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Fixed a PS4 oversight
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parent
0beb5309a6
commit
3682b11478
2 changed files with 17 additions and 3 deletions
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@ -24,4 +24,8 @@
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<Database>sapphire</Database>
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</Mysql>
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</General>
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<Parameters>
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<!-- Do not disconnect players without a session - this should be definitely disabled unless you are testing on a PS4 -->
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<AllowNoSessionConnect>false</AllowNoSessionConnect>
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</Parameters>
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</Settings>
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@ -223,6 +223,16 @@ void Core::Network::GameConnection::enterWorld( FFXIVARR_PACKET_RAW& packet, uin
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bool Core::Network::GameConnection::sendServiceAccountList( FFXIVARR_PACKET_RAW& packet, uint32_t tmpId )
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{
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LobbySessionPtr pSession = g_serverLobby.getSession( ( char* )&packet.data[0] + 0x20 );
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if( g_serverLobby.m_pConfig->getValue<bool>( "Settings.Parameters.AllowNoSessionConnect" ) && pSession == nullptr )
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{
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LobbySessionPtr session( new Core::LobbySession() );
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session->setAccountID( 0 );
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session->setSessionId( (uint8_t *)&packet.data[0] + 0x20 );
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pSession = session;
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g_log.Log( LoggingSeverity::info, "Allowed connection with no session: " + std::string( (char*)&packet.data[0] + 0x20 ) );
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}
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if( pSession != nullptr )
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{
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g_log.Log( LoggingSeverity::info, "Found session linked to accountId: " + std::to_string( pSession->getAccountID() ) );
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