From 47d244dc84ed7541af3513046ac21cb9f0ad8a73 Mon Sep 17 00:00:00 2001 From: XeAri Date: Tue, 20 Nov 2018 16:08:29 +0100 Subject: [PATCH 1/2] Fixed housing preset handler --- src/servers/sapphire_zone/Network/GameConnection.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/servers/sapphire_zone/Network/GameConnection.cpp b/src/servers/sapphire_zone/Network/GameConnection.cpp index 5d412727..b4cc9b90 100644 --- a/src/servers/sapphire_zone/Network/GameConnection.cpp +++ b/src/servers/sapphire_zone/Network/GameConnection.cpp @@ -83,7 +83,7 @@ Core::Network::GameConnection::GameConnection( Core::Network::HivePtr pHive, setZoneHandler( ClientZoneIpcType::InventoryModifyHandler, "InventoryModifyHandler", &GameConnection::inventoryModifyHandler ); - setZoneHandler( ClientZoneIpcType::BuildPresetHandler, "BuildPresetHandler", &GameConnection::eventHandlerTalk ); + setZoneHandler( ClientZoneIpcType::BuildPresetHandler, "BuildPresetHandler", &GameConnection:buildPresetHandler ); setZoneHandler( ClientZoneIpcType::LandRenameHandler, "LandRenameHandler", &GameConnection::landRenameHandler ); setZoneHandler( ClientZoneIpcType::TalkEventHandler, "EventHandlerTalk", &GameConnection::eventHandlerTalk ); setZoneHandler( ClientZoneIpcType::EmoteEventHandler, "EventHandlerEmote", &GameConnection::eventHandlerEmote ); From ffda04af2ff99ffccc96a1c6f9a070b8c8e9df12 Mon Sep 17 00:00:00 2001 From: XeAri Date: Tue, 20 Nov 2018 16:09:03 +0100 Subject: [PATCH 2/2] Update GameConnection.cpp --- src/servers/sapphire_zone/Network/GameConnection.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/servers/sapphire_zone/Network/GameConnection.cpp b/src/servers/sapphire_zone/Network/GameConnection.cpp index b4cc9b90..b84013b0 100644 --- a/src/servers/sapphire_zone/Network/GameConnection.cpp +++ b/src/servers/sapphire_zone/Network/GameConnection.cpp @@ -83,7 +83,7 @@ Core::Network::GameConnection::GameConnection( Core::Network::HivePtr pHive, setZoneHandler( ClientZoneIpcType::InventoryModifyHandler, "InventoryModifyHandler", &GameConnection::inventoryModifyHandler ); - setZoneHandler( ClientZoneIpcType::BuildPresetHandler, "BuildPresetHandler", &GameConnection:buildPresetHandler ); + setZoneHandler( ClientZoneIpcType::BuildPresetHandler, "BuildPresetHandler", &GameConnection::buildPresetHandler ); setZoneHandler( ClientZoneIpcType::LandRenameHandler, "LandRenameHandler", &GameConnection::landRenameHandler ); setZoneHandler( ClientZoneIpcType::TalkEventHandler, "EventHandlerTalk", &GameConnection::eventHandlerTalk ); setZoneHandler( ClientZoneIpcType::EmoteEventHandler, "EventHandlerEmote", &GameConnection::eventHandlerEmote );