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Handle house removing.

Also restored the house building scene, might still crash sound device though.
This commit is contained in:
collett 2023-01-26 20:06:27 +09:00
parent 991e0551c3
commit 3624b4374f
8 changed files with 114 additions and 5 deletions

View file

@ -257,6 +257,10 @@ void Sapphire::Db::ZoneDbConnection::doPrepareStatements()
"UPDATE house SET BuildTime = ?, Aetheryte = ?, Comment = ?, HouseName = ?, Endorsements = ? WHERE HouseId = ?;",
CONNECTION_BOTH );
prepareStatement( HOUSING_HOUSE_DEL,
"DELETE from house WHERE HouseId = ?;",
CONNECTION_BOTH );
prepareStatement( LAND_INV_SEL_ALL,
"SELECT houseiteminventory.*, charaglobalitem.catalogId, charaglobalitem.stain, charaglobalitem.CharacterId, "
"landplaceditems.PosX, landplaceditems.PosY, landplaceditems.PosZ, landplaceditems.Rotation "

View file

@ -85,6 +85,9 @@ Sapphire::ItemPtr Sapphire::ItemContainer::getItem( uint8_t slotId )
Logger::error( "Slot out of range {0}", slotId );
return nullptr;
}
if( m_itemMap.find( slotId ) == m_itemMap.end() )
return nullptr;
return m_itemMap[ slotId ];
}

View file

@ -662,6 +662,14 @@ void Sapphire::World::Manager::HousingMgr::createHouse( Sapphire::HousePtr house
db.execute( stmt );
}
void Sapphire::World::Manager::HousingMgr::deleteHouse( Sapphire::HousePtr house ) const
{
auto& db = Service< Db::DbWorkerPool< Db::ZoneDbConnection > >::ref();
auto stmt = db.getPreparedStatement( Db::HOUSING_HOUSE_DEL );
stmt->setUInt( 1, house->getId() );
db.execute( stmt );
}
void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& player, uint8_t plotNum, uint32_t presetCatalogId )
{
auto hZone = std::dynamic_pointer_cast< HousingZone >( player.getCurrentTerritory() );
@ -702,12 +710,10 @@ void Sapphire::World::Manager::HousingMgr::buildPresetEstate( Entity::Player& pl
pLand->updateLandDb();
// start house built event - disabled because it fucks your audio device
// start house built event
// CmnDefHousingBuildHouse_00149
//player.eventStart( player.getId(), 0x000B0095, Event::EventHandler::EventType::Housing, 1, 1 );
//player.playScene( 0x000B0095, 0, static_cast< uint32_t >( SET_BASE | HIDE_HOTBAR ) , 0, 1, plotNum, nullptr );
// instead we do a fake zone to unlock the client
Common::Service< TerritoryMgr >::ref().movePlayer( player.getCurrentTerritory(), player.getAsPlayer() );
player.eventStart( player.getId(), 0x000B0095, Event::EventHandler::EventType::Housing, 1, 1 );
player.playScene( 0x000B0095, 0, static_cast< uint32_t >( SET_BASE | HIDE_HOTBAR ) , 0, 1, plotNum, nullptr );
player.setLandFlags( LandFlagsSlot::Private, EstateBuilt, ident );
player.sendLandFlagsSlot( LandFlagsSlot::Private );
@ -1688,4 +1694,67 @@ void Sapphire::World::Manager::HousingMgr::editAppearance( bool isInterior, Sapp
{
terri->sendLandUpdate( landIdent.landId );
}
}
void Sapphire::World::Manager::HousingMgr::removeHouse( Entity::Player& player, uint16_t plot )
{
auto terri = std::dynamic_pointer_cast< HousingZone >( player.getCurrentTerritory() );
if( !terri )
return;
auto land = terri->getLand( static_cast< uint8_t >( plot ) );
if( !land || !land->getHouse() )
return;
if( !hasPermission( player, *land, 0 ) )
return;
auto& interiorContainer = getEstateInventory( land->getLandIdent() )[ InventoryType::HousingInteriorAppearance ];
auto& invMgr = Service< InventoryMgr >::ref();
std::unordered_map< InventoryType, ItemContainerPtr > changedContainerSet = {};
for( int i = 0; i < interiorContainer->getMaxSize(); i++ )
{
auto item = interiorContainer->getItem( i );
if( !item )
continue;
Inventory::InventoryContainerPair freeSlotPair;
auto freeContainer = getFreeEstateInventorySlot( land->getLandIdent(), freeSlotPair, m_internalStoreroomContainers );
if ( !freeContainer )
{
// not sure what to do
interiorContainer->removeItem( i, true );
}
else
{
interiorContainer->removeItem( i, false );
freeContainer->setItem( freeSlotPair.second , item );
changedContainerSet[ freeSlotPair.first ] = freeContainer;
}
}
invMgr.sendInventoryContainer( player, interiorContainer );
invMgr.saveHousingContainer( land->getLandIdent(), interiorContainer );
for( auto entry : changedContainerSet )
{
invMgr.sendInventoryContainer( player, entry.second );
invMgr.saveHousingContainer( land->getLandIdent(), entry.second );
}
deleteHouse( land->getHouse() );
land->setHouse( nullptr );
land->setStatus( HouseStatus::Sold );
land->updateLandDb();
terri->sendLandUpdate( plot );
player.setLandFlags( LandFlagsSlot::Private, 0, land->getLandIdent() );
terri->removeEstateEntranceEObj( plot );
// missing reply for ClientTrigger RequestEstateHallRemoval
return;
}

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@ -183,6 +183,8 @@ namespace Sapphire::World::Manager
void editAppearance( bool isInterior, Sapphire::Entity::Player& player, const Common::LandIdent landIdent, std::vector< uint16_t > containerList, std::vector< uint8_t > slotList, uint8_t removeFlag );
void removeHouse( Entity::Player& player, uint16_t plot );
private:
Inventory::HousingItemPtr getHousingItemFromPlayer( Entity::Player& player, Common::InventoryType type, uint8_t slot );
@ -274,6 +276,8 @@ namespace Sapphire::World::Manager
*/
void createHouse( HousePtr house ) const;
void deleteHouse( HousePtr house ) const;
/*!
* @brief Gets the next available house id
* @return The next available house id

View file

@ -89,6 +89,9 @@ void Sapphire::World::Manager::InventoryMgr::saveHousingContainer( Common::LandI
for( auto& item : container->getItemMap() )
{
if( !item.second )
continue;
saveHousingContainerItem( u64ident, container->getId(), item.first, item.second->getUId() );
}
}

View file

@ -475,6 +475,14 @@ void Sapphire::Network::GameConnection::clientTriggerHandler( const Packets::FFX
break;
}
case ClientTriggerType::RequestEstateHallRemoval:
{
auto& housingMgr = Common::Service< HousingMgr >::ref();
housingMgr.removeHouse( player, static_cast< uint16_t >( param11 ) );
break;
}
case ClientTriggerType::UpdateEstateGuestAccess:
{
auto canTeleport = ( param2 & 0xFF ) == 1;

View file

@ -321,6 +321,23 @@ Sapphire::Entity::EventObjectPtr Sapphire::HousingZone::registerEstateEntranceEO
return eObj;
}
void Sapphire::HousingZone::removeEstateEntranceEObj( uint8_t landId )
{
auto land = getLand( landId );
assert( land );
for( auto entry : m_eventObjects )
{
auto eObj = entry.second;
if( eObj->getHousingLink() == landId << 8 )
{
removeActor( eObj );
m_eventObjects.erase( entry.first );
break;
}
}
}
void Sapphire::HousingZone::updateYardObjects( Sapphire::Common::LandIdent ident )
{
auto& housingMgr = Common::Service< World::Manager::HousingMgr >::ref();

View file

@ -53,6 +53,7 @@ namespace Sapphire
Sapphire::LandPtr getLand( uint8_t id );
Entity::EventObjectPtr registerEstateEntranceEObj( uint8_t landId );
void removeEstateEntranceEObj( uint8_t landId );
void updateYardObjects( Common::LandIdent ident );
void spawnYardObject( uint8_t landId, uint16_t slotId, Sapphire::Inventory::HousingItem& item );