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better naming

This commit is contained in:
Taezen 2021-09-08 11:25:16 +02:00
parent 774d16667d
commit 322a7bb4c2
4 changed files with 7 additions and 7 deletions

View file

@ -85,7 +85,7 @@ namespace Sapphire::Event
QuestBattleDirector = 0x8006,
};
enum class EventState : uint8_t
enum class QuestAvailability : uint8_t
{
Invisible,
Available,

View file

@ -279,11 +279,11 @@ void Sapphire::World::Manager::MapMgr::insertQuest( Entity::Player& player, uint
EventData eventData;
eventData.eventId = questId;
auto eventState = script->checkExtraConditions( player, questId );
auto eventState = script->getQuestAvailability( player, questId );
if( eventState == Event::EventHandler::EventState::Available || eventState == Event::EventHandler::EventState::Locked )
if( eventState == Event::EventHandler::QuestAvailability::Available || eventState == Event::EventHandler::QuestAvailability::Locked )
{
if( eventState == Event::EventHandler::EventState::Available && isQuestAvailable( player, questId, quest ) )
if( eventState == Event::EventHandler::QuestAvailability::Available && isQuestAvailable( player, questId, quest ) )
{
eventData.iconId = exdData.get< Data::EventIconType >( quest->eventIconType )->mapIconAvailable + 1 + quest->isRepeatable;
eventData.levelId = quest->issuerLocation;

View file

@ -137,9 +137,9 @@ namespace Sapphire::ScriptAPI
{
}
Event::EventHandler::EventState EventScript::checkExtraConditions( Sapphire::Entity::Player& player, uint32_t eventId )
Event::EventHandler::QuestAvailability EventScript::getQuestAvailability( Sapphire::Entity::Player& player, uint32_t eventId )
{
return Event::EventHandler::EventState::Available;
return Event::EventHandler::QuestAvailability::Available;
}
///////////////////////////////////////////////////////////////////

View file

@ -170,7 +170,7 @@ namespace Sapphire::ScriptAPI
virtual void onEventYield( Sapphire::Entity::Player& player, uint16_t scene, std::vector< uint32_t > param );
virtual Event::EventHandler::EventState checkExtraConditions( Sapphire::Entity::Player& player, uint32_t eventId );
virtual Event::EventHandler::QuestAvailability getQuestAvailability( Sapphire::Entity::Player& player, uint32_t eventId );
};
/*!