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https://github.com/SapphireServer/Sapphire.git
synced 2025-05-08 19:57:46 +00:00
more warning cleanups; general styling fixes;
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parent
c30f1866ad
commit
2f5d5e9d18
9 changed files with 13 additions and 21 deletions
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@ -474,7 +474,7 @@ Sapphire::Entity::Player::InvSlotPair Sapphire::Entity::Player::getFreeBagSlot()
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Sapphire::Entity::Player::InvSlotPair Sapphire::Entity::Player::getFreeContainerSlot( uint32_t containerId )
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{
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auto freeSlot = static_cast < int8_t >( m_storageMap[ containerId ]->getFreeSlot() );
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auto freeSlot = static_cast< int8_t >( m_storageMap[ containerId ]->getFreeSlot() );
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if( freeSlot != -1 )
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return std::make_pair( containerId, freeSlot );
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@ -53,7 +53,7 @@ bool LinkshellMgr::loadLinkshells()
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size_t entryCount = inData.size() / 8;
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std::vector< uint64_t > list( entryCount );
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for( int i = 0; i < entryCount; ++i )
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for( uint64_t i = 0; i < entryCount; ++i )
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{
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auto val = *reinterpret_cast< const uint64_t* >( &inData[ i * 8 ] );
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list[ i ] = val;
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@ -26,7 +26,8 @@ using namespace Sapphire;
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using namespace Sapphire::World::Manager;
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TerritoryMgr::TerritoryMgr() :
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m_lastInstanceId( 10000 )
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m_lastInstanceId( 10000 ),
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m_inRangeDistance( 0 )
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{
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}
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@ -78,7 +78,7 @@ void Sapphire::Network::GameConnection::getCommonlistHandler( const Packets::FFX
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const size_t itemsPerPage = 10;
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// this func paginates any commonlist entry, associating them with online player data and hierarchy ID (optional)
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auto generateEntries = [&]( const auto& idVec, size_t offset, const std::vector< Common::HierarchyData >& hierarchyVec ) -> std::vector< PlayerEntry >
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auto generateEntries = [ & ]( const auto& idVec, size_t offset, const std::vector< Common::HierarchyData >& hierarchyVec ) -> std::vector< PlayerEntry >
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{
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std::vector< PlayerEntry > entries;
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@ -447,10 +447,9 @@ void Sapphire::Network::GameConnection::commandHandler( const Packets::FFXIVARR_
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}
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case PacketCommand::TARGET_DECIDE: // Change target
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{
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uint64_t targetId = param1;
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if( targetId == player.getTargetId() || targetId == 0xE0000000 )
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if( targetId == player.getTargetId() || targetId == Common::INVALID_GAME_OBJECT_ID )
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targetId = 0;
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player.changeTarget( targetId );
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@ -641,7 +641,7 @@ void Sapphire::Network::GameConnection::gearSetEquip( const Packets::FFXIVARR_PA
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auto& server = Common::Service< World::WorldServer >::ref();
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// Loop over all slots
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for (int slot = 0; slot < 14; slot++ )
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for( int slot = 0; slot < 14; ++slot )
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{
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const auto fromSlot = packet.data().containerIndex[ slot ];
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const auto fromContainer = packet.data().storageId[ slot ];
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@ -659,19 +659,19 @@ void Sapphire::Network::GameConnection::gearSetEquip( const Packets::FFXIVARR_PA
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ackPacket->data().operationType = operationType;
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server.queueForPlayer( player.getCharacterId(), ackPacket );
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if ( fromItem && equippedItem )
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if( fromItem && equippedItem )
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{
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player.swapItem( fromContainer, fromSlot, Common::GearSet0, slot );
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server.queueForPlayer( player.getCharacterId(), std::make_shared< UpdateInventorySlotPacket >( player.getId(), fromSlot, fromContainer, *equippedItem, 0 ) );
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server.queueForPlayer( player.getCharacterId(), std::make_shared< UpdateInventorySlotPacket >( player.getId(), slot, Common::GearSet0, *fromItem, 0 ) );
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}
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else if ( fromItem && !equippedItem )
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else if( fromItem && !equippedItem )
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{
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player.moveItem( fromContainer, fromSlot, Common::GearSet0, slot );
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server.queueForPlayer( player.getCharacterId(), std::make_shared< UpdateInventorySlotPacket >( player.getId(), fromSlot, fromContainer, 0 ) );
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server.queueForPlayer( player.getCharacterId(), std::make_shared< UpdateInventorySlotPacket >( player.getId(), slot, Common::GearSet0, *fromItem, 0 ) );
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}
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else if ( !fromItem && equippedItem )
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else if( !fromItem && equippedItem )
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{
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auto containerId = World::Manager::ItemMgr::getCharaEquipSlotCategoryToArmoryId( static_cast< Common::EquipSlotCategory >( equippedItem->getSlot() ) );
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auto freeSlot = player.getFreeContainerSlot( containerId ).second;
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@ -7,15 +7,6 @@
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namespace Sapphire::Network::Packets::WorldPackets::Server
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{
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uint64_t ExecuteCharacterID;
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uint64_t TargetCharacterID;
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uint8_t ExecuteIdentity;
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uint8_t TargetIdentity;
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uint8_t UpdateStatus;
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uint8_t Count;
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char ExecuteCharacterName[32];
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char TargetCharacterName[32];
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class PcPartyUpdatePacket : public ZoneChannelPacket< FFXIVIpcPcPartyUpdate >
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{
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public:
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@ -50,7 +50,7 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
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memcpy( m_data.Aetheryte, player.getAetheryteArray().data(), sizeof( m_data.Aetheryte ) );
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// Set the class levels and exp.
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for( uint8_t i = 0; i < 23; i++ )
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for( uint8_t i = 0; i < Common::CLASSJOB_TOTAL; ++i )
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{
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m_data.Lv[ i ] = player.getClassArray()[ i ];
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m_data.Exp[ i ] = player.getExpArray()[ i ];
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@ -60,7 +60,8 @@ WorldServer::WorldServer( const std::string& configName ) :
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m_configName( configName ),
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m_bRunning( true ),
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m_lastDBPingTime( 0 ),
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m_worldId( 67 )
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m_worldId( 67 ),
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m_port( 0 )
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{
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}
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