mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-27 22:57:45 +00:00
Merge branch 'ThreePointOh' of https://github.com/SapphireServer/Sapphire into 3.0-friendlist
This commit is contained in:
commit
36f348d6b7
13 changed files with 134 additions and 143 deletions
6
deps/datReader/Exd/Structs.h
vendored
6
deps/datReader/Exd/Structs.h
vendored
|
@ -65,7 +65,6 @@ namespace Component::Excel
|
|||
int8_t CNT;
|
||||
int8_t GEN;
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||||
int8_t DEF;
|
||||
int8_t padding0[2];
|
||||
};
|
||||
|
||||
/* 33331 */
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||||
|
@ -94,7 +93,7 @@ namespace Component::Excel
|
|||
uint16_t RecastTime;
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||||
uint16_t Action;
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||||
uint16_t Salvage;
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||||
int16_t BonusValue[6];
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||||
int16_t BonusValue[7];
|
||||
uint8_t Level;
|
||||
uint8_t EquipLevel;
|
||||
uint8_t EquipPvPRank;
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||||
|
@ -133,7 +132,7 @@ namespace Component::Excel
|
|||
uint8_t ConditionFemale : 1;
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||||
uint8_t ConditionMale : 1;
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||||
uint8_t DisableSameAccount : 1;
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||||
int8_t padding2[6];
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||||
int8_t padding2[4];
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||||
};
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||||
|
||||
/* 35156 */
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||||
|
@ -617,6 +616,7 @@ namespace Component::Excel
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|||
struct Emote
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||||
{
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||||
EmoteTextStruct Text;
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||||
uint32_t Unknown;
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||||
int32_t TimelineID;
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||||
int32_t TimelineID_Begin;
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||||
int32_t TimelineID_End;
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||||
|
|
1
deps/datReader/zlib.h
vendored
1
deps/datReader/zlib.h
vendored
|
@ -1,6 +1,7 @@
|
|||
#ifndef XIV_UTILS_ZLIB_H
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||||
#define XIV_UTILS_ZLIB_H
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||||
|
||||
#include <cstddef>
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||||
#include <cstdint>
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||||
#include <vector>
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||||
|
||||
|
|
|
@ -711,14 +711,16 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
|
|||
uint8_t LinkFamily;
|
||||
uint8_t LinkParent;
|
||||
uint8_t PoseEmote;
|
||||
uint8_t __padding3;
|
||||
uint16_t Flag;
|
||||
uint8_t __padding2;
|
||||
uint32_t Flag;
|
||||
uint8_t __padding4;
|
||||
Common::StatusWork Status[30];
|
||||
MountStruct Mount;
|
||||
uint8_t Name[32];
|
||||
uint8_t Customize[26];
|
||||
uint8_t __padding3;
|
||||
uint8_t __padding4;
|
||||
uint8_t __padding5;
|
||||
uint8_t __padding6;
|
||||
uint32_t Equipment[10];
|
||||
float Pos[3];
|
||||
uint8_t FreeCompanyTag[6];
|
||||
|
|
|
@ -69,19 +69,19 @@ public:
|
|||
{
|
||||
if( actorId == Actor0 )
|
||||
{
|
||||
Scene00000( player );
|
||||
Scene00000( quest, player );
|
||||
}
|
||||
else if( actorId == Actor1 )
|
||||
{
|
||||
Scene00003( player );
|
||||
Scene00003( quest, player );
|
||||
}
|
||||
else if( actorId == Actor2 )
|
||||
{
|
||||
Scene00004( player );
|
||||
Scene00004( quest, player );
|
||||
}
|
||||
else if( actorId == Actor3 )
|
||||
{
|
||||
Scene00008( player );
|
||||
Scene00008( quest, player );
|
||||
}
|
||||
else if( actorId == Aetheryte0 )
|
||||
{
|
||||
|
@ -91,7 +91,7 @@ public:
|
|||
player.sendEventNotice( 0x050002, 0, 1, 0, 0 );
|
||||
player.registerAetheryte( 2 );
|
||||
player.learnAction( Common::UnlockEntry::Return );
|
||||
Scene00001( player );
|
||||
Scene00001( quest, player );
|
||||
},
|
||||
nullptr, getId() );
|
||||
}
|
||||
|
@ -99,7 +99,7 @@ public:
|
|||
|
||||
private:
|
||||
|
||||
void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
|
||||
void checkQuestCompletion( World::Quest& quest, Entity::Player& player, uint32_t varIdx )
|
||||
{
|
||||
if( varIdx == 1 )
|
||||
{
|
||||
|
@ -114,141 +114,125 @@ private:
|
|||
player.sendEventNotice( getId(), 0, 0, 0, 0 );
|
||||
}
|
||||
|
||||
auto pQuest = player.getQuest( getId() );
|
||||
if( !pQuest )
|
||||
return;
|
||||
|
||||
auto QUEST_VAR_ATTUNE = pQuest->getUI8AL();
|
||||
auto QUEST_VAR_CLASS = pQuest->getUI8BH();
|
||||
auto QUEST_VAR_TRADE = pQuest->getUI8BL();
|
||||
auto QUEST_VAR_ATTUNE = quest.getUI8AL();
|
||||
auto QUEST_VAR_CLASS = quest.getUI8BH();
|
||||
auto QUEST_VAR_TRADE = quest.getUI8BL();
|
||||
|
||||
if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
|
||||
{
|
||||
pQuest->setSeq( SeqFinish );
|
||||
quest.setSeq( SeqFinish );
|
||||
}
|
||||
}
|
||||
|
||||
void Scene00000( Entity::Player& player )
|
||||
void Scene00000( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playScene( player, getId(), 0, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 ) // accept quest
|
||||
{
|
||||
Scene00050( player );
|
||||
}
|
||||
} );
|
||||
eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00000Return ) );
|
||||
}
|
||||
|
||||
void Scene00001( Entity::Player& player )
|
||||
void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().playScene( player, getId(), 1, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
Scene00002( player );
|
||||
} );
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
Scene00050( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
void Scene00002( Entity::Player& player )
|
||||
void Scene00001( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playScene( player, getId(), 2, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
auto pQuest = player.getQuest( getId() );
|
||||
if( !pQuest )
|
||||
return;
|
||||
pQuest->setUI8BL( 1 );
|
||||
checkQuestCompletion( player, 0 );
|
||||
} );
|
||||
eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00001Return ) );
|
||||
}
|
||||
|
||||
void Scene00003( Entity::Player& player )
|
||||
void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().playScene( player, getId(), 3, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
auto pQuest = player.getQuest( getId() );
|
||||
if( !pQuest )
|
||||
return;
|
||||
pQuest->setUI8AL( 1 );
|
||||
checkQuestCompletion( player, 1 );
|
||||
} );
|
||||
Scene00002( quest, player );
|
||||
}
|
||||
|
||||
void Scene00004( Entity::Player& player )
|
||||
void Scene00002( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playScene( player, getId(), 4, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
Scene00005( player );
|
||||
}
|
||||
else
|
||||
return;
|
||||
} );
|
||||
eventMgr().playQuestScene( player, getId(), 2, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ManWil002::Scene00002Return ) );
|
||||
}
|
||||
|
||||
void Scene00005( Entity::Player& player )
|
||||
void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().playScene( player, getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
auto pQuest = player.getQuest( getId() );
|
||||
if( !pQuest )
|
||||
return;
|
||||
pQuest->setUI8CH( 0 );
|
||||
pQuest->setUI8BH( 1 );
|
||||
checkQuestCompletion( player, 2 );
|
||||
} );
|
||||
quest.setUI8BL( 1 );
|
||||
checkQuestCompletion( quest, player, 0 );
|
||||
}
|
||||
|
||||
void Scene00006( Entity::Player& player )
|
||||
void Scene00003( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playScene( player, getId(), 6, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00003Return ) );
|
||||
}
|
||||
|
||||
void Scene00007( Entity::Player& player )
|
||||
void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().playScene( player, getId(), 7, HIDE_HOTBAR,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
} );
|
||||
quest.setUI8AL( 1 );
|
||||
checkQuestCompletion( quest, player, 1 );
|
||||
}
|
||||
|
||||
void Scene00008( Entity::Player& player )
|
||||
void Scene00004( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playScene( player, getId(), 8, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
if( player.giveQuestRewards( getId(), 0 ) )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
} );
|
||||
eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00004Return ) );
|
||||
}
|
||||
|
||||
void Scene00050( Entity::Player& player )
|
||||
void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
eventMgr().playScene( player, getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
|
||||
[ & ]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
auto pQuest = player.getQuest( getId() );
|
||||
if( !pQuest )
|
||||
return;
|
||||
// on quest accept
|
||||
pQuest->setSeq( Seq1 );
|
||||
pQuest->setUI8CH( 1 ); // receive key item
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
Scene00005( quest, player );
|
||||
}
|
||||
}
|
||||
|
||||
// teleport to real ul'dah
|
||||
player.forceZoneing( 130 );
|
||||
} );
|
||||
void Scene00005( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ManWil002::Scene00005Return ) );
|
||||
}
|
||||
|
||||
void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
quest.setUI8CH( 0 );
|
||||
quest.setUI8BH( 1 );
|
||||
checkQuestCompletion( quest, player, 2 );
|
||||
}
|
||||
|
||||
void Scene00006( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR );
|
||||
}
|
||||
|
||||
void Scene00007( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR );
|
||||
}
|
||||
|
||||
void Scene00008( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 8, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ManWil002::Scene00008Return ) );
|
||||
}
|
||||
|
||||
void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.getResult( 0 ) == 1 )
|
||||
{
|
||||
if( player.giveQuestRewards( getId(), 0 ) )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Scene00050( World::Quest& quest, Entity::Player& player )
|
||||
{
|
||||
eventMgr().playQuestScene( player, getId(), 50, HIDE_HOTBAR, bindSceneReturn( &ManWil002::Scene00050Return ) );
|
||||
}
|
||||
|
||||
void Scene00050Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
// On quest accept
|
||||
quest.setSeq( Seq1 );
|
||||
quest.setUI8CH( 1 ); // Receive key item
|
||||
|
||||
// Teleport to real ul'dah
|
||||
player.forceZoneing( 130 );
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#pragma once
|
||||
|
||||
#include <cstdint>
|
||||
#include <unordered_map>
|
||||
|
||||
namespace Sapphire::World::Action
|
||||
|
@ -25,4 +26,4 @@ namespace Sapphire::World::Action
|
|||
|
||||
static Lut m_actionLut;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
@ -998,7 +998,12 @@ void Sapphire::Entity::Player::spawn( Entity::PlayerPtr pTarget )
|
|||
{
|
||||
Logger::debug( "[{0}] Spawning {1} for {2}", pTarget->getId(), getName(), pTarget->getName() );
|
||||
|
||||
pTarget->queuePacket( std::make_shared< PlayerSpawnPacket >( *this, *pTarget ) );
|
||||
auto spawnPacket = std::make_shared< PlayerSpawnPacket >( *this, *pTarget );
|
||||
FILE *fp;
|
||||
fp = fopen( "spawnPacket1.bin", "wb" );
|
||||
fwrite( spawnPacket->getData().data(), spawnPacket->getData().size(), 1, fp );
|
||||
fclose( fp );
|
||||
pTarget->queuePacket( spawnPacket );
|
||||
}
|
||||
|
||||
// despawn
|
||||
|
@ -1628,10 +1633,6 @@ void Sapphire::Entity::Player::sendZonePackets()
|
|||
queuePacket( contentFinderList );
|
||||
|
||||
auto statusPacket = makePlayerSetup( *this );
|
||||
/*FILE *fp;
|
||||
fp = fopen( "statusDump.bin", "wb" );
|
||||
fwrite( statusPacket->getData().data(), statusPacket->getData().size(), 1, fp );
|
||||
fclose( fp );*/
|
||||
|
||||
queuePacket( statusPacket );
|
||||
|
||||
|
|
|
@ -522,7 +522,7 @@ void Sapphire::Entity::Player::writeInventory( InventoryType type )
|
|||
query += "container_" + std::to_string( i ) + " = " + std::to_string( currItem ? currItem->getUId() : 0 );
|
||||
}
|
||||
|
||||
query += " WHERE CharacterId = " + std::to_string( getId() );
|
||||
query += " WHERE CharacterId = " + std::to_string( getCharacterId() );
|
||||
|
||||
if( storage->isMultiStorage() )
|
||||
query += " AND storageId = " + std::to_string( static_cast< uint16_t >( type ) );
|
||||
|
|
|
@ -5,7 +5,6 @@
|
|||
#include <Inventory/Item.h>
|
||||
#include <Common.h>
|
||||
#include <Service.h>
|
||||
#include <Exd/ExdData.h>
|
||||
|
||||
using namespace Sapphire;
|
||||
|
||||
|
|
|
@ -432,21 +432,16 @@ void Sapphire::Network::GameConnection::newDiscoveryHandler( const Packets::FFXI
|
|||
|
||||
|
||||
|
||||
void Sapphire::Network::GameConnection::loginHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket,
|
||||
Entity::Player& player )
|
||||
void Sapphire::Network::GameConnection::loginHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
|
||||
{
|
||||
auto& teriMgr = Common::Service< World::Manager::TerritoryMgr >::ref();
|
||||
teriMgr.joinWorld( player );
|
||||
|
||||
// init handler means this is a login procedure
|
||||
player.setIsLogin( true );
|
||||
|
||||
player.sendZonePackets();
|
||||
teriMgr.joinWorld( player );
|
||||
}
|
||||
|
||||
|
||||
void Sapphire::Network::GameConnection::getBlacklistHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket,
|
||||
Entity::Player& player )
|
||||
void Sapphire::Network::GameConnection::getBlacklistHandler( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
|
||||
{
|
||||
const auto packet = ZoneChannelPacket< Client::FFXIVIpcGetBlacklist >( inPacket );
|
||||
auto& data = packet.data();
|
||||
|
|
|
@ -42,7 +42,8 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
|
|||
|
||||
m_data.Lv = player.getLevel();
|
||||
m_data.GMRank = player.getGmRank();
|
||||
m_data.ModeArgs = player.getPose();
|
||||
m_data.ModeArgs = player.getPersistentEmote();
|
||||
m_data.PoseEmote = player.getPose();
|
||||
|
||||
if( player.isDirectorInitialized() )
|
||||
{
|
||||
|
@ -78,8 +79,8 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
|
|||
m_data.Title = player.getTitle();
|
||||
m_data.Voice = player.getVoiceId();
|
||||
|
||||
//m_data.activeMinion = player.getCurrentCompanion();
|
||||
//m_data.activeMinion = 0;
|
||||
m_data.Companion = player.getCurrentCompanion();
|
||||
m_data.Mount.Id = player.getCurrentMount();
|
||||
|
||||
m_data.OnlineStatus = static_cast< uint8_t >( player.getOnlineStatus() );
|
||||
|
||||
|
@ -90,7 +91,7 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
|
|||
m_data.ObjType = 4;
|
||||
if( target.getId() == player.getId() )
|
||||
{
|
||||
m_data.Index = 0x00;
|
||||
m_data.Index = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -128,7 +129,6 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
|
|||
}
|
||||
|
||||
// m_data.currentMount = player.getCurrentMount();
|
||||
// m_data.persistentEmote = player.getPersistentEmote();
|
||||
|
||||
m_data.MainTarget = player.getTargetId();
|
||||
//m_data.type = 1;
|
||||
|
|
|
@ -19,32 +19,38 @@ uint16_t Sapphire::World::Quest::getId() const
|
|||
|
||||
bool Sapphire::World::Quest::getBitFlag8( uint8_t index )
|
||||
{
|
||||
return m_data.a.BitFlag8 & ( 1 << index );
|
||||
uint8_t realIdx = 8 - index;
|
||||
return m_data.a.BitFlag8 & ( 1 << realIdx );
|
||||
}
|
||||
|
||||
bool Sapphire::World::Quest::getBitFlag16( uint8_t index )
|
||||
{
|
||||
return m_data.a.BitFlag16 & ( 1 << index );
|
||||
uint8_t realIdx = 8 - index;
|
||||
return m_data.a.BitFlag16 & ( 1 << realIdx );
|
||||
}
|
||||
|
||||
bool Sapphire::World::Quest::getBitFlag24( uint8_t index )
|
||||
{
|
||||
return m_data.a.BitFlag24 & ( 1 << index );
|
||||
uint8_t realIdx = 8 - index;
|
||||
return m_data.a.BitFlag24 & ( 1 << realIdx );
|
||||
}
|
||||
|
||||
bool Sapphire::World::Quest::getBitFlag32( uint8_t index )
|
||||
{
|
||||
return m_data.a.BitFlag32 & ( 1 << index );
|
||||
uint8_t realIdx = 8 - index;
|
||||
return m_data.a.BitFlag32 & ( 1 << realIdx );
|
||||
}
|
||||
|
||||
bool Sapphire::World::Quest::getBitFlag40( uint8_t index )
|
||||
{
|
||||
return m_data.a.BitFlag40 & ( 1 << index );
|
||||
uint8_t realIdx = 8 - index;
|
||||
return m_data.a.BitFlag40 & ( 1 << realIdx );
|
||||
}
|
||||
|
||||
bool Sapphire::World::Quest::getBitFlag48( uint8_t index )
|
||||
{
|
||||
return m_data.a.BitFlag48 & ( 1 << index );
|
||||
uint8_t realIdx = 8 - index;
|
||||
return m_data.a.BitFlag48 & ( 1 << realIdx );
|
||||
}
|
||||
|
||||
uint8_t Sapphire::World::Quest::getUI8A() const
|
||||
|
|
|
@ -508,7 +508,7 @@ void Sapphire::Territory::updateSessions( uint64_t tickCount, bool changedWeathe
|
|||
// this session is not linked to this area anymore, remove it from zone session list
|
||||
if( ( !pPlayer->getCurrentTerritory() ) || ( pPlayer->getCurrentTerritory() != shared_from_this() ) )
|
||||
{
|
||||
Logger::debug( "removeActor( pPlayer );" );
|
||||
Logger::debug( "[{}] removeActor( pPlayer );", pPlayer->getId() );
|
||||
removeActor( pPlayer );
|
||||
return;
|
||||
}
|
||||
|
@ -733,12 +733,12 @@ void Sapphire::Territory::updateInRangeSet( Entity::GameObjectPtr pActor, CellPt
|
|||
|
||||
void Sapphire::Territory::onPlayerZoneIn( Entity::Player& player )
|
||||
{
|
||||
Logger::debug( "Territory::onEnterTerritory: Territory#{0}|{1}, Entity#{2}", getGuId(), getTerritoryTypeId(), player.getId() );
|
||||
Logger::debug( "[{2}] Territory::onEnterTerritory: Territory#{0}|{1}", getGuId(), getTerritoryTypeId(), player.getId() );
|
||||
}
|
||||
|
||||
void Sapphire::Territory::onLeaveTerritory( Entity::Player& player )
|
||||
{
|
||||
Logger::debug( "Territory::onLeaveTerritory: Territory#{0}|{1}, Entity#{2}", getGuId(), getTerritoryTypeId(), player.getId() );
|
||||
Logger::debug( "[{2}] Territory::onLeaveTerritory: Territory#{0}|{1}", getGuId(), getTerritoryTypeId(), player.getId() );
|
||||
}
|
||||
|
||||
void Sapphire::Territory::onUpdate( uint64_t tickCount )
|
||||
|
|
|
@ -614,8 +614,10 @@ Sapphire::Entity::PlayerPtr Sapphire::World::WorldServer::syncPlayer( uint64_t c
|
|||
// get db last write
|
||||
auto dbSync = pPlayer->getLastDBWrite();
|
||||
|
||||
|
||||
// db was updated and we lost track of it - update
|
||||
if( dbSync != lastCacheSync )
|
||||
// @todo for now, always reload the player on login.
|
||||
//if( dbSync != lastCacheSync )
|
||||
{
|
||||
// clear current maps
|
||||
m_playerMapById[ pPlayer->getId() ] = nullptr;
|
||||
|
|
Loading…
Add table
Reference in a new issue