mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-05-11 04:57:45 +00:00
Few more MSQ
This commit is contained in:
parent
42a20c4dfc
commit
33bb3a8f28
5 changed files with 873 additions and 2 deletions
|
@ -38,7 +38,7 @@ private:
|
|||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006378;//Jocea
|
||||
static constexpr auto Actor1 = 1006379;//Established Astrologian
|
||||
static constexpr auto Actor2 = 1006380;
|
||||
static constexpr auto Actor2 = 1006380;//Portelaine
|
||||
static constexpr auto EventActionRescueUnderMiddle = 35;
|
||||
|
||||
public:
|
||||
|
@ -62,7 +62,12 @@ public:
|
|||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00003( quest, player );
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), EventActionRescueUnderMiddle,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00003( quest, player );
|
||||
},
|
||||
nullptr, 0 );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
|
|
323
src/scripts/quest/subquest/coerthas_central/GaiUsb607.cpp
Normal file
323
src/scripts/quest/subquest/coerthas_central/GaiUsb607.cpp
Normal file
|
@ -0,0 +1,323 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
#include "Actor/BNpc.h"
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
#include "Territory/Territory.h"
|
||||
|
||||
// Quest Script: GaiUsb607_00889
|
||||
// Quest Name: Three for Three
|
||||
// Quest ID: 66425
|
||||
// Start NPC: 1006380
|
||||
// End NPC: 1006380
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsb607 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AH
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
// UI8BL
|
||||
// UI8CH
|
||||
// UI8CL
|
||||
// UI8DH
|
||||
|
||||
/// Countable Num: 0 Seq: 1 Event: 10 Listener: 5000000
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002261
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006380;//Portelaine
|
||||
static constexpr auto Enemy0 = 4290078;
|
||||
static constexpr auto Enemy1 = 4290079;
|
||||
static constexpr auto Enemy2 = 4290080;
|
||||
static constexpr auto Eobject0 = 2002261;//Stolen Wares (Southern)
|
||||
static constexpr auto Eobject1 = 2002111;//Stolen Wares (Northern)
|
||||
static constexpr auto Eobject2 = 2002110;//Stolen Wares (Center)
|
||||
static constexpr auto Eventrange0 = 4290068;
|
||||
static constexpr auto EventActionSearch = 1;
|
||||
static constexpr auto Item0 = 2000693;
|
||||
static constexpr auto Item1 = 2000694;
|
||||
static constexpr auto Item2 = 2000695;
|
||||
static constexpr auto LocActor0 = 1007664;
|
||||
static constexpr auto LocActor1 = 1006382;
|
||||
static constexpr auto LocBgm1 = 130;
|
||||
static constexpr auto LocEobj1 = 2002556;
|
||||
static constexpr auto LocEobj2 = 2002557;
|
||||
static constexpr auto LocEobj3 = 2002558;
|
||||
static constexpr auto LocPosActor1 = 4260909;
|
||||
static constexpr auto LocPosEobj1 = 4329703;
|
||||
static constexpr auto LocPosEobj2 = 4329704;
|
||||
static constexpr auto LocPosEobj3 = 4329705;
|
||||
|
||||
public:
|
||||
GaiUsb607() : Sapphire::ScriptAPI::QuestScript( 66425 ){};
|
||||
~GaiUsb607() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00009( quest, player );
|
||||
break;
|
||||
}
|
||||
case Eobject0:
|
||||
{
|
||||
if( quest.getUI8BL() < 3 )
|
||||
Scene00003( quest, player );
|
||||
else
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), EventActionSearch,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00004( quest, player );
|
||||
},
|
||||
nullptr, 0 );
|
||||
break;
|
||||
}
|
||||
case Eobject1:
|
||||
{
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), EventActionSearch,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00005( quest, player );
|
||||
},
|
||||
nullptr, 0 );
|
||||
break;
|
||||
}
|
||||
case Eobject2:
|
||||
{
|
||||
eventMgr().eventActionStart(
|
||||
player, getId(), EventActionSearch,
|
||||
[ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) {
|
||||
Scene00007( quest, player );
|
||||
},
|
||||
nullptr, 0 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
|
||||
{
|
||||
switch( entityId )
|
||||
{
|
||||
case Enemy0:
|
||||
case Enemy1:
|
||||
case Enemy2:
|
||||
{
|
||||
quest.setUI8BL( quest.getUI8BL() + 1 );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onWithinRange( World::Quest& quest, Sapphire::Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override
|
||||
{
|
||||
if( param1 == Eventrange0 )
|
||||
Scene00002( quest, player );
|
||||
}
|
||||
|
||||
private:
|
||||
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AH(), 3 );
|
||||
if( quest.getUI8AH() >= 3 )
|
||||
{
|
||||
quest.setUI8BH( quest.getUI8CH() );
|
||||
quest.setUI8BL( quest.getUI8CL() );
|
||||
quest.setUI8CH( quest.getUI8DH() );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
|
||||
|
||||
auto enemy0spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy0, player.getId() );
|
||||
auto enemy1spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy1, player.getId() );
|
||||
auto enemy2spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy2, player.getId() );
|
||||
|
||||
if( !enemy0spawned && !enemy1spawned && !enemy2spawned && quest.getUI8BL() < 3 )
|
||||
{
|
||||
auto enemy0 = instance->createBNpcFromInstanceId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
|
||||
auto enemy1 = instance->createBNpcFromInstanceId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
|
||||
auto enemy2 = instance->createBNpcFromInstanceId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
|
||||
|
||||
enemy0->hateListAddDelayed( player.getAsPlayer(), 1 );
|
||||
enemy1->hateListAddDelayed( player.getAsPlayer(), 1 );
|
||||
enemy2->hateListAddDelayed( player.getAsPlayer(), 1 );
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setBitFlag8( 1, true );
|
||||
quest.setUI8AH( quest.getUI8AH() + 1 );
|
||||
quest.setUI8CH( 1 );
|
||||
checkQuestCompletion( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setBitFlag8( 2, true );
|
||||
quest.setUI8AH( quest.getUI8AH() + 1 );
|
||||
quest.setUI8CL( 1 );
|
||||
checkQuestCompletion( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00007Return ) );
|
||||
}
|
||||
|
||||
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setBitFlag8( 3, true );
|
||||
quest.setUI8AH( quest.getUI8AH() + 1 );
|
||||
quest.setUI8DH( 1 );
|
||||
checkQuestCompletion( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00008( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00009( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsb607::Scene00009Return ) );
|
||||
}
|
||||
|
||||
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
Scene00010( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00010( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 10, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsb607::Scene00010Return ) );
|
||||
}
|
||||
|
||||
void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsb607 );
|
173
src/scripts/quest/subquest/coerthas_central/GaiUsb608.cpp
Normal file
173
src/scripts/quest/subquest/coerthas_central/GaiUsb608.cpp
Normal file
|
@ -0,0 +1,173 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: GaiUsb608_00890
|
||||
// Quest Name: The Rose and the Unicorn
|
||||
// Quest ID: 66426
|
||||
// Start NPC: 1006382
|
||||
// End NPC: 1006384
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsb608 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
|
||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006383
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006384
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006382;//Carrilaut
|
||||
static constexpr auto Actor1 = 1006383;//Francel
|
||||
static constexpr auto Actor2 = 1006384;//Haurchefant
|
||||
static constexpr auto Item0 = 2000697;
|
||||
static constexpr auto LocAction0 = 790;
|
||||
|
||||
public:
|
||||
GaiUsb608() : Sapphire::ScriptAPI::QuestScript( 66426 ){};
|
||||
~GaiUsb608() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == SeqFinish )
|
||||
Scene00005( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb608::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb608::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb608::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.errorCode != 50 )
|
||||
Scene00003( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsb608::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setUI8BH( 1 );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb608::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb608::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
Scene00006( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsb608::Scene00006Return ) );
|
||||
}
|
||||
|
||||
void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsb608 );
|
184
src/scripts/quest/subquest/coerthas_central/GaiUsb701.cpp
Normal file
184
src/scripts/quest/subquest/coerthas_central/GaiUsb701.cpp
Normal file
|
@ -0,0 +1,184 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
#include "Actor/BNpc.h"
|
||||
#include "Manager/TerritoryMgr.h"
|
||||
#include "Territory/Territory.h"
|
||||
|
||||
// Quest Script: GaiUsb701_00896
|
||||
// Quest Name: Feats of Strength
|
||||
// Quest ID: 66432
|
||||
// Start NPC: 1006384
|
||||
// End NPC: 1006384
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsb701 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
|
||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1007715
|
||||
/// Countable Num: 0 Seq: 255 Event: 5 Listener: 1903
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006384;//Haurchefant
|
||||
static constexpr auto Actor1 = 1007715;//Storied Knight
|
||||
static constexpr auto Enemy0 = 4291424;
|
||||
static constexpr auto Enemy1 = 4291425;
|
||||
static constexpr auto Enemy2 = 4291426;
|
||||
|
||||
public:
|
||||
GaiUsb701() : Sapphire::ScriptAPI::QuestScript( 66432 ){};
|
||||
~GaiUsb701() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00003( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00004( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
|
||||
{
|
||||
switch( entityId )
|
||||
{
|
||||
case Enemy0:
|
||||
case Enemy1:
|
||||
case Enemy2:
|
||||
{
|
||||
quest.setUI8AL( quest.getUI8AL() + 1 );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 3 );
|
||||
if( quest.getUI8AL() >= 3 )
|
||||
{
|
||||
quest.setUI8AL( 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb701::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb701::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb701::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setBitFlag8( 1, true );
|
||||
|
||||
auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() );
|
||||
|
||||
auto enemy0spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy0, player.getId() );
|
||||
auto enemy1spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy1, player.getId() );
|
||||
auto enemy2spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy2, player.getId() );
|
||||
|
||||
if( !enemy0spawned && !enemy1spawned && !enemy2spawned && quest.getUI8AL() < 3 )
|
||||
{
|
||||
auto enemy0 = instance->createBNpcFromInstanceId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
|
||||
auto enemy1 = instance->createBNpcFromInstanceId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
|
||||
auto enemy2 = instance->createBNpcFromInstanceId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
|
||||
|
||||
enemy0->hateListAdd( player.getAsPlayer(), 1 );
|
||||
enemy1->hateListAdd( player.getAsPlayer(), 1 );
|
||||
enemy2->hateListAdd( player.getAsPlayer(), 1 );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb701::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId(), result.getResult( 1 ) );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb701::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsb701 );
|
186
src/scripts/quest/subquest/coerthas_central/GaiUsb702.cpp
Normal file
186
src/scripts/quest/subquest/coerthas_central/GaiUsb702.cpp
Normal file
|
@ -0,0 +1,186 @@
|
|||
// This is an automatically generated C++ script template
|
||||
// Content needs to be added by hand to make it function
|
||||
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
|
||||
|
||||
#include "Manager/EventMgr.h"
|
||||
#include <Actor/Player.h>
|
||||
#include <ScriptObject.h>
|
||||
#include <Service.h>
|
||||
|
||||
// Quest Script: GaiUsb702_00897
|
||||
// Quest Name: The Talk of Coerthas
|
||||
// Quest ID: 66433
|
||||
// Start NPC: 1006384
|
||||
// End NPC: 1006384
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
class GaiUsb702 : public Sapphire::ScriptAPI::QuestScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// BitFlag8
|
||||
// UI8AL
|
||||
// UI8BH
|
||||
// UI8BL
|
||||
|
||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006395
|
||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006396
|
||||
/// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006377
|
||||
/// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006384
|
||||
// Steps in this quest ( 0 is before accepting,
|
||||
// 1 is first, 255 means ready for turning it in
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1006384;//Haurchefant
|
||||
static constexpr auto Actor1 = 1006395;//Ninne
|
||||
static constexpr auto Actor2 = 1006396;//Cravellin
|
||||
static constexpr auto Actor3 = 1006377;//Forlemort
|
||||
|
||||
public:
|
||||
GaiUsb702() : Sapphire::ScriptAPI::QuestScript( 66433 ){};
|
||||
~GaiUsb702() = default;
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Event Handlers
|
||||
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
switch( actorId )
|
||||
{
|
||||
case Actor0:
|
||||
{
|
||||
if( quest.getSeq() == Seq0 )
|
||||
Scene00000( quest, player );
|
||||
else if( quest.getSeq() == SeqFinish )
|
||||
Scene00005( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor1:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00002( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor2:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00003( quest, player );
|
||||
break;
|
||||
}
|
||||
case Actor3:
|
||||
{
|
||||
if( quest.getSeq() == Seq1 )
|
||||
Scene00004( quest, player );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private:
|
||||
void checkQuestCompletion( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
if( quest.getUI8AL() >= 1 && quest.getUI8BH() >= 1 && quest.getUI8BL() >= 1 )
|
||||
{
|
||||
quest.setUI8AL( 0 );
|
||||
quest.setUI8BH( 0 );
|
||||
quest.setUI8BL( 0 );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
}
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Available Scenes in this quest, not necessarly all are used
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb702::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )// accept quest
|
||||
{
|
||||
Scene00001( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb702::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setSeq( Seq1 );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb702::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setUI8AL( 1 );
|
||||
eventMgr().sendEventNotice( player, getId(), 0, 0 );
|
||||
checkQuestCompletion( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb702::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setUI8BH( 1 );
|
||||
eventMgr().sendEventNotice( player, getId(), 1, 0 );
|
||||
checkQuestCompletion( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb702::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setUI8BL( 1 );
|
||||
eventMgr().sendEventNotice( player, getId(), 2, 0 );
|
||||
checkQuestCompletion( quest, player );
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb702::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
EXPOSE_SCRIPT( GaiUsb702 );
|
Loading…
Add table
Reference in a new issue