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Update FesVlt104.cpp

This commit is contained in:
dude22072 2022-02-16 20:51:28 -06:00
parent 0ee38811c5
commit 3971772d3c

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@ -44,8 +44,8 @@ private:
static constexpr auto Actor0 = 1011732;//HORTEFENSE static constexpr auto Actor0 = 1011732;//HORTEFENSE
static constexpr auto Actor1 = 1011735;//House Valentione Emissary (Limsa) static constexpr auto Actor1 = 1011735;//House Valentione Emissary (Limsa)
static constexpr auto Actor2 = 1011743;//Berndan static constexpr auto Actor2 = 1011743;//Berndan
static constexpr auto Actor3 = 1011745; static constexpr auto Actor3 = 1011745;//Philippe?
static constexpr auto Actor4 = 1011747; static constexpr auto Actor4 = 1011747;//Thrydwulf
static constexpr auto Item0 = 2001558; static constexpr auto Item0 = 2001558;
static constexpr auto LocActor0 = 1011742; static constexpr auto LocActor0 = 1011742;
static constexpr auto LocActor1 = 1011796; static constexpr auto LocActor1 = 1011796;
@ -98,10 +98,14 @@ public:
} }
case Actor3: case Actor3:
{ {
if( quest.getSeq() == Seq2 )
Scene00006( quest, player );
break; break;
} }
case Actor4: case Actor4:
{ {
if( quest.getSeq() == Seq2 )
Scene00008( quest, player );
break; break;
} }
} }
@ -211,6 +215,8 @@ private:
void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{ {
eventMgr().sendEventNotice( player, getId(), 1, 0 );
quest.setSeq( SeqFinish );
} }
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////
@ -235,8 +241,8 @@ private:
void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result )
{ {
if( result.getResult( 0 ) == 1 ) eventMgr().sendEventNotice( player, getId(), 1, 0 );
Scene00010( quest, player ); quest.setSeq( SeqFinish );
} }
////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////