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fix the oddly looking screen right before playing a cutscene from The Unending Journey
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1 changed files with 1 additions and 1 deletions
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@ -32,7 +32,7 @@ public:
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// todo: this is fucked
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};
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player.playScene( getId(), 1, 0xFB2EC8F8, 0, 1, returnScene, callback );
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player.playScene( getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 1, returnScene, callback );
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}
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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