( World::Quest& quest, Entity::Player& player, uint32_t fateId )
{
if( fateId == Fate0 || fateId == Fate1 || fateId == Fate2 || fateId == Fate3 || fateId == Fate4 || fateId == Fate5 ) //Tower of Power FATE
quest.setUI8AH( 1 );
else if( quest.getUI8AH() > 0 && (fateId == 679 || fateId == 681 || fateId == 683 || fateId == 685 || fateId == 687 || fateId == 689) ) //Embiggened Spriggans FATE
{
quest.setUI8AH( 0 );
quest.setUI8BH( 1 );
quest.setSeq( SeqFinish );
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &FesEvn001::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )// accept quest
{
Scene00001( quest, player );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &FesEvn001::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
quest.setSeq( Seq1 );
}
//////////////////////////////////////////////////////////////////////
void Scene00002( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &FesEvn001::Scene00002Return ) );
}
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
Scene00003( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00003( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &FesEvn001::Scene00003Return ) );
}
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
Scene00004( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00004( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 4, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &FesEvn001::Scene00004Return ) );
}
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
Scene00005( quest, player );
}
//////////////////////////////////////////////////////////////////////
void Scene00005( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &FesEvn001::Scene00005Return ) );
}
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId() );
}
}
};
EXPOSE_SCRIPT( FesEvn001 );

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@ -42,6 +42,7 @@ private:
static constexpr auto Actor1 = 1011731;//Lisette De Valentionne static constexpr auto Actor1 = 1011731;//Lisette De Valentionne
static constexpr auto Actor2 = 1011733;//House Valentione Emissary (Gridania) static constexpr auto Actor2 = 1011733;//House Valentione Emissary (Gridania)
static constexpr auto LocActor0 = 1011799; static constexpr auto LocActor0 = 1011799;
static constexpr auto AchievementCompleteQuest = 1062; //Love Actually
public: public:
FesVlt105() : Sapphire::ScriptAPI::QuestScript( 66083 ){}; FesVlt105() : Sapphire::ScriptAPI::QuestScript( 66083 ){};

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@ -62,6 +62,7 @@ private:
static constexpr auto Territorytype0 = 132; static constexpr auto Territorytype0 = 132;
static constexpr auto UnlockAddNewContentToCf = 3702; static constexpr auto UnlockAddNewContentToCf = 3702;
static constexpr auto UnlockImageDungeon = 84; static constexpr auto UnlockImageDungeon = 84;
static constexpr auto AchievementCompleteQuest = 786; //History Repeating
public: public:
GaiUsc101() : Sapphire::ScriptAPI::QuestScript( 66488 ){}; GaiUsc101() : Sapphire::ScriptAPI::QuestScript( 66488 ){};

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@ -46,6 +46,7 @@ private:
static constexpr auto LocSe1 = 42; static constexpr auto LocSe1 = 42;
static constexpr auto LocTalkshape1 = 6; static constexpr auto LocTalkshape1 = 6;
static constexpr auto Territorytype0 = 212; static constexpr auto Territorytype0 = 212;
static constexpr auto AchievementCompleteQuest = 783; //Back form the Wood
public: public:
GaiUsa404() : Sapphire::ScriptAPI::QuestScript( 66282 ){}; GaiUsa404() : Sapphire::ScriptAPI::QuestScript( 66282 ){};

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@ -53,6 +53,7 @@ private:
static constexpr auto Territorytype0 = 148; static constexpr auto Territorytype0 = 148;
static constexpr auto UnlockAddNewContentToCf = 3702; static constexpr auto UnlockAddNewContentToCf = 3702;
static constexpr auto UnlockImageDungeonHaukke = 80; static constexpr auto UnlockImageDungeonHaukke = 80;
static constexpr auto AchievementCompleteQuest = 784; //Skeletons
public: public:
GaiUsa906() : Sapphire::ScriptAPI::QuestScript( 66337 ){}; GaiUsa906() : Sapphire::ScriptAPI::QuestScript( 66337 ){};