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More fixes on action related enums.
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2 changed files with 9 additions and 8 deletions
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@ -581,11 +581,12 @@ namespace Sapphire::Common
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None = 0, // ?
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None = 0, // ?
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MagicPoints = 3,
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MagicPoints = 3,
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TacticsPoints = 5,
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TacticsPoints = 5,
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// WARGauge = 22,
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StatusEffect = 10,
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WARGauge = 22,
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// DRKGauge = 25,
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// DRKGauge = 25,
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// AetherflowStack = 30,
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// AetherflowStack = 30,
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// Status = 32,
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// Status = 32,
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// PLDGauge = 41,
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PLDGauge = 41,
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// RDMGaugeBoth = 74,
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// RDMGaugeBoth = 74,
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//// RDMGaugeBlack = 75, // not right?
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//// RDMGaugeBlack = 75, // not right?
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// DRGGauge3Eyes = 76,
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// DRGGauge3Eyes = 76,
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@ -623,17 +624,17 @@ namespace Sapphire::Common
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TpLoss = 12,
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TpLoss = 12,
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TpGain = 13,
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TpGain = 13,
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GpGain = 14,
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GpGain = 14,
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ApplyStatusEffect = 15,
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ApplyStatusEffectTarget = 15,
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//ApplyStatusEffect2 = 16, // thin air uses this one but works fine with 15 wtf?
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ApplyStatusEffectSource = 16, // effect entry on target but buff applies to source, like storm's eye
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StatusNoEffect = 21,
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StatusNoEffect = 20, // shifted one up from 5.18
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/*!
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/*!
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* @brief Tells the client that it should show combo indicators on actions.
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* @brief Tells the client that it should show combo indicators on actions.
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*
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*
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* @param flags Required to be 128, doesn't show combo rings on hotbars otherwise
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* @param flags Required to be 128, doesn't show combo rings on hotbars otherwise
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* @param value The actionid that starts/continues the combo. eg, 3617 will start a spinning slash and/or syphon strike combo
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* @param value The actionid that starts/continues the combo. eg, 3617 will start a spinning slash and/or syphon strike combo
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*/
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*/
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StartActionCombo = 27, // why this is changed lol
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StartActionCombo = 27, // shifted one up from 5.18
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ComboSucceed = 29, // this is gone on retail and not working anymore
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ComboSucceed = 28, // shifted one up from 5.18, on retail this is not seen anymore, still working though.
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Knockback = 33,
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Knockback = 33,
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Mount = 39,
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Mount = 39,
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VFX = 59, // links to VFX sheet
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VFX = 59, // links to VFX sheet
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@ -82,7 +82,7 @@ void EffectResult::applyStatusEffect( uint16_t statusId, uint8_t param )
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m_value = statusId;
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m_value = statusId;
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m_param2 = param;
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m_param2 = param;
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m_type = Common::ActionEffectType::ApplyStatusEffect;
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m_type = Common::ActionEffectType::ApplyStatusEffectTarget;
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}
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}
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void EffectResult::mount( uint16_t mountId )
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void EffectResult::mount( uint16_t mountId )
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