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GM Call is now closer to retail behavior
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parent
d41ac16eda
commit
39da2d2bc9
1 changed files with 11 additions and 3 deletions
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@ -148,6 +148,7 @@ void Sapphire::Network::GameConnection::gm1Handler( FrameworkPtr pFw,
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targetPlayer->despawn( actor->getAsPlayer() );
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targetPlayer->spawn( actor->getAsPlayer() );
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}
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}
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break;
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}
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case GmCommand::Tribe:
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@ -640,9 +641,16 @@ void Sapphire::Network::GameConnection::gm2Handler( FrameworkPtr pFw,
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player.sendUrgent( "You are unable to call a player while bound to a battle instance." );
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return;
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}
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targetPlayer->setInstance( player.getCurrentZone() );
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targetPlayer->prepareZoning( player.getZoneId(), true, 1, 0 );
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if( targetPlayer->getCurrentInstance() )
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{
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targetPlayer->exitInstance();
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}
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if ( targetPlayer->getZoneId() != player.getZoneId() )
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{
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targetPlayer->setZone( player.getZoneId() );
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}
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targetPlayer->sendToInRangeSet( makeActorControl143( player.getId(), ZoneIn, 0, 0, 0, 0 ) );
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targetPlayer->changePosition( player.getPos().x, player.getPos().y, player.getPos().z, player.getRot() );
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player.sendNotice( "Calling " + targetPlayer->getName() );
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break;
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