From 38526e7dba49421851c40c55be8571342e8ed1be Mon Sep 17 00:00:00 2001 From: dude22072 Date: Tue, 8 Feb 2022 15:55:36 -0600 Subject: [PATCH] Even more Gridania MSQ; implement warps --- src/scripts/quest/ManFst007.cpp | 461 ++++++++++++++++ src/scripts/quest/ManFst008.cpp | 10 +- src/scripts/quest/ManFst009.cpp | 14 +- src/scripts/quest/ManFst200.cpp | 904 ++++++++++++++++++++++++++++++++ 4 files changed, 1382 insertions(+), 7 deletions(-) create mode 100644 src/scripts/quest/ManFst007.cpp create mode 100644 src/scripts/quest/ManFst200.cpp diff --git a/src/scripts/quest/ManFst007.cpp b/src/scripts/quest/ManFst007.cpp new file mode 100644 index 00000000..d73796fb --- /dev/null +++ b/src/scripts/quest/ManFst007.cpp @@ -0,0 +1,461 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Manager/WarpMgr.h" +#include "Territory/Territory.h" + +// Quest Script: ManFst007_00447 +// Quest Name: To Guard a Guardian +// Quest ID: 65983 +// Start NPC: 1000100 +// End NPC: 1003061 + +using namespace Sapphire; + +class ManFst007 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag16 + // BitFlag8 + // UI8AH + // UI8AL + // UI8BH + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1003061 + /// Countable Num: 1 Seq: 2 Event: 1 Listener: 1000423 + /// Countable Num: 1 Seq: 3 Event: 10 Listener: 5000000 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1000456 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, //Fake/Unused Sequence? + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1000100;//Mother Miounne + static constexpr auto Actor1 = 1003061;//Lewin + static constexpr auto Actor2 = 1000423;//Gods' Quiver Bow (Gatekeep) + static constexpr auto Actor3 = 1000456;//Gods' Quiver Instructor + static constexpr auto Actor4 = 1000457; + static constexpr auto Actor5 = 1000458; + static constexpr auto Actor6 = 1000463; + static constexpr auto Actor7 = 1000464; + static constexpr auto Actor8 = 1000719; + static constexpr auto Actor9 = 1000720; + static constexpr auto Actor10 = 1000721; + static constexpr auto Actor11 = 1000722; + static constexpr auto Actor12 = 1000723; + static constexpr auto Actor13 = 1000724; + static constexpr auto CutScene03 = 60; + static constexpr auto Eobject0 = 2001836; + static constexpr auto Eventrange0 = 3854369; + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2000249; + static constexpr auto LocAction1 = 961; + static constexpr auto LocActor0 = 1003071; + static constexpr auto LocFace1 = 617; + static constexpr auto LocFace2 = 604; + static constexpr auto LocLip1 = 632; + static constexpr auto Ncut01 = 30; + static constexpr auto Ncut02 = 61; + static constexpr auto Poprange0 = 3884000; + static constexpr auto Questbattle0 = 12; + static constexpr auto Seq0Actor0Lq = 90; + static constexpr auto Territorytype0 = 204;//Seat of the first bow + static constexpr auto Territorytype1 = 226; + static constexpr auto Territorytype2 = 148; + +public: + ManFst007() : Sapphire::ScriptAPI::QuestScript( 65983 ){}; + ~ManFst007() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00003( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00021( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq1 ) + Scene00005( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00022( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == Seq2 ) + Scene00007( quest, player ); + break; + } + case Actor4: + { + break; + } + case Actor5: + { + break; + } + case Actor6: + { + break; + } + case Actor7: + { + break; + } + case Actor8: + { + break; + } + case Actor9: + { + break; + } + case Actor10: + { + break; + } + case Actor11: + { + break; + } + case Actor12: + { + break; + } + case Actor13: + { + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ManFst007::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst007::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ManFst007::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst007::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 0 ); + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ManFst007::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ManFst007::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult(0) == 1 ) + { + auto instance = teriMgr().createTerritoryInstance( Territorytype0 ); + warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, instance->getGuId(), { 0.f, 0.5f, 0.f }, -3.1416f ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &ManFst007::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ManFst007::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) //Proceed + { + /* auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + + eventMgr().eventFinish( player, result.eventId, 0 ); + pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );*/ + //TODO: QuestBattle + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + playerMgr().sendUrgent( player, "QuestBattle unimplemented. Skipping." ); + quest.setSeq( SeqFinish ); + + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, NONE, bindSceneReturn( &ManFst007::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &ManFst007::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &ManFst007::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, NONE, bindSceneReturn( &ManFst007::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &ManFst007::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &ManFst007::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &ManFst007::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 15, NONE, bindSceneReturn( &ManFst007::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00016( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 16, NONE, bindSceneReturn( &ManFst007::Scene00016Return ) ); + } + + void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00017( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 17, NONE, bindSceneReturn( &ManFst007::Scene00017Return ) ); + } + + void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00018( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 18, NONE, bindSceneReturn( &ManFst007::Scene00018Return ) ); + } + + void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00019( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &ManFst007::Scene00019Return ) ); + } + + void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00020( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 20, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst007::Scene00020Return ) ); + } + + void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00021( World::Quest& quest, Entity::Player& player ) + { + //Cutscene starts mid-way through this scene, HIDE_HOTBAR is all that is needed, LUA takes care of the rest. + eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &ManFst007::Scene00021Return ) ); + } + + void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00022( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 22, HIDE_HOTBAR, bindSceneReturn( &ManFst007::Scene00022Return ) ); + } + + void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + auto instance = teriMgr().createTerritoryInstance( Territorytype0 ); + warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, instance->getGuId(), { 0.f, 0.5f, 0.f }, -3.1416f ); + } + } +}; + +EXPOSE_SCRIPT( ManFst007 ); \ No newline at end of file diff --git a/src/scripts/quest/ManFst008.cpp b/src/scripts/quest/ManFst008.cpp index f5f5ea77..6581847d 100644 --- a/src/scripts/quest/ManFst008.cpp +++ b/src/scripts/quest/ManFst008.cpp @@ -7,6 +7,9 @@ #include #include +#include "Manager/WarpMgr.h" +#include "Territory/Territory.h" + // Quest Script: ManFst008_00448 // Quest Name: Festive Endeavors // Quest ID: 65984 @@ -38,7 +41,7 @@ private: }; // Entities found in the script data of the quest - static constexpr auto Actor0 = 1003061; + static constexpr auto Actor0 = 1003061;//Lewin static constexpr auto Actor1 = 1000423;//Gods' Quiver Bow (Gatekeep) static constexpr auto Actor2 = 1000100;//Mother Miounne static constexpr auto Actor3 = 1000153;//Beatin @@ -128,9 +131,10 @@ private: void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - if( result.getResult( 0 ) == 1) //Yes + if( result.getResult( 0 ) == 1 ) { - //TODO: Warp + auto instance = teriMgr().createTerritoryInstance( Territorytype0 ); + warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, instance->getGuId(), { 0.f, 0.5f, 0.f }, -3.1416f ); } } diff --git a/src/scripts/quest/ManFst009.cpp b/src/scripts/quest/ManFst009.cpp index 75d2bb45..97188643 100644 --- a/src/scripts/quest/ManFst009.cpp +++ b/src/scripts/quest/ManFst009.cpp @@ -8,6 +8,9 @@ #include #include +#include +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" // Quest Script: ManFst009_00449 // Quest Name: Renewing the Covenant @@ -49,7 +52,7 @@ private: static constexpr auto Poprange0 = 4106221; static constexpr auto Poprange1 = 3877982; static constexpr auto Ritem0 = 2651; - static constexpr auto Territorytype0 = 205; + static constexpr auto Territorytype0 = 205; //Lotus Stand public: ManFst009() : Sapphire::ScriptAPI::QuestScript( 65985 ){}; @@ -162,7 +165,9 @@ private: void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - //TODO: Warp to Inn room to wake up + auto instance = teriMgr().createTerritoryInstance( 179 ); + warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, instance->getGuId(), { 0.f, 0.f, 0.f }, 0.f ); + eventMgr().sendEventNotice( player, getId(), 0, 0 ); quest.setSeq( SeqFinish ); } @@ -187,7 +192,7 @@ private: void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { - //You lost the mask!?!?! + //Client handles if you can interact with this NPC, so no need to check if the player already has the item. player.addItem( Ritem0, 1 ); } @@ -218,7 +223,8 @@ private: { if( result.getResult(0) == 1 ) { - //TODO: Warp to Lotus Stand + auto instance = teriMgr().createTerritoryInstance( Territorytype0 ); + warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, instance->getGuId(), { 31.f, 1.6f, 25.5f }, -2.68533f ); } } }; diff --git a/src/scripts/quest/ManFst200.cpp b/src/scripts/quest/ManFst200.cpp new file mode 100644 index 00000000..65391df9 --- /dev/null +++ b/src/scripts/quest/ManFst200.cpp @@ -0,0 +1,904 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" +#include + +// Quest Script: ManFst200_00507 +// Quest Name: The Gridanian Envoy +// Quest ID: 66043 +// Start NPC: 1003027 +// End NPC: 1001821 + +using namespace Sapphire; + +class ManFst200 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + // UI8BL + + /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000460 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1000100 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1000106 + /// Countable Num: 0 Seq: 4 Event: 1 Listener: 2001674 + /// Countable Num: 0 Seq: 5 Event: 1 Listener: 2001666 + /// Countable Num: 0 Seq: 6 Event: 1 Listener: 1000106 + /// Countable Num: 0 Seq: 7 Event: 1 Listener: 2001674 + /// Countable Num: 0 Seq: 8 Event: 1 Listener: 1002693 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1002703 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + Seq5 = 5, + Seq6 = 6, + Seq7 = 7, + Seq8 = 8, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1003027; + static constexpr auto Actor1 = 1000460; + static constexpr auto Actor2 = 1000100; //Mother Miounne + static constexpr auto Actor3 = 1000106; //Lionnellais + static constexpr auto Actor4 = 1002693; //Storm Honor Guard (Limsa Airship Landing) + static constexpr auto Actor5 = 1002703; //Arrivals Attendant (Limsa Airship Exit) + static constexpr auto Actor6 = 1001029; //Zanthael + static constexpr auto Actor7 = 1002695; //L'nophlo + static constexpr auto Actor8 = 1004336; //Flame Honor Guard (Ul'dah Airship Landing) + static constexpr auto Actor9 = 1004434; //Arrivals Attendant (Ul'dah Airship Exit) + static constexpr auto Actor10 = 1001821;//Batholomew + static constexpr auto Eobject0 = 2001674; + static constexpr auto Eobject1 = 2001666;//Gangplank (Gridania) + static constexpr auto Eobject2 = 2001677; + static constexpr auto Eobject3 = 2001669;//Gangplank (Limsa) + static constexpr auto Eobject4 = 2001687; + static constexpr auto EventActionWaitingShor = 11; + static constexpr auto Item0 = 2000456; + static constexpr auto Item1 = 2000457; + static constexpr auto NcutEvent001 = 64; + static constexpr auto NcutEvent002 = 65; + static constexpr auto NcutEvent003 = 66; + static constexpr auto NcutEvent004 = 154; + static constexpr auto NcutEvent005 = 67; + static constexpr auto NcutEvent006 = 74; + static constexpr auto NcutEvent007 = 155; + static constexpr auto NcutEvent008 = 75; + static constexpr auto NcutEvent009 = 158; + static constexpr auto NcutEvent010 = 230; + static constexpr auto NcutEvent011 = 229; + static constexpr auto NcutEvent012 = 228; + static constexpr auto NcutEvent013 = 227; + static constexpr auto NcutEvent014 = 231; + static constexpr auto NcutEvent015 = 229; + static constexpr auto Poprange0 = 3877982; + static constexpr auto Poprange1 = 4103392; + static constexpr auto Poprange2 = 4102790; + static constexpr auto Poprange3 = 4103399; + static constexpr auto Poprange4 = 4103402; + static constexpr auto Poprange5 = 4102780; + static constexpr auto Poprange6 = 4103339; + static constexpr auto Territorytype0 = 205;//Lotus Stand + static constexpr auto Territorytype1 = 132; + static constexpr auto Territorytype2 = 128;//Limsa + static constexpr auto Territorytype3 = 130;//Ul'dah + static constexpr auto UnlockImageAirship = 68; + +public: + ManFst200() : Sapphire::ScriptAPI::QuestScript( 66043 ){}; + ~ManFst200() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq0 ) + Scene00002( quest, player );//Assumed to be the correct actor + break; + } + case Actor2: + { + if( quest.getSeq() == Seq1 ) + Scene00003( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == Seq2 ) + Scene00004( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00009( quest, player ); + else if( quest.getSeq() == Seq4 ) + Scene00014( quest, player ); + else if( quest.getSeq() == Seq5 ) + Scene00022( quest, player ); + else if( quest.getSeq() == Seq6 ) + Scene00026( quest, player ); + else if( quest.getSeq() == Seq7 ) + Scene00033( quest, player ); + else if( quest.getSeq() == Seq8 ) + Scene00038( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00049( quest, player ); + break; + } + case Actor4: + { + if( quest.getSeq() == Seq4 ) + Scene00011( quest, player ); + else if( quest.getSeq() == Seq5 ) + Scene00020( quest, player ); + break; + } + case Actor5: + { + if( quest.getSeq() == Seq4 ) + Scene00012( quest, player ); + break; + } + case Actor6: + { + if( quest.getSeq() == Seq5 ) + Scene00016( quest, player ); + break; + } + case Actor7: + { + if( quest.getSeq() == Seq6 ) + Scene00024( quest, player ); + else if( quest.getSeq() == Seq7 ) + Scene00031( quest, player ); + else if( quest.getSeq() == Seq8 ) + Scene00040( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00051( quest, player ); + break; + } + case Actor8: + { + if( quest.getSeq() == Seq8 ) + Scene00035( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00047( quest, player ); + break; + } + case Actor9: + { + if( quest.getSeq() == Seq8 ) + Scene00036( quest, player ); + break; + } + case Actor10: + { + if( quest.getSeq() == SeqFinish ) + Scene00042( quest, player ); + break; + } + case Eobject1: + { + eventMgr().eventActionStart( + player, getId(), 0x0A, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00007( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject3: + { + eventMgr().eventActionStart( + player, getId(), 0x0A, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00029( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + void onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ManFst200::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + quest.setUI8BH( 1 ); + quest.setUI8BL( 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + auto instance = teriMgr().createTerritoryInstance( Territorytype0 ); + warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, instance->getGuId(), { 31.f, 1.6f, 25.5f }, -2.68533f ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq2 ); + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, NONE, bindSceneReturn( &ManFst200::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.errorCode != 50 ) + { + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { 22.55f, -19.f, 114.2f }, 0.f ); + quest.setSeq( Seq3 ); + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, NONE, bindSceneReturn( &ManFst200::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, NONE, bindSceneReturn( &ManFst200::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.errorCode != 50 )//Yes + { + Scene00008( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + auto dest = teriMgr().getZoneByTerritoryTypeId( Territorytype2 ); + warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, dest->getGuId(), { -11.86f, 92.f, 17.f }, -1.95f ); + quest.setSeq( Seq4 ); + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, NONE, bindSceneReturn( &ManFst200::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.errorCode != 50 ) + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { 22.55f, -19.f, 114.2f }, 0.f ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, NONE, bindSceneReturn( &ManFst200::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq5 ); + eventMgr().sendEventNotice( player, getId(), 3, 0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, NONE, bindSceneReturn( &ManFst200::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.errorCode != 50 ) + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { -13.95f, 91.5f, -5.88f }, 2.89f ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, NONE, bindSceneReturn( &ManFst200::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, NONE, bindSceneReturn( &ManFst200::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.errorCode != 50 ) + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { 22.55f, -19.f, 114.2f }, 0.f ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 15, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00016( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00016Return ) ); + } + + void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + Scene00017( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00017( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00017Return ) ); + } + + void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + Scene00018( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00018( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 18, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00018Return ) ); + } + + void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 3, 0 ); + quest.setSeq( Seq6 ); + quest.setUI8BL( 0 );//BH and BL swap uses after this, so this is the correct var to 0 + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00019( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 19, NONE, bindSceneReturn( &ManFst200::Scene00019Return ) ); + } + + void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00020( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 20, NONE, bindSceneReturn( &ManFst200::Scene00020Return ) ); + } + + void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00021( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 21, NONE, bindSceneReturn( &ManFst200::Scene00021Return ) ); + } + + void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00022( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 22, NONE, bindSceneReturn( &ManFst200::Scene00022Return ) ); + } + + void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.errorCode != 50 ) + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { 22.55f, -19.f, 114.2f }, 0.f ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00023( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 23, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00023Return ) ); + } + + void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00024( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00024Return ) ); + } + + void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.errorCode != 50 ) + { + eventMgr().sendEventNotice( player, getId(), 5, 0 ); + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { -24.3f, 92.f, 2.47f }, -0.37f ); + quest.setSeq( Seq7 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00025( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 25, NONE, bindSceneReturn( &ManFst200::Scene00025Return ) ); + } + + void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00026( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 26, NONE, bindSceneReturn( &ManFst200::Scene00026Return ) ); + } + + void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.errorCode != 50 ) + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { 22.55f, -19.f, 114.2f }, 0.f ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00027( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 27, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00027Return ) ); + } + + void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00028( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 28, NONE, bindSceneReturn( &ManFst200::Scene00028Return ) ); + } + + void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00029( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 29, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00029Return ) ); + } + + void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.errorCode != 50 ) + Scene00030( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00030( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 30, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00030Return ) ); + } + + void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + auto dest = teriMgr().getZoneByTerritoryTypeId( Territorytype3 ); + warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, dest->getGuId(), { -44.14f, 84.f, -0.47f }, 1.3f ); + quest.setSeq( Seq8 ); + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00031( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 31, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00031Return ) ); + } + + void Scene00031Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.errorCode != 50 ) + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { -24.3f, 92.f, 2.47f }, -0.37f ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00032( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 32, NONE, bindSceneReturn( &ManFst200::Scene00032Return ) ); + } + + void Scene00032Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00033( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 33, NONE, bindSceneReturn( &ManFst200::Scene00033Return ) ); + } + + void Scene00033Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.errorCode != 50 ) + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { 22.55f, -19.f, 114.2f }, 0.f ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00034( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 34, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00034Return ) ); + } + + void Scene00034Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00035( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 35, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00035Return ) ); + } + + void Scene00035Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00036( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 36, NONE, bindSceneReturn( &ManFst200::Scene00036Return ) ); + } + + void Scene00036Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.errorCode != 50 ) + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { -19.45f, 83.2f, 3.85f }, 1.8f ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00037( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 37, NONE, bindSceneReturn( &ManFst200::Scene00037Return ) ); + } + + void Scene00037Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00038( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 38, NONE, bindSceneReturn( &ManFst200::Scene00038Return ) ); + } + + void Scene00038Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.errorCode != 50 ) + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { 22.55f, -19.f, 114.2f }, 0.f ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00039( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 39, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00039Return ) ); + } + + void Scene00039Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00040( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 40, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00040Return ) ); + } + + void Scene00040Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.errorCode != 50 ) + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { -24.3f, 92.f, 2.47f }, -0.37f ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00041( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 41, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00041Return ) ); + } + + void Scene00041Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00042( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 42, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00042Return ) ); + } + + void Scene00042Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00043( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00043( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 43, NONE, bindSceneReturn( &ManFst200::Scene00043Return ) ); + } + + void Scene00043Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + Scene00044( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00044( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 44, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00044Return ) ); + } + + void Scene00044Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + Scene00045( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00045( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 45, NONE, bindSceneReturn( &ManFst200::Scene00045Return ) ); + } + + void Scene00045Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00046( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 46, NONE, bindSceneReturn( &ManFst200::Scene00046Return ) ); + } + + void Scene00046Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00047( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 47, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00047Return ) ); + } + + void Scene00047Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00048( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 48, NONE, bindSceneReturn( &ManFst200::Scene00048Return ) ); + } + + void Scene00048Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00049( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 49, NONE, bindSceneReturn( &ManFst200::Scene00049Return ) ); + } + + void Scene00049Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.errorCode != 50 ) + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { 22.55f, -19.f, 114.2f }, 0.f ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00050( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00050Return ) ); + } + + void Scene00050Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00051( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 51, HIDE_HOTBAR, bindSceneReturn( &ManFst200::Scene00051Return ) ); + } + + void Scene00051Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.errorCode != 50 ) + warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL_POS, { -24.3f, 92.f, 2.47f }, -0.37f ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00052( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 52, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst200::Scene00052Return ) ); + } + + void Scene00052Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } +}; + +EXPOSE_SCRIPT( ManFst200 ); \ No newline at end of file