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https://github.com/SapphireServer/Sapphire.git
synced 2025-05-02 00:47:45 +00:00
Handle house removing.
Also restored the house building scene, might still crash sound device though.
This commit is contained in:
parent
991e0551c3
commit
3624b4374f
8 changed files with 114 additions and 5 deletions
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@ -257,6 +257,10 @@ void Sapphire::Db::ZoneDbConnection::doPrepareStatements()
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"UPDATE house SET BuildTime = ?, Aetheryte = ?, Comment = ?, HouseName = ?, Endorsements = ? WHERE HouseId = ?;",
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CONNECTION_BOTH );
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prepareStatement( HOUSING_HOUSE_DEL,
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"DELETE from house WHERE HouseId = ?;",
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CONNECTION_BOTH );
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prepareStatement( LAND_INV_SEL_ALL,
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"SELECT houseiteminventory.*, charaglobalitem.catalogId, charaglobalitem.stain, charaglobalitem.CharacterId, "
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"landplaceditems.PosX, landplaceditems.PosY, landplaceditems.PosZ, landplaceditems.Rotation "
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@ -85,6 +85,9 @@ Sapphire::ItemPtr Sapphire::ItemContainer::getItem( uint8_t slotId )
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Logger::error( "Slot out of range {0}", slotId );
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return nullptr;
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}
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if( m_itemMap.find( slotId ) == m_itemMap.end() )
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return nullptr;
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return m_itemMap[ slotId ];
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}
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@ -662,6 +662,14 @@ void Sapphire::World::Manager::HousingMgr::createHouse( Sapphire::HousePtr house
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db.execute( stmt );
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}
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void Sapphire::World::Manager::HousingMgr::deleteHouse( Sapphire::HousePtr house ) const
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{
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auto& db = Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
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auto stmt = db.getPreparedStatement( Db::HOUSING_HOUSE_DEL );
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stmt->setUInt( 1, house->getId() );
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db.execute( stmt );
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}
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void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& player, uint8_t plotNum, uint32_t presetCatalogId )
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{
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auto hZone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentTerritory() );
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@ -702,12 +710,10 @@ void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& pl
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pLand->updateLandDb();
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// start house built event - disabled because it fucks your audio device
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// start house built event
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// CmnDefHousingBuildHouse_00149
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//player.eventStart( player.getId(), 0x000B0095, Event::EventHandler::EventType::Housing, 1, 1 );
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//player.playScene( 0x000B0095, 0, static_cast< uint32_t >( SET_BASE | HIDE_HOTBAR ) , 0, 1, plotNum, nullptr );
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// instead we do a fake zone to unlock the client
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Common::Service< TerritoryMgr >::ref().movePlayer( player.getCurrentTerritory(), player.getAsPlayer() );
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player.eventStart( player.getId(), 0x000B0095, Event::EventHandler::EventType::Housing, 1, 1 );
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player.playScene( 0x000B0095, 0, static_cast< uint32_t >( SET_BASE | HIDE_HOTBAR ) , 0, 1, plotNum, nullptr );
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player.setLandFlags( LandFlagsSlot::Private, EstateBuilt, ident );
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player.sendLandFlagsSlot( LandFlagsSlot::Private );
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@ -1688,4 +1694,67 @@ void Sapphire::World::Manager::HousingMgr::editAppearance( bool isInterior, Sapp
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{
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terri->sendLandUpdate( landIdent.landId );
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}
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}
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void Sapphire::World::Manager::HousingMgr::removeHouse( Entity::Player& player, uint16_t plot )
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{
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auto terri = std::dynamic_pointer_cast< HousingZone >( player.getCurrentTerritory() );
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if( !terri )
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return;
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auto land = terri->getLand( static_cast< uint8_t >( plot ) );
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if( !land || !land->getHouse() )
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return;
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if( !hasPermission( player, *land, 0 ) )
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return;
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auto& interiorContainer = getEstateInventory( land->getLandIdent() )[ InventoryType::HousingInteriorAppearance ];
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auto& invMgr = Service< InventoryMgr >::ref();
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std::unordered_map< InventoryType, ItemContainerPtr > changedContainerSet = {};
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for( int i = 0; i < interiorContainer->getMaxSize(); i++ )
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{
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auto item = interiorContainer->getItem( i );
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if( !item )
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continue;
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Inventory::InventoryContainerPair freeSlotPair;
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auto freeContainer = getFreeEstateInventorySlot( land->getLandIdent(), freeSlotPair, m_internalStoreroomContainers );
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if ( !freeContainer )
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{
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// not sure what to do
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interiorContainer->removeItem( i, true );
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}
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else
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{
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interiorContainer->removeItem( i, false );
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freeContainer->setItem( freeSlotPair.second , item );
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changedContainerSet[ freeSlotPair.first ] = freeContainer;
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}
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}
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invMgr.sendInventoryContainer( player, interiorContainer );
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invMgr.saveHousingContainer( land->getLandIdent(), interiorContainer );
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for( auto entry : changedContainerSet )
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{
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invMgr.sendInventoryContainer( player, entry.second );
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invMgr.saveHousingContainer( land->getLandIdent(), entry.second );
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}
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deleteHouse( land->getHouse() );
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land->setHouse( nullptr );
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land->setStatus( HouseStatus::Sold );
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land->updateLandDb();
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terri->sendLandUpdate( plot );
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player.setLandFlags( LandFlagsSlot::Private, 0, land->getLandIdent() );
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terri->removeEstateEntranceEObj( plot );
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// missing reply for ClientTrigger RequestEstateHallRemoval
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return;
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}
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@ -183,6 +183,8 @@ namespace Sapphire::World::Manager
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void editAppearance( bool isInterior, Sapphire::Entity::Player& player, const Common::LandIdent landIdent, std::vector< uint16_t > containerList, std::vector< uint8_t > slotList, uint8_t removeFlag );
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void removeHouse( Entity::Player& player, uint16_t plot );
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private:
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Inventory::HousingItemPtr getHousingItemFromPlayer( Entity::Player& player, Common::InventoryType type, uint8_t slot );
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@ -274,6 +276,8 @@ namespace Sapphire::World::Manager
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*/
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void createHouse( HousePtr house ) const;
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void deleteHouse( HousePtr house ) const;
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/*!
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* @brief Gets the next available house id
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* @return The next available house id
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@ -89,6 +89,9 @@ void Sapphire::World::Manager::InventoryMgr::saveHousingContainer( Common::LandI
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for( auto& item : container->getItemMap() )
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{
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if( !item.second )
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continue;
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saveHousingContainerItem( u64ident, container->getId(), item.first, item.second->getUId() );
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}
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}
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@ -475,6 +475,14 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( const Packets::FFX
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break;
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}
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case ClientTriggerType::RequestEstateHallRemoval:
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{
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auto& housingMgr = Common::Service< HousingMgr >::ref();
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housingMgr.removeHouse( player, static_cast< uint16_t >( param11 ) );
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break;
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}
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case ClientTriggerType::UpdateEstateGuestAccess:
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{
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auto canTeleport = ( param2 & 0xFF ) == 1;
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@ -321,6 +321,23 @@ Sapphire::Entity::EventObjectPtr Sapphire::HousingZone::registerEstateEntranceEO
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return eObj;
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}
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void Sapphire::HousingZone::removeEstateEntranceEObj( uint8_t landId )
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{
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auto land = getLand( landId );
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assert( land );
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for( auto entry : m_eventObjects )
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{
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auto eObj = entry.second;
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if( eObj->getHousingLink() == landId << 8 )
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{
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removeActor( eObj );
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m_eventObjects.erase( entry.first );
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break;
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}
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}
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}
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void Sapphire::HousingZone::updateYardObjects( Sapphire::Common::LandIdent ident )
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{
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auto& housingMgr = Common::Service< World::Manager::HousingMgr >::ref();
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@ -53,6 +53,7 @@ namespace Sapphire
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Sapphire::LandPtr getLand( uint8_t id );
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Entity::EventObjectPtr registerEstateEntranceEObj( uint8_t landId );
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void removeEstateEntranceEObj( uint8_t landId );
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void updateYardObjects( Common::LandIdent ident );
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void spawnYardObject( uint8_t landId, uint16_t slotId, Sapphire::Inventory::HousingItem& item );
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