1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-04-30 08:07:46 +00:00

Implemented a kill quest as a test again

This commit is contained in:
Mordred 2021-12-22 00:40:11 +01:00
parent 9f83094c43
commit 34139a8937
10 changed files with 189 additions and 12 deletions

View file

@ -0,0 +1,162 @@
// This is an automatically generated C++ script template
// Content needs to be added by hand to make it function
// In order for this script to be loaded, move it to the correct folder in <root>/scripts/
#include <Actor/Player.h>
#include "Manager/EventMgr.h"
#include <ScriptObject.h>
#include <Service.h>
// Quest Script: SubFst034_00128
// Quest Name: Eggs over Queasy
// Quest ID: 65664
// Start NPC: 1000421
// End NPC: 1000449
using namespace Sapphire;
class SubFst034 : public Sapphire::ScriptAPI::QuestScript
{
private:
// Basic quest information
// Quest vars / flags used
// UI8AL
// UI8BH
/// Countable Num: 8 Seq: 1 Event: 9 Listener: 43
/// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000449
// Steps in this quest ( 0 is before accepting,
// 1 is first, 255 means ready for turning it in
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1000421;
static constexpr auto Actor1 = 1000449;
static constexpr auto Enemy0 = 43;
static constexpr auto Item0 = 2000062;
static constexpr auto Seq0Actor0 = 0;
static constexpr auto Seq2Actor1 = 1;
static constexpr auto Seq2Actor1Npctradeno = 99;
static constexpr auto Seq2Actor1Npctradeok = 100;
public:
SubFst034() : Sapphire::ScriptAPI::QuestScript( 65664 ){};
~SubFst034() = default;
//////////////////////////////////////////////////////////////////////
// Event Handlers
void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
switch( actorId )
{
case Actor0:
{
Scene00000( quest, player );
break;
}
case Actor1:
{
Scene00100( quest, player );
break;
}
}
}
void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override
{
}
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
{
switch( nameId )
{
case Enemy0:
{
uint8_t currCount = quest.getUI8AL();
if( currCount + 1 >= 8 )
{
eventMgr().sendEventNotice( player, getId(), 0, 3, 8, 8 );
quest.setSeq( SeqFinish );
}
else
{
quest.setUI8AL( currCount + 1 );
eventMgr().sendEventNotice( player, getId(), 0, 3, currCount + 1, 8 );
}
break;
}
}
}
private:
//////////////////////////////////////////////////////////////////////
// Available Scenes in this quest, not necessarly all are used
//////////////////////////////////////////////////////////////////////
void Scene00000( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &SubFst034::Scene00000Return ) );
}
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 ) // accept quest
{
quest.setSeq( Seq1 );
}
}
//////////////////////////////////////////////////////////////////////
void Scene00001( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 1, NONE, bindSceneReturn( &SubFst034::Scene00001Return ) );
}
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00099( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 99, NONE, bindSceneReturn( &SubFst034::Scene00099Return ) );
}
void Scene00099Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
}
//////////////////////////////////////////////////////////////////////
void Scene00100( World::Quest& quest, Entity::Player& player )
{
eventMgr().playQuestScene( player, getId(), 100, NONE, bindSceneReturn( &SubFst034::Scene00100Return ) );
}
void Scene00100Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{
if( result.getResult( 0 ) == 1 )
{
player.finishQuest( getId(), result.getResult( 1 ) );
}
}
};
EXPOSE_SCRIPT( SubFst034 );

View file

@ -57,6 +57,7 @@ Sapphire::Entity::BNpc::BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstance
{
m_id = id;
m_pInfo = pInfo;
m_layoutId = pInfo->instanceId;
m_aggressionMode = pInfo->ActiveType;
@ -159,6 +160,7 @@ Sapphire::Entity::BNpc::BNpc( uint32_t id, std::shared_ptr< Common::BNPCInstance
{
m_id = id;
m_pInfo = pInfo;
m_layoutId = pInfo->instanceId;
m_aggressionMode = pInfo->ActiveType;
@ -741,7 +743,7 @@ void Sapphire::Entity::BNpc::onDeath()
if( pPlayer )
{
auto& playerMgr = Common::Service< World::Manager::PlayerMgr >::ref();
playerMgr.onMobKill( *pPlayer, static_cast< uint16_t >( m_bNpcNameId ), m_id );
playerMgr.onMobKill( *pPlayer, static_cast< uint16_t >( m_bNpcNameId ), getLayoutId() );
}
}
hateListClear();
@ -955,3 +957,8 @@ BNpcType Sapphire::Entity::BNpc::getBNpcType() const
{
return m_bnpcType;
}
uint32_t Sapphire::Entity::BNpc::getLayoutId() const
{
return m_layoutId;
}

View file

@ -125,6 +125,8 @@ namespace Sapphire::Entity
Common::BNpcType getBNpcType() const;
uint32_t getLayoutId() const;
private:
uint32_t m_bNpcBaseId;
uint32_t m_bNpcNameId;
@ -140,6 +142,7 @@ namespace Sapphire::Entity
uint32_t m_levelId;
uint32_t m_rank;
uint32_t m_boundInstanceId;
uint32_t m_layoutId;
uint32_t m_flags;

View file

@ -252,10 +252,10 @@ void PlayerMgr::onMountUpdate( Sapphire::Entity::Player& player, uint32_t mountI
}
}
void PlayerMgr::onMobKill( Sapphire::Entity::Player& player, uint16_t nameId, uint32_t entityId )
void PlayerMgr::onMobKill( Sapphire::Entity::Player& player, uint16_t nameId, uint32_t layoutId )
{
auto& scriptMgr = Common::Service< Scripting::ScriptMgr >::ref();
scriptMgr.onBNpcKill( player, nameId, entityId );
scriptMgr.onBNpcKill( player, nameId, layoutId );
if( player.isActionLearned( Common::UnlockEntry::HuntingLog ) )
{

View file

@ -33,6 +33,7 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
m_data.ClassJob = static_cast< uint8_t >( bnpc.getClass() );
//m_data.ActiveType = static_cast< uint8_t >( bnpc.getStatus() );
m_data.LayoutId = bnpc.getLayoutId();
m_data.Hp = bnpc.getHp();
m_data.Mp = bnpc.getMp();
m_data.HpMax = bnpc.getMaxHp();
@ -60,7 +61,7 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
m_data.MainTarget = bnpc.getTargetId();
// no idea ... m_data.spawnerId = Common::INVALID_GAME_OBJECT_ID64;
m_data.ParentId = Common::INVALID_GAME_OBJECT_ID;
m_data.TriggerId = Common::INVALID_GAME_OBJECT_ID;
m_data.TriggerId = 0;
m_data.ChannelingTarget = Common::INVALID_GAME_OBJECT_ID;
m_data.OwnerId = Common::INVALID_GAME_OBJECT_ID;

View file

@ -103,7 +103,7 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
// 0x20 == spawn hidden to be displayed by the spawneffect control
m_data.ActiveType = player.getStance();
if( player.getZoningType() != Common::ZoneingType::None || player.getGmInvis() == true )
if( player.getZoningType() != Common::ZoneingType::None || player.getGmInvis() )
{
m_data.ActiveType |= static_cast< uint16_t >( Common::DisplayFlags::Invisible );
}

View file

@ -146,7 +146,7 @@ namespace Sapphire::ScriptAPI
{
}
void QuestScript::onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player )
void QuestScript::onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t layoutId, Entity::Player& player )
{
}

View file

@ -185,9 +185,13 @@ bool Sapphire::Scripting::ScriptMgr::onTalk( Entity::Player& player, uint64_t ac
auto questId = static_cast< uint16_t >( eventId );
if( player.hasQuest( eventId ) )
{
World::Quest preQ;
auto questIdx = player.getQuestIndex( questId );
auto& quest = player.getQuestByIndex( questIdx );
preQ = quest;
script->onTalk( quest, player, actor );
if( quest != preQ )
player.updateQuest( quest );
}
else
{
@ -352,7 +356,7 @@ bool Sapphire::Scripting::ScriptMgr::onEventItem( Entity::Player& player, uint32
return false;
}
bool Sapphire::Scripting::ScriptMgr::onBNpcKill( Entity::Player& player, uint16_t nameId, uint32_t entityId )
bool Sapphire::Scripting::ScriptMgr::onBNpcKill( Entity::Player& player, uint16_t nameId, uint32_t layoutId )
{
auto& eventMgr = Common::Service< World::Manager::EventMgr >::ref();
@ -374,7 +378,7 @@ bool Sapphire::Scripting::ScriptMgr::onBNpcKill( Entity::Player& player, uint16_
World::Quest preQ = quest;
script->onBNpcKill( quest, nameId, entityId, player );
script->onBNpcKill( quest, nameId, layoutId, player );
if( quest != preQ )
player.updateQuest( quest );
}

View file

@ -66,7 +66,7 @@ namespace Sapphire::Scripting
bool onEventItem( Entity::Player& player, uint32_t eventItemId, uint32_t eventId, uint64_t targetId );
bool onBNpcKill( Entity::Player& player, uint16_t nameId, uint32_t entityId );
bool onBNpcKill( Entity::Player& player, uint16_t nameId, uint32_t lyoutId );
bool onEObjHit( Entity::Player& player, uint64_t actorId, uint32_t actionId );

View file

@ -832,7 +832,7 @@ void Sapphire::Territory::updateSpawnPoints()
if( !spawn.bnpcPtr && ( Util::getTimeSeconds() - spawn.timeOfDeath ) > spawn.infoPtr->PopInterval )
{
auto& server = Common::Service< World::WorldServer >::ref();
auto pBNpc = std::make_shared< Entity::BNpc >( spawn.infoPtr->instanceId, spawn.infoPtr, shared_from_this() );
auto pBNpc = std::make_shared< Entity::BNpc >( getNextActorId(), spawn.infoPtr, shared_from_this() );
spawn.bnpcPtr = pBNpc;
pushActor( pBNpc );
@ -857,7 +857,7 @@ Sapphire::Entity::BNpcPtr Sapphire::Territory::createBNpcFromInstanceId( uint32_
if( infoPtr == m_bNpcBaseMap.end() )
return nullptr;
auto pBNpc = std::make_shared< Entity::BNpc >( infoPtr->second->instanceId, infoPtr->second, shared_from_this(), hp, bnpcType );
auto pBNpc = std::make_shared< Entity::BNpc >( getNextActorId(), infoPtr->second, shared_from_this(), hp, bnpcType );
pushActor( pBNpc );
return pBNpc;
@ -867,7 +867,7 @@ Sapphire::Entity::BNpcPtr Sapphire::Territory::getActiveBNpcByInstanceId( uint32
{
for( const auto& bnpcIt : m_bNpcMap )
{
if( bnpcIt.second->getId() == instanceId )
if( bnpcIt.second->getLayoutId() == instanceId )
return bnpcIt.second;
}
return nullptr;