mirror of
https://github.com/SapphireServer/Sapphire.git
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Started moveing more housing code into HousingMgr
This commit is contained in:
parent
a8040d9236
commit
361b0b463b
4 changed files with 349 additions and 337 deletions
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@ -10,310 +10,306 @@
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// The following enumerations are structures to require their type be included.
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// They are also defined within the Core::Common namespace to avoid collisions.
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// +---------------------------------------------------------------------------
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namespace Core {
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namespace Network {
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namespace ActorControl {
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enum ActorControlType :
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uint16_t
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namespace Core::Network::ActorControl
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{
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/*! Toggles weapon status -> Sheathed/UnSheathed
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\param param1 status 0|1 */
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ToggleWeapon = 0x00,
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/*! Toggles Autoattack status on/off
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\param param1 status 0|1 */
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AutoAttack = 0x01,
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SetStatus = 0x02,
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CastStart = 0x03,
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ToggleAggro = 0x04,
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ClassJobChange = 0x05,
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DefeatMsg = 0x06,
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GainExpMsg = 0x07,
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LevelUpEffect = 0x0A,
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ExpChainMsg = 0x0C,
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HpSetStat = 0x0D,
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DeathAnimation = 0x0E,
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CastInterrupt = 0x0F,
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ActionStart = 0x11,
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StatusEffectGain = 0x14,
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StatusEffectLose = 0x15,
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HPFloatingText = 0x17,
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UpdateRestedExp = 0x018,
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Unk2 = 0x19,
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Flee = 0x1B,
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Unk3 = 0x20, // Animation related?
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CombatIndicationShow = 0x22,
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SpawnEffect = 0x25,
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ToggleInvisible = 0x26,
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ToggleActionUnlock = 0x29,
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UpdateUiExp = 0x2B,
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DmgTakenMsg = 0x2D,
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SetTarget = 0x32,
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ToggleNameHidden = 0x36,
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LimitbreakStart = 0x47,
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LimitbreakPartyStart = 0x48,
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BubbleText = 0x49,
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DamageEffect = 0x50,
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RaiseAnimation = 0x51,
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TreasureScreenMsg = 0x57,
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SetOwnerId = 0x59,
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ItemRepairMsg = 0x5C,
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DirectorInit = 0x64,
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DirectorClear = 0x65,
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LeveStartAnim = 0x66,
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LeveStartError = 0x67,
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DirectorEObjMod = 0x6A,
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DirectorUpdate = 0x6D,
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ItemObtainMsg = 0x75,
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DutyQuestScreenMsg = 0x7B,
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ItemObtainIcon = 0x84,
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FateItemFailMsg = 0x85,
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ItemFailMsg = 0x86,
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ActionLearnMsg1 = 0x87,
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FreeEventPos = 0x8A,
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SetBGM = 0xA1,
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UnlockAetherCurrentMsg = 0xA4,
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RemoveName = 0xA8,
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ScreenFadeOut = 0xAA,
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ZoneIn = 0xC8,
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ZoneInDefaultPos = 0xC9,
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TeleportStart = 0xCB,
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TeleportDone = 0xCD,
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TeleportDoneFadeOut = 0xCE,
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DespawnZoneScreenMsg = 0xCF,
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InstanceSelectDlg = 0xD2,
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ActorDespawnEffect = 0xD4,
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CompanionUnlock = 0xFD,
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ObtainBarding = 0xFE,
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EquipBarding = 0xFF,
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CompanionMsg1 = 0x102,
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CompanionMsg2 = 0x103,
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ShowPetHotbar = 0x104,
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ActionLearnMsg = 0x109,
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ActorFadeOut = 0x10A,
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ActorFadeIn = 0x10B,
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WithdrawMsg = 0x10C,
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OrderMinion = 0x10D,
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ToggleMinion = 0x10E,
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LearnMinion = 0x10F,
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ActorFateOut1 = 0x110,
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Emote = 0x122,
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EmoteInterrupt = 0x123,
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SetPose = 0x127,
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CraftingUnk = 0x12C,
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GatheringSenseMsg = 0x130,
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PartyMsg = 0x131,
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GatheringSenseMsg1 = 0x132,
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GatheringSenseMsg2 = 0x138,
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FishingMsg = 0x140,
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FishingBaitMsg = 0x145,
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FishingReachMsg = 0x147,
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FishingFailMsg = 0x148,
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MateriaConvertMsg = 0x15E,
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MeldSuccessMsg = 0x15F,
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MeldFailMsg = 0x160,
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MeldModeToggle = 0x161,
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AetherRestoreMsg = 0x163,
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DyeMsg = 0x168,
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ToggleCrestMsg = 0x16A,
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ToggleBulkCrestMsg = 0x16B,
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MateriaRemoveMsg = 0x16C,
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GlamourCastMsg = 0x16D,
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GlamourRemoveMsg = 0x16E,
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RelicInfuseMsg = 0x179,
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AetherReductionDlg = 0x17D,
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Unk6 = 0x19C,
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EObjAnimation = 0x19D,
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SetTitle = 0x1F4,
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SetStatusIcon = 0x1F8,
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LimitBreakGauge = 0x1F9, // Max level, amount, build type (chop sound), lb type(0=pve lb 1=pvp lb)
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SetHomepoint = 0x1FB,
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SetFavorite = 0x1FC,
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LearnTeleport = 0x1FD,
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OpenRecommendationGuide = 0x200,
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ArmoryErrorMsg = 0x201,
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AchievementPopup = 0x203,
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LogMsg = 0x205, // LogMessage?
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AchievementMsg = 0x206,
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SetItemLevel = 0x209,
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ChallengeEntryCompleteMsg = 0x20B,
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ChallengeEntryUnlockMsg = 0x20C,
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GilTrailMsg = 0x211,
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SetMaxGearSets = 0x230,
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SetCharaGearParamUI = 0x260,
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ToggleWireframeRendering = 0x261,
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ExamineError = 0x2BF,
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GearSetEquipMsg = 0x321,
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SetFestival = 0x386, // param1: festival.exd index
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ToggleOrchestrionUnlock = 0x396,
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Dismount = 0x3A0,
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// Duty Recorder
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BeginReplayAck = 0x3A1,
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EndReplayAck = 0x3A2,
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// Housing
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ShowHousingItemUI = 0x3F7,
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ShowBuildPresetUI = 0x3E9,
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BuildPresetResponse = 0x3ED,
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// PvP Duel
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SetPvPState = 0x5E0, // param3 must be 6 to engage a duel (hardcoded in the client)
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EndDuelSession = 0x5E1, // because someone went oob?
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StartDuelCountdown = 0x5E2, // begins a countdown; also does some duel bgm thing.
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StartDuel = 0x5E3, // actually all it does is set the challenger actor id;
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DuelResultScreen = 0x5E4, // win/lose thing, also reset a target id just like what EndDuelSession does.
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// Duty Action
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SetDutyActionId = 0x5E8, // ContentExAction
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SetDutyActionHud = 0x5E9, // disable/enable
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SetDutyActionActive = 0x5EA,
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SetDutyActionRemaining = 0x5EB,
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};
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enum ClientTriggerType
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enum ActorControlType : uint16_t
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{
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ToggleSheathe = 0x01,
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ToggleAutoAttack = 0x02,
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ChangeTarget = 0x03,
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/*! Toggles weapon status -> Sheathed/UnSheathed
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\param param1 status 0|1 */
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ToggleWeapon = 0x00,
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/*! Toggles Autoattack status on/off
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\param param1 status 0|1 */
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AutoAttack = 0x01,
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SetStatus = 0x02,
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CastStart = 0x03,
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ToggleAggro = 0x04,
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ClassJobChange = 0x05,
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DefeatMsg = 0x06,
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GainExpMsg = 0x07,
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DismountReq = 0x65,
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LevelUpEffect = 0x0A,
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RemoveStatusEffect = 0x68,
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CastCancel = 0x69,
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ExpChainMsg = 0x0C,
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HpSetStat = 0x0D,
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DeathAnimation = 0x0E,
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CastInterrupt = 0x0F,
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Return = 0xC8, // return dead / accept raise
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FinishZoning = 0xC9,
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Teleport = 0xCA,
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ActionStart = 0x11,
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Examine = 0x12C,
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MarkPlayer = 0x12D, // Mark player, visible to party only
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SetTitleReq = 0x12E,
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TitleList = 0x12F,
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StatusEffectGain = 0x14,
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StatusEffectLose = 0x15,
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UpdatedSeenHowTos = 0x133,
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AllotAttribute = 0x135,
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HPFloatingText = 0x17,
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UpdateRestedExp = 0x018,
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Unk2 = 0x19,
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ClearWaymarks = 0x13A,
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CameraMode = 0x13B, // param12, 1 = camera mode enable, 0 = disable
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CharaNameReq = 0x13D, // requests character name by content id
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HuntingLogDetails = 0x194,
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Flee = 0x1B,
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Timers = 0x1AB,
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Unk3 = 0x20, // Animation related?
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DyeItem = 0x1B5,
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CombatIndicationShow = 0x22,
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RequestChocoboInventory = 0x1C4,
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SpawnEffect = 0x25,
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ToggleInvisible = 0x26,
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EmoteReq = 0x1F4,
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EmoteCancel = 0x1F6,
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PersistentEmoteCancel = 0x1F7,
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PoseChange = 0x1F9,
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PoseReapply = 0x1FA,
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PoseCancel = 0x1FB,
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ToggleActionUnlock = 0x29,
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AchievementCrit = 0x202,
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AchievementComp = 0x203,
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AchievementCatChat = 0x206,
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UpdateUiExp = 0x2B,
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DmgTakenMsg = 0x2D,
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QuestJournalUpdateQuestVisibility = 0x2BE,
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QuestJournalClosed = 0x2BF,
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SetTarget = 0x32,
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ToggleNameHidden = 0x36,
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AbandonQuest = 0x320,
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LimitbreakStart = 0x47,
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LimitbreakPartyStart = 0x48,
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BubbleText = 0x49,
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DirectorInitFinish = 0x321,
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DamageEffect = 0x50,
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RaiseAnimation = 0x51,
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TreasureScreenMsg = 0x57,
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SetOwnerId = 0x59,
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ItemRepairMsg = 0x5C,
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DirectorSync = 0x328, // unsure what exactly triggers it, starts director when returning to instance though
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DirectorInit = 0x64,
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DirectorClear = 0x65,
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EnterTerritoryEventFinished = 0x330,
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RequestInstanceLeave = 0x333, // df menu button
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LeveStartAnim = 0x66,
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LeveStartError = 0x67,
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DirectorEObjMod = 0x6A,
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AchievementCritReq = 0x3E8,
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AchievementList = 0x3E9,
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DirectorUpdate = 0x6D,
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RequestHousingBuildPreset = 0x44C,
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RequestHousingSign = 0x451,
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RequestHousingInfoSign = 0x452,
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RequestHousingRename = 0x45A,
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RequestHousingItemUI = 0x463,
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RequestSharedEstateSettings = 0x46F,
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ItemObtainMsg = 0x75,
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DutyQuestScreenMsg = 0x7B,
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CompanionAction = 0x6A4,
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CompanionSetBarding = 0x6A5,
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CompanionActionUnlock = 0x6A6,
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ItemObtainIcon = 0x84,
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FateItemFailMsg = 0x85,
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ItemFailMsg = 0x86,
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ActionLearnMsg1 = 0x87,
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OpenPerformInstrumentUI = 0x71C,
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FreeEventPos = 0x8A,
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StartReplay = 0x7BC,
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EndReplay = 0x7BD, // request for restoring the original player state (actor, buff, gauge, etc..)
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SetBGM = 0xA1,
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OpenDuelUI = 0x898, // Open a duel ui
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DuelRequestResult = 0x899, // either accept/reject
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UnlockAetherCurrentMsg = 0xA4,
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};
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RemoveName = 0xA8,
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} /* ActorControl */
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} /* Common */
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} /* Core */
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ScreenFadeOut = 0xAA,
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ZoneIn = 0xC8,
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ZoneInDefaultPos = 0xC9,
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TeleportStart = 0xCB,
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TeleportDone = 0xCD,
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TeleportDoneFadeOut = 0xCE,
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DespawnZoneScreenMsg = 0xCF,
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InstanceSelectDlg = 0xD2,
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ActorDespawnEffect = 0xD4,
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CompanionUnlock = 0xFD,
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ObtainBarding = 0xFE,
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EquipBarding = 0xFF,
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CompanionMsg1 = 0x102,
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CompanionMsg2 = 0x103,
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ShowPetHotbar = 0x104,
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ActionLearnMsg = 0x109,
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ActorFadeOut = 0x10A,
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ActorFadeIn = 0x10B,
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WithdrawMsg = 0x10C,
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OrderMinion = 0x10D,
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ToggleMinion = 0x10E,
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LearnMinion = 0x10F,
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ActorFateOut1 = 0x110,
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Emote = 0x122,
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EmoteInterrupt = 0x123,
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SetPose = 0x127,
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CraftingUnk = 0x12C,
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GatheringSenseMsg = 0x130,
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PartyMsg = 0x131,
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GatheringSenseMsg1 = 0x132,
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GatheringSenseMsg2 = 0x138,
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FishingMsg = 0x140,
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FishingBaitMsg = 0x145,
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FishingReachMsg = 0x147,
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FishingFailMsg = 0x148,
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MateriaConvertMsg = 0x15E,
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MeldSuccessMsg = 0x15F,
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||||
MeldFailMsg = 0x160,
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||||
MeldModeToggle = 0x161,
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||||
|
||||
AetherRestoreMsg = 0x163,
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||||
|
||||
DyeMsg = 0x168,
|
||||
|
||||
ToggleCrestMsg = 0x16A,
|
||||
ToggleBulkCrestMsg = 0x16B,
|
||||
MateriaRemoveMsg = 0x16C,
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||||
GlamourCastMsg = 0x16D,
|
||||
GlamourRemoveMsg = 0x16E,
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||||
|
||||
RelicInfuseMsg = 0x179,
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||||
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||||
AetherReductionDlg = 0x17D,
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||||
|
||||
Unk6 = 0x19C,
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||||
EObjAnimation = 0x19D,
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||||
|
||||
SetTitle = 0x1F4,
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||||
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||||
SetStatusIcon = 0x1F8,
|
||||
LimitBreakGauge = 0x1F9, // Max level, amount, build type (chop sound), lb type(0=pve lb 1=pvp lb)
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||||
SetHomepoint = 0x1FB,
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||||
SetFavorite = 0x1FC,
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||||
LearnTeleport = 0x1FD,
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||||
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||||
OpenRecommendationGuide = 0x200,
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||||
ArmoryErrorMsg = 0x201,
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||||
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||||
AchievementPopup = 0x203,
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||||
|
||||
LogMsg = 0x205, // LogMessage?
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||||
AchievementMsg = 0x206,
|
||||
|
||||
SetItemLevel = 0x209,
|
||||
|
||||
ChallengeEntryCompleteMsg = 0x20B,
|
||||
ChallengeEntryUnlockMsg = 0x20C,
|
||||
|
||||
GilTrailMsg = 0x211,
|
||||
|
||||
SetMaxGearSets = 0x230,
|
||||
|
||||
SetCharaGearParamUI = 0x260,
|
||||
ToggleWireframeRendering = 0x261,
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||||
|
||||
ExamineError = 0x2BF,
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||||
|
||||
GearSetEquipMsg = 0x321,
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||||
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||||
SetFestival = 0x386, // param1: festival.exd index
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||||
|
||||
ToggleOrchestrionUnlock = 0x396,
|
||||
Dismount = 0x3A0,
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||||
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||||
// Duty Recorder
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||||
BeginReplayAck = 0x3A1,
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||||
EndReplayAck = 0x3A2,
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||||
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// Housing
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ShowHousingItemUI = 0x3F7,
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ShowBuildPresetUI = 0x3E9,
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BuildPresetResponse = 0x3ED,
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// PvP Duel
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SetPvPState = 0x5E0, // param3 must be 6 to engage a duel (hardcoded in the client)
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||||
EndDuelSession = 0x5E1, // because someone went oob?
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||||
StartDuelCountdown = 0x5E2, // begins a countdown; also does some duel bgm thing.
|
||||
StartDuel = 0x5E3, // actually all it does is set the challenger actor id;
|
||||
DuelResultScreen = 0x5E4, // win/lose thing, also reset a target id just like what EndDuelSession does.
|
||||
|
||||
// Duty Action
|
||||
SetDutyActionId = 0x5E8, // ContentExAction
|
||||
SetDutyActionHud = 0x5E9, // disable/enable
|
||||
SetDutyActionActive = 0x5EA,
|
||||
SetDutyActionRemaining = 0x5EB,
|
||||
};
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||||
|
||||
enum ClientTriggerType
|
||||
{
|
||||
ToggleSheathe = 0x01,
|
||||
ToggleAutoAttack = 0x02,
|
||||
ChangeTarget = 0x03,
|
||||
|
||||
DismountReq = 0x65,
|
||||
|
||||
RemoveStatusEffect = 0x68,
|
||||
CastCancel = 0x69,
|
||||
|
||||
Return = 0xC8, // return dead / accept raise
|
||||
FinishZoning = 0xC9,
|
||||
Teleport = 0xCA,
|
||||
|
||||
Examine = 0x12C,
|
||||
MarkPlayer = 0x12D, // Mark player, visible to party only
|
||||
SetTitleReq = 0x12E,
|
||||
TitleList = 0x12F,
|
||||
|
||||
UpdatedSeenHowTos = 0x133,
|
||||
AllotAttribute = 0x135,
|
||||
|
||||
ClearWaymarks = 0x13A,
|
||||
CameraMode = 0x13B, // param12, 1 = camera mode enable, 0 = disable
|
||||
CharaNameReq = 0x13D, // requests character name by content id
|
||||
HuntingLogDetails = 0x194,
|
||||
|
||||
Timers = 0x1AB,
|
||||
|
||||
DyeItem = 0x1B5,
|
||||
|
||||
RequestChocoboInventory = 0x1C4,
|
||||
|
||||
EmoteReq = 0x1F4,
|
||||
EmoteCancel = 0x1F6,
|
||||
PersistentEmoteCancel = 0x1F7,
|
||||
PoseChange = 0x1F9,
|
||||
PoseReapply = 0x1FA,
|
||||
PoseCancel = 0x1FB,
|
||||
|
||||
AchievementCrit = 0x202,
|
||||
AchievementComp = 0x203,
|
||||
AchievementCatChat = 0x206,
|
||||
|
||||
QuestJournalUpdateQuestVisibility = 0x2BE,
|
||||
QuestJournalClosed = 0x2BF,
|
||||
|
||||
AbandonQuest = 0x320,
|
||||
|
||||
DirectorInitFinish = 0x321,
|
||||
|
||||
DirectorSync = 0x328, // unsure what exactly triggers it, starts director when returning to instance though
|
||||
|
||||
EnterTerritoryEventFinished = 0x330,
|
||||
RequestInstanceLeave = 0x333, // df menu button
|
||||
|
||||
AchievementCritReq = 0x3E8,
|
||||
AchievementList = 0x3E9,
|
||||
|
||||
RequestHousingBuildPreset = 0x44C,
|
||||
RequestLandSignFree = 0x451,
|
||||
RequestLandSignOwned = 0x452,
|
||||
RequestEstateRename = 0x45A,
|
||||
RequestHousingItemUI = 0x463,
|
||||
RequestSharedEstateSettings = 0x46F,
|
||||
|
||||
CompanionAction = 0x6A4,
|
||||
CompanionSetBarding = 0x6A5,
|
||||
CompanionActionUnlock = 0x6A6,
|
||||
|
||||
OpenPerformInstrumentUI = 0x71C,
|
||||
|
||||
StartReplay = 0x7BC,
|
||||
EndReplay = 0x7BD, // request for restoring the original player state (actor, buff, gauge, etc..)
|
||||
|
||||
OpenDuelUI = 0x898, // Open a duel ui
|
||||
DuelRequestResult = 0x899, // either accept/reject
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -327,71 +327,23 @@ void Core::Network::GameConnection::clientTriggerHandler( const Packets::FFXIVAR
|
|||
|
||||
break;
|
||||
}
|
||||
case ClientTriggerType::RequestHousingSign:
|
||||
case ClientTriggerType::RequestLandSignFree:
|
||||
{
|
||||
|
||||
auto plotPricePacket = makeZonePacket< Server::FFXIVIpcLandPriceUpdate >( player.getId() );
|
||||
|
||||
uint8_t ward = ( param12 & 0xFF00 ) >> 8;
|
||||
uint8_t plot = ( param12 & 0xFF );
|
||||
pLog->debug( " Ward: " + std::to_string( ward ) + " Plot: " + std::to_string( plot ) );
|
||||
|
||||
player.setActiveLand( plot, ward );
|
||||
|
||||
auto zone = player.getCurrentZone();
|
||||
|
||||
auto hZone = std::dynamic_pointer_cast< HousingZone >( zone );
|
||||
|
||||
if( !hZone )
|
||||
return;
|
||||
|
||||
auto land = hZone->getLand( plot );
|
||||
plotPricePacket->data().price = land->getCurrentPrice();
|
||||
plotPricePacket->data().timeLeft = land->getDevaluationTime();
|
||||
|
||||
player.queuePacket( plotPricePacket );
|
||||
|
||||
auto ward = static_cast< uint8_t >( ( param12 & 0xFF00 ) >> 8 );
|
||||
auto plot = static_cast< uint8_t >( param12 & 0xFF );
|
||||
auto pHousingMgr = g_fw.get< HousingMgr >();
|
||||
pHousingMgr->sendLandSignFree( player, ward, plot );
|
||||
break;
|
||||
}
|
||||
case ClientTriggerType::RequestHousingInfoSign:
|
||||
case ClientTriggerType::RequestLandSignOwned:
|
||||
{
|
||||
|
||||
auto landInfoSignPacket = makeZonePacket< Server::FFXIVIpcLandInfoSign >( player.getId() );
|
||||
|
||||
uint8_t ward = ( param12 & 0xFF00 ) >> 8;
|
||||
uint8_t plot = ( param12 & 0xFF );
|
||||
pLog->debug( " Ward: " + std::to_string( ward ) + " Plot: " + std::to_string( plot ) );
|
||||
|
||||
player.setActiveLand( plot, ward );
|
||||
|
||||
auto zone = player.getCurrentZone();
|
||||
|
||||
auto hZone = std::dynamic_pointer_cast< HousingZone >( zone );
|
||||
|
||||
auto land = hZone->getLand( plot );
|
||||
if( !land )
|
||||
{
|
||||
auto pHousingMgr = g_fw.get< HousingMgr >();
|
||||
land = pHousingMgr->getLandByOwnerId( player.getId() );
|
||||
}
|
||||
|
||||
uint32_t playerId = land->getPlayerOwner();
|
||||
std::string playerName = g_fw.get< Core::ServerZone >()->getPlayerNameFromDb( playerId );
|
||||
//memcpy( &landInfoSignPacket->data().estateGreeting, "Hello World", 11 );
|
||||
//memcpy( &landInfoSignPacket->data().estateName, land->getLandName().c_str(), land->getLandName().size() );
|
||||
landInfoSignPacket->data().houseSize = land->getPlotSize();
|
||||
landInfoSignPacket->data().houseType = static_cast< uint8_t >( land->getLandType() );
|
||||
landInfoSignPacket->data().landId = land->getLandId();
|
||||
landInfoSignPacket->data().ownerId = player.getContentId(); // should be real owner contentId, not player.contentId()
|
||||
memcpy( &landInfoSignPacket->data().ownerName, playerName.c_str(), playerName.size() );
|
||||
landInfoSignPacket->data().wardNum = land->getWardNum();
|
||||
landInfoSignPacket->data().worldId = 67;
|
||||
landInfoSignPacket->data().zoneId = land->getZoneId();
|
||||
player.queuePacket( landInfoSignPacket );
|
||||
|
||||
auto ward = static_cast< uint8_t >( ( param12 & 0xFF00 ) >> 8 );
|
||||
auto plot = static_cast< uint8_t >( param12 & 0xFF );
|
||||
auto pHousingMgr = g_fw.get< HousingMgr >();
|
||||
pHousingMgr->sendLandSignOwned( player, ward, plot );
|
||||
break;
|
||||
}
|
||||
case ClientTriggerType::RequestHousingRename:
|
||||
case ClientTriggerType::RequestEstateRename:
|
||||
{
|
||||
auto landRenamePacket = makeZonePacket< Server::FFXIVIpcLandRename >( player.getId() );
|
||||
|
||||
|
|
|
@ -3,6 +3,11 @@
|
|||
#include <Logging/Logger.h>
|
||||
#include <Database/DatabaseDef.h>
|
||||
#include <Exd/ExdDataGenerated.h>
|
||||
#include <Network/PacketContainer.h>
|
||||
#include <Network/PacketDef/Zone/ServerZoneDef.h>
|
||||
#include <Network/PacketWrappers/ActorControlPacket142.h>
|
||||
#include <Network/PacketWrappers/ActorControlPacket143.h>
|
||||
#include <Network/CommonActorControl.h>
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
|
@ -13,6 +18,12 @@
|
|||
#include "HousingMgr.h"
|
||||
#include "Land.h"
|
||||
#include "Framework.h"
|
||||
#include "ServerZone.h"
|
||||
|
||||
using namespace Core::Common;
|
||||
using namespace Core::Network;
|
||||
using namespace Core::Network::Packets;
|
||||
using namespace Core::Network::Packets::Server;
|
||||
|
||||
extern Core::Framework g_fw;
|
||||
|
||||
|
@ -84,3 +95,53 @@ Core::LandPtr Core::HousingMgr::getLandByOwnerId( uint32_t id )
|
|||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Core::HousingMgr::sendLandSignOwned( Entity::Player& player, uint8_t ward, uint8_t plot )
|
||||
{
|
||||
player.setActiveLand( plot, ward );
|
||||
|
||||
auto zone = player.getCurrentZone();
|
||||
|
||||
auto hZone = std::dynamic_pointer_cast< HousingZone >( zone );
|
||||
|
||||
if( !hZone )
|
||||
return;
|
||||
|
||||
auto land = hZone->getLand( plot );
|
||||
if( !land )
|
||||
{
|
||||
land = getLandByOwnerId( player.getId() );
|
||||
}
|
||||
|
||||
auto landInfoSignPacket = makeZonePacket< Server::FFXIVIpcLandInfoSign >( player.getId() );
|
||||
uint32_t playerId = land->getPlayerOwner();
|
||||
std::string playerName = g_fw.get< Core::ServerZone >()->getPlayerNameFromDb( playerId );
|
||||
//memcpy( &landInfoSignPacket->data().estateGreeting, "Hello World", 11 );
|
||||
//memcpy( &landInfoSignPacket->data().estateName, land->getLandName().c_str(), land->getLandName().size() );
|
||||
landInfoSignPacket->data().houseSize = land->getPlotSize();
|
||||
landInfoSignPacket->data().houseType = static_cast< uint8_t >( land->getLandType() );
|
||||
landInfoSignPacket->data().landId = land->getLandId();
|
||||
landInfoSignPacket->data().ownerId = player.getContentId(); // should be real owner contentId, not player.contentId()
|
||||
memcpy( &landInfoSignPacket->data().ownerName, playerName.c_str(), playerName.size() );
|
||||
landInfoSignPacket->data().wardNum = land->getWardNum();
|
||||
landInfoSignPacket->data().worldId = 67;
|
||||
landInfoSignPacket->data().zoneId = land->getZoneId();
|
||||
player.queuePacket( landInfoSignPacket );
|
||||
}
|
||||
|
||||
void Core::HousingMgr::sendLandSignFree( Entity::Player& player, uint8_t ward, uint8_t plot )
|
||||
{
|
||||
player.setActiveLand( plot, ward );
|
||||
|
||||
auto zone = player.getCurrentZone();
|
||||
auto hZone = std::dynamic_pointer_cast< HousingZone >( zone );
|
||||
|
||||
if( !hZone )
|
||||
return;
|
||||
|
||||
auto land = hZone->getLand( plot );
|
||||
auto plotPricePacket = makeZonePacket< Server::FFXIVIpcLandPriceUpdate >( player.getId() );
|
||||
plotPricePacket->data().price = land->getCurrentPrice();
|
||||
plotPricePacket->data().timeLeft = land->getDevaluationTime();
|
||||
player.queuePacket( plotPricePacket );
|
||||
}
|
||||
|
|
|
@ -28,6 +28,9 @@ namespace Core
|
|||
Core::Data::HousingZonePtr getHousingZoneByLandSetId( uint32_t id );
|
||||
Core::LandPtr getLandByOwnerId( uint32_t id );
|
||||
|
||||
void sendLandSignOwned( Entity::Player& player, uint8_t ward, uint8_t plot );
|
||||
void sendLandSignFree( Entity::Player& player, uint8_t ward, uint8_t plot );
|
||||
|
||||
private:
|
||||
using HousingZonePtrMap = std::unordered_map< uint16_t, Core::Data::HousingZonePtr >;
|
||||
uint16_t m_lastLandId;
|
||||
|
|
Loading…
Add table
Reference in a new issue