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Fix merge stuff

This commit is contained in:
Maru 2018-03-05 23:42:09 -03:00
parent 76ccca75a9
commit 348e9916d9
5 changed files with 50 additions and 72 deletions

View file

@ -14,9 +14,9 @@
namespace Core {
namespace Common {
// 99 is the last spawn id that seems to spawn any actor
const uint8_t MAX_DISPLAYED_ACTORS = 99;
const uint8_t MAX_DISPLAYED_EOBJS = 40;
// 99 is the last spawn id that seems to spawn any actor
const uint8_t MAX_DISPLAYED_ACTORS = 99;
const uint8_t MAX_DISPLAYED_EOBJS = 40;
const int32_t INVALID_GAME_OBJECT_ID = 0xE0000000;
@ -381,44 +381,39 @@ namespace Core {
InvincibilityStayAlive,
};
enum struct PlayerStateFlag : uint8_t
enum PlayerStateFlag : uint8_t
{
NoCombat,
Combat,
Casting,
StatusAffliction,
StatusAffliction1,
Occupied,
Occupied1,
Occupied2,
Occupied3,
HideUILockChar = 0, // as the name suggests, hides the ui and logs the char...
InCombat = 1, // in Combat, locks gearchange/return/teleport
Casting = 2,
InNpcEvent = 7, // when talking to an npc, locks ui giving "occupied" message
BoundByDuty,
Occupied4,
DuelingArea,
TradeOpen,
Occupied5,
HandlingItems,
Crafting,
PreparingToCraft,
Gathering,
Fishing,
InNpcEvent1 = 10, // Sent together with InNpcEvent, when waiting for input? just a guess...
enum PlayerStateFlag : uint8_t
{
HideUILockChar = 0, // as the name suggests, hides the ui and logs the char...
InCombat = 1, // in Combat, locks gearchange/return/teleport
Casting = 2,
InNpcEvent = 7, // when talking to an npc, locks ui giving "occupied" message
InNpcEvent1 = 10, // Sent together with InNpcEvent, when waiting for input? just a guess...
BetweenAreas = 24,
BoundByDuty = 28,
WatchingCutscene = 50, // this is actually just a dummy, this id is different
BetweenAreas = 24,
BoundByDuty = 28,
WatchingCutscene = 50, // this is actually just a dummy, this id is different
};
};
enum struct FateStatus : uint8_t
{
Active = 2,
Inactive = 4,
Preparing = 7,
Completed = 8,
};
enum ActorControlType : uint16_t
{
ToggleWeapon = 0x01,
SetStatus = 0x02,
CastStart = 0x03,
ToggleAggro = 0x04,
ClassJobChange = 0x05,
DefeatMsg = 0x06,
GainExpMsg = 0x07,
LevelUpEffect = 0x0A,
@ -712,16 +707,6 @@ namespace Core {
MountSkill = 0xD,
};
/*! ModelType as found in eventsystemdefine.exd */
enum ModelType : uint8_t
{
Human = 1,
DemiHuman = 2,
Monster = 3,
SharedGroup = 4,
Parts = 5
};
enum SocialCategory : uint8_t
{
Party = 1,
@ -730,7 +715,13 @@ namespace Core {
FreeCompany = 5,
};
typedef std::vector< PlayerStateFlag > PlayerStateFlagList;
enum SocialListType : uint8_t
{
PartyList = 0x02,
FriendList = 0x0b,
SearchList = 0x0e,
};
// todo: rename SocialRequestAction and SocialRequestResponse cause they seem ambiguous
enum class SocialRequestAction : uint8_t

View file

@ -72,7 +72,6 @@ namespace Packets {
Playtime = 0x00DF, // updated 4.2
CFRegistered = 0x00B8, // updated 4.1
SocialRequestResponse = 0x00BB, // updated 4.1
CancelAllianceForming = 0x00C6, // updated 4.2
Chat = 0x00E1, // updated 4.2
SocialRequestResponse = 0x00E5, // updated 4.1

View file

@ -22,7 +22,8 @@
#include "DebugCommand/DebugCommandHandler.h"
#include "Social/Manager/SocialMgr.h"
#include "Social/FriendList.h"
#include "Social/Group.h"
namespace Core
{

View file

@ -1,16 +1,17 @@
#include <cassert>
#include <boost/shared_ptr.hpp>
#include <common/Common.h>
#include <common/Logging/Logger.h>
#include <sapphire_zone/Session.h>
#include <common/Network/PacketDef/Ipcs.h>
#include <common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <common/Logging/Logger.h>
#include <sapphire_zone/Actor/Actor.h>
#include <sapphire_zone/Actor/Player.h>
#include <sapphire_zone/ServerZone.h>
#include <sapphire_zone/Zone/Zone.h>
#include <common/Network/GamePacketNew.h>
#include "FriendList.h"
#include "Group.h"
#include "FriendList.h"
extern Core::ServerZone g_serverZone;
extern Core::Logger g_log;

View file

@ -3,14 +3,14 @@
#include <common/Common.h>
#include <common/Network/PacketDef/Zone/ServerZoneDef.h>
#include <common/Network/GamePacketNew.h>
#include <common/Forwards.h>
#include <sapphire_zone/Social/Group.h>
#include <sapphire_zone/Forwards.h>
#include <boost/enable_shared_from_this.hpp>
#include <set>
#include <cstdint>
#include <map>
#include "Group.h"
using namespace Core::Network::Packets;
using namespace Core::Network::Packets::Server;
@ -18,9 +18,6 @@ using namespace Core::Network::Packets::Server;
namespace Core {
namespace Social {
class FriendList;
using FriendListPtr = boost::shared_ptr< FriendList >;
class FriendList : public Group
{
@ -29,22 +26,8 @@ public:
Group( id, ownerId ),
m_id( id ), m_ownerId( ownerId ) {};
/*virtual void load();
virtual void update();
virtual void disband();*/
bool isParty() const;
bool isFriendList() const;
bool isFreeCompany() const;
bool isLinkshell() const;
bool isFreeCompanyPetition() const;
/*bool isBlacklist() const;
bool isContentGroup() const;*/
std::vector< Core::Network::Packets::Server::PlayerEntry > getFriendListEntries( uint16_t entryAmount );
protected:
uint64_t m_id{ 0 };
uint64_t m_ownerId{ 0 };
@ -55,6 +38,9 @@ protected:
};
using FriendListPtr = boost::shared_ptr< FriendList >;
}
};
#endif // ! _FRIENDLIST_H