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Merge pull request #289 from SapphireMordred/actor_rewrite

Actor rewrite
This commit is contained in:
Mordred 2018-04-24 21:08:33 +02:00 committed by GitHub
commit 2f06764a4e
43 changed files with 556 additions and 431 deletions

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@ -582,7 +582,7 @@ namespace Common {
GearSetEquipMsg = 0x321, GearSetEquipMsg = 0x321,
DisableCurrentFestival = 0x386, SetFestival = 0x386, // param1: festival.exd index
ToggleOrchestrionUnlock = 0x396, ToggleOrchestrionUnlock = 0x396,
Dismount = 0x3A0, Dismount = 0x3A0,

@ -1 +1 @@
Subproject commit 67b949dfe3ffbbba7963b0861670ab4bb1819991 Subproject commit 61712f8f11892d12ad6878a80b9b89b318908558

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@ -6,5 +6,4 @@
#include <Event/EventDefs.h> #include <Event/EventDefs.h>
#endif //SAPPHIRE_SCRIPTOBJECT_H #endif //SAPPHIRE_SCRIPTOBJECT_H

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@ -21,7 +21,7 @@ public:
{ {
if( player.isAetheryteRegistered( eventId & 0xFFFF ) ) if( player.isAetheryteRegistered( eventId & 0xFFFF ) )
{ {
player.eventPlay( eventId, 2, 0, []( Entity::Player& player, const Event::SceneResult& result ) player.playScene( eventId, 2, 0, []( Entity::Player& player, const Event::SceneResult& result )
{ {
if( result.param1 == 256 ) if( result.param1 == 256 )
{ {
@ -34,7 +34,7 @@ public:
player.eventActionStart( eventId, ACTION_ATTUNE, []( Entity::Player& player, uint32_t eventId, uint64_t additional ) player.eventActionStart( eventId, ACTION_ATTUNE, []( Entity::Player& player, uint32_t eventId, uint64_t additional )
{ {
player.registerAetheryte( eventId & 0xFFFF ); player.registerAetheryte( eventId & 0xFFFF );
player.eventPlay( eventId, 3, 0, 0, 0 ); player.playScene( eventId, 3, 0, 0, 0 );
}, },
[] ( Entity::Player& ply, uint32_t evntId, uint64_t additional ) [] ( Entity::Player& ply, uint32_t evntId, uint64_t additional )
{ {

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@ -23,14 +23,13 @@ public:
{ {
if( player.isAetheryteRegistered( eventId & 0xFFFF ) ) if( player.isAetheryteRegistered( eventId & 0xFFFF ) )
{ {
player.eventPlay( eventId, 0, 1, []( Entity::Player& player, const Event::SceneResult& result ) player.playScene( eventId, 0, 1, []( Entity::Player& player, const Event::SceneResult& result )
{ {
if( result.param1 == 256 ) // set homepoint if( result.param1 == 256 ) // set homepoint
{ {
player.setHomepoint( result.eventId & 0xFFFF ); player.setHomepoint( result.eventId & 0xFFFF );
player.sendQuestMessage( result.eventId, 2, 0xEA, 0, 0 ); player.sendQuestMessage( result.eventId, 2, 0xEA, 0, 0 );
} } else if( result.param1 == 512 ) // aethernet access
else if( result.param1 == 512 ) // aethernet access
{ {
if( result.param2 == 4 ) if( result.param2 == 4 )
{ {

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@ -10,7 +10,7 @@ public:
void Scene00000( Entity::Player& player ) void Scene00000( Entity::Player& player )
{ {
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result ) auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{ {
if( result.param2 != 0 ) if( result.param2 != 0 )
{ {
@ -18,7 +18,7 @@ public:
} }
}; };
player.eventPlay( getId(), 0, 0x2000, 0, 1, callback ); player.playScene( getId(), 0, 0x2000, 0, 1, callback );
} }
void Scene00001( Entity::Player& player, uint16_t returnScene ) void Scene00001( Entity::Player& player, uint16_t returnScene )
@ -28,7 +28,7 @@ public:
// todo: this is fucked // todo: this is fucked
}; };
player.eventPlay( getId(), 1, 0xFB2EC8F8, 0, 1, returnScene, callback ); player.playScene( getId(), 1, 0xFB2EC8F8, 0, 1, returnScene, callback );
} }
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override

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@ -11,39 +11,39 @@ public:
// menu // menu
void Scene00000( Entity::Player& player ) void Scene00000( Entity::Player& player )
{ {
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result ) auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{ {
if( result.param2 > 0 ) if( result.param2 > 0 )
Scene00001( player, result.param2 ); Scene00001( player, result.param2 );
}; };
player.eventPlay( getId(), 0, 0x2000, 0, 1, callback ); player.playScene( getId(), 0, 0x2000, 0, 1, callback );
} }
// lay down // lay down
void Scene00001( Entity::Player& player, uint16_t param ) void Scene00001( Entity::Player& player, uint16_t param )
{ {
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result ) auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{ {
Scene00002( player, result.param2 ); Scene00002( player, result.param2 );
}; };
player.eventPlay( getId(), 1, 0xF32E48F8, 0, 1, param, callback ); player.playScene( getId(), 1, 0xF32E48F8, 0, 1, param, callback );
} }
// logout // logout
void Scene00002( Entity::Player& player, uint16_t param ) void Scene00002( Entity::Player& player, uint16_t param )
{ {
player.eventPlay( getId(), 2, 0xF32E48F8, 0, 1, param, nullptr ); player.playScene( getId(), 2, 0xF32E48F8, 0, 1, param, nullptr );
} }
// wake up // wake up
void Scene00100( Entity::Player& player ) void Scene00100( Entity::Player& player )
{ {
auto callback = []( Entity::Player& player, const Event::SceneResult& result ) auto callback = []( Entity::Player& player, const Event::SceneResult& result )
{}; { };
player.eventPlay( getId(), 100, 0x800, 0, 0, callback ); player.playScene( getId(), 100, 0x800, 0, 0, callback );
} }
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
@ -51,7 +51,7 @@ public:
Scene00000( player ); Scene00000( player );
} }
void onEnterTerritory( Entity::Player &player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override
{ {
Scene00100( player ); Scene00100( player );
} }

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@ -14,7 +14,7 @@ public:
void Scene00001( Entity::Player& player ) void Scene00001( Entity::Player& player )
{ {
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result ) auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{ {
switch( result.param2 ) switch( result.param2 )
{ {
@ -32,25 +32,25 @@ public:
} }
}; };
player.eventPlay( getId(), 1, 0, 0, 0, callback ); player.playScene( getId(), 1, 0, 0, 0, callback );
} }
// create linkshell // create linkshell
void Scene00002( Entity::Player& player ) void Scene00002( Entity::Player& player )
{ {
player.eventPlay( getId(), 2, 0, 0, 0 ); player.playScene( getId(), 2, 0, 0, 0 );
} }
// rename linkshell // rename linkshell
void Scene00003( Entity::Player& player ) void Scene00003( Entity::Player& player )
{ {
player.eventPlay( getId(), 3, 0, 0, 0 ); player.playScene( getId(), 3, 0, 0, 0 );
} }
// remove linkshell // remove linkshell
void Scene00004( Entity::Player& player ) void Scene00004( Entity::Player& player )
{ {
player.eventPlay( getId(), 4, 0, 0, 0 ); player.playScene( getId(), 4, 0, 0, 0 );
} }
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override

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@ -10,7 +10,7 @@ public:
void Scene00000( Entity::Player& player ) void Scene00000( Entity::Player& player )
{ {
player.eventPlay( getId(), 0, 0x2000, 0, 1 ); player.playScene( getId(), 0, 0x2000, 0, 1 );
} }
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override

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@ -28,35 +28,35 @@ private:
void Scene00000( Entity::Player& player ) void Scene00000( Entity::Player& player )
{ {
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result ) auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{ {
player.setOpeningSequence( 1 ); player.setOpeningSequence( 1 );
Scene00001( player ); Scene00001( player );
}; };
player.eventPlay( getId(), 0, NO_DEFAULT_CAMERA | INVIS_ENPC | player.playScene( getId(), 0, NO_DEFAULT_CAMERA | INVIS_ENPC |
CONDITION_CUTSCENE | HIDE_UI | CONDITION_CUTSCENE | HIDE_UI |
HIDE_HOTBAR | SILENT_ENTER_TERRI_ENV, 0, 1, callback ); HIDE_HOTBAR | SILENT_ENTER_TERRI_ENV, 0, 1, callback );
} }
void Scene00001( Entity::Player& player ) void Scene00001( Entity::Player& player )
{ {
player.eventPlay( getId(), 1, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 1, 0x32 ); player.playScene( getId(), 1, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 1, 0x32 );
} }
void Scene00020( Entity::Player& player ) void Scene00020( Entity::Player& player )
{ {
player.eventPlay( getId(), 20, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 0, 1 ); player.playScene( getId(), 20, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 0, 1 );
} }
void Scene00030( Entity::Player& player ) void Scene00030( Entity::Player& player )
{ {
player.eventPlay( getId(), 30, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 0, 0 ); player.playScene( getId(), 30, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 0, 0 );
} }
void Scene00040( Entity::Player& player ) void Scene00040( Entity::Player& player )
{ {
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result ) auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{ {
if( player.getOpeningSequence() == 2 ) if( player.getOpeningSequence() == 2 )
{ {
@ -65,20 +65,19 @@ private:
} }
}; };
player.eventPlay( getId(), 40, 1, 2, 1, callback ); player.playScene( getId(), 40, 1, 2, 1, callback );
} }
public: public:
OpeningGridania() : EventScript( 1245186 ) OpeningGridania() : EventScript( 1245186 )
{} { }
void onEnterTerritory( Entity::Player &player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override
{ {
if( player.getOpeningSequence() == 0 ) if( player.getOpeningSequence() == 0 )
{ {
Scene00000( player ); Scene00000( player );
} } else
else
{ {
Scene00040( player ); Scene00040( player );
} }

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@ -43,35 +43,35 @@ private:
void Scene00000( Entity::Player& player ) void Scene00000( Entity::Player& player )
{ {
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result ) auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{ {
player.setOpeningSequence( 1 ); player.setOpeningSequence( 1 );
Scene00001( player ); Scene00001( player );
}; };
player.eventPlay( getId(), 0, NO_DEFAULT_CAMERA | INVIS_ENPC | player.playScene( getId(), 0, NO_DEFAULT_CAMERA | INVIS_ENPC |
CONDITION_CUTSCENE | HIDE_UI | CONDITION_CUTSCENE | HIDE_UI |
HIDE_HOTBAR | SILENT_ENTER_TERRI_ENV, 0, 1, callback ); HIDE_HOTBAR | SILENT_ENTER_TERRI_ENV, 0, 1, callback );
} }
void Scene00001( Entity::Player& player ) void Scene00001( Entity::Player& player )
{ {
player.eventPlay( getId(), 1, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 1, 0x32 ); player.playScene( getId(), 1, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 1, 0x32 );
} }
void Scene00020( Entity::Player& player ) void Scene00020( Entity::Player& player )
{ {
player.eventPlay( getId(), 20, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 0, 1 ); player.playScene( getId(), 20, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 0, 1 );
} }
void Scene00030( Entity::Player& player ) void Scene00030( Entity::Player& player )
{ {
player.eventPlay( getId(), 30, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 0, 0 ); player.playScene( getId(), 30, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 0, 0 );
} }
void Scene00040( Entity::Player& player ) void Scene00040( Entity::Player& player )
{ {
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result ) auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{ {
if( player.getOpeningSequence() == 2 ) if( player.getOpeningSequence() == 2 )
{ {
@ -80,14 +80,15 @@ private:
} }
}; };
player.eventPlay( getId(), 40, NO_DEFAULT_CAMERA, 2, 1, callback ); player.playScene( getId(), 40, NO_DEFAULT_CAMERA, 2, 1, callback );
} }
public: public:
OpeningLimsa() : EventScript( 1245185 ) {} OpeningLimsa() : EventScript( 1245185 )
{ }
void onEnterTerritory( Entity::Player &player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override
{ {
if( player.getOpeningSequence() == 0 ) if( player.getOpeningSequence() == 0 )
Scene00000( player ); Scene00000( player );

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@ -29,49 +29,49 @@ private:
void Scene00000( Entity::Player& player ) void Scene00000( Entity::Player& player )
{ {
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result ) auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{ {
player.setOpeningSequence( 1 ); player.setOpeningSequence( 1 );
Scene00001( player ); Scene00001( player );
}; };
player.eventPlay( getId(), 0, NO_DEFAULT_CAMERA | INVIS_ENPC | player.playScene( getId(), 0, NO_DEFAULT_CAMERA | INVIS_ENPC |
CONDITION_CUTSCENE | HIDE_UI | CONDITION_CUTSCENE | HIDE_UI |
HIDE_HOTBAR | SILENT_ENTER_TERRI_ENV, 0, 1, callback ); HIDE_HOTBAR | SILENT_ENTER_TERRI_ENV, 0, 1, callback );
} }
void Scene00001( Entity::Player& player ) void Scene00001( Entity::Player& player )
{ {
player.eventPlay( getId(), 1, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 1, 0x32 ); player.playScene( getId(), 1, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 1, 0x32 );
} }
void Scene00020( Entity::Player& player ) void Scene00020( Entity::Player& player )
{ {
player.eventPlay( getId(), 20, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 1 ); player.playScene( getId(), 20, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 1 );
} }
void Scene00030( Entity::Player& player ) void Scene00030( Entity::Player& player )
{ {
player.eventPlay( getId(), 30, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 0 ); player.playScene( getId(), 30, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 0 );
} }
void Scene00040( Entity::Player& player ) void Scene00040( Entity::Player& player )
{ {
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result ) auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{ {
if( player.getOpeningSequence() == 2 ) if( player.getOpeningSequence() == 2 )
Scene00030( player ); Scene00030( player );
}; };
player.eventPlay( getId(), 40, NO_DEFAULT_CAMERA, 2, 1, callback ); player.playScene( getId(), 40, NO_DEFAULT_CAMERA, 2, 1, callback );
} }
public: public:
OpeningUldah() : EventScript( 1245187 ) {} OpeningUldah() : EventScript( 1245187 )
{ }
void onEnterTerritory( Entity::Player &player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override
{ {
if( player.getOpeningSequence() == 0 ) if( player.getOpeningSequence() == 0 )
Scene00000( player ); Scene00000( player );

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@ -44,17 +44,12 @@ private:
} }
}; };
player.eventPlay( getId(), 0, HIDE_HOTBAR, 0, 0, callback ); player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
} }
void Scene00001( Entity::Player& player ) void Scene00001( Entity::Player& player )
{ {
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) player.playSceneChain( getId(), 1, DISABLE_SKIP | HIDE_HOTBAR | SET_BASE, bindScene( &ManFst001::Scene00002 ) );
{
Scene00002( player );
};
player.eventPlay( getId(), 1, DISABLE_SKIP | HIDE_HOTBAR | SET_BASE, 0, 0, callback );
} }
void Scene00002( Entity::Player& player ) void Scene00002( Entity::Player& player )
@ -63,20 +58,15 @@ private:
{ {
player.updateQuest( getId(), SEQ_FINISH ); player.updateQuest( getId(), SEQ_FINISH );
player.eventPlay( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 0 ); player.playScene( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 0 );
}; };
player.eventPlay( getId(), 2, 0, 0, 0, callback ); player.playScene( getId(), 2, 0, 0, 0, callback );
} }
void Scene00004( Entity::Player& player ) void Scene00004( Entity::Player& player )
{ {
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) player.playSceneChain( getId(), 4, FADE_OUT | HIDE_HOTBAR | CONDITION_CUTSCENE | HIDE_UI, bindScene( &ManFst001::Scene00005 ) );
{
Scene00005( player );
};
player.eventPlay( getId(), 4, FADE_OUT | HIDE_HOTBAR | CONDITION_CUTSCENE | HIDE_UI , 0, 0, callback );
} }
void Scene00005( Entity::Player& player ) void Scene00005( Entity::Player& player )
@ -90,11 +80,12 @@ private:
} }
}; };
player.eventPlay( getId(), 5, INVIS_OTHER_PC, 0, 0, callback ); player.playScene( getId(), 5, INVIS_OTHER_PC, 0, 0, callback );
} }
public: public:
ManFst001() : EventScript( 65575 ) {} ManFst001() : EventScript( 65575 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {

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@ -88,7 +88,7 @@ private:
Scene00050( player ); Scene00050( player );
}; };
player.eventPlay( getId(), SEQ_0_ACTOR0, HIDE_HOTBAR, 0, 0, callback ); player.playScene( getId(), SEQ_0_ACTOR0, HIDE_HOTBAR, 0, 0, callback );
} }
void Scene00001( Entity::Player& player ) void Scene00001( Entity::Player& player )
@ -99,7 +99,7 @@ private:
checkQuestCompletion( player, 0 ); checkQuestCompletion( player, 0 );
}; };
player.eventPlay( getId(), SEQ_1_ACTOR1, 0x0EFB, 0, 0, callback ); player.playScene( getId(), SEQ_1_ACTOR1, 0x0EFB, 0, 0, callback );
} }
void Scene00002( Entity::Player& player ) void Scene00002( Entity::Player& player )
@ -110,7 +110,7 @@ private:
checkQuestCompletion( player, 3 ); checkQuestCompletion( player, 3 );
}; };
player.eventPlay( getId(), SEQ_1_ACTOR2, NONE, 0, 0, callback ); player.playScene( getId(), SEQ_1_ACTOR2, NONE, 0, 0, callback );
} }
void Scene00003( Entity::Player& player ) void Scene00003( Entity::Player& player )
@ -123,12 +123,12 @@ private:
Scene00099( player ); Scene00099( player );
}; };
player.eventPlay( getId(), SEQ_1_ACTOR3, NONE, 0, 0, callback ); player.playScene( getId(), SEQ_1_ACTOR3, NONE, 0, 0, callback );
} }
void Scene00004( Entity::Player& player ) void Scene00004( Entity::Player& player )
{ {
player.eventPlay( getId(), SEQ_1_ACTOR0, NONE, 0, 0 ); player.playScene( getId(), SEQ_1_ACTOR0, NONE, 0, 0 );
} }
void Scene00005( Entity::Player& player ) void Scene00005( Entity::Player& player )
@ -137,12 +137,12 @@ private:
{ {
if( result.param2 == 1 ) // finish quest if( result.param2 == 1 ) // finish quest
{ {
if( player.giveQuestRewards( getId(), 0 ) ) if( player.giveQuestRewards( getId(), 0 ))
player.finishQuest( getId() ); player.finishQuest( getId());
} }
}; };
player.eventPlay( getId(), SEQ_2_ACTOR4, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback ); player.playScene( getId(), SEQ_2_ACTOR4, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback );
} }
void Scene00050( Entity::Player& player ) void Scene00050( Entity::Player& player )
@ -157,27 +157,17 @@ private:
player.forceZoneing( TERRITORYTYPE0 ); player.forceZoneing( TERRITORYTYPE0 );
}; };
player.eventPlay( getId(), SEQ_0_ACTOR0_LQ, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback ); player.playScene( getId(), SEQ_0_ACTOR0_LQ, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback );
} }
void Scene00051( Entity::Player& player ) void Scene00051( Entity::Player& player )
{ {
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) player.playSceneChain( getId(), SEQ_1_ACTOR1_WAIT, NONE, bindScene( &ManFst002::Scene00001 ));
{
Scene00001( player );
};
player.eventPlay( getId(), SEQ_1_ACTOR1_WAIT, NONE, 0, 0, callback );
} }
void Scene00099( Entity::Player& player ) void Scene00099( Entity::Player& player )
{ {
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) player.playSceneChain( getId(), SEQ_1_ACTOR3_NPCTRADENO, NONE, bindScene( &ManFst002::Scene00005 ));
{
Scene00004( player );
};
player.eventPlay( getId(), SEQ_1_ACTOR3_NPCTRADENO, NONE, 0, 0, callback );
} }
void Scene00100( Entity::Player& player ) void Scene00100( Entity::Player& player )
@ -190,11 +180,12 @@ private:
checkQuestCompletion( player, 2 ); checkQuestCompletion( player, 2 );
}; };
player.eventPlay( getId(), SEQ_1_ACTOR3_NPCTRADEOK, 0x0EFB, 0, 0, callback ); player.playScene( getId(), SEQ_1_ACTOR3_NPCTRADEOK, 0x0EFB, 0, 0, callback );
} }
public: public:
ManFst002() : EventScript( 65621 ) {} ManFst002() : EventScript( 65621 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
@ -216,8 +207,7 @@ public:
player.eventActionStart( 0x050002, 0x13, event, nullptr, 0x050002 ); player.eventActionStart( 0x050002, 0x13, event, nullptr, 0x050002 );
} } else if( actor == ACTOR2 )
else if( actor == ACTOR2 )
Scene00002( player ); Scene00002( player );
else if( actor == ACTOR3 ) else if( actor == ACTOR3 )
Scene00003( player ); Scene00003( player );

View file

@ -15,7 +15,8 @@ private:
public: public:
ManFst003() : EventScript( 65659 ) {} ManFst003() : EventScript( 65659 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {

View file

@ -11,7 +11,7 @@
class ManFst004 : public EventScript class ManFst004 : public EventScript
{ {
private: private:
// Basic quest information // Basic quest information
// Quest vars / flags used // Quest vars / flags used
// GetQuestBitFlag8 // GetQuestBitFlag8
@ -68,15 +68,19 @@ class ManFst004 : public EventScript
static constexpr auto Territorytype0 = 132; static constexpr auto Territorytype0 = 132;
static constexpr auto UnlockDesion = 14; static constexpr auto UnlockDesion = 14;
public: public:
ManFst004() : EventScript( 65660 ){}; ManFst004() : EventScript( 65660 )
~ManFst004(){}; { };
~ManFst004()
{ };
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
// Event Handlers // Event Handlers
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == ManFst004::Actor0 ) if( actor == ManFst004::Actor0 )
{ {
Scene00000( player ); Scene00000( player );
@ -94,7 +98,8 @@ class ManFst004 : public EventScript
player.learnAction( 1 ); player.learnAction( 1 );
Scene00051( player ); Scene00051( player );
}, },
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {}, [&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{ },
eventId ); eventId );
} }
else if( actor == ManFst004::Actor2 ) else if( actor == ManFst004::Actor2 )
@ -111,19 +116,17 @@ class ManFst004 : public EventScript
} }
} }
private: private:
void checkQuestCompletion( Entity::Player& player, uint32_t varIdx ) void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
{ {
if( varIdx == 3 ) if( varIdx == 3 )
{ {
player.sendQuestMessage( m_id, 1, 0, 0, 0 ); player.sendQuestMessage( m_id, 1, 0, 0, 0 );
} } else if( varIdx == 2 )
else if( varIdx == 2 )
{ {
player.sendQuestMessage( m_id, 2, 0, 0, 0 ); player.sendQuestMessage( m_id, 2, 0, 0, 0 );
} } else
else
{ {
player.sendQuestMessage( m_id, 0, 0, 0, 0 ); player.sendQuestMessage( m_id, 0, 0, 0, 0 );
} }
@ -139,64 +142,64 @@ class ManFst004 : public EventScript
player.updateQuest( questId, SeqFinish ); player.updateQuest( questId, SeqFinish );
} }
} }
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used // Available Scenes in this quest, not necessarly all are used
void Scene00000( Entity::Player& player ) void Scene00000( Entity::Player& player )
{ {
player.eventPlay( m_id, 0, 0x2000, player.playScene( m_id, 0, 0x2000,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
if( result.param2 == 1 ) // accept quest if( result.param2 == 1 ) // accept quest
{ {
Scene00050( player ); Scene00050( player );
} }
}); } );
} }
void Scene00001( Entity::Player& player ) void Scene00001( Entity::Player& player )
{ {
player.eventPlay( m_id, 1, 0, player.playScene( m_id, 1, 0,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
player.setQuestUI8AL( m_id, 1 ); player.setQuestUI8AL( m_id, 1 );
checkQuestCompletion( player, 0 ); checkQuestCompletion( player, 0 );
}); } );
} }
void Scene00002( Entity::Player& player ) void Scene00002( Entity::Player& player )
{ {
player.eventPlay( m_id, 2, 0, player.playScene( m_id, 2, 0,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
player.setQuestUI8BH( m_id, 1 ); player.setQuestUI8BH( m_id, 1 );
checkQuestCompletion( player, 3 ); checkQuestCompletion( player, 3 );
}); } );
} }
void Scene00003( Entity::Player& player ) void Scene00003( Entity::Player& player )
{ {
player.eventPlay( m_id, 3, 0, player.playScene( m_id, 3, 0,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
if( result.param2 == 1 ) if( result.param2 == 1 )
{ {
Scene00100( player ); Scene00100( player );
} } else
else
{ {
Scene00099( player ); Scene00099( player );
} }
}); } );
} }
void Scene00004( Entity::Player& player ) void Scene00004( Entity::Player& player )
{ {
player.eventPlay( m_id, 4, 0, 0, 0 ); player.playScene( m_id, 4, 0, 0, 0 );
} }
void Scene00005( Entity::Player& player ) void Scene00005( Entity::Player& player )
{ {
player.eventPlay( m_id, 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, player.playScene( m_id, 5, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
if( result.param2 == 1 ) // finish quest if( result.param2 == 1 ) // finish quest
@ -206,12 +209,12 @@ class ManFst004 : public EventScript
player.finishQuest( m_id ); player.finishQuest( m_id );
} }
} }
}); } );
} }
void Scene00050( Entity::Player& player ) void Scene00050( Entity::Player& player )
{ {
player.eventPlay( m_id, 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0/*unk*/, 0/*unk*/, player.playScene( m_id, 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0/*unk*/, 0/*unk*/,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
// accepting quest "close to home" // accepting quest "close to home"
@ -220,36 +223,36 @@ class ManFst004 : public EventScript
// event is done, need to teleport to real zone. // event is done, need to teleport to real zone.
player.setZone( 132 ); player.setZone( 132 );
//player.setZone(183); back to starting griania for debug purpose //player.setZone(183); back to starting griania for debug purpose
}); } );
} }
void Scene00051( Entity::Player& player ) void Scene00051( Entity::Player& player )
{ {
player.eventPlay( m_id, 51, NONE, player.playScene( m_id, 51, NONE,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
Scene00001( player ); Scene00001( player );
}); } );
} }
void Scene00099( Entity::Player& player ) void Scene00099( Entity::Player& player )
{ {
player.eventPlay( m_id, 99, NONE, player.playScene( m_id, 99, NONE,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
Scene00004( player ); Scene00004( player );
}); } );
} }
void Scene00100( Entity::Player& player ) void Scene00100( Entity::Player& player )
{ {
player.eventPlay( m_id, 100, NONE, player.playScene( m_id, 100, NONE,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
player.setQuestUI8CH( m_id, 0 ); // remove key item, since we have just traded it player.setQuestUI8CH( m_id, 0 ); // remove key item, since we have just traded it
player.setQuestUI8BL( m_id, 1 ); player.setQuestUI8BL( m_id, 1 );
checkQuestCompletion( player, 2 ); checkQuestCompletion( player, 2 );
}); } );
} }
}; };

View file

@ -27,7 +27,7 @@ private:
void Scene00000( Entity::Player& player ) void Scene00000( Entity::Player& player )
{ {
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result ) auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{ {
if( result.param2 == 1 ) if( result.param2 == 1 )
{ {
@ -36,117 +36,98 @@ private:
} }
}; };
player.eventPlay( getId(), 0, HIDE_HOTBAR, 0, 0, callback ); player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
} }
void Scene00001( Entity::Player& player ) void Scene00001( Entity::Player& player )
{ {
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result ) player.playSceneChain( getId(), 1, DISABLE_SKIP | HIDE_HOTBAR | SET_BASE, bindScene( &ManSea001::Scene00002 ) );
{
Scene00002( player );
};
player.eventPlay( getId(), 1, DISABLE_SKIP | HIDE_HOTBAR | SET_BASE, 0, 0, callback );
} }
void Scene00002( Entity::Player& player ) void Scene00002( Entity::Player& player )
{ {
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result ) player.playSceneChain( getId(), 2, NONE, bindScene( &ManSea001::Scene00003 ) );
{
Scene00003( player );
};
player.eventPlay( getId(), 2, NONE, 0, 0, callback );
} }
void Scene00003( Entity::Player& player ) void Scene00003( Entity::Player& player )
{ {
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result ) auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{ {
player.eventPlay( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 1, 0 ); player.playScene( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 1, 0 );
}; };
player.eventPlay( getId(), 3, NONE, 0, 0, callback ); player.playScene( getId(), 3, NONE, 0, 0, callback );
} }
void Scene00004( Entity::Player& player ) void Scene00004( Entity::Player& player )
{ {
player.eventPlay( getId(), 4, NONE, 0, 0 ); player.playScene( getId(), 4, NONE, 0, 0 );
} }
void Scene00005( Entity::Player& player ) void Scene00005( Entity::Player& player )
{ {
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result ) player.playSceneChain( getId(), 5, HIDE_HOTBAR, bindScene( &ManSea001::Scene00006 ) );
{
Scene00006( player );
};
player.eventPlay( getId(), 5, HIDE_HOTBAR, 0, 0, callback );
} }
void Scene00006( Entity::Player& player ) void Scene00006( Entity::Player& player )
{ {
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result ) auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{ {
player.updateQuest( getId(), SEQ_FINISH ); player.updateQuest( getId(), SEQ_FINISH );
player.prepareZoning( player.getZoneId(), true, 1, 0 ); player.prepareZoning( player.getZoneId(), true, 1, 0 );
player.changePosition( 9, 40, 14, 2 ); player.changePosition( 9, 40, 14, 2 );
}; };
player.eventPlay( getId(), 6, INVIS_OTHER_PC, 0, 0, callback ); player.playScene( getId(), 6, INVIS_OTHER_PC, 0, 0, callback );
} }
void Scene00007( Entity::Player& player ) void Scene00007( Entity::Player& player )
{ {
player.eventPlay( getId(), 7, NONE, 0, 0 ); player.playScene( getId(), 7, NONE, 0, 0 );
} }
void Scene00008( Entity::Player& player ) void Scene00008( Entity::Player& player )
{ {
player.eventPlay( getId(), 8, NONE, 0, 0 ); player.playScene( getId(), 8, NONE, 0, 0 );
} }
void Scene00009( Entity::Player& player ) void Scene00009( Entity::Player& player )
{ {
player.eventPlay( getId(), 9, NONE, 0, 0 ); player.playScene( getId(), 9, NONE, 0, 0 );
} }
void Scene00010( Entity::Player& player ) void Scene00010( Entity::Player& player )
{ {
player.eventPlay( getId(), 10, NONE, 0, 0 ); player.playScene( getId(), 10, NONE, 0, 0 );
} }
void Scene00011( Entity::Player& player ) void Scene00011( Entity::Player& player )
{ {
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result ) player.playSceneChain( getId(), 11, 0x2c02, 0, 0, bindScene( &ManSea001::Scene00012 ) );
{
Scene00012( player );
};
player.eventPlay( getId(), 11, 0x2c02, 0, 0, callback );
} }
void Scene00012( Entity::Player& player ) void Scene00012( Entity::Player& player )
{ {
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result ) auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{ {
if( result.param2 == 1 ) // finish quest if( result.param2 == 1 ) // finish quest
{ {
if( player.giveQuestRewards( getId(), 0 ) ) if( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() ); player.finishQuest( getId());
} }
}; };
player.eventPlay( getId(), 12, INVIS_OTHER_PC, 0, 0, callback ); player.playScene( getId(), 12, INVIS_OTHER_PC, 0, 0, callback );
} }
void Scene00013( Entity::Player& player ) void Scene00013( Entity::Player& player )
{ {
player.eventPlay( getId(), 13, NONE, 0, 0 ); player.playScene( getId(), 13, NONE, 0, 0 );
} }
public: public:
ManSea001() : EventScript( 65643 ) {} ManSea001() : EventScript( 65643 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {

View file

@ -41,7 +41,7 @@ private:
Scene00050( player ); Scene00050( player );
}; };
player.eventPlay( getId(), 0, HIDE_HOTBAR, 0, 0, callback ); player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
} }
void Scene00001( Entity::Player& player ) void Scene00001( Entity::Player& player )
@ -51,7 +51,7 @@ private:
}; };
player.eventPlay( getId(), 1, NONE, callback ); player.playScene( getId(), 1, NONE, callback );
} }
void Scene00002( Entity::Player& player ) void Scene00002( Entity::Player& player )
@ -61,7 +61,7 @@ private:
}; };
player.eventPlay( getId(), 2, NONE, callback ); player.playScene( getId(), 2, NONE, callback );
} }
void Scene00003( Entity::Player& player ) void Scene00003( Entity::Player& player )
@ -71,7 +71,7 @@ private:
}; };
player.eventPlay( getId(), 3, NONE, callback ); player.playScene( getId(), 3, NONE, callback );
} }
void Scene00004( Entity::Player& player ) void Scene00004( Entity::Player& player )
@ -81,7 +81,7 @@ private:
}; };
player.eventPlay( getId(), 4, NONE, callback ); player.playScene( getId(), 4, NONE, callback );
} }
void Scene00005( Entity::Player& player ) void Scene00005( Entity::Player& player )
@ -91,7 +91,7 @@ private:
}; };
player.eventPlay( getId(), 5, NONE, callback ); player.playScene( getId(), 5, NONE, callback );
} }
void Scene00006( Entity::Player& player ) void Scene00006( Entity::Player& player )
@ -101,7 +101,7 @@ private:
}; };
player.eventPlay( getId(), 6, NONE, callback ); player.playScene( getId(), 6, NONE, callback );
} }
void Scene00007( Entity::Player& player ) void Scene00007( Entity::Player& player )
@ -111,7 +111,7 @@ private:
}; };
player.eventPlay( getId(), 7, NONE, callback ); player.playScene( getId(), 7, NONE, callback );
} }
void Scene00008( Entity::Player& player ) void Scene00008( Entity::Player& player )
@ -121,7 +121,7 @@ private:
}; };
player.eventPlay( getId(), 8, NONE, callback ); player.playScene( getId(), 8, NONE, callback );
} }
void Scene00050( Entity::Player& player ) void Scene00050( Entity::Player& player )
@ -136,10 +136,12 @@ private:
player.forceZoneing( 128 ); player.forceZoneing( 128 );
}; };
player.eventPlay( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback ); player.playScene( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback );
} }
public: public:
ManSea002() : EventScript( 65644 ) {} ManSea002() : EventScript( 65644 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {

View file

@ -28,7 +28,7 @@ private:
void Scene00000( Entity::Player& player ) void Scene00000( Entity::Player& player )
{ {
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result ) auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{ {
if( result.param2 == 1 ) if( result.param2 == 1 )
{ {
@ -37,101 +37,97 @@ private:
} }
}; };
player.eventPlay( getId(), 0, HIDE_HOTBAR, 0, 0, callback ); player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
} }
void Scene00001( Entity::Player& player ) void Scene00001( Entity::Player& player )
{ {
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result ) auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{ {
Scene00002( player ); Scene00002( player );
}; };
player.eventPlay( getId(), 1, DISABLE_SKIP | HIDE_HOTBAR | SET_BASE, 0, 0, callback ); player.playScene( getId(), 1, DISABLE_SKIP | HIDE_HOTBAR | SET_BASE, 0, 0, callback );
} }
void Scene00002( Entity::Player& player ) void Scene00002( Entity::Player& player )
{ {
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result ) auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{ {
player.eventPlay( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 0 ); player.playScene( OPENING_EVENT_HANDLER, 0x1E, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 0 );
}; };
player.eventPlay( getId(), 2, NONE, 0, 0, callback ); player.playScene( getId(), 2, NONE, 0, 0, callback );
} }
void Scene00003( Entity::Player& player ) void Scene00003( Entity::Player& player )
{ {
player.eventPlay( getId(), 3, NONE, 0, 0 ); player.playScene( getId(), 3, NONE, 0, 0 );
} }
void Scene00004( Entity::Player& player ) void Scene00004( Entity::Player& player )
{ {
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result ) player.playSceneChain( getId(), 4, 0x2c02, bindScene( &ManWil001::Scene00005 ) );
{
Scene00005( player );
};
player.eventPlay( getId(), 4, 0x2c02, 0, 0, callback );
} }
void Scene00005( Entity::Player& player ) void Scene00005( Entity::Player& player )
{ {
auto callback = [ this ]( Entity::Player& player, const Event::SceneResult& result ) auto callback = [this]( Entity::Player& player, const Event::SceneResult& result )
{ {
if( result.param2 == 1 ) if( result.param2 == 1 )
{ {
if( player.giveQuestRewards( getId(), 0 ) ) if( player.giveQuestRewards( getId(), 0 ))
player.finishQuest( getId() ); player.finishQuest( getId());
} }
}; };
player.eventPlay( getId(), 5, INVIS_OTHER_PC, 0, 0, callback ); player.playScene( getId(), 5, INVIS_OTHER_PC, 0, 0, callback );
} }
void Scene00006( Entity::Player& player ) void Scene00006( Entity::Player& player )
{ {
player.eventPlay( getId(), 6, 0, 0, 0 ); player.playScene( getId(), 6, 0, 0, 0 );
} }
void Scene00007( Entity::Player& player ) void Scene00007( Entity::Player& player )
{ {
player.eventPlay( getId(), 7, 0, 0, 0 ); player.playScene( getId(), 7, 0, 0, 0 );
} }
void Scene00008( Entity::Player& player ) void Scene00008( Entity::Player& player )
{ {
player.eventPlay( getId(), 8, 0, 0, 0 ); player.playScene( getId(), 8, 0, 0, 0 );
} }
void Scene00009( Entity::Player& player ) void Scene00009( Entity::Player& player )
{ {
player.eventPlay( getId(), 9, 0, 0, 0 ); player.playScene( getId(), 9, 0, 0, 0 );
} }
void Scene00010( Entity::Player& player ) void Scene00010( Entity::Player& player )
{ {
player.eventPlay( getId(), 10, 0, 0, 0 ); player.playScene( getId(), 10, 0, 0, 0 );
} }
void Scene00011( Entity::Player& player ) void Scene00011( Entity::Player& player )
{ {
player.eventPlay( getId(), 11, 0, 0, 0 ); player.playScene( getId(), 11, 0, 0, 0 );
} }
void Scene00012( Entity::Player& player ) void Scene00012( Entity::Player& player )
{ {
player.eventPlay( getId(), 12, 0, 0, 0 ); player.playScene( getId(), 12, 0, 0, 0 );
} }
void Scene00013( Entity::Player& player ) void Scene00013( Entity::Player& player )
{ {
player.eventPlay( getId(), 13, 0, 0, 0 ); player.playScene( getId(), 13, 0, 0, 0 );
} }
public: public:
ManWil001() : EventScript( 66130 ) {} ManWil001() : EventScript( 66130 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {

View file

@ -47,7 +47,7 @@ private:
Scene00050( player ); Scene00050( player );
}; };
player.eventPlay( getId(), 0, HIDE_HOTBAR, 0, 0, callback ); player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
} }
void Scene00001( Entity::Player& player ) void Scene00001( Entity::Player& player )
@ -57,7 +57,7 @@ private:
}; };
player.eventPlay( getId(), 1, NONE, callback ); player.playScene( getId(), 1, NONE, callback );
} }
void Scene00002( Entity::Player& player ) void Scene00002( Entity::Player& player )
@ -67,7 +67,7 @@ private:
}; };
player.eventPlay( getId(), 2, NONE, callback ); player.playScene( getId(), 2, NONE, callback );
} }
void Scene00003( Entity::Player& player ) void Scene00003( Entity::Player& player )
@ -77,7 +77,7 @@ private:
}; };
player.eventPlay( getId(), 3, NONE, callback ); player.playScene( getId(), 3, NONE, callback );
} }
void Scene00004( Entity::Player& player ) void Scene00004( Entity::Player& player )
@ -87,7 +87,7 @@ private:
}; };
player.eventPlay( getId(), 4, NONE, callback ); player.playScene( getId(), 4, NONE, callback );
} }
void Scene00005( Entity::Player& player ) void Scene00005( Entity::Player& player )
@ -97,7 +97,7 @@ private:
}; };
player.eventPlay( getId(), 5, NONE, callback ); player.playScene( getId(), 5, NONE, callback );
} }
void Scene00006( Entity::Player& player ) void Scene00006( Entity::Player& player )
@ -107,7 +107,7 @@ private:
}; };
player.eventPlay( getId(), 6, NONE, callback ); player.playScene( getId(), 6, NONE, callback );
} }
void Scene00007( Entity::Player& player ) void Scene00007( Entity::Player& player )
@ -117,7 +117,7 @@ private:
}; };
player.eventPlay( getId(), 7, NONE, callback ); player.playScene( getId(), 7, NONE, callback );
} }
void Scene00008( Entity::Player& player ) void Scene00008( Entity::Player& player )
@ -127,7 +127,7 @@ private:
}; };
player.eventPlay( getId(), 8, NONE, callback ); player.playScene( getId(), 8, NONE, callback );
} }
void Scene00050( Entity::Player& player ) void Scene00050( Entity::Player& player )
@ -142,12 +142,13 @@ private:
player.forceZoneing( 130 ); player.forceZoneing( 130 );
}; };
player.eventPlay( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback ); player.playScene( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback );
} }
public: public:
ManWil002() : EventScript( 66104 ) { } ManWil002() : EventScript( 66104 )
{ }
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {

View file

@ -34,17 +34,17 @@ private:
} }
}; };
player.eventPlay( getId(), 0, NONE, callback ); player.playScene( getId(), 0, NONE, callback );
} }
void Scene00001( Entity::Player& player ) void Scene00001( Entity::Player& player )
{ {
player.eventPlay( getId(), 1, NONE ); player.playScene( getId(), 1, NONE );
} }
void Scene00099( Entity::Player& player ) void Scene00099( Entity::Player& player )
{ {
player.eventPlay( getId(), 99, NONE ); player.playScene( getId(), 99, NONE );
} }
void Scene00100( Entity::Player& player ) void Scene00100( Entity::Player& player )
@ -53,21 +53,22 @@ private:
{ {
if( result.param2 == 1 ) // accept quest if( result.param2 == 1 ) // accept quest
{ {
if( player.giveQuestRewards( getId(), 0 ) ) if( player.giveQuestRewards( getId(), 0 ))
player.finishQuest( getId() ); player.finishQuest( getId());
} }
}; };
player.eventPlay( getId(), 100, NONE, callback ); player.playScene( getId(), 100, NONE, callback );
} }
public: public:
SubFst001() : EventScript( 65560 ) {} SubFst001() : EventScript( 65560 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ));
if( actor == ACTOR0 ) if( actor == ACTOR0 )
{ {
@ -75,8 +76,7 @@ public:
Scene00000( player ); Scene00000( player );
else else
Scene00001( player ); Scene00001( player );
} } else if( actor == ACTOR1 )
else if( actor == ACTOR1 )
{ {
if( !player.hasQuest( getId() ) ) if( !player.hasQuest( getId() ) )
Scene00099( player ); Scene00099( player );

View file

@ -31,10 +31,10 @@ private:
} }
}; };
player.eventPlay( getId (), 0, NONE, callback ); player.playScene( getId(), 0, NONE, callback );
} }
void Scene00001(Entity::Player& player) void Scene00001( Entity::Player& player )
{ {
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result ) auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
@ -45,11 +45,12 @@ private:
} }
}; };
player.eventPlay( getId(), 1, NONE, callback ); player.playScene( getId(), 1, NONE, callback );
} }
public: public:
SubFst002() : EventScript( 65561 ) {} SubFst002() : EventScript( 65561 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
@ -66,7 +67,7 @@ public:
if( npcId != ENEMY0 ) if( npcId != ENEMY0 )
return; return;
auto currentKC = player.getQuestUI8AL( getId() ) + 1; auto currentKC = player.getQuestUI8AL( getId()) + 1;
if( currentKC >= 6 ) if( currentKC >= 6 )
player.updateQuest( getId(), SEQ_FINISH ); player.updateQuest( getId(), SEQ_FINISH );

View file

@ -27,7 +27,7 @@ private:
player.updateQuest( getId(), SEQ_FINISH ); player.updateQuest( getId(), SEQ_FINISH );
}; };
player.eventPlay( getId(), 0, NONE, callback ); player.playScene( getId(), 0, NONE, callback );
} }
void Scene00001( Entity::Player& player ) void Scene00001( Entity::Player& player )
@ -41,11 +41,12 @@ private:
} }
}; };
player.eventPlay( getId(), 1, NONE, callback ); player.playScene( getId(), 1, NONE, callback );
} }
public: public:
SubFst010() : EventScript( 65537 ) {} SubFst010() : EventScript( 65537 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {

View file

@ -49,12 +49,12 @@ private:
} }
}; };
player.eventPlay( getId(), 0, NONE, callback ); player.playScene( getId(), 0, NONE, callback );
} }
void Scene00001( Entity::Player& player ) void Scene00001( Entity::Player& player )
{ {
player.eventPlay( getId(), 2, NONE ); player.playScene( getId(), 2, NONE );
} }
void Scene00002( Entity::Player& player ) void Scene00002( Entity::Player& player )
@ -64,12 +64,12 @@ private:
player.updateQuest( getId(), SEQ_3 ); player.updateQuest( getId(), SEQ_3 );
}; };
player.eventPlay( getId(), 2, NONE, callback ); player.playScene( getId(), 2, NONE, callback );
} }
void Scene00003( Entity::Player& player ) void Scene00003( Entity::Player& player )
{ {
player.eventPlay( getId(), 3, NONE ); player.playScene( getId(), 3, NONE );
} }
void Scene00004( Entity::Player& player ) void Scene00004( Entity::Player& player )
@ -79,12 +79,12 @@ private:
player.updateQuest( getId(), SEQ_5 ); player.updateQuest( getId(), SEQ_5 );
}; };
player.eventPlay( getId(), 4, NONE, callback ); player.playScene( getId(), 4, NONE, callback );
} }
void Scene00005( Entity::Player& player ) void Scene00005( Entity::Player& player )
{ {
player.eventPlay( getId(), 5, NONE ); player.playScene( getId(), 5, NONE );
} }
void Scene00006( Entity::Player& player ) void Scene00006( Entity::Player& player )
@ -93,17 +93,17 @@ private:
{ {
if( result.param2 == 1 ) // finish quest if( result.param2 == 1 ) // finish quest
{ {
if( player.giveQuestRewards( getId(), 0 ) ) if( player.giveQuestRewards( getId(), 0 ))
player.finishQuest( getId() ); player.finishQuest( getId());
} }
}; };
player.eventPlay( getId(), 6, NONE, callback ); player.playScene( getId(), 6, NONE, callback );
} }
void Scene00095( Entity::Player& player ) void Scene00095( Entity::Player& player )
{ {
player.eventPlay( getId(), 95, NONE ); player.playScene( getId(), 95, NONE );
} }
void Scene00096( Entity::Player& player ) void Scene00096( Entity::Player& player )
@ -114,12 +114,12 @@ private:
player.sendQuestMessage( getId(), 4, 2, 0, 0 ); player.sendQuestMessage( getId(), 4, 2, 0, 0 );
}; };
player.eventPlay( getId(), 96, NONE, callback ); player.playScene( getId(), 96, NONE, callback );
} }
void Scene00097( Entity::Player& player ) void Scene00097( Entity::Player& player )
{ {
player.eventPlay( getId(), 97, NONE ); player.playScene( getId(), 97, NONE );
} }
void Scene00098( Entity::Player& player ) void Scene00098( Entity::Player& player )
@ -130,12 +130,12 @@ private:
player.sendQuestMessage( getId(), 2, 2, 0, 0 ); player.sendQuestMessage( getId(), 2, 2, 0, 0 );
}; };
player.eventPlay( getId(), 98, NONE, callback ); player.playScene( getId(), 98, NONE, callback );
} }
void Scene00099( Entity::Player& player ) void Scene00099( Entity::Player& player )
{ {
player.eventPlay( getId(), 99, NONE ); player.playScene( getId(), 99, NONE );
} }
void Scene00100( Entity::Player& player ) void Scene00100( Entity::Player& player )
@ -146,18 +146,19 @@ private:
player.sendQuestMessage( getId(), 0, 2, 0, 0 ); player.sendQuestMessage( getId(), 0, 2, 0, 0 );
}; };
player.eventPlay( getId(), 100, NONE, callback ); player.playScene( getId(), 100, NONE, callback );
} }
public: public:
SubFst013() : EventScript( 65576 ) {} SubFst013() : EventScript( 65576 )
{}
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( !player.hasQuest( getId() ) ) if( !player.hasQuest( getId()))
{ {
Scene00000( player ); Scene00000( player );
return; return;
@ -175,7 +176,7 @@ public:
void onEmote( uint64_t actorId, uint32_t eventId, uint32_t emoteId, Entity::Player& player ) override void onEmote( uint64_t actorId, uint32_t eventId, uint32_t emoteId, Entity::Player& player ) override
{ {
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ));
if( actor == ACTOR1 && emoteId == 5 && player.getQuestSeq( getId() ) == SEQ_1 ) if( actor == ACTOR1 && emoteId == 5 && player.getQuestSeq( getId() ) == SEQ_1 )
Scene00100( player ); Scene00100( player );

View file

@ -150,6 +150,16 @@ namespace Core {
m_gmRank = rank; m_gmRank = rank;
} }
bool getGmInvis() const
{
return m_gmInvis;
}
bool setGmInvis( bool invis )
{
m_gmInvis = invis;
}
void createInvDbContainer( uint16_t slot ) const; void createInvDbContainer( uint16_t slot ) const;
uint32_t m_modelEquip[10]; uint32_t m_modelEquip[10];
@ -177,6 +187,7 @@ namespace Core {
uint8_t m_look[26]; uint8_t m_look[26];
uint8_t m_gmRank; uint8_t m_gmRank;
bool m_gmInvis;
char m_name[34]; char m_name[34];

View file

@ -132,6 +132,16 @@ void Core::Entity::Player::setGmRank( uint8_t rank )
m_gmRank = rank; m_gmRank = rank;
} }
bool Core::Entity::Player::getGmInvis() const
{
return m_gmInvis;
}
void Core::Entity::Player::setGmInvis( bool invis )
{
m_gmInvis = invis;
}
uint8_t Core::Entity::Player::getMode() const uint8_t Core::Entity::Player::getMode() const
{ {
return m_mode; return m_mode;
@ -159,43 +169,33 @@ bool Core::Entity::Player::isMarkedForRemoval() const
Core::Common::OnlineStatus Core::Entity::Player::getOnlineStatus() Core::Common::OnlineStatus Core::Entity::Player::getOnlineStatus()
{ {
uint64_t newMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::NewAdventurer ); auto pExdData = g_fw.get< Data::ExdDataGenerated >();
uint64_t afkMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::AwayfromKeyboard ); if( !pExdData )
uint64_t busyMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::Busy ); return OnlineStatus::Online;
uint64_t dcMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::Disconnected );
uint64_t meldMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::LookingtoMeldMateria );
uint64_t ptMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::LookingforParty );
uint64_t rpMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::Roleplaying );
OnlineStatus status = OnlineStatus::Online; uint32_t statusDisplayOrder = 0xFF14;
uint32_t applicableStatus = static_cast< uint32_t >( OnlineStatus::Online );
//if( hasStateFlag( Common::PlayerStateFlag::NewAdventurer ) ) for( uint32_t i = 0; i < std::numeric_limits< decltype( m_onlineStatus ) >::digits; i++ )
if( m_onlineStatus & newMask ) {
status = OnlineStatus::NewAdventurer; bool bit = ( m_onlineStatus >> i ) & 1;
if( m_onlineStatus & afkMask ) if( !bit )
status = OnlineStatus::AwayfromKeyboard; continue;
if( m_onlineStatus & busyMask ) auto pOnlineStatus = pExdData->get< Data::OnlineStatus >( i );
status = OnlineStatus::Busy; if( !pOnlineStatus )
continue;
if( m_onlineStatus & dcMask ) if( pOnlineStatus->priority < statusDisplayOrder )
status = OnlineStatus::Disconnected; {
// todo: also check that the status can actually be set here, otherwise we need to ignore it (and ban the player obv)
statusDisplayOrder = pOnlineStatus->priority;
applicableStatus = i;
}
}
if( m_onlineStatus & meldMask ) return static_cast< OnlineStatus >( applicableStatus );
status = OnlineStatus::LookingtoMeldMateria;
if( m_onlineStatus & ptMask )
status = OnlineStatus::LookingforParty;
if( m_onlineStatus & rpMask )
status = OnlineStatus::Roleplaying;
if( hasStateFlag( PlayerStateFlag::WatchingCutscene ) )
status = OnlineStatus::ViewingCutscene;
// TODO: add all the logic for returning the proper online status, there probably is a better way for this alltogether
return status;
} }
void Core::Entity::Player::setOnlineStatusMask( uint64_t status ) void Core::Entity::Player::setOnlineStatusMask( uint64_t status )
@ -1601,16 +1601,34 @@ void Core::Entity::Player::sendTitleList()
queuePacket( titleListPacket ); queuePacket( titleListPacket );
} }
void Core::Entity::Player::sendZoneInPackets( uint32_t param1, uint32_t param2 = 0, uint32_t param3 = 0, uint32_t param4 = 0, bool shouldSetStatus = false )
{
auto zoneInPacket = ActorControlPacket143( getId(), ZoneIn, param1, param2, param3, param4 );
auto SetStatusPacket = ActorControlPacket142( getId(), SetStatus, static_cast< uint8_t >( Entity::Chara::ActorStatus::Idle ) );
if( !getGmInvis() )
sendToInRangeSet( zoneInPacket, true );
if( shouldSetStatus )
sendToInRangeSet( SetStatusPacket );
else
queuePacket( zoneInPacket );
if ( shouldSetStatus )
queuePacket( SetStatusPacket );
setZoningType( Common::ZoneingType::None );
unsetStateFlag( PlayerStateFlag::BetweenAreas );
}
void Core::Entity::Player::finishZoning() void Core::Entity::Player::finishZoning()
{ {
switch( getZoningType() ) switch( getZoningType() )
{ {
case ZoneingType::None: case ZoneingType::None:
sendToInRangeSet( ActorControlPacket143( getId(), ZoneIn, 0x01 ), true ); sendZoneInPackets( 0x01 );
break; break;
case ZoneingType::Teleport: case ZoneingType::Teleport:
sendToInRangeSet( ActorControlPacket143( getId(), ZoneIn, 0x01, 0, 0, 110 ), true ); sendZoneInPackets( 0x01, 0, 0, 110 );
break; break;
case ZoneingType::Return: case ZoneingType::Return:
@ -1621,22 +1639,16 @@ void Core::Entity::Player::finishZoning()
resetHp(); resetHp();
resetMp(); resetMp();
setStatus( Entity::Chara::ActorStatus::Idle ); setStatus( Entity::Chara::ActorStatus::Idle );
sendZoneInPackets( 0x01, 0x01, 0, 111, true );
sendToInRangeSet( ActorControlPacket143( getId(), ZoneIn, 0x01, 0x01, 0, 111 ), true );
sendToInRangeSet( ActorControlPacket142( getId(), SetStatus,
static_cast< uint8_t >( Entity::Chara::ActorStatus::Idle ) ), true );
} }
else else
sendToInRangeSet( ActorControlPacket143( getId(), ZoneIn, 0x01, 0x00, 0, 111 ), true ); sendZoneInPackets( 0x01, 0x00, 0, 111 );
} }
break; break;
case ZoneingType::FadeIn: case ZoneingType::FadeIn:
break; break;
} }
setZoningType( Common::ZoneingType::None );
unsetStateFlag( PlayerStateFlag::BetweenAreas );
} }
void Core::Entity::Player::emote( uint32_t emoteId, uint64_t targetId ) void Core::Entity::Player::emote( uint32_t emoteId, uint64_t targetId )

View file

@ -56,22 +56,35 @@ public:
/*! start/register a normal event */ /*! start/register a normal event */
void eventStart( uint64_t actorId, uint32_t eventId, Event::EventHandler::EventType eventParam, uint8_t eventParam1, uint32_t eventParam2 ); void eventStart( uint64_t actorId, uint32_t eventId, Event::EventHandler::EventType eventParam, uint8_t eventParam1, uint32_t eventParam2 );
/*! play a subevent */ /*! play a subevent */
void eventPlay( uint32_t eventId, uint32_t scene, uint32_t flags, uint32_t eventParam2, uint32_t eventParam3 ); void playScene( uint32_t eventId, uint32_t scene, uint32_t flags, uint32_t eventParam2, uint32_t eventParam3 );
void directorPlayScene( uint32_t eventId, uint32_t scene, uint32_t flags, uint32_t eventParam3, uint32_t eventParam4, uint32_t eventParam5 = 0 ); void directorPlayScene( uint32_t eventId, uint32_t scene, uint32_t flags, uint32_t eventParam3, uint32_t eventParam4, uint32_t eventParam5 = 0 );
/*! play a subevent */ /*! play a subevent */
void eventPlay( uint32_t eventId, uint32_t scene, uint32_t flags, void playScene( uint32_t eventId, uint32_t scene, uint32_t flags,
uint32_t eventParam2, uint32_t eventParam3, Event::EventHandler::SceneReturnCallback eventReturnCallback ); uint32_t eventParam2, uint32_t eventParam3, Event::EventHandler::SceneReturnCallback eventReturnCallback );
/*! play a subevent */ /*! play a subevent */
void eventPlay( uint32_t eventId, uint32_t scene, uint32_t flags, void playScene( uint32_t eventId, uint32_t scene, uint32_t flags,
uint32_t eventParam2, uint32_t eventParam3, uint32_t eventParam4, uint32_t eventParam2, uint32_t eventParam3, uint32_t eventParam4,
Event::EventHandler::SceneReturnCallback eventReturnCallback ); Event::EventHandler::SceneReturnCallback eventReturnCallback );
/*! play a subevent */ /*! play a subevent */
void eventPlay( uint32_t eventId, uint32_t scene, uint32_t flags, void playScene( uint32_t eventId, uint32_t scene, uint32_t flags,
Event::EventHandler::SceneReturnCallback eventReturnCallback ); Event::EventHandler::SceneReturnCallback eventReturnCallback );
/*! play a subevent */ /*! play a subevent */
void eventPlay( uint32_t eventId, uint32_t scene, uint32_t flags ); void playScene( uint32_t eventId, uint32_t scene, uint32_t flags );
/*! play a subevent */
void playSceneChain( uint32_t eventId, uint32_t scene, uint32_t flags,
uint32_t eventParam2, uint32_t eventParam3, uint32_t eventParam4,
Event::EventHandler::SceneChainCallback sceneChainCallback );
/*! play a subevent */
void playSceneChain( uint32_t eventId, uint32_t scene, uint32_t flags,
uint32_t eventParam2, uint32_t eventParam3,
Event::EventHandler::SceneChainCallback sceneChainCallback );
/*! play a subevent */
void playSceneChain( uint32_t eventId, uint32_t scene, uint32_t flags,
Event::EventHandler::SceneChainCallback sceneChainCallback );
/*! setup the event and return a ptr to it */
Event::EventHandlerPtr bootstrapSceneEvent( uint32_t eventId, uint32_t flags );
/*! finish / unregister an event */ /*! finish / unregister an event */
void eventFinish( uint32_t eventId, uint32_t freePlayer ); void eventFinish( uint32_t eventId, uint32_t freePlayer );
/*! add an event to the event array */ /*! add an event to the event array */
@ -496,6 +509,8 @@ public:
void emote( uint32_t emoteId, uint64_t targetId ); void emote( uint32_t emoteId, uint64_t targetId );
void sendZoneInPackets( uint32_t param1, uint32_t param2, uint32_t param3, uint32_t param4, bool pSetStatus );
void finishZoning(); void finishZoning();
void sendZonePackets(); void sendZonePackets();
@ -533,6 +548,9 @@ public:
uint8_t getGmRank() const; uint8_t getGmRank() const;
void setGmRank( uint8_t rank ); void setGmRank( uint8_t rank );
bool getGmInvis() const;
void setGmInvis( bool invis );
uint8_t getMode() const; uint8_t getMode() const;
void setMode( uint8_t mode ); void setMode( uint8_t mode );
@ -658,6 +676,7 @@ private:
uint8_t m_stateFlags[12]; uint8_t m_stateFlags[12];
uint8_t m_gmRank; uint8_t m_gmRank;
uint16_t zoneId; uint16_t zoneId;
bool m_gmInvis = false;
uint8_t m_equipDisplayFlags; uint8_t m_equipDisplayFlags;

View file

@ -16,7 +16,6 @@
#include "Action/EventAction.h" #include "Action/EventAction.h"
#include "Action/EventItemAction.h" #include "Action/EventItemAction.h"
#include "Event/EventHandler.h"
#include "Event/EventHandler.h" #include "Event/EventHandler.h"
#include "Zone/Zone.h" #include "Zone/Zone.h"
@ -114,56 +113,32 @@ void Core::Entity::Player::eventStart( uint64_t actorId, uint32_t eventId,
} }
void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene, void Core::Entity::Player::playScene( uint32_t eventId, uint32_t scene,
uint32_t flags, uint32_t eventParam2, uint32_t flags, uint32_t eventParam2,
uint32_t eventParam3 ) uint32_t eventParam3 )
{ {
eventPlay( eventId, scene, flags, eventParam2, eventParam3, nullptr ); playScene( eventId, scene, flags, eventParam2, eventParam3, nullptr );
} }
void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene, void Core::Entity::Player::playScene( uint32_t eventId, uint32_t scene,
uint32_t flags, Event::EventHandler::SceneReturnCallback eventCallback ) uint32_t flags, Event::EventHandler::SceneReturnCallback eventCallback )
{ {
eventPlay( eventId, scene, flags, 0, 0, eventCallback ); playScene( eventId, scene, flags, 0, 0, eventCallback );
} }
void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene, uint32_t flags ) void Core::Entity::Player::playScene( uint32_t eventId, uint32_t scene, uint32_t flags )
{ {
eventPlay( eventId, scene, flags, 0, 0, nullptr ); playScene( eventId, scene, flags, 0, 0, nullptr );
} }
void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene, void Core::Entity::Player::playScene( uint32_t eventId, uint32_t scene,
uint32_t flags, uint32_t eventParam2, uint32_t flags, uint32_t eventParam2,
uint32_t eventParam3, Event::EventHandler::SceneReturnCallback eventCallback ) uint32_t eventParam3, Event::EventHandler::SceneReturnCallback eventCallback )
{ {
if( flags & 0x02 ) playScene( eventId, scene, flags, eventParam2, eventParam3, 0, eventCallback );
setStateFlag( PlayerStateFlag::WatchingCutscene );
auto pEvent = getEvent( eventId );
if( !pEvent && getEventCount() )
{
// We're trying to play a nested event, need to start it first.
eventStart( getId(), eventId, Event::EventHandler::Nest, 0, 0 );
pEvent = getEvent( eventId );
}
else if( !pEvent )
{
auto pLog = g_fw.get< Logger >();
pLog->error( "Could not find event " + std::to_string( eventId ) + ", event has not been started!" );
return;
}
pEvent->setPlayedScene( true );
pEvent->setEventReturnCallback( eventCallback );
EventPlayPacket eventPlay( getId(), pEvent->getActorId(), pEvent->getId(),
scene, flags, eventParam2, eventParam3 );
queuePacket( eventPlay );
} }
void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene, Core::Event::EventHandlerPtr Core::Entity::Player::bootstrapSceneEvent( uint32_t eventId, uint32_t flags )
uint32_t flags, uint32_t eventParam2,
uint32_t eventParam3, uint32_t eventParam4, Event::EventHandler::SceneReturnCallback eventCallback )
{ {
if( flags & 0x02 ) if( flags & 0x02 )
setStateFlag( PlayerStateFlag::WatchingCutscene ); setStateFlag( PlayerStateFlag::WatchingCutscene );
@ -179,17 +154,59 @@ void Core::Entity::Player::eventPlay( uint32_t eventId, uint32_t scene,
{ {
auto pLog = g_fw.get< Logger >(); auto pLog = g_fw.get< Logger >();
pLog->error( "Could not find event " + std::to_string( eventId ) + ", event has not been started!" ); pLog->error( "Could not find event " + std::to_string( eventId ) + ", event has not been started!" );
return; return nullptr;
} }
return pEvent;
}
void Core::Entity::Player::playScene( uint32_t eventId, uint32_t scene,
uint32_t flags, uint32_t eventParam2,
uint32_t eventParam3, uint32_t eventParam4, Event::EventHandler::SceneReturnCallback eventCallback )
{
auto pEvent = bootstrapSceneEvent( eventId, flags );
if( !pEvent )
return;
pEvent->setPlayedScene( true ); pEvent->setPlayedScene( true );
pEvent->setEventReturnCallback( eventCallback ); pEvent->setEventReturnCallback( eventCallback );
pEvent->setSceneChainCallback( nullptr );
EventPlayPacket eventPlay( getId(), pEvent->getActorId(), pEvent->getId(), EventPlayPacket eventPlay( getId(), pEvent->getActorId(), pEvent->getId(),
scene, flags, eventParam2, eventParam3, eventParam4 ); scene, flags, eventParam2, eventParam3, eventParam4 );
queuePacket( eventPlay ); queuePacket( eventPlay );
} }
void Core::Entity::Player::playSceneChain( uint32_t eventId, uint32_t scene, uint32_t flags,
uint32_t eventParam2, uint32_t eventParam3, uint32_t eventParam4,
Core::Event::EventHandler::SceneChainCallback sceneChainCallback )
{
auto pEvent = bootstrapSceneEvent( eventId, flags );
if( !pEvent )
return;
pEvent->setPlayedScene( true );
pEvent->setSceneChainCallback( sceneChainCallback );
pEvent->setEventReturnCallback( nullptr );
EventPlayPacket eventPlay( getId(), pEvent->getActorId(), pEvent->getId(),
scene, flags, eventParam2, eventParam3, eventParam4 );
queuePacket( eventPlay );
}
void Core::Entity::Player::playSceneChain( uint32_t eventId, uint32_t scene, uint32_t flags,
uint32_t eventParam2, uint32_t eventParam3,
Core::Event::EventHandler::SceneChainCallback sceneChainCallback )
{
playSceneChain( eventId, scene, flags, eventParam2, eventParam3, 0, sceneChainCallback );
}
void Core::Entity::Player::playSceneChain( uint32_t eventId, uint32_t scene, uint32_t flags,
Core::Event::EventHandler::SceneChainCallback sceneChainCallback )
{
playSceneChain( eventId, scene, flags, 0, 0, 0, sceneChainCallback );
}
void Core::Entity::Player::eventFinish( uint32_t eventId, uint32_t freePlayer ) void Core::Entity::Player::eventFinish( uint32_t eventId, uint32_t freePlayer )
{ {
auto pEvent = getEvent( eventId ); auto pEvent = getEvent( eventId );

View file

@ -134,6 +134,7 @@ void Core::DebugCommandHandler::help( char* data, Entity::Player& player, boost:
void Core::DebugCommandHandler::set( char * data, Entity::Player& player, boost::shared_ptr< DebugCommand > command ) void Core::DebugCommandHandler::set( char * data, Entity::Player& player, boost::shared_ptr< DebugCommand > command )
{ {
auto pLog = g_fw.get< Logger >(); auto pLog = g_fw.get< Logger >();
auto pTerriMgr = g_fw.get< TerritoryMgr >();
auto pDb = g_fw.get< Db::DbWorkerPool< Db::CharaDbConnection > >(); auto pDb = g_fw.get< Db::DbWorkerPool< Db::CharaDbConnection > >();
std::string subCommand = ""; std::string subCommand = "";
std::string params = ""; std::string params = "";
@ -309,6 +310,17 @@ void Core::DebugCommandHandler::set( char * data, Entity::Player& player, boost:
player.getCurrentZone()->setWeatherOverride( static_cast< Common::Weather >( weatherId ) ); player.getCurrentZone()->setWeatherOverride( static_cast< Common::Weather >( weatherId ) );
} }
else if( subCommand == "festival" )
{
uint16_t festivalId;
sscanf( params.c_str(), "%hu", &festivalId );
pTerriMgr->setCurrentFestival( festivalId );
}
else if( subCommand == "festivaldisable" )
{
pTerriMgr->disableCurrentFestival();
}
else else
{ {
player.sendUrgent( subCommand + " is not a valid SET command." ); player.sendUrgent( subCommand + " is not a valid SET command." );
@ -829,21 +841,6 @@ void Core::DebugCommandHandler::instance( char* data, Entity::Player &player, bo
instance->setBranch( branch ); instance->setBranch( branch );
} }
else if( subCommand == "festival" )
{
uint32_t festivalId;
sscanf( params.c_str(), "%d", &festivalId );
player.getCurrentZone()->setCurrentFestival( static_cast< uint16_t >( festivalId ) );
}
else if( subCommand == "disablefestival" )
{
Network::Packets::ZoneChannelPacket< Network::Packets::Server::FFXIVIpcActorControl143 > actorControl( player.getId() );
actorControl.data().category = Core::Common::ActorControlType::DisableCurrentFestival;
player.queuePacket( actorControl );
player.getCurrentZone()->setCurrentFestival( 0 );
}
else if ( subCommand == "qte_start" ) else if ( subCommand == "qte_start" )
{ {
auto instance = boost::dynamic_pointer_cast< InstanceContent >( player.getCurrentZone() ); auto instance = boost::dynamic_pointer_cast< InstanceContent >( player.getCurrentZone() );

View file

@ -10,7 +10,7 @@ Core::Event::EventHandler::EventHandler( Entity::Player* pOwner, uint64_t actorI
m_entryId = static_cast< uint16_t >( eventId ); m_entryId = static_cast< uint16_t >( eventId );
m_type = static_cast< uint16_t >( eventId >> 16 ); m_type = static_cast< uint16_t >( eventId >> 16 );
m_eventParam = eventParam; m_eventParam = eventParam;
m_callback = nullptr; m_returnCallback = nullptr;
} }
uint64_t Core::Event::EventHandler::getActorId() const uint64_t Core::Event::EventHandler::getActorId() const
@ -45,12 +45,22 @@ uint32_t Core::Event::EventHandler::getEventParam() const
Core::Event::EventHandler::SceneReturnCallback Core::Event::EventHandler::getEventReturnCallback() const Core::Event::EventHandler::SceneReturnCallback Core::Event::EventHandler::getEventReturnCallback() const
{ {
return m_callback; return m_returnCallback;
} }
void Core::Event::EventHandler::setEventReturnCallback( SceneReturnCallback callback ) void Core::Event::EventHandler::setEventReturnCallback( SceneReturnCallback callback )
{ {
m_callback = callback; m_returnCallback = callback;
}
Core::Event::EventHandler::SceneChainCallback Core::Event::EventHandler::getSceneChainCallback() const
{
return m_chainCallback;
}
void Core::Event::EventHandler::setSceneChainCallback( Core::Event::EventHandler::SceneChainCallback callback )
{
m_chainCallback = callback;
} }
bool Core::Event::EventHandler::hasPlayedScene() const bool Core::Event::EventHandler::hasPlayedScene() const

View file

@ -72,7 +72,8 @@ namespace Core {
ICDirector = 0x8003, ICDirector = 0x8003,
}; };
using SceneReturnCallback = std::function< void( Entity::Player&, const SceneResult& ) > ; using SceneReturnCallback = std::function< void( Entity::Player&, const SceneResult& ) >;
using SceneChainCallback = std::function< void( Entity::Player& ) >;
EventHandler( Entity::Player* pOwner, uint64_t actorId, uint32_t eventId, EventType eventType, uint32_t eventParam ); EventHandler( Entity::Player* pOwner, uint64_t actorId, uint32_t eventId, EventType eventType, uint32_t eventParam );
@ -98,6 +99,10 @@ namespace Core {
void setEventReturnCallback( SceneReturnCallback callback ); void setEventReturnCallback( SceneReturnCallback callback );
SceneChainCallback getSceneChainCallback() const;
void setSceneChainCallback( SceneChainCallback callback );
bool hasNestedEvent() const; bool hasNestedEvent() const;
void removeNestedEvent(); void removeNestedEvent();
@ -114,7 +119,8 @@ namespace Core {
uint32_t m_eventParam; uint32_t m_eventParam;
EventHandlerPtr m_pNestedEvent; EventHandlerPtr m_pNestedEvent;
bool m_playedScene; bool m_playedScene;
SceneReturnCallback m_callback; SceneReturnCallback m_returnCallback;
SceneChainCallback m_chainCallback;
}; };
} }

View file

@ -218,6 +218,9 @@ void Core::Network::GameConnection::eventHandlerReturn( const Packets::GamePacke
result.param3 = param3; result.param3 = param3;
eventCallback( player, result ); eventCallback( player, result );
} }
// we might have a scene chain callback instead so check for that too
else if( auto chainCallback = pEvent->getSceneChainCallback() )
chainCallback( player );
} }

View file

@ -224,6 +224,19 @@ void Core::Network::GameConnection::gm1Handler( const Packets::GamePacket& inPac
player.sendNotice( "Speed for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) ); player.sendNotice( "Speed for " + targetPlayer->getName() + " was set to " + std::to_string( param1 ) );
break; break;
} }
case GmCommand::Invis:
{
player.setGmInvis( !player.getGmInvis() );
player.sendNotice( "Invisibility flag for " + player.getName() +
" was toggled to " + std::to_string( !player.getGmInvis() ) );
for( auto actor : player.getInRangeActors() )
{
player.despawn( actor->getAsPlayer() );
player.spawn( actor->getAsPlayer() );
}
break;
}
case GmCommand::Kill: case GmCommand::Kill:
{ {
targetActor->getAsChara()->takeDamage( 9999999 ); targetActor->getAsChara()->takeDamage( 9999999 );

View file

@ -515,16 +515,25 @@ void Core::Network::GameConnection::chatHandler( const Packets::GamePacket& inPa
{ {
case ChatType::Say: case ChatType::Say:
{ {
if (player.getGmRank() > 0)
chatPacket.data().chatType = ChatType::GMSay;
player.getCurrentZone()->queueOutPacketForRange( player, 50, chatPacket ); player.getCurrentZone()->queueOutPacketForRange( player, 50, chatPacket );
break; break;
} }
case ChatType::Yell: case ChatType::Yell:
{ {
if( player.getGmRank() > 0 )
chatPacket.data().chatType = ChatType::GMYell;
player.getCurrentZone()->queueOutPacketForRange( player, 6000, chatPacket ); player.getCurrentZone()->queueOutPacketForRange( player, 6000, chatPacket );
break; break;
} }
case ChatType::Shout: case ChatType::Shout:
{ {
if( player.getGmRank() > 0 )
chatPacket.data().chatType = ChatType::GMShout;
player.getCurrentZone()->queueOutPacketForRange( player, 6000, chatPacket ); player.getCurrentZone()->queueOutPacketForRange( player, 6000, chatPacket );
break; break;
} }

View file

@ -91,7 +91,7 @@ namespace Server {
// 0x20 == spawn hidden to be displayed by the spawneffect control // 0x20 == spawn hidden to be displayed by the spawneffect control
m_data.displayFlags = player.getStance(); m_data.displayFlags = player.getStance();
if( player.getZoningType() != Common::ZoneingType::None ) if( player.getZoningType() != Common::ZoneingType::None || player.getGmInvis() == true )
{ {
m_data.displayFlags |= Entity::Chara::DisplayFlags::Invisible; m_data.displayFlags |= Entity::Chara::DisplayFlags::Invisible;
} }

View file

@ -4,6 +4,7 @@
#include <string> #include <string>
#include <typeinfo> #include <typeinfo>
#include <typeindex> #include <typeindex>
#include <sapphire_zone/Event/EventHandler.h>
#include "Forwards.h" #include "Forwards.h"
#ifdef _MSC_VER #ifdef _MSC_VER
@ -75,6 +76,13 @@ public:
class EventScript : public ScriptObject class EventScript : public ScriptObject
{ {
protected:
template< typename Ret, class Obj >
inline Event::EventHandler::SceneChainCallback bindScene( Ret ( Obj::*f )( Entity::Player& ) )
{
return std::bind( f, static_cast< Obj* >( this ), std::placeholders::_1 );
}
public: public:
explicit EventScript( uint32_t questId ) : explicit EventScript( uint32_t questId ) :
ScriptObject( questId, typeid( EventScript ).hash_code() ) ScriptObject( questId, typeid( EventScript ).hash_code() )

View file

@ -12,10 +12,10 @@
#define WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN
#include <winbase.h> #include <winbase.h>
typedef HMODULE ModuleHandle; using ModuleHandle = HMODULE;
#else #else
#include <dlfcn.h> #include <dlfcn.h>
typedef void* ModuleHandle; using ModuleHandle = void*;
#endif #endif
namespace Core { namespace Core {
@ -40,7 +40,6 @@ namespace Scripting {
ScriptInfo* getScriptInfo( std::string name ); ScriptInfo* getScriptInfo( std::string name );
ScriptObject** getScripts( ModuleHandle handle ); ScriptObject** getScripts( ModuleHandle handle );
ScriptObject* getScriptObject( ModuleHandle handle );
bool isModuleLoaded( std::string name ); bool isModuleLoaded( std::string name );

View file

@ -54,9 +54,15 @@ bool Core::Scripting::ScriptMgr::init()
auto pConfig = g_fw.get< XMLConfig >(); auto pConfig = g_fw.get< XMLConfig >();
auto pLog = g_fw.get< Logger >(); auto pLog = g_fw.get< Logger >();
loadDir( pConfig->getValue< std::string >( "Settings.General.Scripts.Path", "./compiledscripts/" ), auto status = loadDir( pConfig->getValue< std::string >( "Settings.General.Scripts.Path", "./compiledscripts/" ),
files, m_nativeScriptMgr->getModuleExtension() ); files, m_nativeScriptMgr->getModuleExtension() );
if( !status )
{
pLog->error( std::string( __func__ ) + ": failed to load scripts, the server will not function correctly without scripts loaded." );
return false;
}
uint32_t scriptsFound = 0; uint32_t scriptsFound = 0;
uint32_t scriptsLoaded = 0; uint32_t scriptsLoaded = 0;
@ -114,11 +120,17 @@ void Core::Scripting::ScriptMgr::watchDirectories()
}); });
} }
void Core::Scripting::ScriptMgr::loadDir( const std::string& dirname, std::set<std::string> &files, const std::string& ext ) bool Core::Scripting::ScriptMgr::loadDir( const std::string& dirname, std::set<std::string>& files, const std::string& ext )
{ {
auto pLog = g_fw.get< Logger >(); auto pLog = g_fw.get< Logger >();
pLog->info( "ScriptEngine: loading scripts from " + dirname ); pLog->info( "ScriptMgr: loading scripts from " + dirname );
if( !boost::filesystem::exists( dirname ) )
{
pLog->error( "ScriptMgr: scripts directory doesn't exist" );
return false;
}
boost::filesystem::path targetDir( dirname ); boost::filesystem::path targetDir( dirname );
@ -132,6 +144,14 @@ void Core::Scripting::ScriptMgr::loadDir( const std::string& dirname, std::set<s
files.insert( i.string() ); files.insert( i.string() );
} }
} }
if( files.size() )
return true;
else
{
pLog->error( "ScriptMgr: couldn't find any script modules" );
return false;
}
} }
void Core::Scripting::ScriptMgr::onPlayerFirstEnterWorld( Entity::Player& player ) void Core::Scripting::ScriptMgr::onPlayerFirstEnterWorld( Entity::Player& player )

View file

@ -61,7 +61,7 @@ namespace Core
bool onInstanceUpdate( InstanceContentPtr instance, uint32_t currTime ); bool onInstanceUpdate( InstanceContentPtr instance, uint32_t currTime );
bool onInstanceEnterTerritory( InstanceContentPtr instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ); bool onInstanceEnterTerritory( InstanceContentPtr instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 );
void loadDir( const std::string& dirname, std::set<std::string> &files, const std::string& ext ); bool loadDir( const std::string& dirname, std::set<std::string> &files, const std::string& ext );
NativeScriptMgr& getNativeScriptHandler(); NativeScriptMgr& getNativeScriptHandler();
}; };

View file

@ -356,5 +356,25 @@ Core::ZonePtr Core::TerritoryMgr::getLinkedInstance( uint32_t playerId ) const
return nullptr; return nullptr;
} }
const uint16_t Core::TerritoryMgr::getCurrentFestival() const
{
return m_currentFestival;
}
void Core::TerritoryMgr::setCurrentFestival( uint16_t festivalId )
{
m_currentFestival = festivalId;
for( const auto& zone : m_zoneSet )
{
zone->setCurrentFestival( m_currentFestival );
}
}
void Core::TerritoryMgr::disableCurrentFestival()
{
setCurrentFestival( 0 );
}

View file

@ -118,6 +118,10 @@ namespace Core
/*! returns an instancePtr if the player is still bound to an isntance */ /*! returns an instancePtr if the player is still bound to an isntance */
ZonePtr getLinkedInstance( uint32_t playerId ) const; ZonePtr getLinkedInstance( uint32_t playerId ) const;
void setCurrentFestival( uint16_t festivalId );
void disableCurrentFestival();
const uint16_t getCurrentFestival() const;
private: private:
using TerritoryTypeDetailCache = std::unordered_map< uint16_t, Data::TerritoryTypePtr >; using TerritoryTypeDetailCache = std::unordered_map< uint16_t, Data::TerritoryTypePtr >;
using InstanceIdToZonePtrMap = std::unordered_map< uint32_t, ZonePtr >; using InstanceIdToZonePtrMap = std::unordered_map< uint32_t, ZonePtr >;
@ -154,6 +158,9 @@ namespace Core
/*! set of ZonePtrs for quick iteration*/ /*! set of ZonePtrs for quick iteration*/
std::set< ZonePtr > m_instanceZoneSet; std::set< ZonePtr > m_instanceZoneSet;
/*! id of current festival to set for public zones from festival.exd */
uint16_t m_currentFestival;
public: public:
/*! returns a list of instanceContent InstanceIds currently active */ /*! returns a list of instanceContent InstanceIds currently active */
InstanceIdList getInstanceContentIdList( uint16_t instanceContentId ) const; InstanceIdList getInstanceContentIdList( uint16_t instanceContentId ) const;

View file

@ -12,6 +12,7 @@
#include <Network/PacketDef/Zone/ServerZoneDef.h> #include <Network/PacketDef/Zone/ServerZoneDef.h>
#include <Network/PacketContainer.h> #include <Network/PacketContainer.h>
#include <Database/DatabaseDef.h> #include <Database/DatabaseDef.h>
#include <Network/PacketWrappers/ActorControlPacket143.h>
#include "Zone.h" #include "Zone.h"
#include "InstanceContent.h" #include "InstanceContent.h"
@ -136,8 +137,15 @@ uint16_t Core::Zone::getCurrentFestival() const
void Core::Zone::setCurrentFestival( uint16_t festivalId ) void Core::Zone::setCurrentFestival( uint16_t festivalId )
{ {
m_currentFestivalId = festivalId; m_currentFestivalId = festivalId;
}
for( const auto& playerEntry : m_playerMap )
{
auto player = playerEntry.second;
ActorControlPacket143 enableFestival( player->getId(), SetFestival, m_currentFestivalId );
playerEntry.second->queuePacket( enableFestival );
}
}
void Core::Zone::loadCellCache() void Core::Zone::loadCellCache()
{ {

View file

@ -201,7 +201,7 @@ int parseBlockEntry( char* data, std::vector<PCB_BLOCK_ENTRY>& entries, int gOff
std::string getMapExdEntries( uint32_t mapId ) std::string getMapExdEntries( uint32_t mapId )
{ {
static auto& cat = eData->get_category( "Map" ); static auto& cat = eData->get_category( "Map" );
static auto& exd = static_cast< xiv::exd::Exd >( cat.get_data_ln( xiv::exd::Language::none ) ); static auto exd = static_cast< xiv::exd::Exd >( cat.get_data_ln( xiv::exd::Language::none ) );
//static std::unique_ptr< Converter > pConverter = std::make_unique< Converter >(); //static std::unique_ptr< Converter > pConverter = std::make_unique< Converter >();
static auto& rows = exd.get_rows(); static auto& rows = exd.get_rows();
@ -275,7 +275,7 @@ std::string getMapExdEntries( uint32_t mapId )
void dumpLevelExdEntries( uint32_t zoneId, const std::string& name = std::string() ) void dumpLevelExdEntries( uint32_t zoneId, const std::string& name = std::string() )
{ {
static auto& cat = eData->get_category( "Level" ); static auto& cat = eData->get_category( "Level" );
static auto& exd = static_cast< xiv::exd::Exd >( cat.get_data_ln( xiv::exd::Language::none ) ); static auto exd = static_cast< xiv::exd::Exd >( cat.get_data_ln( xiv::exd::Language::none ) );
std::string fileName( name + "_" + std::to_string( zoneId ) + "_Level" + ".csv" ); std::string fileName( name + "_" + std::to_string( zoneId ) + "_Level" + ".csv" );
std::ofstream outfile( fileName, std::ios::trunc ); std::ofstream outfile( fileName, std::ios::trunc );
@ -348,7 +348,7 @@ std::string zoneNameToPath( const std::string& name )
#else #else
static auto& cat = eData->get_category( "TerritoryType" ); static auto& cat = eData->get_category( "TerritoryType" );
static auto& exd = static_cast< xiv::exd::Exd >( cat.get_data_ln( xiv::exd::Language::none ) ); static auto exd = static_cast< xiv::exd::Exd >( cat.get_data_ln( xiv::exd::Language::none ) );
static auto& rows = exd.get_rows(); static auto& rows = exd.get_rows();
for( auto& row : rows ) for( auto& row : rows )
{ {
@ -385,8 +385,8 @@ std::string zoneNameToPath( const std::string& name )
void loadEobjNames() void loadEobjNames()
{ {
auto& cat = eData->get_category( "EObjName" ); static auto& cat = eData->get_category( "EObjName" );
auto& exd = static_cast< xiv::exd::Exd >( cat.get_data_ln( xiv::exd::Language::en ) ); static auto exd = static_cast< xiv::exd::Exd >( cat.get_data_ln( xiv::exd::Language::en ) );
for( auto& row : exd.get_rows() ) for( auto& row : exd.get_rows() )
{ {
auto id = row.first; auto id = row.first;