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move the actionlut data to its own isolated cpp file
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@ -21,6 +21,8 @@ namespace Sapphire::World::Action
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public:
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public:
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using Lut = std::unordered_map< uint16_t, ActionEntry >;
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using Lut = std::unordered_map< uint16_t, ActionEntry >;
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static bool validEntryExists( uint16_t actionId );
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static Lut m_actionLut;
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static Lut m_actionLut;
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};
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};
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}
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}
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1120
src/world/Action/ActionLutData.cpp
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1120
src/world/Action/ActionLutData.cpp
Normal file
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