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more warning cleanups; general styling fixes;

This commit is contained in:
Alice Ogeda 2022-02-19 22:05:30 -03:00
parent c30f1866ad
commit 2f5d5e9d18
9 changed files with 13 additions and 21 deletions

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@ -474,7 +474,7 @@ Sapphire::Entity::Player::InvSlotPair Sapphire::Entity::Player::getFreeBagSlot()
Sapphire::Entity::Player::InvSlotPair Sapphire::Entity::Player::getFreeContainerSlot( uint32_t containerId ) Sapphire::Entity::Player::InvSlotPair Sapphire::Entity::Player::getFreeContainerSlot( uint32_t containerId )
{ {
auto freeSlot = static_cast < int8_t >( m_storageMap[ containerId ]->getFreeSlot() ); auto freeSlot = static_cast< int8_t >( m_storageMap[ containerId ]->getFreeSlot() );
if( freeSlot != -1 ) if( freeSlot != -1 )
return std::make_pair( containerId, freeSlot ); return std::make_pair( containerId, freeSlot );

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@ -53,7 +53,7 @@ bool LinkshellMgr::loadLinkshells()
size_t entryCount = inData.size() / 8; size_t entryCount = inData.size() / 8;
std::vector< uint64_t > list( entryCount ); std::vector< uint64_t > list( entryCount );
for( int i = 0; i < entryCount; ++i ) for( uint64_t i = 0; i < entryCount; ++i )
{ {
auto val = *reinterpret_cast< const uint64_t* >( &inData[ i * 8 ] ); auto val = *reinterpret_cast< const uint64_t* >( &inData[ i * 8 ] );
list[ i ] = val; list[ i ] = val;

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@ -26,7 +26,8 @@ using namespace Sapphire;
using namespace Sapphire::World::Manager; using namespace Sapphire::World::Manager;
TerritoryMgr::TerritoryMgr() : TerritoryMgr::TerritoryMgr() :
m_lastInstanceId( 10000 ) m_lastInstanceId( 10000 ),
m_inRangeDistance( 0 )
{ {
} }

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@ -78,7 +78,7 @@ void Sapphire::Network::GameConnection::getCommonlistHandler( const Packets::FFX
const size_t itemsPerPage = 10; const size_t itemsPerPage = 10;
// this func paginates any commonlist entry, associating them with online player data and hierarchy ID (optional) // this func paginates any commonlist entry, associating them with online player data and hierarchy ID (optional)
auto generateEntries = [&]( const auto& idVec, size_t offset, const std::vector< Common::HierarchyData >& hierarchyVec ) -> std::vector< PlayerEntry > auto generateEntries = [ & ]( const auto& idVec, size_t offset, const std::vector< Common::HierarchyData >& hierarchyVec ) -> std::vector< PlayerEntry >
{ {
std::vector< PlayerEntry > entries; std::vector< PlayerEntry > entries;

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@ -447,10 +447,9 @@ void Sapphire::Network::GameConnection::commandHandler( const Packets::FFXIVARR_
} }
case PacketCommand::TARGET_DECIDE: // Change target case PacketCommand::TARGET_DECIDE: // Change target
{ {
uint64_t targetId = param1; uint64_t targetId = param1;
if( targetId == player.getTargetId() || targetId == 0xE0000000 ) if( targetId == player.getTargetId() || targetId == Common::INVALID_GAME_OBJECT_ID )
targetId = 0; targetId = 0;
player.changeTarget( targetId ); player.changeTarget( targetId );

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@ -641,7 +641,7 @@ void Sapphire::Network::GameConnection::gearSetEquip( const Packets::FFXIVARR_PA
auto& server = Common::Service< World::WorldServer >::ref(); auto& server = Common::Service< World::WorldServer >::ref();
// Loop over all slots // Loop over all slots
for (int slot = 0; slot < 14; slot++ ) for( int slot = 0; slot < 14; ++slot )
{ {
const auto fromSlot = packet.data().containerIndex[ slot ]; const auto fromSlot = packet.data().containerIndex[ slot ];
const auto fromContainer = packet.data().storageId[ slot ]; const auto fromContainer = packet.data().storageId[ slot ];
@ -659,19 +659,19 @@ void Sapphire::Network::GameConnection::gearSetEquip( const Packets::FFXIVARR_PA
ackPacket->data().operationType = operationType; ackPacket->data().operationType = operationType;
server.queueForPlayer( player.getCharacterId(), ackPacket ); server.queueForPlayer( player.getCharacterId(), ackPacket );
if ( fromItem && equippedItem ) if( fromItem && equippedItem )
{ {
player.swapItem( fromContainer, fromSlot, Common::GearSet0, slot ); player.swapItem( fromContainer, fromSlot, Common::GearSet0, slot );
server.queueForPlayer( player.getCharacterId(), std::make_shared< UpdateInventorySlotPacket >( player.getId(), fromSlot, fromContainer, *equippedItem, 0 ) ); server.queueForPlayer( player.getCharacterId(), std::make_shared< UpdateInventorySlotPacket >( player.getId(), fromSlot, fromContainer, *equippedItem, 0 ) );
server.queueForPlayer( player.getCharacterId(), std::make_shared< UpdateInventorySlotPacket >( player.getId(), slot, Common::GearSet0, *fromItem, 0 ) ); server.queueForPlayer( player.getCharacterId(), std::make_shared< UpdateInventorySlotPacket >( player.getId(), slot, Common::GearSet0, *fromItem, 0 ) );
} }
else if ( fromItem && !equippedItem ) else if( fromItem && !equippedItem )
{ {
player.moveItem( fromContainer, fromSlot, Common::GearSet0, slot ); player.moveItem( fromContainer, fromSlot, Common::GearSet0, slot );
server.queueForPlayer( player.getCharacterId(), std::make_shared< UpdateInventorySlotPacket >( player.getId(), fromSlot, fromContainer, 0 ) ); server.queueForPlayer( player.getCharacterId(), std::make_shared< UpdateInventorySlotPacket >( player.getId(), fromSlot, fromContainer, 0 ) );
server.queueForPlayer( player.getCharacterId(), std::make_shared< UpdateInventorySlotPacket >( player.getId(), slot, Common::GearSet0, *fromItem, 0 ) ); server.queueForPlayer( player.getCharacterId(), std::make_shared< UpdateInventorySlotPacket >( player.getId(), slot, Common::GearSet0, *fromItem, 0 ) );
} }
else if ( !fromItem && equippedItem ) else if( !fromItem && equippedItem )
{ {
auto containerId = World::Manager::ItemMgr::getCharaEquipSlotCategoryToArmoryId( static_cast< Common::EquipSlotCategory >( equippedItem->getSlot() ) ); auto containerId = World::Manager::ItemMgr::getCharaEquipSlotCategoryToArmoryId( static_cast< Common::EquipSlotCategory >( equippedItem->getSlot() ) );
auto freeSlot = player.getFreeContainerSlot( containerId ).second; auto freeSlot = player.getFreeContainerSlot( containerId ).second;

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@ -7,15 +7,6 @@
namespace Sapphire::Network::Packets::WorldPackets::Server namespace Sapphire::Network::Packets::WorldPackets::Server
{ {
uint64_t ExecuteCharacterID;
uint64_t TargetCharacterID;
uint8_t ExecuteIdentity;
uint8_t TargetIdentity;
uint8_t UpdateStatus;
uint8_t Count;
char ExecuteCharacterName[32];
char TargetCharacterName[32];
class PcPartyUpdatePacket : public ZoneChannelPacket< FFXIVIpcPcPartyUpdate > class PcPartyUpdatePacket : public ZoneChannelPacket< FFXIVIpcPcPartyUpdate >
{ {
public: public:

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@ -50,7 +50,7 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
memcpy( m_data.Aetheryte, player.getAetheryteArray().data(), sizeof( m_data.Aetheryte ) ); memcpy( m_data.Aetheryte, player.getAetheryteArray().data(), sizeof( m_data.Aetheryte ) );
// Set the class levels and exp. // Set the class levels and exp.
for( uint8_t i = 0; i < 23; i++ ) for( uint8_t i = 0; i < Common::CLASSJOB_TOTAL; ++i )
{ {
m_data.Lv[ i ] = player.getClassArray()[ i ]; m_data.Lv[ i ] = player.getClassArray()[ i ];
m_data.Exp[ i ] = player.getExpArray()[ i ]; m_data.Exp[ i ] = player.getExpArray()[ i ];

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@ -60,7 +60,8 @@ WorldServer::WorldServer( const std::string& configName ) :
m_configName( configName ), m_configName( configName ),
m_bRunning( true ), m_bRunning( true ),
m_lastDBPingTime( 0 ), m_lastDBPingTime( 0 ),
m_worldId( 67 ) m_worldId( 67 ),
m_port( 0 )
{ {
} }