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charinfo json field info

This commit is contained in:
NotAdam 2019-07-22 00:29:00 +10:00
parent 317d16e3ed
commit 38d02ceb91
2 changed files with 27 additions and 16 deletions

View file

@ -84,6 +84,7 @@ std::string PlayerMinimal::getInfoJson()
auto payload = nlohmann::json();
auto& c = payload["content"];
// DisplayName
c.push_back( getName() );
// class levels
@ -94,26 +95,33 @@ std::string PlayerMinimal::getInfoJson()
levelsArray.push_back( std::to_string( m_classMap[ i ] ) );
}
// ClassLv
c.push_back( levelsArray );
// unknowns
// Race
c.push_back( "0" );
// Tribe
c.push_back( "0" );
// Sex
c.push_back( "0" );
//
// BirthMonth
c.push_back( std::to_string( getBirthMonth() ) );
// Birthday
c.push_back( std::to_string( getBirthDay() ) );
// GuardianDeity
c.push_back( std::to_string( getGuardianDeity() ) );
// Class
c.push_back( std::to_string( m_class ) );
// unknown
// ZoneId
c.push_back( "0" );
// TerritoryType
c.push_back( std::to_string( getZoneId() ) );
// unknown
// ContentFinderCondition
c.push_back( "0" );
// look map
@ -122,10 +130,12 @@ std::string PlayerMinimal::getInfoJson()
{
lookArray.push_back( std::to_string( it.second ) );
}
// Customize
c.push_back( lookArray );
// weapons
// ModelMainWeapon
c.push_back( std::to_string( m_modelMainWeapon ) );
// ModelSubWeapon
c.push_back( std::to_string( m_modelSubWeapon ) );
// model
@ -134,20 +144,29 @@ std::string PlayerMinimal::getInfoJson()
{
modelArray.push_back( std::to_string( i ) );
}
// ModelEquip
c.push_back( modelArray );
// unknowns
// MainWeapon
c.push_back( "1" );
// SubWeapon
c.push_back( "0" );
c.push_back( "0" );
// JobStone
c.push_back( "0" );
// RemakeFlag
c.push_back( "0" );
// ConfigFlags
c.push_back( std::to_string( m_equipDisplayFlags ) );
// unknowns
// Voice
c.push_back( "0" );
// WorldName
c.push_back( "" );
// LoginStatus
c.push_back( "0" );
// IsOutTerritory
c.push_back( "0" );

View file

@ -23,16 +23,8 @@ namespace Sapphire::Api
void saveAsNew();
std::string getLookString();
std::string getInfoJson();
std::string getModelString();
std::string getClassString();
std::string getLevelsString();
uint8_t getClassLevel();
// return the id of the actor